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|
#-- vim:sw=2:et
#++
#
# :title: Quiz plugin for rbot
#
# Author:: Mark Kretschmann <markey@web.de>
# Author:: Jocke Andersson <ajocke@gmail.com>
# Author:: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
# Author:: Yaohan Chen <yaohan.chen@gmail.com>
#
# Copyright:: (C) 2006 Mark Kretschmann, Jocke Andersson, Giuseppe Bilotta
# Copyright:: (C) 2007 Giuseppe Bilotta, Yaohan Chen
#
# License:: GPL v2
#
# A trivia quiz game. Fast paced, featureful and fun.
# FIXME:: interesting fact: in the Quiz class, @registry.has_key? seems to be
# case insensitive. Although this is all right for us, this leads to
# rank vs registry mismatches. So we have to make the @rank_table
# comparisons case insensitive as well. For the moment, redefine
# everything to downcase before matching the nick.
#
# TODO:: define a class for the rank table. We might also need it for scoring
# in other games.
#
# TODO:: when Ruby 2.0 gets out, fix the FIXME 2.0 UTF-8 workarounds
# Class for storing question/answer pairs
define_structure :QuizBundle, :question, :answer
# Class for storing player stats
define_structure :PlayerStats, :score, :jokers, :jokers_time
# Why do we still need jokers_time? //Firetech
# Control codes
Color = "\003"
Bold = "\002"
#######################################################################
# CLASS QuizAnswer
# Abstract an answer to a quiz question, by providing self as a string
# and a core that can be answered as an alternative. It also provides
# a boolean that tells if the core is numeric or not
#######################################################################
class QuizAnswer
attr_writer :info
def initialize(str)
@string = str.strip
@core = nil
if @string =~ /#(.+)#/
@core = $1
@string.gsub!('#', '')
end
raise ArgumentError, "empty string can't be a valid answer!" if @string.empty?
raise ArgumentError, "empty core can't be a valid answer!" if @core and @core.empty?
@numeric = (core.to_i.to_s == core) || (core.to_f.to_s == core)
@info = nil
end
def core
@core || @string
end
def numeric?
@numeric
end
def valid?(str)
str.downcase == core.downcase || str.downcase == @string.downcase
end
def to_str
[@string, @info].join
end
alias :to_s :to_str
end
#######################################################################
# CLASS Quiz
# One Quiz instance per channel, contains channel specific data
#######################################################################
class Quiz
attr_accessor :registry, :registry_conf, :questions,
:question, :answers, :canonical_answer, :answer_array,
:first_try, :hint, :hintrange, :rank_table, :hinted, :has_errors,
:all_seps
def initialize( channel, registry )
if !channel
@registry = registry.sub_registry( 'private' )
else
@registry = registry.sub_registry( channel.downcase )
end
@has_errors = false
@registry.each_key { |k|
unless @registry.has_key?(k)
@has_errors = true
error "Data for #{k} is NOT ACCESSIBLE! Database corrupt?"
end
}
if @has_errors
debug @registry.to_a.map { |a| a.join(", ")}.join("\n")
end
@registry_conf = @registry.sub_registry( "config" )
# Per-channel list of sources. If empty, the default one (quiz/quiz.rbot)
# will be used. TODO
@registry_conf["sources"] = [] unless @registry_conf.has_key?( "sources" )
# Per-channel copy of the global questions table. Acts like a shuffled queue
# from which questions are taken, until empty. Then we refill it with questions
# from the global table.
@registry_conf["questions"] = [] unless @registry_conf.has_key?( "questions" )
# Autoask defaults to true
@registry_conf["autoask"] = true unless @registry_conf.has_key?( "autoask" )
# Autoask delay defaults to 0 (instantly)
@registry_conf["autoask_delay"] = 0 unless @registry_conf.has_key?( "autoask_delay" )
@questions = @registry_conf["questions"]
@question = nil
@answers = []
@canonical_answer = nil
# FIXME 2.0 UTF-8
@answer_array = []
@first_try = false
# FIXME 2.0 UTF-8
@hint = []
