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begin
require 'bdb'
rescue Exception => e
puts "Got exception: "+e
puts "rbot couldn't load the bdb module, perhaps you need to install it? try: http://www.ruby-lang.org/en/raa-list.rhtml?name=bdb"
exit 2
end
# make BTree lookups case insensitive
module BDB
class CIBtree < Btree
def bdb_bt_compare(a, b)
if a == nil || b == nil
debug "CIBTree: WARNING: comparing #{a.inspect} (#{self[a].inspect}) with #{b.inspect} (#{self[b].inspect})"
end
(a||'').downcase <=> (b||'').downcase
end
end
end
module Irc
# DBHash is for tying a hash to disk (using bdb).
# Call it with an identifier, for example "mydata". It'll look for
# mydata.db, if it exists, it will load and reference that db.
# Otherwise it'll create and empty db called mydata.db
class DBHash
# absfilename:: use +key+ as an actual filename, don't prepend the bot's
# config path and don't append ".db"
def initialize(bot, key, absfilename=false)
@bot = bot
@key = key
if absfilename && File.exist?(key)
# db already exists, use it
@db = DBHash.open_db(key)
elsif File.exist?(@bot.botclass + "/#{key}.db")
# db already exists, use it
@db = DBHash.open_db(@bot.botclass + "/#{key}.db")
elsif absfilename
# create empty db
@db = DBHash.create_db(key)
else
# create empty db
@db = DBHash.create_db(@bot.botclass + "/#{key}.db")
end
end
def method_missing(method, *args, &block)
return @db.send(method, *args, &block)
end
def DBHash.create_db(name)
debug "DBHash: creating empty db #{name}"
return BDB::Hash.open(name, nil,
BDB::CREATE | BDB::EXCL, 0600)
end
def DBHash.open_db(name)
debug "DBHash: opening existing db #{name}"
return BDB::Hash.open(name, nil, "r+", 0600)
end
end
# DBTree is a BTree equivalent of DBHash, with case insensitive lookups.
class DBTree
@@env=nil
# TODO: make this customizable
# Note that it must be at least four times lg_bsize
@@lg_max = 2*1024*1024
# absfilename:: use +key+ as an actual filename, don't prepend the bot's
# config path and don't append ".db"
def initialize(bot, key, absfilename=false)
@bot = bot
@key = key
if @@env.nil?
begin
@@env = BDB::Env.open("#{@bot.botclass}", BDB::INIT_TRANSACTION | BDB::CREATE | BDB::RECOVER, "set_lg_max" => @@lg_max)
debug "DBTree: environment opened with max log size #{@@env.conf['lg_max']}"
rescue => e
debug "DBTree: failed to open environment: #{e}. Retrying ..."
@@env = BDB::Env.open("#{@bot.botclass}", BDB::INIT_TRANSACTION | BDB::CREATE | BDB::RECOVER)
end
#@@env = BDB::Env.open("#{@bot.botclass}", BDB::CREATE | BDB::INIT_MPOOL | BDB::RECOVER)
end
if absfilename && File.exist?(key)
# db already exists, use it
@db = DBTree.open_db(key)
elsif absfilename
# create empty db
@db = DBTree.create_db(key)
elsif File.exist?(@bot.botclass + "/#{key}.db")
# db already exists, use it
@db = DBTree.open_db(@bot.botclass + "/#{key}.db")
else
# create empty db
@db = DBTree.create_db(@bot.botclass + "/#{key}.db")
end
end
def method_missing(method, *args, &block)
return @db.send(method, *args, &block)
end
def DBTree.create_db(name)
debug "DBTree: creating empty db #{name}"
return @@env.open_db(BDB::CIBtree, name, nil, BDB::CREATE | BDB::EXCL, 0600)
end
def DBTree.open_db(name)
debug "DBTree: opening existing db #{name}"
return @@env.open_db(BDB::CIBtree, name, nil, "r+", 0600)
end
def DBTree.cleanup_logs()
begin
debug "DBTree: checkpointing ..."
@@env.checkpoint
rescue => e
debug "Failed: #{e}"
end
begin
debug "DBTree: flushing log ..."
@@env.log_flush
logs = @@env.log_archive(BDB::ARCH_ABS)
debug "DBTree: deleting archivable logs: #{logs.join(', ')}."
logs.each { |log|
File.delete(log)
}
rescue => e
debug "Failed: #{e}"
end
end
def DBTree.cleanup_env()
begin
debug "DBTree: checking transactions ..."
has_active_txn = @@env.txn_stat["st_nactive"] > 0
if has_active_txn
debug "DBTree: WARNING: not all transactions completed!"
end
DBTree.cleanup_logs
debug "DBTree: closing environment #{@@env}"
path = @@env.home
@@env.close
@@env = nil
if has_active_txn
debug "DBTree: keeping file because of incomplete transactions"
else
debug "DBTree: cleaning up environment in #{path}"
BDB::Env.remove("#{path}")
end
rescue => e
debug "Failed: #{e}"
end
end
end
end
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