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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2005 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
using namespace std;
#include <stdio.h>
#include <vector>
#include <deque>
#include "globals.h"
#include "inspircd_config.h"
#ifdef GCC3
#include <ext/hash_map>
#else
#include <hash_map>
#endif
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "socket.h"
#include "helperfuncs.h"
#include "inspircd.h"
#include "inspstring.h"
#include "hashcomp.h"
#include "message.h"
#ifdef GCC3
#define nspace __gnu_cxx
#else
#define nspace std
#endif
enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
typedef nspace::hash_map<std::string, userrec*, nspace::hash<string>, irc::StrHashComp> user_hash;
extern user_hash clientlist;
const char* OneToEither[] = { "PRIVMSG", "NOTICE", NULL };
const char* OneToMany[] = { "NICK", "QUIT", "JOIN", "PART", "MODE", "INVITE", "KICK", "KILL", NULL };
const char* OneToOne[] = { "REHASH", "DIE", "TRACE", "WHOIS", NULL };
class TreeServer;
class TreeSocket;
bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> params, std::string target);
bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> params, std::string omit);
bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> params);
class TreeServer
{
TreeServer* Parent;
std::vector<TreeServer*> Children;
std::string ServerName;
std::string ServerDesc;
std::string VersionString;
int UserCount;
int OperCount;
TreeSocket* Socket; // for directly connected servers this points at the socket object
public:
TreeServer()
{
Parent = NULL;
ServerName = "";
ServerDesc = "";
VersionString = "";
UserCount = OperCount = 0;
}
TreeServer(std::string Name, std::string Desc) : ServerName(Name), ServerDesc(Desc)
{
Parent = NULL;
VersionString = "";
UserCount = OperCount = 0;
}
TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock)
{
VersionString = "";
UserCount = OperCount = 0;
}
std::string GetName()
{
return this->ServerName;
}
std::string GetDesc()
{
return this->ServerDesc;
}
std::string GetVersion()
{
return this->VersionString;
}
int GetUserCount()
{
return this->UserCount;
}
int GetOperCount()
{
return this->OperCount;
}
TreeSocket* GetSocket()
{
return this->Socket;
}
TreeServer* GetParent()
{
return this->Parent;
}
unsigned int ChildCount()
{
return Children.size();
}
TreeServer* GetChild(unsigned int n)
{
if (n < Children.size())
{
return Children[n];
}
else
{
return NULL;
}
}
void AddChild(TreeServer* Child)
{
Children.push_back(Child);
}
bool DelChild(TreeServer* Child)
{
for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
{
if (*a == Child)
{
Children.erase(a);
return true;
}
}
return false;
}
};
class Link
{
public:
std::string Name;
std::string IPAddr;
int Port;
std::string SendPass;
std::string RecvPass;
};
/* $ModDesc: Povides a spanning tree server link protocol */
Server *Srv;
ConfigReader *Conf;
TreeServer *TreeRoot;
std::vector<Link> LinkBlocks;
TreeServer* RouteEnumerate(TreeServer* Current, std::string ServerName)
{
if (Current->GetName() == ServerName)
return Current;
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
TreeServer* found = RouteEnumerate(Current->GetChild(q),ServerName);
if (found)
{
return found;
}
}
return NULL;
}
// Returns the locally connected server we must route a
// message through to reach server 'ServerName'. This
// only applies to one-to-one and not one-to-many routing.
TreeServer* BestRouteTo(std::string ServerName)
{
log(DEBUG,"Finding best route to %s",ServerName.c_str());
// first, find the server by recursively walking the tree
TreeServer* Found = RouteEnumerate(TreeRoot,ServerName);
// did we find it? If not, they did something wrong, abort.
if (!Found)
{
log(DEBUG,"Failed to find %s by walking tree!",ServerName.c_str());
return NULL;
}
else
{
// The server exists, follow its parent nodes until
// the parent of the current is 'TreeRoot', we know
// then that this is a directly-connected server.
