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|
#-- vim:sw=2:et
#kate: indent-width 2
#++
#
# :title: Shiritori Plugin for RBot
#
# Author:: Yaohan Chen <yaohan.chen@gmail.com>
# Copyright:: (c) 2007 Yaohan Chen
# License:: GNU Public License
#
#
# Shiritori is a word game where a few people take turns to continue a chain of words.
# To continue a word, the next word must start with the ending of the previous word,
# usually defined as the one to few letters/characters at the end. This plugin allows
# playing several games, each per channel. A game can be turn-based, where only new
# players can interrupt a turn to join, or a free mode where anyone can speak at any
# time.
#
# TODO
# * a system to describe settings, so they can be displayed, changed and saved
# * adjust settings during game
# * allow other definitions of continues?
# * read default settings from configuration
# * keep statistics
# * other forms of dictionaries
# Abstract class representing a dictionary used by Shiritori
class Dictionary
# whether string s is a word
def has_word?(s)
raise NotImplementedError
end
# whether any word starts with prefix, excluding words in excludes. This can be
# possible with non-enumerable dictionaries since some dictionary engines provide
# prefix searching.
def any_word_starting?(prefix, excludes)
raise NotImplementedError
end
end
# A Dictionary that uses a enumrable word list.
class WordlistDictionary < Dictionary
def initialize(words)
super()
@words = words
debug "Created dictionary with #{@words.length} words"
end
# whether string s is a word
def has_word?(s)
@words.include? s
end
# whether any word starts with prefix, excluding words in excludes
def any_word_starting?(prefix, excludes)
# (@words - except).any? {|w| w =~ /\A#{prefix}.+/}
# this seems to be faster:
!(@words.grep(/\A#{prefix}.+/) - excludes).empty?
end
end
# Logic of shiritori game, deals with checking whether words continue the chain, and
# whether it's possible to continue a word
class Shiritori
attr_reader :used_words
# dictionary:: a Dictionary object
# overlap_lengths:: a Range for allowed lengths to overlap when continuing words
# check_continuable:: whether all words are checked whether they're continuable,
# before being commited
# allow_reuse:: whether words are allowed to be used again
def initialize(dictionary, overlap_lengths, check_continuable, allow_reuse)
@dictionary = dictionary
@overlap_lengths = overlap_lengths
@check_continuable = check_continuable
@allow_reuse = allow_reuse
@used_words = []
end
# Prefix of s with length n
def head_of(s, n)
# TODO ruby2 unicode
s.split(//u)[0, n].join
end
# Suffix of s with length n
def tail_of(s, n)
# TODO ruby2 unicode
s.split(//u)[-n, n].join
end
# Number of unicode characters in string
def len(s)
# TODO ruby2 unicode
s.split(//u).length
end
# return subrange of range r that's under n
def range_under(r, n)
r.begin .. [r.end, n-1].min
end
# TODO allow the ruleset to customize this
def continues?(w2, w1)
# this uses the definition w1[-n,n] == w2[0,n] && n < [w1.length, w2.length].min
# TODO it might be worth allowing <= for the second clause
range_under(@overlap_lengths, [len(w1), len(w2)].min).any? {|n|
tail_of(w1, n)== head_of(w2, n)}
end
# Checks whether *any* unused word in the dictionary completes the word
# This has the limitation that it can't detect when a word is continuable, but the
# only continuers aren't continuable
def continuable_from?(s)
range_under(@overlap_lengths, len(s)).any? {|n|
@dictionary.any_word_starting?(tail_of(s, n), @used_words) }
end
# Given a string, give a verdict based on current shiritori state and dictionary
def process(s)
# TODO optionally allow used words
# TODO ruby2 unicode
if len(s) < @overlap_lengths.min || !@dictionary.has_word?(s)
debug "#{s} is too short or not in dictionary"
:ignore
elsif @used_words.empty?
