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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2010-12-08 13:24:02 +0100
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2010-12-08 13:24:02 +0100
commit539685183e46a9fe7f0d334688b8760a99e3d169 (patch)
treec88de769702ff18462d0b0abffbdf88a691588ba /data/rbot/plugins/games/uno.rb
parentb781d7259bf147a47b5ee575beb255b0afa08feb (diff)
UNO!: reset must_play when changing turn
After a successful challenge, the challenged player can choose to pick&pass instead of playing one of its allowed cards. In such a case, the must_play array would not get reset, preventing the next player to be able to play any of its card. Fix by resetting must_play on next_turn rather than on set_discard.
Diffstat (limited to 'data/rbot/plugins/games/uno.rb')
-rw-r--r--data/rbot/plugins/games/uno.rb2
1 files changed, 1 insertions, 1 deletions
diff --git a/data/rbot/plugins/games/uno.rb b/data/rbot/plugins/games/uno.rb
index e6a7ea18..6b50d03e 100644
--- a/data/rbot/plugins/games/uno.rb
+++ b/data/rbot/plugins/games/uno.rb
@@ -331,10 +331,10 @@ class UnoGame
else
@special = false
end
- @must_play = nil
end
def next_turn(opts={})
+ @must_play = nil
@players << @players.shift
@player_has_picked = false
show_turn unless opts[:silent]