@hintrange = nil
@hinted = false
# True if the answers is entirely done by separators
@all_seps = false
# We keep this array of player stats for performance reasons. It's sorted by score
# and always synced with the registry player stats hash. This way we can do fast
# rank lookups, without extra sorting.
@rank_table = @registry.to_a.sort { |a,b| b[1].score<=>a[1].score }
end
end
#######################################################################
# CLASS QuizPlugin
#######################################################################
class QuizPlugin < Plugin
Config.register Config::BooleanValue.new('quiz.dotted_nicks',
:default => true,
:desc => "When true, nicks in the top X scores will be camouflaged to prevent IRC hilighting")
Config.register Config::ArrayValue.new('quiz.sources',
:default => ['quiz.rbot'],
:desc => "List of files and URLs that will be used to retrieve quiz questions")
Config.register Config::IntegerValue.new('quiz.max_jokers',
:default => 3,
:desc => "Maximum number of jokers a player can gain")
def initialize()
super
@questions = Array.new
@quizzes = Hash.new
@waiting = Hash.new
@ask_mutex = Mutex.new
end
# Function that returns whether a char is a "separator", used for hints
#
def is_sep( ch )
return ch !~ /^\w$/u
end
# Fetches questions from the data sources, which can be either local files
# (in quiz/) or web pages.
#
def fetch_data( m )
# Read the winning messages file
@win_messages = Array.new
winfile = datafile 'win_messages'
if File.exists? winfile
IO.foreach(winfile) { |line| @win_messages << line.chomp }
else
warning( "win_messages file not found!" )
# Fill the array with a least one message or code accessing it would fail
@win_messages << "<who> guessed right! The answer was <answer>"
end
m.reply "Fetching questions ..."
# TODO Per-channel sources
data = ""
@bot.config['quiz.sources'].each { |p|
if p =~ /^https?:\/\//
# Wiki data
begin
serverdata = @bot.httputil.get(p) # "http://amarok.kde.org/amarokwiki/index.php/Rbot_Quiz"
serverdata = serverdata.split( "QUIZ DATA START\n" )[1]
serverdata = serverdata.split( "\nQUIZ DATA END" )[0]
serverdata = serverdata.gsub( / /, " " ).gsub( /&/, "&" ).gsub( /"/, "\"" )
data << "\n\n" << serverdata
rescue
m.reply "Failed to download questions from #{p}, ignoring sources"
end
else
path = datafile p
debug "Fetching from #{path}"
# Local data
begin
data << "\n\n" << File.read(path)
rescue
m.reply "Failed to read from local database file #{p}, skipping."
end
end
}
@questions.clear
# Fuse together and remove comments, then split
entries = data.strip.gsub( /^#.*$/, "" ).split( /(?:^|\n+)Question: / )
entries.each do |e|
p = e.split( "\n" )
# We'll need at least two lines of data
unless p.size < 2
# Check if question isn't empty
if p[0].length > 0
while p[1].match( /^Answer: (.*)$/ ) == nil and p.size > 2
# Delete all lines between the question and the answer
p.delete_at(1)
end
p[1] = p[1].gsub( /Answer: /, "" ).strip
# If the answer was found
if p[1].length > 0
# Add the data to the array
b = QuizBundle.new( p[0], p[1] )
@questions << b
end
end
end
end
m.reply "done, #{@questions.length} questions loaded."
end
# Returns new Quiz instance for channel, or existing one
#
def create_quiz( channel )
unless @quizzes.has_key?( channel )
@quizzes[channel] = Quiz.new( channel, @registry )
end
if @quizzes[channel].has_errors
return nil
else
return @quizzes[channel]
end
end
def say_score( m, nick )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
if q.registry.has_key?( nick )
score = q.registry[nick].score
jokers = q.registry[nick].jokers
rank = 0
q.rank_table.each do |place|
rank += 1
break if nick.downcase == place[0].downcase
end
m.reply "#{nick}'s score is: #{score} Rank: #{rank} Jokers: #{jokers}"
else
m.reply "#{nick} does not have a score yet. Lamer."
end
end
def help( plugin, topic="" )
if topic == "admin"
"Quiz game aministration commands (requires authentication): 'quiz autoask <on/off>' => enable/disable autoask mode. 'quiz autoask delay <secs>' => delay next quiz by <secs> seconds when in autoask mode. 'quiz transfer <source> <dest> [score] [jokers]' => transfer [score] points and [jokers] jokers from <source> to <dest> (default is entire score and all jokers). 'quiz setscore <player> <score>' => set <player>'s score to <score>. 'quiz setjokers <player> <jokers>' => set <player>'s number of jokers to <jokers>. 'quiz deleteplayer <player>' => delete one player from the rank table (only works when score and jokers are set to 0). 'quiz cleanup' => remove players with no points and no jokers."