while ((Found) && (Found->GetParent() != TreeRoot))
{
Found = Found->GetParent();
}
log(DEBUG,"Route to %s is via %s",ServerName.c_str(),Found->GetName().c_str());
return Found;
}
}
bool LookForServer(TreeServer* Current, std::string ServerName)
{
if (ServerName == Current->GetName())
return true;
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
if (LookForServer(Current->GetChild(q),ServerName))
return true;
}
return false;
}
bool IsServer(std::string ServerName)
{
return LookForServer(TreeRoot,ServerName);
}
class TreeSocket : public InspSocket
{
std::string myhost;
std::string in_buffer;
ServerState LinkState;
std::string InboundServerName;
std::string InboundDescription;
public:
TreeSocket(std::string host, int port, bool listening, unsigned long maxtime)
: InspSocket(host, port, listening, maxtime)
{
Srv->Log(DEBUG,"Create new listening");
myhost = host;
this->LinkState = LISTENER;
}
TreeSocket(std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName)
: InspSocket(host, port, listening, maxtime)
{
Srv->Log(DEBUG,"Create new outbound");
myhost = ServerName;
this->LinkState = CONNECTING;
}
TreeSocket(int newfd, char* ip)
: InspSocket(newfd, ip)
{
Srv->Log(DEBUG,"Associate new inbound");
this->LinkState = WAIT_AUTH_1;
}
virtual bool OnConnected()
{
if (this->LinkState == CONNECTING)
{
Srv->SendOpers("*** Connection to "+myhost+"["+this->GetIP()+"] established.");
// we should send our details here.
// if the other side is satisfied, they send theirs.
// we do not need to change state here.
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if (x->Name == this->myhost)
{
// found who we're supposed to be connecting to, send the neccessary gubbins.
this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
return true;
}
}
}
log(DEBUG,"Outbound connection ERROR: Could not find the right link block!");
return true;
}
virtual void OnError(InspSocketError e)
{
}
virtual int OnDisconnect()
{
return true;
}
// recursively send the server tree with distances as hops
void SendServers(TreeServer* Current, TreeServer* s, int hops)
{
char command[1024];
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
TreeServer* recursive_server = Current->GetChild(q);
if (recursive_server != s)
{
// :source.server SERVER server.name hops :Description
snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str());
this->WriteLine(command);
// down to next level
this->SendServers(recursive_server, s, hops+1);
}
}
}
bool IntroduceClient(std::string source, std::deque<std::string> params)
{
// NICK age nick host dhost ident +modes ip :gecos
// 0 1 2 3 4 5 6 7
std::string nick = params[1];
std::string host = params[2];
std::string dhost = params[3];
std::string ident = params[4];
time_t age = atoi(params[0].c_str());
std::string modes = params[5];
std::string ip = params[6];
std::string gecos = params[7];
char* tempnick = (char*)nick.c_str();
log(DEBUG,"Introduce client %s!%s@%s",tempnick,ident.c_str(),host.c_str());
user_hash::iterator iter;
iter = clientlist.find(tempnick);
if (iter != clientlist.end())
{
// nick collision
log(DEBUG,"Nick collision on %s!%s@%s",tempnick,ident.c_str(),host.c_str());
return true;
}
clientlist[tempnick] = new userrec();
clientlist[tempnick]->fd = FD_MAGIC_NUMBER;
strlcpy(clientlist[tempnick]->nick, tempnick,NICKMAX);
strlcpy(clientlist[tempnick]->host, host.c_str(),160);
strlcpy(clientlist[tempnick]->dhost, dhost.c_str(),160);
clientlist[tempnick]->server = (char*)FindServerNamePtr(source.c_str());
strlcpy(clientlist[tempnick]->ident, ident.c_str(),IDENTMAX);
strlcpy(clientlist[tempnick]->fullname, gecos.c_str(),MAXGECOS);
clientlist[tempnick]->registered = 7;
clientlist[tempnick]->signon = age;
strlcpy(clientlist[tempnick]->ip,ip.c_str(),16);
for (int i = 0; i < MAXCHANS; i++)
{
clientlist[tempnick]->chans[i].channel = NULL;
clientlist[tempnick]->chans[i].uc_modes = 0;
}
DoOneToAllButSender(source,"NICK",params,source);
return true;
}
// send all users and their channels
void SendUsers(TreeServer* Current)
{
char data[MAXBUF];
for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++)
{
snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->modes,u->second->ip,u->second->fullname);
this->WriteLine(data);
if (strchr(u->second->modes,'o'))
{
this->WriteLine(":"+std::string(u->second->nick)+" OPERTYPE "+std::string(u->second->oper));
}
char* chl = chlist(u->second,u->second);
if (*chl)
{
this->WriteLine(":"+std::string(u->second->nick)+" FJOIN "+std::string(chl));
}
}
}
void DoBurst(TreeServer* s)
{
log(DEBUG,"Beginning network burst");
Srv->SendOpers("*** Bursting to "+s->GetName()+".");
this->WriteLine("BURST");
// Send server tree
this->SendServers(TreeRoot,s,1);
// Send users and their channels
this->SendUsers(s);
// TODO: Send everything else (channel modes etc)
this->WriteLine("ENDBURST");
}
virtual bool OnDataReady()
{
char* data = this->Read();
if (data)
{
this->in_buffer += data;
while (in_buffer.find("\n") != std::string::npos)
{
char* line = (char*)in_buffer.c_str();
std::string ret = "";
while ((*line != '\n') && (strlen(line)))
{
ret = ret + *line;
line++;
}
if ((*line == '\n') || (*line == '\r'))
line++;
in_buffer = line;
if (!this->ProcessLine(ret))
{
return false;
}
}
}
return (data != NULL);
}
int WriteLine(std::string line)
{
return this->Write(line + "\r\n");
}
bool Error(std::deque<std::string> params)
{
if (params.size() < 1)
return false;
std::string Errmsg = params[0];
std::string SName = myhost;
if (InboundServerName != "")
{
SName = InboundServerName;
}
Srv->SendOpers("*** ERROR from "+SName+": "+Errmsg);
// we will return false to cause the socket to close.