if !@check_continuable || continuable_from?(s)
@used_words << s
:start
else
:start_end
end
elsif continues?(s, @used_words.last)
if !@allow_reuse && @used_words.include?(s)
:used
elsif !@check_continuable || continuable_from?(s)
@used_words << s
:next
else
:end
end
else
:ignore
end
end
end
# A shiritori game on a channel. keeps track of rules related to timing and turns,
# and interacts with players
class ShiritoriGame
# timer:: the bot.timer object
# say:: a Proc which says the given message on the channel
# when_die:: a Proc that removes the game from plugin's list of games
def initialize(channel, ruleset, timer, say, when_die)
raise ArgumentError unless [:words, :overlap_lengths, :check_continuable,
:end_when_uncontinuable, :allow_reuse, :listen, :normalize, :time_limit,
:lose_when_timeout].all? {|r| ruleset.has_key?(r)}
@last_word = nil
@players = []
@booted_players = []
@ruleset = ruleset
@channel = channel
@timer = timer
@timer_handle = nil
@say = say
@when_die = when_die
# TODO allow other forms of dictionaries
dictionary = WordlistDictionary.new(@ruleset[:words])
@game = Shiritori.new(dictionary, @ruleset[:overlap_lengths],
@ruleset[:check_continuable],
@ruleset[:allow_reuse])
end
# Whether the players must take turns
# * when there is only one player, turns are not enforced
# * when time_limit > 0, new players can join at any time, but existing players must
# take turns, each of which expires after time_limit
# * when time_imit is 0, anyone can speak in the game at any time
def take_turns?
@players.length > 1 && @ruleset[:time_limit] > 0
end
# the player who has the current turn
def current_player
@players.first
end
# the word to continue in the current turn
def current_word
@game.used_words[-1]
end
# the word in the chain before current_word
def previous_word
@game.used_words[-2]
end
# announce the current word, and player if take_turns?
def announce
if take_turns?
@say.call "#{current_player}, it's your turn. #{previous_word} -> #{current_word}"
elsif @players.empty?
@say.call "No one has given the first word yet. Say the first word to start."
else
@say.call "Poor #{current_player} is playing alone! Anyone care to join? #{previous_word} -> #{current_word}"
end
end
# create/reschedule timer
def restart_timer
# the first time the method is called, a new timer is added
@timer_handle = @timer.add(@ruleset[:time_limit]) {time_out}
# afterwards, it will reschdule the timer
instance_eval do
def restart_timer
@timer.reschedule(@timer_handle, @ruleset[:time_limit])
end
end
end
# switch to the next player's turn if take_turns?, and announce current words
def next_player
# when there's only one player, turns and timer are meaningless
if take_turns?
# place the current player to the last position, to implement circular queue
@players << @players.shift
# stop previous timer and set time for this turn
restart_timer
end
announce
end
# handle when turn time limit goes out
def time_out
if @ruleset[:lose_when_timeout]
@say.call "#{current_player} took too long and is out of the game. Try again next game!"
if @players.length == 2
# 2 players before, and one should remain now
# since the game is ending, save the trouble of removing and booting the player
@say.call "#{@players[1]} is the last remaining player and the winner! Congratulations!"
die
else
@booted_players << @players.shift
announce
end
else
@say.call "#{current_player} took too long and skipped the turn."
next_player
end
end
# change the rules, and update state when necessary
def change_rules(rules)
@ruleset.update! rules
end
# handle a message to @channel
def handle_message(m)
message = m.message
speaker = m.sourcenick.to_s
return unless @ruleset[:listen] =~ message
# in take_turns mode, only new players are allowed to interrupt a turn
return if @booted_players.include? speaker ||
(take_turns? &&
speaker != current_player &&
(@players.length > 1 && @players.include?(speaker)))
# let Shiritori process the message, and act according to result
case @game.process @ruleset[:normalize].call(message)
when :start
@players << speaker
m.reply "#{speaker} has given the first word: #{current_word}"
when :next
if !@players.include?(speaker)
# A new player
@players.unshift speaker
m.reply "Welcome to shiritori, #{speaker}."
end
next_player
when :used
m.reply "The word #{message} has been used. Retry from #{current_word}"
when :end
# TODO respect shiritori.end_when_uncontinuable setting
if @ruleset[:end_when_uncontinuable]
m.reply "It's impossible to continue the chain from #{message}. The game has ended. Thanks a lot, #{speaker}! :("
die
else
m.reply "It's impossible to continue the chain from #{message}. Retry from #{current_word}"
end
when :start_end
# when the first word is uncontinuable, the game doesn't stop, as presumably
# someone wanted to play
m.reply "It's impossible to continue the chain from #{message}. Start with another word."
end
end
# end the game
def die
# redefine restart_timer to no-op
instance_eval do
def restart_timer
end
end
# remove any registered timer
@timer.remove @timer_handle unless @timer_handle.nil?
