diff options
author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2008-04-09 14:30:26 +0200 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2008-04-09 14:30:26 +0200 |
commit | e97360e5b530c11747c91816bf02a85f9d3d157d (patch) | |
tree | 01239f53aac9b5d7eeeba4fbe5a003fb069a6890 /data/rbot | |
parent | 1bb149baa203f8c647fbe6647b329fd1635add0d (diff) |
uno plugin: initial implementation of UNO! game, no endgame yet
Diffstat (limited to 'data/rbot')
-rw-r--r-- | data/rbot/plugins/games/uno.rb | 608 |
1 files changed, 608 insertions, 0 deletions
diff --git a/data/rbot/plugins/games/uno.rb b/data/rbot/plugins/games/uno.rb new file mode 100644 index 00000000..73be2f5f --- /dev/null +++ b/data/rbot/plugins/games/uno.rb @@ -0,0 +1,608 @@ +#-- vim:sw=2:et +#++ +# +# :title: Uno Game Plugin for rbot +# +# Author:: Giuseppe "Oblomov" Bilotta <giuseppe.bilotta@gmail.com> +# +# Copyright:: (C) 2008 Giuseppe Bilotta +# +# License:: GPL v2 +# +# Uno Game: get rid of the cards you have + +class UnoGame + COLORS = %w{Red Green Blue Yellow} + SPECIALS = %w{+2 Reverse Skip} + NUMERICS = (0..9).to_a + VALUES = NUMERICS + SPECIALS + + def UnoGame.color_map(clr) + case clr + when 'Red' + :red + when 'Blue' + :royal_blue + when 'Green' + :limegreen + when 'Yellow' + :yellow + end + end + + def UnoGame.irc_color_bg(clr) + Irc.color([:white,:black][COLORS.index(clr)%2],UnoGame.color_map(clr)) + end + + def UnoGame.irc_color_fg(clr) + Irc.color(UnoGame.color_map(clr)) + end + + def UnoGame.colorify(str, fg=false) + ret = Bold.dup + str.length.times do |i| + ret << (fg ? + UnoGame.irc_color_fg(COLORS[i%4]) : + UnoGame.irc_color_bg(COLORS[i%4]) ) +str[i,1] + end + ret << NormalText + end + + UNO = UnoGame.colorify('UNO!', true) + + # Colored play cards + class Card + attr_reader :color + attr_reader :value + attr_reader :shortform + attr_reader :to_s + attr_reader :score + + def initialize(color, value) + raise unless COLORS.include? color + @color = color.dup + raise unless VALUES.include? value + if NUMERICS.include? value + @value = value + @score = value + else + @value = value.dup + @score = 20 + end + if @value == '+2' + @shortform = (@color[0,1]+@value).downcase + else + @shortform = (@color[0,1]+@value.to_s[0,1]).downcase + end + @to_s = UnoGame.irc_color_bg(@color) + + Bold + ['', @color, @value, ''].join(' ') + NormalText + end + + def picker + return 0 unless @value.to_s[0,1] == '+' + return @value[1,1].to_i + end + + def special? + SPECIALS.include?(@value) + end + end + + # Wild, Wild +4 cards + class Wild < Card + def initialize(value=nil) + @color = 'Wild' + raise if value and not value == '+4' + if value + @value = value.dup + @shortform = 'w'+value + else + @value = nil + @shortform = 'w' + end + @score = 50 + @to_s = UnoGame.colorify(['', @color, @value, ''].compact.join(' ')) + end + def special? + @value + end + end + + class Player + attr_accessor :cards + attr_reader :user + def initialize(user) + @user = user + @cards = [] + end + def has_card?(short) + cards = [] + @cards.each { |c| + cards << c if c.shortform == short + } + if cards.empty? + return false + else + return cards + end + end + def to_s + @user.to_s + end + end + + attr_reader :stock + attr_reader :discard + attr_reader :channel + attr :players + attr_reader :player_has_picked + attr_reader :picker + + def initialize(plugin, channel) + @channel = channel + @plugin = plugin + @bot = plugin.bot + @players = [] + @discard = nil + make_base_stock + @stock = [] + make_stock + @start_time = nil + @join_timer = nil + end + + def get_player(user) + @players.each { |p| return p if p.user == user } + return nil + end + + def announce(msg, opts={}) + @bot.say channel, msg, opts + end + + def notify(player, msg, opts={}) + @bot.notice player.user, msg, opts + end + + def make_base_stock + @base_stock = COLORS.inject([]) do |list, clr| + VALUES.each do |n| + list << Card.new(clr, n) + list << Card.new(clr, n) unless n == 0 + end + list + end + 4.times do + @base_stock << Wild.new + @base_stock << Wild.new('+4') + end + end + + def make_stock + @stock.replace @base_stock + # remove the cards in the players hand + @players.each { |p| p.cards.each { |c| @stock.delete_one c } } + # remove current top discarded card if present + if @discard + @stock.delete_one(discard) + end + @stock.shuffle! + end + + def start_game + debug "Starting game" + @players.shuffle! + show_order + announce _("%{p} deals the first card from the