return false;
}
bool Outbound_Reply_Server(std::deque<std::string> params)
{
if (params.size() < 4)
return false;
std::string servername = params[0];
std::string password = params[1];
int hops = atoi(params[2].c_str());
if (hops)
{
this->WriteLine("ERROR :Server too far away for authentication");
return false;
}
std::string description = params[3];
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if ((x->Name == servername) && (x->RecvPass == password))
{
// Begin the sync here. this kickstarts the
// other side, waiting in WAIT_AUTH_2 state,
// into starting their burst, as it shows
// that we're happy.
this->LinkState = CONNECTED;
// we should add the details of this server now
// to the servers tree, as a child of the root
// node.
TreeServer* Node = new TreeServer(servername,description,TreeRoot,this);
TreeRoot->AddChild(Node);
this->DoBurst(Node);
return true;
}
}
this->WriteLine("ERROR :Invalid credentials");
return false;
}
bool Inbound_Server(std::deque<std::string> params)
{
if (params.size() < 4)
return false;
std::string servername = params[0];
std::string password = params[1];
int hops = atoi(params[2].c_str());
if (hops)
{
this->WriteLine("ERROR :Server too far away for authentication");
return false;
}
std::string description = params[3];
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if ((x->Name == servername) && (x->RecvPass == password))
{
Srv->SendOpers("*** Verified incoming server connection from "+servername+"["+this->GetIP()+"] ("+description+")");
this->InboundServerName = servername;
this->InboundDescription = description;
// this is good. Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
// move to the next state, we are now waiting for THEM.
this->LinkState = WAIT_AUTH_2;
return true;
}
}
this->WriteLine("ERROR :Invalid credentials");
return false;
}
std::deque<std::string> Split(std::string line)
{
std::deque<std::string> n;
std::stringstream s(line);
std::string param = "";
n.clear();
int item = 0;
while (!s.eof())
{
s >> param;
if ((param.c_str()[0] == ':') && (item))
{
char* str = (char*)param.c_str();
str++;
param = str;
std::string append;
while (!s.eof())
{
append = "";
s >> append;
if (append != "")
{
param = param + " " + append;
}
}
}
item++;
n.push_back(param);
}
return n;
}
bool ProcessLine(std::string line)
{
Srv->SendToModeMask("o",WM_AND,"inbound-line: '"+line+"'");
std::deque<std::string> params = this->Split(line);
std::string command = "";
std::string prefix = "";
if (((params[0].c_str())[0] == ':') && (params.size() > 1))
{
prefix = params[0];
command = params[1];
char* pref = (char*)prefix.c_str();
prefix = ++pref;
params.pop_front();
params.pop_front();
}
else
{
prefix = "";
command = params[0];
params.pop_front();
}
switch (this->LinkState)
{
TreeServer* Node;
case WAIT_AUTH_1:
// Waiting for SERVER command from remote server. Server initiating
// the connection sends the first SERVER command, listening server
// replies with theirs if its happy, then if the initiator is happy,
// it starts to send its net sync, which starts the merge, otherwise
// it sends an ERROR.
if (command == "SERVER")
{
return this->Inbound_Server(params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
break;
case WAIT_AUTH_2:
// Waiting for start of other side's netmerge to say they liked our
// password.
if (command == "SERVER")
{
// cant do this, they sent it to us in the WAIT_AUTH_1 state!
