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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
using namespace std;
#include "inspircd_config.h"
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string>
#include <unistd.h>
#include <fcntl.h>
#include <poll.h>
#include <sstream>
#include <iostream>
#include <fstream>
#include <stdexcept>
#include "socket.h"
#include "inspircd.h"
#include "inspircd_io.h"
#include "inspstring.h"
#include "helperfuncs.h"
#include "socketengine.h"
extern InspIRCd* ServerInstance;
extern ServerConfig* Config;
extern time_t TIME;
InspSocket* socket_ref[MAX_DESCRIPTORS];
InspSocket::InspSocket()
{
this->state = I_DISCONNECTED;
this->fd = -1;
this->ClosePending = false;
}
InspSocket::InspSocket(int newfd, char* ip)
{
this->fd = newfd;
this->state = I_CONNECTED;
this->IP = ip;
this->ClosePending = false;
ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
socket_ref[this->fd] = this;
}
InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1), host(ahost)
{
this->ClosePending = false;
this->outbuffer.clear();
if (listening) {
if ((this->fd = OpenTCPSocket()) == ERROR)
{
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
log(DEBUG,"OpenTCPSocket() error");
return;
}
else
{
if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR)
{
this->Close();
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
log(DEBUG,"BindSocket() error %s",strerror(errno));
return;
}
else
{
this->state = I_LISTENING;
ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
socket_ref[this->fd] = this;
log(DEBUG,"New socket now in I_LISTENING state");
return;
}
}
}
else
{
this->host = ahost;
this->port = aport;
if (!inet_aton(host.c_str(),&addy))
{
log(DEBUG,"Attempting to resolve %s",this->host.c_str());
/* Its not an ip, spawn the resolver */
this->dns.SetNS(std::string(Config->DNSServer));
this->dns.ForwardLookupWithFD(host,fd);
timeout_end = time(NULL) + maxtime;
timeout = false;
this->state = I_RESOLVING;
socket_ref[this->fd] = this;
}
else
{
log(DEBUG,"No need to resolve %s",this->host.c_str());
this->IP = host;
timeout_end = time(NULL) + maxtime;
this->DoConnect();
}
}
}
void InspSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
}
bool InspSocket::DoResolve()
{
log(DEBUG,"In DoResolve(), trying to resolve IP");
if (this->dns.HasResult())
{
log(DEBUG,"Socket has result");
std::string res_ip = dns.GetResultIP();
if (res_ip != "")
{
log(DEBUG,"Socket result set to %s",res_ip.c_str());
this->IP = res_ip;
socket_ref[this->fd] = NULL;
}
else
{
log(DEBUG,"Socket DNS failure");
this->Close();
this->state = I_ERROR;
this->OnError(I_ERR_RESOLVE);
this->fd = -1;
return false;
}
return this->DoConnect();
}
log(DEBUG,"No result for socket yet!");
return true;
}
bool InspSocket::DoConnect()
{
log(DEBUG,"In DoConnect()");
if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
log(DEBUG,"Cant socket()");
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
this->fd = -1;
return false;
}
log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str());
inet_aton(this->IP.c_str(),&addy);
addr.sin_family = AF_INET;
addr.sin_addr = addy;
addr.sin_port = htons(this->port);
int flags;
flags = fcntl(this->fd, F_GETFL, 0);
fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
{
if (errno != EINPROGRESS)
{
log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
this->OnError(I_ERR_CONNECT);
this->state = I_ERROR;
this->Close();
this->fd = -1;
return false;
}
}
this->state = I_CONNECTING;
ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
socket_ref[this->fd] = this;
this->SetQueues(this->fd);
log(DEBUG,"Returning true from InspSocket::DoConnect");
return true;
}
void InspSocket::Close()
{
if (this->fd != -1)
{
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
socket_ref[this->fd] = NULL;
this->fd = -1;
}
}
std::string InspSocket::GetIP()
{
return this->IP;
}
char* InspSocket::Read()
{
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
return NULL;
int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
{
ibuf[n] = 0;
return ibuf;
}
else
{
if (errno == EAGAIN)
{
return "";
}
else
{
log(DEBUG,"EOF or error on socket: %s",strerror(errno));
return NULL;
}
}
}
void InspSocket::MarkAsClosed()
{
log(DEBUG,"Marked as closed");
this->ClosePending = true;
}
// There are two possible outcomes to this function.
// It will either write all of the data, or an undefined amount.
// If an undefined amount is written the connection has failed
// and should be aborted.
int InspSocket::Write(const std::string &data)
{
if (this->ClosePending)
return false;
/* Try and append the data to the back of the queue, and send it on its way
*/
outbuffer.push_back(data);
return (!this->FlushWriteBuffer());
}
bool InspSocket::FlushWriteBuffer()
{
if (this->ClosePending)
return true;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (outbuffer.size())
{
log(DEBUG,"Writing %d to socket",outbuffer.size());
int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
if (result > 0)
{
log(DEBUG,"Wrote %d to socket",result);
if ((unsigned int)result == outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue
*/
log(DEBUG,"Popping front item, now %d items left",outbuffer.size());
outbuffer.pop_front();
}
else
{
log(DEBUG,"Cutting front item");
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
log(DEBUG,"Front item is now: ",outbuffer[0].c_str());
}
}
else if ((result == -1) && (errno != EAGAIN))
{
log(DEBUG,"Write error on socket: %s",strerror(errno));
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
return true;
}
}
}
return false;
}
bool InspSocket::Timeout(time_t current)
{
if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
{
log(DEBUG,"No FD or socket ref");
return false;
}
if (this->ClosePending)
{
log(DEBUG,"Close is pending");
return true;
}
if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
{
log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->OnTimeout();
this->OnError(I_ERR_TIMEOUT);
timeout = true;
this->state = I_ERROR;
return true;
}
return this->FlushWriteBuffer();
}
bool InspSocket::Poll()
{
if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
return false;
int incoming = -1;
bool n = true;
if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
return false;
switch (this->state)
{
case I_RESOLVING:
log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
return this->DoResolve();
break;
case I_CONNECTING:
log(DEBUG,"State = I_CONNECTING");
this->SetState(I_CONNECTED);
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
ServerInstance->SE->DelFd(this->fd);
ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
return this->OnConnected();
break;
case I_LISTENING:
length = sizeof (client);
incoming = accept (this->fd, (sockaddr*)&client,&length);
this->SetQueues(incoming);
this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
return true;
break;
case I_CONNECTED:
n = this->OnDataReady();
/* Flush any pending, but not till after theyre done with the event
* so there are less write calls involved.
* Both FlushWriteBuffer AND the return result of OnDataReady must
* return true for this to be ok.
*/
return (n && !this->FlushWriteBuffer());
break;
default:
break;
}
return true;
}
void InspSocket::SetState(InspSocketState s)
{
log(DEBUG,"Socket state change");
this->state = s;
}
InspSocketState InspSocket::GetState()
{
return this->state;
}
int InspSocket::GetFd()
{
return this->fd;
}
bool InspSocket::OnConnected() { return true; }
void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }
InspSocket::~InspSocket()
{
this->Close();
}
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