stock") % { + :p => @players.first.user + } + card = @stock.shift + @picker = 0 + @special = false + while Wild === card do + @stock.insert(rand(@stock.length), card) + card = @stock.shift + end + set_discard(card) + show_discard + if @special + do_special + end + next_turn + @start_time = Time.now + end + + def reverse_turn + if @players.length > 2 + @players.reverse! + # put the current player back in its place + @players.unshift @players.pop + announce _("Playing order was reversed!") + else + skip_turn + end + end + + def skip_turn + @players << @players.shift + announce _("%{p} skips a turn!") % { + # this is first and not last because the actual + # turn change will be done by the following next_turn + :p => @players.first.user + } + end + + def do_special + case @discard.value + when 'Reverse' + reverse_turn + @special = false + when 'Skip' + skip_turn + @special = false + end + end + + def set_discard(card) + @discard = card + @value = card.value.dup rescue card.value + if Wild === card + @color = nil + else + @color = card.color.dup + end + if card.picker > 0 + @picker += card.picker + else + @picker = 0 + end + if card.special? + @special = true + else + @special = false + end + end + + def next_turn(opts={}) + @players << @players.shift + @player_has_picked = false + show_turn + end + + def can_play(card) + # When a +something is online, you can only play + # a +something of same or higher something, or a Reverse + # TODO make optional + if @picker > 0 + if card.value == 'Reverse' or card.picker >= @discard.picker + return true + else + return false + end + else + # You can always play a Wild + # FIXME W+4 can only be played if you don't have a proper card + # TODO make it playable anyway, and allow players to challenge + return true if Wild === card + # On a Wild, you must match the color + if Wild === @discard + return card.color == @color + else + # Otherwise, you can match either the value or the color + return (card.value == @value) || (card.color == @color) + end + end + end + + def play_card(source, cards) + debug "Playing card #{cards}" + p = get_player(source) + shorts = cards.scan(/[rbgy]\s*(?:\+?\d|[rs])|w\s*(?:\+4)?/) + debug shorts.inspect + if shorts.length > 2 or shorts.length < 1 + announce _("you can only play one or two cards") + return + end + if shorts.length == 2 and shorts.first != shorts.last + announce _("you can only play two cards if they are the same") + return + end + if cards = p.has_card?(shorts.first) + debug cards + unless can_play(cards.first) + announce _("you can't play that card") + return + end + if cards.length >= shorts.length + set_discard(p.cards.delete_one(cards.shift)) + if shorts.length > 1 + set_discard(p.cards.delete_one(cards.shift)) + announce _("%{p} plays %{card} twice!") % { + :p => source, + :card => @discard + } + else + announce _("%{p} plays %{card}") % { :p => source, :card => @discard } + end + if p.cards.length == 1 + announce _("%{p} has %{uno}!") % { + :p => source, :uno => UNO + } + elsif p.cards.length == 0 + end_game + return + end + show_picker + if @color + if @special + do_special + end + next_turn + else + announce _("%{p}, choose a color with: co r|b|g|y") % { + :p => p.user + } + end + else + announce _("you don't have that card") + end + end + end + + def pass(user) + p = get_player(user) + if @picker > 0 + announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % { + :p => user, :b => Bold, :n => @picker + } + deal(p, @picker) + @picker = 0 + else + if @player_has_picked + announce _("%{p} passes turn") % { :p => user } + else + announce _("you need to pick a card first") + return + end + end + next_turn + end + + def choose_color(user, color) + case color + when 'r' + @color = 'Red' + when 'b' + @color = 'Blue' + when 'g' + @color = 'Green' + when 'y' + @color = 'Yellow' + else + announce _('what color is that?') + return + end + announce _('color is now %{c}') % { :c => @color.downcase } + next_turn + end + + def show_time + if @start_time + announce _("This %{uno} game has been going on for %{time}") % { + :uno => UNO, + :time => Utils.secs_to_string(Time.now - @start_time) + } + else + announce _("The game hasn't started yet") + end + end + + def show_order + announce _("%{uno} playing turn: %{players}") % { + :uno => UNO, :players => players.join(' ') + } + end + + def show_turn(opts={}) + cards = true + cards = opts[:cards] if opts.key?