// silently ignore.
return true;
}
else if (command == "BURST")
{
this->LinkState = CONNECTED;
Node = new TreeServer(InboundServerName,InboundDescription,TreeRoot,this);
TreeRoot->AddChild(Node);
this->DoBurst(Node);
}
else if (command == "ERROR")
{
return this->Error(params);
}
break;
case LISTENER:
this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!");
return false;
break;
case CONNECTING:
if (command == "SERVER")
{
// another server we connected to, which was in WAIT_AUTH_1 state,
// has just sent us their credentials. If we get this far, theyre
// happy with OUR credentials, and they are now in WAIT_AUTH_2 state.
// if we're happy with this, we should send our netburst which
// kickstarts the merge.
return this->Outbound_Reply_Server(params);
}
break;
case CONNECTED:
// This is the 'authenticated' state, when all passwords
// have been exchanged and anything past this point is taken
// as gospel.
std::string target = "";
if ((command == "NICK") && (params.size() > 1))
{
return this->IntroduceClient(prefix,params);
}
else
{
// not a special inter-server command.
// Emulate the actual user doing the command,
// this saves us having a huge ugly parser.
userrec* who = Srv->FindNick(prefix);
std::string sourceserv = this->myhost;
if (this->InboundServerName != "")
{
sourceserv = this->InboundServerName;
}
if (who)
{
// its a user
target = who->server;
char* strparams[127];
for (unsigned int q = 0; q < params.size(); q++)
{
strparams[q] = (char*)params[q].c_str();
}
log(DEBUG,"*** CALL COMMAND HANDLER FOR %s, SOURCE: '%s'",command.c_str(),who->nick);
Srv->CallCommandHandler(command, strparams, params.size(), who);
}
else
{
// its not a user. Its either a server, or somethings screwed up.
if (IsServer(prefix))
{
target = Srv->GetServerName();
}
else
{
log(DEBUG,"Command with unknown origin '%s'",prefix.c_str());
return true;
}
}
return DoOneToAllButSender(prefix,command,params,sourceserv);
}
return true;
break;
}
return true;
}
virtual void OnTimeout()
{
if (this->LinkState = CONNECTING)
{
Srv->SendOpers("*** CONNECT: Connection to "+myhost+" timed out.");
}
}
virtual void OnClose()
{
}
virtual int OnIncomingConnection(int newsock, char* ip)
{
TreeSocket* s = new TreeSocket(newsock, ip);
Srv->AddSocket(s);
return true;
}
};
bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> params, std::string omit)
{
// TODO: Special stuff with privmsg and notice
std::string FullLine = ":" + prefix + " " + command;
for (unsigned int x = 0; x < params.size(); x++)
{
FullLine = FullLine + " " + params[x];
}
for (unsigned int x = 0; x < TreeRoot->ChildCount(); x++)
{
TreeServer* Route = TreeRoot->GetChild(x);
if ((Route->GetSocket()) && (Route->GetName() != omit))
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
}
return true;
}
bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> params)
{
std::string FullLine = ":" + prefix + " " + command;
for (unsigned int x = 0; x < params.size(); x++)
{
FullLine = FullLine + " " + params[x];
}
for (unsigned int x = 0; x < TreeRoot->ChildCount(); x++)
{
TreeServer* Route = TreeRoot->GetChild(x);
if (Route->GetSocket())
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
}
return true;
}
bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> params, std::string target)
{
TreeServer* Route = BestRouteTo(target);
if (Route)
{
std::string FullLine = ":" + prefix + " " + command;
for (unsigned int x = 0; x < params.size(); x++)
{
FullLine = FullLine + " " + params[x];
}
if (Route->GetSocket())
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
return true;
}
else
{
log(DEBUG,"Could not route message with target %s: %s",target.c_str(),command.c_str());
return true;
}
}
class ModuleSpanningTree : public Module
{
std::vector<TreeSocket*> Bindings;
public:
void ReadConfiguration(bool rebind)
{
if (rebind)
{
for (int j =0; j < Conf->Enumerate("bind"); j++)
{
std::string Type = Conf->ReadValue("bind","type",j);