else
urls = @bot.config['quiz.sources'].select { |p| p =~ /^https?:\/\// }
"A multiplayer trivia quiz. 'quiz' => ask a question. 'quiz hint' => get a hint. 'quiz solve' => solve this question. 'quiz skip' => skip to next question. 'quiz joker' => draw a joker to win this round. 'quiz score [player]' => show score for [player] (default is yourself). 'quiz top5' => show top 5 players. 'quiz top <number>' => show top <number> players (max 50). 'quiz stats' => show some statistics. 'quiz fetch' => refetch questions from databases. 'quiz refresh' => refresh the question pool for this channel." + (urls.empty? ? "" : "\nYou can add new questions at #{urls.join(', ')}")
end
end
# Updates the per-channel rank table, which is kept for performance reasons.
# This table contains all players sorted by rank.
#
def calculate_ranks( m, q, nick )
if q.registry.has_key?( nick )
stats = q.registry[nick]
# Find player in table
old_rank = nil
q.rank_table.each_with_index do |place, i|
if nick.downcase == place[0].downcase
old_rank = i
break
end
end
# Remove player from old position
if old_rank
q.rank_table.delete_at( old_rank )
end
# Insert player at new position
new_rank = nil
q.rank_table.each_with_index do |place, i|
if stats.score > place[1].score
q.rank_table[i,0] = [[nick, stats]]
new_rank = i
break
end
end
# If less than all other players' scores, append to table
unless new_rank
new_rank = q.rank_table.length
q.rank_table << [nick, stats]
end
# Print congratulations/condolences if the player's rank has changed
if old_rank
if new_rank < old_rank
m.reply "#{nick} ascends to rank #{new_rank + 1}. Congratulations :)"
elsif new_rank > old_rank
m.reply "#{nick} slides down to rank #{new_rank + 1}. So Sorry! NOT. :p"
end
end
else
q.rank_table << [[nick, PlayerStats.new( 1 )]]
end
end
# Reimplemented from Plugin
#
def message(m)
chan = m.channel
return unless @quizzes.has_key?( chan )
q = @quizzes[chan]
return if q.question == nil
message = m.message.downcase.strip
nick = m.sourcenick.to_s
# Support multiple alternate answers and cores
answer = q.answers.find { |ans| ans.valid?(message) }
if answer
# List canonical answer which the hint was based on, to avoid confusion
# FIXME display this more friendly
answer.info = " (hints were for alternate answer #{q.canonical_answer.core})" if answer != q.canonical_answer and q.hinted
points = 1
if q.first_try
points += 1
reply = "WHOPEEE! #{nick} got it on the first try! That's worth an extra point. Answer was: #{answer}"
elsif q.rank_table.length >= 1 and nick.downcase == q.rank_table[0][0].downcase
reply = "THE QUIZ CHAMPION defends his throne! Seems like #{nick} is invicible! Answer was: #{answer}"
elsif q.rank_table.length >= 2 and nick.downcase == q.rank_table[1][0].downcase
reply = "THE SECOND CHAMPION is on the way up! Hurry up #{nick}, you only need #{q.rank_table[0][1].score - q.rank_table[1][1].score - 1} points to beat the king! Answer was: #{answer}"
elsif q.rank_table.length >= 3 and nick.downcase == q.rank_table[2][0].downcase
reply = "THE THIRD CHAMPION strikes again! Give it all #{nick}, with #{q.rank_table[1][1].score - q.rank_table[2][1].score - 1} more points you'll reach the 2nd place! Answer was: #{answer}"
else
reply = @win_messages[rand( @win_messages.length )].dup
reply.gsub!( "<who>", nick )
reply.gsub!( "<answer>", answer )
end
m.reply reply
player = nil
if q.registry.has_key?(nick)
player = q.registry[nick]
else
player = PlayerStats.new( 0, 0, 0 )
end
player.score = player.score + points
# Reward player with a joker every X points
if player.score % 15 == 0 and player.jokers < @bot.config['quiz.max_jokers']
player.jokers += 1
m.reply "#{nick} gains a new joker. Rejoice :)"
end
q.registry[nick] = player
calculate_ranks( m, q, nick)
q.question = nil
if q.registry_conf["autoask"]
delay = q.registry_conf["autoask_delay"]
if delay > 0
m.reply "#{Bold}#{Color}03Next question in #{Bold}#{delay}#{Bold} seconds"
timer = @bot.timer.add_once(delay) {
@ask_mutex.synchronize do
@waiting.delete(chan)
end
cmd_quiz( m, nil)
}
@waiting[chan] = timer
else
cmd_quiz( m, nil )
end
end
else
# First try is used, and it wasn't the answer.
q.first_try = false
end
end
# Stretches an IRC nick with dots, simply to make the client not trigger a hilight,
# which is annoying for those not watching. Example: markey -> m.a.r.k.e.y
#
def unhilight_nick( nick )
return nick unless @bot.config['quiz.dotted_nicks']
return nick.split(//).join(".")
