1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "socket.h"
#include "xline.h"
#include "../transport.h"
#include "../m_hash.h"
#include "socketengine.h"
#include "main.h"
#include "utils.h"
#include "treeserver.h"
#include "link.h"
#include "treesocket.h"
#include "resolvers.h"
#include "handshaketimer.h"
/* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
/** Because most of the I/O gubbins are encapsulated within
* BufferedSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
TreeSocket::TreeSocket(SpanningTreeUtilities* Util, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, Module* HookMod)
: Utils(Util), IP(shost), myautoconnect(myac)
{
age = ServerInstance->Time();
myhost = ServerName;
capab_phase = 0;
proto_version = 0;
LinkState = CONNECTING;
DoConnect(shost, iport, maxtime, bindto);
Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
if (HookMod)
BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
hstimer = NULL;
}
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, char* ip, Autoconnect* myac, Module* HookMod)
: BufferedSocket(newfd), Utils(Util), IP(ip), myautoconnect(myac)
{
age = ServerInstance->Time();
LinkState = WAIT_AUTH_1;
capab_phase = 0;
proto_version = 0;
/* If we have a transport module hooked to the parent, hook the same module to this
* socket, and set a timer waiting for handshake before we send CAPAB etc.
*/
if (HookMod)
BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
hstimer = new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1);
ServerInstance->Timers->AddTimer(hstimer);
/* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
}
ServerState TreeSocket::GetLinkState()
{
return this->LinkState;
}
void TreeSocket::CleanNegotiationInfo()
{
ModuleList.clear();
OptModuleList.clear();
CapKeys.clear();
ourchallenge.clear();
theirchallenge.clear();
OutboundPass.clear();
}
TreeSocket::~TreeSocket()
{
if (GetIOHook())
BufferedSocketUnhookRequest(this, Utils->Creator, GetIOHook()).Send();
if (hstimer)
ServerInstance->Timers->DelTimer(hstimer);
Utils->timeoutlist.erase(this);
}
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
void TreeSocket::OnConnected()
{
if (this->LinkState == CONNECTING)
{
/* we do not need to change state here. */
for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
{
if (x->Name == this->myhost)
{
ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()));
this->OutboundPass = x->SendPass;
if (GetIOHook())
{
ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()), x->Hook.c_str());
hstimer = new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1);
ServerInstance->Timers->AddTimer(hstimer);
}
else
this->SendCapabilities(1);
return;
}
}
}
/* There is a (remote) chance that between the /CONNECT and the connection
* being accepted, some muppet has removed the <link> block and rehashed.
* If that happens the connection hangs here until it's closed. Unlikely
* and rather harmless.
*/
ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2 lost link tag(!)", myhost.c_str());
}
void TreeSocket::OnError(BufferedSocketError e)
{
switch (e)
{
case I_ERR_CONNECT:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
Utils->DoFailOver(myautoconnect);
break;
case I_ERR_SOCKET:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
break;
case I_ERR_BIND:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Error binding socket to address or port (%s)", strerror(errno));
break;
case I_ERR_WRITE:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: I/O error on connection (%s)", errno ? strerror(errno) : "Connection closed unexpectedly");
break;
case I_ERR_NOMOREFDS:
ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Operating system is out of file descriptors!");
break;
default:
if ((errno) && (errno != EINPROGRESS) && (errno != EAGAIN))
ServerInstance->SNO->WriteToSnoMask('l', "Connection to \002%s\002 failed with OS error: %s", myhost.c_str(), strerror(errno));
break;
}
}
void TreeSocket::SendError(const std::string &errormessage)
{
/* Display the error locally as well as sending it remotely */
ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->IP.c_str() : this->InboundServerName.c_str()), errormessage.c_str());
WriteLine("ERROR :"+errormessage);
}
/** This function forces this server to quit, removing this server
* and any users on it (and servers and users below that, etc etc).
* It's very slow and pretty clunky, but luckily unless your network
* is having a REAL bad hair day, this function shouldnt be called
* too many times a month ;-)
*/
void TreeSocket::SquitServer(std::string &from, TreeServer* Current)
{
ServerInstance->Logs->Log("m_spanningtree",DEBUG,"SquitServer for %s from %s",
Current->GetName().c_str(), from.c_str());
/* recursively squit the servers attached to 'Current'.
* We're going backwards so we don't remove users
* while we still need them ;)
*/
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
TreeServer* recursive_server = Current->GetChild(q);
this->SquitServer(from,recursive_server);
}
/* Now we've whacked the kids, whack self */
num_lost_servers++;
num_lost_users += Current->QuitUsers(from);
}
/** This is a wrapper function for SquitServer above, which
* does some validation first and passes on the SQUIT to all
* other remaining servers.
*/
void TreeSocket::Squit(TreeServer* Current, const std::string &reason)
{
bool LocalSquit = false;
if ((Current) && (Current != Utils->TreeRoot))
{
Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
rmode.Send(ServerInstance);
parameterlist params;
params.push_back(Current->GetName());
params.push_back(":"+reason);
Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
if (Current->GetParent() == Utils->TreeRoot)
{
ServerInstance->SNO->WriteToSnoMask('l', "Server \002"+Current->GetName()+"\002 split: "+reason);
LocalSquit = true;
}
else
{
ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
}
num_lost_servers = 0;
num_lost_users = 0;
std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
SquitServer(from, Current);
Current->Tidy();
Current->GetParent()->DelChild(Current);
delete Current;
if (LocalSquit)
ServerInstance->SNO->WriteToSnoMask('l', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
else
ServerInstance->SNO->WriteToSnoMask('L', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
}
else
ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server");
}
/** This function is called when we receive data from a remote
* server.
*/
void TreeSocket::OnDataReady()
{
Utils->Creator->loopCall = true;
/* While there is at least one new line in the buffer,
* do something useful (we hope!) with it.
*/
while (recvq.find("\n") != std::string::npos)
{
std::string ret = recvq.substr(0,recvq.find("\n")-1);
recvq = recvq.substr(recvq.find("\n")+1,recvq.length()-recvq.find("\n"));
/* Use rfind here not find, as theres more
* chance of the \r being near the end of the
* string, not the start.
*/
if (ret.find("\r") != std::string::npos)
ret = recvq.substr(0,recvq.find("\r")-1);
/* Process this one, abort if it
* didnt return true.
*/
if (!this->ProcessLine(ret))
{
SetError("ProcessLine returned false");
break;
}
}
Utils->Creator->loopCall = false;
}
|