std::string IP = Conf->ReadValue("bind","address",j);
long Port = Conf->ReadInteger("bind","port",j,true);
if (Type == "servers")
{
if (IP == "*")
{
IP = "";
}
TreeSocket* listener = new TreeSocket(IP.c_str(),Port,true,10);
if (listener->GetState() == I_LISTENING)
{
Srv->AddSocket(listener);
Bindings.push_back(listener);
}
else
{
log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %d",Port);
listener->Close();
delete listener;
}
}
}
}
LinkBlocks.clear();
for (int j =0; j < Conf->Enumerate("link"); j++)
{
Link L;
L.Name = Conf->ReadValue("link","name",j);
L.IPAddr = Conf->ReadValue("link","ipaddr",j);
L.Port = Conf->ReadInteger("link","port",j,true);
L.SendPass = Conf->ReadValue("link","sendpass",j);
L.RecvPass = Conf->ReadValue("link","recvpass",j);
LinkBlocks.push_back(L);
log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port);
}
}
ModuleSpanningTree()
{
Srv = new Server;
Conf = new ConfigReader;
Bindings.clear();
// Create the root of the tree
TreeRoot = new TreeServer(Srv->GetServerName(),Srv->GetServerDescription());
ReadConfiguration(true);
}
void HandleLinks(char** parameters, int pcnt, userrec* user)
{
return;
}
void HandleLusers(char** parameters, int pcnt, userrec* user)
{
return;
}
void HandleMap(char** parameters, int pcnt, userrec* user)
{
return;
}
int HandleSquit(char** parameters, int pcnt, userrec* user)
{
return 1;
}
int HandleConnect(char** parameters, int pcnt, userrec* user)
{
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if (Srv->MatchText(x->Name.c_str(),parameters[0]))
{
WriteServ(user->fd,"NOTICE %s :*** CONNECT: Connecting to server: %s (%s:%d)",user->nick,x->Name.c_str(),x->IPAddr.c_str(),x->Port);
TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name);
Srv->AddSocket(newsocket);
return 1;
}
}
WriteServ(user->fd,"NOTICE %s :*** CONNECT: No matching server could be found in the config file.",user->nick);
return 1;
}
virtual int OnPreCommand(std::string command, char **parameters, int pcnt, userrec *user)
{
if (command == "CONNECT")
{
return this->HandleConnect(parameters,pcnt,user);
}
else if (command == "SQUIT")
{
return this->HandleSquit(parameters,pcnt,user);
}
else if (command == "MAP")
{
this->HandleMap(parameters,pcnt,user);
return 1;
}
else if (command == "LUSERS")
{
this->HandleLusers(parameters,pcnt,user);
return 1;
}
else if (command == "LINKS")
{
this->HandleLinks(parameters,pcnt,user);
return 1;
}
return 0;
}
virtual void OnUserMessage(userrec* user, void* dest, int target_type, std::string text)
{
if (target_type == TYPE_USER)
{
// route private messages which are targetted at clients only to the server
// which needs to receive them
userrec* d = (userrec*)dest;
if ((std::string(d->server) != Srv->GetServerName()) && (std::string(user->server) == Srv->GetServerName()))
{
std::deque<std::string> params;
params.clear();
params.push_back(d->nick);
params.push_back(":"+text);
DoOneToOne(user->nick,"PRIVMSG",params,d->server);
}
}
}
virtual void OnUserJoin(userrec* user, chanrec* channel)
{
// Only do this for local users
if (std::string(user->server) == Srv->GetServerName())
{
log(DEBUG,"**** User on %s JOINS %s",user->server,channel->name);
std::deque<std::string> params;
params.clear();
params.push_back(channel->name);
if (*channel->key)
{
log(DEBUG,"**** With key %s",channel->key);
// if the channel has a key, force the join by emulating the key.
params.push_back(channel->key);
}
DoOneToMany(user->nick,"JOIN",params);
}
}
virtual ~ModuleSpanningTree()
{
delete Srv;
}
virtual Version GetVersion()
{
return Version(1,0,0,0,VF_STATIC|VF_VENDOR);
}
};
class ModuleSpanningTreeFactory : public ModuleFactory
{
public:
ModuleSpanningTreeFactory()
{
}
~ModuleSpanningTreeFactory()
{
}
virtual Module * CreateModule()
{
return new ModuleSpanningTree;
}
};
extern "C" void * init_module( void )
{
return new ModuleSpanningTreeFactory;
}
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