end
#######################################################################
# Command handling
#######################################################################
def cmd_quiz( m, params )
fetch_data( m ) if @questions.empty?
chan = m.channel
@ask_mutex.synchronize do
if @waiting.has_key?(chan)
m.reply "Next quiz question will be automatically asked soon, have patience"
return
end
end
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
if q.question
m.reply "#{Bold}#{Color}03Current question: #{Color}#{Bold}#{q.question}"
m.reply "Hint: #{q.hint}" if q.hinted
return
end
# Fill per-channel questions buffer
if q.questions.empty?
q.questions = @questions.sort_by { rand }
end
# pick a question and delete it (delete_at returns the deleted item)
picked = q.questions.delete_at( rand(q.questions.length) )
q.question = picked.question
q.answers = picked.answer.split(/\s+\|\|\s+/).map { |ans| QuizAnswer.new(ans) }
# Check if any core answer is numerical and tell the players so, if that's the case
# The rather obscure statement is needed because to_i and to_f returns 99(.0) for "99 red balloons", and 0 for "balloon"
#
# The "canonical answer" is also determined here, defined to be the first found numerical answer, or
# the first core.
numeric = q.answers.find { |ans| ans.numeric? }
if numeric
q.question += "#{Color}07 (Numerical answer)#{Color}"
q.canonical_answer = numeric
else
q.canonical_answer = q.answers.first
end
q.first_try = true
# FIXME 2.0 UTF-8
q.hint = []
q.answer_array.clear
q.canonical_answer.core.scan(/./u) { |ch|
if is_sep(ch)
q.hint << ch
else
q.hint << "^"
end
q.answer_array << ch
}
q.all_seps = false
# It's possible that an answer is entirely done by separators,
# in which case we'll hide everything
if q.answer_array == q.hint
q.hint.map! { |ch|
"^"
}
q.all_seps = true
end
q.hinted = false
# Generate array of unique random range
q.hintrange = (0..q.hint.length-1).sort_by{ rand }
m.reply "#{Bold}#{Color}03Question: #{Color}#{Bold}" + q.question
end
def cmd_solve( m, params )
chan = m.channel
return unless @quizzes.has_key?( chan )
q = @quizzes[chan]
m.reply "The correct answer was: #{q.canonical_answer}"
q.question = nil
cmd_quiz( m, nil ) if q.registry_conf["autoask"]
end
def cmd_hint( m, params )
chan = m.channel
nick = m.sourcenick.to_s
return unless @quizzes.has_key?(chan)
q = @quizzes[chan]
if q.question == nil
m.reply "#{nick}: Get a question first!"
else
num_chars = case q.hintrange.length # Number of characters to reveal
when 25..1000 then 7
when 20..1000 then 6
when 16..1000 then 5
when 12..1000 then 4
when 8..1000 then 3
when 5..1000 then 2
when 1..1000 then 1
end
# FIXME 2.0 UTF-8
num_chars.times do
begin
index = q.hintrange.pop
# New hint char until the char isn't a "separator" (space etc.)
end while is_sep(q.answer_array[index]) and not q.all_seps
q.hint[index] = q.answer_array[index]
end
m.reply "Hint: #{q.hint}"
q.hinted = true
# FIXME 2.0 UTF-8
if q.hint == q.answer_array
m.reply "#{Bold}#{Color}04BUST!#{Color}#{Bold} This round is over. #{Color}04Minus one point for #{nick}#{Color}."
