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path: root/src/modules/m_spanningtree/server.cpp
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/*
 * InspIRCd -- Internet Relay Chat Daemon
 *
 *   Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
 *   Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
 *
 * This file is part of InspIRCd.  InspIRCd is free software: you can
 * redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, version 2.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


#include "inspircd.h"

#include "main.h"
#include "utils.h"
#include "link.h"
#include "treeserver.h"
#include "treesocket.h"
#include "commands.h"

/*
 * Some server somewhere in the network introducing another server.
 *	-- w
 */
CmdResult CommandServer::HandleServer(TreeServer* ParentOfThis, std::vector<std::string>& params)
{
	std::string servername = params[0];
	// password is not used for a remote server
	// hopcount is not used (ever)
	std::string sid = params[3];
	std::string description = params[4];
	TreeSocket* socket = ParentOfThis->GetSocket();

	if (!InspIRCd::IsSID(sid))
	{
		socket->SendError("Invalid format server ID: "+sid+"!");
		return CMD_FAILURE;
	}
	TreeServer* CheckDupe = Utils->FindServer(servername);
	if (CheckDupe)
	{
		socket->SendError("Server "+servername+" already exists!");
		ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName());
		return CMD_FAILURE;
	}
	CheckDupe = Utils->FindServer(sid);
	if (CheckDupe)
	{
		socket->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
		ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName());
		return CMD_FAILURE;
	}


	Link* lnk = Utils->FindLink(servername);

	TreeServer* Node = new TreeServer(servername, description, sid, ParentOfThis, ParentOfThis->GetSocket(), lnk ? lnk->Hidden : false);

	ParentOfThis->AddChild(Node);
	ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")");
	return CMD_SUCCESS;
}

Link* TreeSocket::AuthRemote(const parameterlist& params)
{
	if (params.size() < 5)
	{
		SendError("Protocol error - Not enough parameters for SERVER command");
		return NULL;
	}

	irc::string servername = params[0].c_str();
	std::string sname = params[0];
	std::string password = params[1];
	std::string sid = params[3];
	std::string description = params[4];

	this->SendCapabilities(2);

	if (!ServerInstance->IsSID(sid))
	{
		this->SendError("Invalid format server ID: "+sid+"!");
		return NULL;
	}

	for (std::vector<reference<Link> >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++)
	{
		Link* x = *i;
		if (x->Name != servername && x->Name != "*") // open link allowance
			continue;

		if (!ComparePass(*x, password))
		{
			ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str());
			continue;
		}

		if (!CheckDuplicate(sname, sid))
			return NULL;

		ServerInstance->SNO->WriteToSnoMask('l',"Verified server connection " + linkID + " ("+description+")");
		return x;
	}

	this->SendError("Mismatched server name or password (check the other server's snomask output for details - e.g. umode +s +Ll)");
	ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
	return NULL;
}

/*
 * This is used after the other side of a connection has accepted our credentials.
 * They are then introducing themselves to us, BEFORE either of us burst. -- w
 */
bool TreeSocket::Outbound_Reply_Server(parameterlist &params)
{
	const Link* x = AuthRemote(params);
	if (x)
	{
		/*
		 * They're in WAIT_AUTH_2 (having accepted our credentials).
		 * Set our state to CONNECTED (since everything's peachy so far) and send our
		 * netburst to them, which will trigger their CONNECTED state, and BURST in reply.
		 *
		 * While we're at it, create a treeserver object so we know about them.
		 *   -- w
		 */
		FinishAuth(params[0], params[3], params.back(), x->Hidden);

		return true;
	}

	return false;
}

bool TreeSocket::CheckDuplicate(const std::string& sname, const std::string& sid)
{
	/* Check for fully initialized instances of the server by name */
	TreeServer* CheckDupe = Utils->FindServer(sname);
	if (CheckDupe)
	{
		std::string pname = CheckDupe->GetParent() ? CheckDupe->GetParent()->GetName() : "<ourself>";
		SendError("Server "+sname+" already exists on server "+pname+"!");
		ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+pname);
		return false;
	}

	/* Check for fully initialized instances of the server by id */
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Looking for dupe SID %s", sid.c_str());
	CheckDupe = Utils->FindServerID(sid);

	if (CheckDupe)
	{
		this->SendError("Server ID "+CheckDupe->GetID()+" already exists on server "+CheckDupe->GetName()+"! You may want to specify the server ID for the server manually with <server:id> so they do not conflict.");
		ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+
				"' already exists on server "+CheckDupe->GetName());
		return false;
	}

	return true;
}

/*
 * Someone else is attempting to connect to us if this is called. Validate their credentials etc.
 *		-- w
 */
bool TreeSocket::Inbound_Server(parameterlist &params)
{
	const Link* x = AuthRemote(params);
	if (x)
	{
		// Save these for later, so when they accept our credentials (indicated by BURST) we remember them
		this->capab->hidden = x->Hidden;
		this->capab->sid = params[3];
		this->capab->description = params.back();
		this->capab->name = params[0];

		// Send our details: Our server name and description and hopcount of 0,
		// along with the sendpass from this block.
		this->WriteLine("SERVER "+ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+ServerInstance->Config->ServerDesc);

		// move to the next state, we are now waiting for THEM.
		this->LinkState = WAIT_AUTH_2;
		return true;
	}

	return false;
}

CommandServer::Builder::Builder(TreeServer* server)
	: CmdBuilder(server->GetParent()->GetID(), "SERVER")
{
	push(server->GetName());
	push_raw(" * 0 ");
	push_raw(server->GetID());
	push_last(server->GetDesc());
}