(:cards) + player = @players.first + announce _("it's %{player}'s turn") % { :player => player.user } + show_user_cards(player) if cards + end + + def has_turn?(source) + @players.first.user == source + end + + def show_picker + if @picker > 0 + announce _("next player must respond correctly or pick %{b}%{n}%{b} cards") % { + :b => Bold, :n => @picker + } + end + end + + def show_discard + announce _("Current discard: %{card} %{c}") % { :card => @discard, + :c => (Wild === @discard) ? UnoGame.irc_color_bg(@color) + " #{@color} " : nil + } + show_picker + end + + def show_user_cards(player) + p = Player === player ? player : get_player(player) + notify p, _('Your cards: %{cards}') % { + :cards => p.cards.join(' ') + } + end + + def show_all_cards(u=nil) + announce(@players.inject([]) { |list, p| + list << [p.user, p.cards.length].join(': ') + }.join(', ')) + if u + show_user_cards(u) + end + end + + def pick_card(user) + p = get_player(user) + announce _("%{player} picks a card") % { :player => p } + deal(p, 1) + @player_has_picked = true + end + + def deal(player, num=1) + picked = [] + num.times do + picked << @stock.delete_one + if @stock.length == 0 + announce _("Shuffling discarded cards") + make_stock + if @stock.length == 0 + announce _("No more cards!") + end_game # FIXME nope! + end + end + end + notify player, _("You picked %{picked}") % { :picked => picked.join(' ') } + player.cards += picked + end + + def add_player(user) + return if get_player(user) + p = Player.new(user) + @players << p + deal(p, 7) + if @join_timer + @bot.timer.reschedule(@join_timer, 10) + elsif @players.length > 1 + announce _("game will start in 20 seconds") + @join_timer = @bot.timer.add_once(20) { + start_game + } + end + end + + def end_game + announce _('TODO end game') + @plugin.end_game(@channel) + end + +end + +class UnoPlugin < Plugin + attr :games + def initialize + super + @games = {} + end + + def help(plugin, topic="") + (_("%{uno} game. !uno to start a game. in-game commands (no prefix): ") % { + :uno => UnoGame::UNO + }) + [ + _("'jo' to join in"), + _("'pl <card>' to play <card>"), + _("'pe' to pick a card"), + _("'pa' to pass your turn"), + _("'co <color>' to pick a color"), + _("'ca' to show current cards"), + _("'cd' to show the current discard"), + _("'od' to show the playing order"), + _("'ti' to show play time"), + _("'tu' to show whose turn it is") + ].join(" ; ") + end + + def message(m) + return unless @games.key?(m.channel) + g = @games[m.channel] + case m.plugin.intern + when :jo # join game + g.add_player(m.source) + when :pe # pick card + if g.has_turn?(m.source) + if g.player_has_picked + m.reply _("you already picked a card") + elsif g.picker > 0 + m.reply _("you can't pick a card") + else + g.pick_card(m.source) + end + else + m.reply _("It's not your turn") + end + when :pa # pass turn + if g.has_turn?(m.source) + g.pass(m.source) + else + m.reply _("It's not your turn") + end + when :pl # play card + if g.has_turn?(m.source) + g.play_card(m.source, m.params) + else + m.reply _("It's not your turn") + end + when :co # pick color + if g.has_turn?(m.source) + g.choose_color(m.source, m.params.downcase) + else + m.reply _("It's not your turn") + end + when :ca # show current cards + g.show_all_cards(m.source) + when :cd # show current discard + g.show_discard + # TODO + # when :ch + # g.challenge + when :od # show playing order + g.show_order + when :ti # show play time + g.show_time + when :tu # show whose turn is it + if g.has_turn?(m.source) + m.nickreply _("it's your turn, sleepyhead") + else + g.show_turn(:cards => false) + end + end + end + + def create_game(m, p) + if @games.key?(m.channel) + m.reply _("There is already an %{uno} game running here, say 'jo' to join in") % { :uno => UnoGame::UNO } + return + end + @games[m.channel] = UnoGame.new(self, m.channel) + m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % { + :uno => UnoGame::UNO, + :channel => m.channel + } + end + + def end_game(channel) + @games.delete(channel) + end + + def print_stock(m, p) + unless @games.key?(m.channel) + m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } + return + end + stock = @games[m.channel].stock + m.reply(_("%{num} cards in stock: %{stock}") % { + :num => stock.length, + :stock => stock.join(' ') + }, :split_at => /#{NormalText}\s*/) + end +end + +pg = UnoPlugin.new + +pg.map 'uno', :private => false, :action => :create_game +pg.map 'uno stock', :private => false, :action => :print_stock +pg.default_auth('stock', false) |