stats = nil
if q.registry.has_key?( nick )
stats = q.registry[nick]
else
stats = PlayerStats.new( 0, 0, 0 )
end
stats["score"] = stats.score - 1
q.registry[nick] = stats
calculate_ranks( m, q, nick)
q.question = nil
cmd_quiz( m, nil ) if q.registry_conf["autoask"]
end
end
end
def cmd_skip( m, params )
chan = m.channel
return unless @quizzes.has_key?(chan)
q = @quizzes[chan]
q.question = nil
cmd_quiz( m, params )
end
def cmd_joker( m, params )
chan = m.channel
nick = m.sourcenick.to_s
q = create_quiz(chan)
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
if q.question == nil
m.reply "#{nick}: There is no open question."
return
end
if q.registry[nick].jokers > 0
player = q.registry[nick]
player.jokers -= 1
player.score += 1
q.registry[nick] = player
calculate_ranks( m, q, nick )
if player.jokers != 1
jokers = "jokers"
else
jokers = "joker"
end
m.reply "#{Bold}#{Color}12JOKER!#{Color}#{Bold} #{nick} draws a joker and wins this round. You have #{player.jokers} #{jokers} left."
m.reply "The answer was: #{q.canonical_answer}."
q.question = nil
cmd_quiz( m, nil ) if q.registry_conf["autoask"]
else
m.reply "#{nick}: You don't have any jokers left ;("
end
end
def cmd_fetch( m, params )
fetch_data( m )
end
def cmd_refresh( m, params )
q = create_quiz(m.channel)
q.questions.clear
fetch_data(m)
cmd_quiz( m, params )
end
def cmd_top5( m, params )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
if q.rank_table.empty?
m.reply "There are no scores known yet!"
return
end
m.reply "* Top 5 Players for #{chan}:"
[5, q.rank_table.length].min.times do |i|
player = q.rank_table[i]
nick = player[0]
score = player[1].score
m.reply " #{i + 1}. #{unhilight_nick( nick )} (#{score})"
end
end
def cmd_top_number( m, params )
num = params[:number].to_i
return if num < 1 or num > 50
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
if q.rank_table.empty?
m.reply "There are no scores known yet!"
return
end
ar = []
m.reply "* Top #{num} Players for #{chan}:"
n = [ num, q.rank_table.length ].min
n.times do |i|
player = q.rank_table[i]
nick = player[0]
score = player[1].score
ar << "#{i + 1}. #{unhilight_nick( nick )} (#{score})"
end
m.reply ar.join(" | "), :split_at => /\s+\|\s+/
end
def cmd_stats( m, params )
fetch_data( m ) if @questions.empty?
m.reply "* Total Number of Questions:"
m.reply " #{@questions.length}"
end
def cmd_score( m, params )
nick = m.sourcenick.to_s
say_score( m, nick )
end
def cmd_score_player( m, params )
say_score( m, params[:player] )
end
def cmd_autoask( m, params )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
case params[:enable].downcase
when "on", "true"
q.registry_conf["autoask"] = true
m.reply "Enabled autoask mode."
cmd_quiz( m, nil ) if q.question == nil
when "off", "false"
q.registry_conf["autoask"] = false
m.reply "Disabled autoask mode."
else
m.reply "Invalid autoask parameter. Use 'on' or 'off'."
end
end
def cmd_autoask_delay( m, params )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
delay = params[:time].to_i
q.registry_conf["autoask_delay"] = delay
m.reply "Autoask delay now #{q.registry_conf['autoask_delay']} seconds"
end
def cmd_transfer( m, params )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
debug q.rank_table.inspect
source = params[:source]
dest = params[:dest]
transscore = params[:score].to_i
transjokers = params[:jokers].to_i
debug "Transferring #{transscore} points and #{transjokers} jokers from #{source} to #{dest}"
if q.registry.has_key?(source)
sourceplayer = q.registry[source]
score = sourceplayer.score
if transscore == -1
transscore = score
end
if score < transscore
m.reply "#{source} only has #{score} points!"
return
end
jokers = sourceplayer.jokers
if transjokers == -1
transjokers = jokers
end
if jokers < transjokers
m.reply "#{source} only has #{jokers} jokers!!"
return
end
if q.registry.has_key?(dest)
destplayer = q.registry[dest]
else
destplayer = PlayerStats.new(0,0,0)
end
if sourceplayer.object_id == destplayer.object_id
m.reply "Source and destination are the same, I'm not going to touch them"
return
end
sourceplayer.score -= transscore
destplayer.score += transscore
sourceplayer.jokers -= transjokers
destplayer.jokers += transjokers
q.registry[source] = sourceplayer
calculate_ranks(m, q, source)
q.registry[dest] = destplayer
calculate_ranks(m, q, dest)
m.reply "Transferred #{transscore} points and #{transjokers} jokers from #{source} to #{dest}"
else
m.reply "#{source} doesn't have any points!"