# should remove the game object from plugin's @games list
@when_die.call
end
end
# shiritori plugin for rbot
class ShiritoriPlugin < Plugin
def help(plugin, topic="")
"A game in which each player must continue the previous player's word, by using its last one or few characters/letters of the word to start a new word. 'shiritori <ruleset>' => Play shiritori with a set of rules. Available rulesets: #{@rulesets.keys.join ', '}. 'shiritori stop' => Stop the current shiritori game."
end
def initialize()
super
@games = {}
# TODO make rulesets more easily customizable
# TODO initialize default ruleset from config
# Default values of rulesets
@default_ruleset = {
# the range of the length of "tail" that must be followed to continue the chain
:overlap_lengths => 1..2,
# messages cared about, pre-normalize
:listen => /\A\S+\Z/u,
# normalize messages with this function before checking with Shiritori
:normalize => lambda {|w| w},
# number of seconds for each player's turn
:time_limit => 60,
# when the time limit is reached, the player's booted out of the game and cannot
# join until the next game
:lose_when_timeout => true,
# check whether the word is continuable before adding it into chain
:check_continuable => true,
# allow reusing used words
:allow_reuse => false,
# end the game when an uncontinuable word is said
:end_when_uncontinuable => true
}
@rulesets = {
'english' => {
:wordlist_file => 'english',
:listen => /\A[a-zA-Z]+\Z/,
:overlap_lengths => 2..5,
:normalize => lambda {|w| w.downcase},
:desc => 'Use English words; case insensitive; 2-6 letters at the beginning of the next word must overlap with those at the end of the previous word.'
},
'japanese' => {
:wordlist_file => 'japanese',
:listen => /\A\S+\Z/u,
:overlap_lengths => 1..4,
:desc => 'Use Japanese words in hiragana; 1-4 kana at the beginning of the next word must overlap with those at the end of the previous word.',
# Optionally use a module to normalize Japanese words, enabling input in multiple writing systems
}
}
@rulesets.each_value do |ruleset|
# set default values for each rule to default_ruleset's values
ruleset.replace @default_ruleset.merge(ruleset)
unless ruleset.has_key?(:words)
if ruleset.has_key?(:wordlist_file)
# TODO read words only when rule is used
# read words separated by newlines from file
ruleset[:words] =
File.new("#{@bot.botclass}/shiritori/#{ruleset[:wordlist_file]}").grep(
ruleset[:listen]) {|l| ruleset[:normalize].call l.chomp}
else
raise NotImplementedError
end
end
end
end
# start shiritori in a channel
def cmd_shiritori(m, params)
if @games.has_key?( m.channel )
m.reply "Already playing shiritori here"
@games[m.channel].announce
else
if @rulesets.has_key? params[:ruleset]
@games[m.channel] = ShiritoriGame.new(
m.channel, @rulesets[params[:ruleset]],
@bot.timer,
lambda {|msg| m.reply msg},
lambda {remove_game m.channel} )
m.reply "Shiritori has started. Please say the first word"
else
m.reply "There is no defined ruleset named #{params[:ruleset]}"
end
end
end
# change rules for current game
def cmd_set(m, params)
require 'enumerator'
new_rules = {}
params[:rules].each_slice(2) {|opt, value| new_rules[opt] = value}
raise NotImplementedError
end
# stop the current game
def cmd_stop(m, params)
if @games.has_key? m.channel
# TODO display statistics
@games[m.channel].die
m.reply "Shiritori has stopped. Hope you had fun!"
else
# TODO display statistics
m.reply "No game to stop here, because no game is being played."
end
end
# remove the game, so channel messages are no longer processed, and timer removed
def remove_game(channel)
@games.delete channel
end
# all messages from a channel is sent to its shiritori game if any
def listen(m)
return unless m.kind_of?(PrivMessage)
return unless @games.has_key?(m.channel)
# send the message to the game in the channel to handle it
@games[m.channel].handle_message m
end
# remove all games
def cleanup
@games.each_key {|g| g.die}
@games.clear
end
end
plugin = ShiritoriPlugin.new
plugin.default_auth( 'edit', false )
# Normal commandsi have a stop_gamei have a stop_game
plugin.map 'shiritori stop',
:action => 'cmd_stop',
:private => false
# plugin.map 'shiritori set ',
# :action => 'cmd_set'
# :private => false
# plugin.map 'shiritori challenge',
# :action => 'cmd_challenge'
plugin.map 'shiritori [:ruleset]',
:action => 'cmd_shiritori',
:defaults => {:ruleset => 'japanese'},
:private => false
|