end
end
def cmd_del_player( m, params )
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
debug q.rank_table.inspect
nick = params[:nick]
if q.registry.has_key?(nick)
player = q.registry[nick]
score = player.score
if score != 0
m.reply "Can't delete player #{nick} with score #{score}."
return
end
jokers = player.jokers
if jokers != 0
m.reply "Can't delete player #{nick} with #{jokers} jokers."
return
end
q.registry.delete(nick)
player_rank = nil
q.rank_table.each_index { |rank|
if nick.downcase == q.rank_table[rank][0].downcase
player_rank = rank
break
end
}
q.rank_table.delete_at(player_rank)
m.reply "Player #{nick} deleted."
else
m.reply "Player #{nick} isn't even in the database."
end
end
def cmd_set_score(m, params)
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
debug q.rank_table.inspect
nick = params[:nick]
val = params[:score].to_i
if q.registry.has_key?(nick)
player = q.registry[nick]
player.score = val
else
player = PlayerStats.new( val, 0, 0)
end
q.registry[nick] = player
calculate_ranks(m, q, nick)
m.reply "Score for player #{nick} set to #{val}."
end
def cmd_set_jokers(m, params)
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
debug q.rank_table.inspect
nick = params[:nick]
val = [params[:jokers].to_i, @bot.config['quiz.max_jokers']].min
if q.registry.has_key?(nick)
player = q.registry[nick]
player.jokers = val
else
player = PlayerStats.new( 0, val, 0)
end
q.registry[nick] = player
m.reply "Jokers for player #{nick} set to #{val}."
end
def cmd_cleanup(m, params)
chan = m.channel
q = create_quiz( chan )
if q.nil?
m.reply "Sorry, the quiz database for #{chan} seems to be corrupt"
return
end
null_players = []
q.registry.each { |nick, player|
null_players << nick if player.jokers == 0 and player.score == 0
}
debug "Cleaning up by removing #{null_players * ', '}"
null_players.each { |nick|
cmd_del_player(m, :nick => nick)
}
end
def stop(m, params)
unless m.public?
m.reply 'you must be on some channel to use this command'
return
end
if @quizzes.delete m.channel
@ask_mutex.synchronize do
t = @waiting.delete(m.channel)
@bot.timer.remove t if t
end
m.okay
else
m.reply(_("there is no active quiz on #{m.channel}"))
end
end
end
plugin = QuizPlugin.new
plugin.default_auth( 'edit', false )
# Normal commands
plugin.map 'quiz', :action => 'cmd_quiz'
plugin.map 'quiz solve', :action => 'cmd_solve'
plugin.map 'quiz hint', :action => 'cmd_hint'
plugin.map 'quiz skip', :action => 'cmd_skip'
plugin.map 'quiz joker', :action => 'cmd_joker'
plugin.map 'quiz score', :action => 'cmd_score'
plugin.map 'quiz score :player', :action => 'cmd_score_player'
plugin.map 'quiz fetch', :action => 'cmd_fetch'
plugin.map 'quiz refresh', :action => 'cmd_refresh'
plugin.map 'quiz top5', :action => 'cmd_top5'
plugin.map 'quiz top :number', :action => 'cmd_top_number'
plugin.map 'quiz stats', :action => 'cmd_stats'
plugin.map 'quiz stop', :action => :stop
# Admin commands
plugin.map 'quiz autoask :enable', :action => 'cmd_autoask', :auth_path => 'edit'
plugin.map 'quiz autoask delay :time', :action => 'cmd_autoask_delay', :auth_path => 'edit', :requirements => {:time => /\d+/}
plugin.map 'quiz transfer :source :dest :score :jokers', :action => 'cmd_transfer', :auth_path => 'edit', :defaults => {:score => '-1', :jokers => '-1'}
plugin.map 'quiz deleteplayer :nick', :action => 'cmd_del_player', :auth_path => 'edit'
plugin.map 'quiz setscore :nick :score', :action => 'cmd_set_score', :auth_path => 'edit'
plugin.map 'quiz setjokers :nick :jokers', :action => 'cmd_set_jokers', :auth_path => 'edit'
plugin.map 'quiz cleanup', :action => 'cmd_cleanup', :auth_path => 'edit'
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