summaryrefslogtreecommitdiff
path: root/src/inspsocket.cpp
blob: 907acea67f78c35c62a34f167f975fee86a58ac7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
/*       +------------------------------------+
 *       | Inspire Internet Relay Chat Daemon |
 *       +------------------------------------+
 *
 *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
 * See: http://wiki.inspircd.org/Credits
 *
 * This program is free but copyrighted software; see
 *            the file COPYING for details.
 *
 * ---------------------------------------------------
 */

#include "inspircd.h"
#include "socket.h"
#include "inspstring.h"
#include "socketengine.h"

BufferedSocket::BufferedSocket()
{
	Timeout = NULL;
	state = I_ERROR;
}

BufferedSocket::BufferedSocket(int newfd)
{
	Timeout = NULL;
	this->fd = newfd;
	this->state = I_CONNECTED;
	if (fd > -1)
		ServerInstance->SE->AddFd(this);
}

void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
	BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
	if (err != I_ERR_NONE)
	{
		state = I_ERROR;
		SetError(strerror(errno));
		OnError(err);
	}
}

BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
	irc::sockets::sockaddrs addr, bind;
	if (!irc::sockets::aptosa(ipaddr.c_str(), aport, &addr))
	{
		ServerInstance->Logs->Log("SOCKET", DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
		return I_ERR_CONNECT;
	}

	bind.sa.sa_family = 0;
	if (!connectbindip.empty())
	{
		if (!irc::sockets::aptosa(connectbindip.c_str(), 0, &bind))
		{
			return I_ERR_BIND;
		}
	}

	return BeginConnect(addr, bind, maxtime);
}

static void IncreaseOSBuffers(int fd)
{
	// attempt to increase socket sendq and recvq as high as its possible
	int sendbuf = 32768;
	int recvbuf = 32768;
	setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
	setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(recvbuf));
	// on failure, do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
}

BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
{
	if (fd < 0)
		fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);

	if (fd < 0)
		return I_ERR_SOCKET;

	if (bind.sa.sa_family != 0)
	{
		if (ServerInstance->SE->Bind(fd, &bind.sa, sa_size(bind)) < 0)
			return I_ERR_BIND;
	}

	ServerInstance->SE->NonBlocking(fd);

	if (ServerInstance->SE->Connect(this, &dest.sa, sa_size(dest)) == -1)
	{
		if (errno != EINPROGRESS)
			return I_ERR_CONNECT;
	}

	this->state = I_CONNECTING;

	if (!ServerInstance->SE->AddFd(this, true))
		return I_ERR_NOMOREFDS;

	this->Timeout = new SocketTimeout(this->GetFd(), this, timeout, ServerInstance->Time());
	ServerInstance->Timers->AddTimer(this->Timeout);

	IncreaseOSBuffers(fd);

	ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
	return I_ERR_NONE;
}

void StreamSocket::Close()
{
	/* Save this, so we dont lose it,
	 * otherise on failure, error messages
	 * might be inaccurate.
	 */
	int save = errno;
	if (this->fd > -1)
	{
		if (IOHook)
		{
			try
			{
				IOHook->OnStreamSocketClose(this);
			}
			catch (CoreException& modexcept)
			{
				ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s",
					modexcept.GetSource(), modexcept.GetReason());
			}
		}
		ServerInstance->SE->Shutdown(this, 2);
		ServerInstance->SE->DelFd(this);
		ServerInstance->SE->Close(this);
		fd = -1;
	}
	errno = save;
}

void StreamSocket::cull()
{
	Close();
}

bool StreamSocket::GetNextLine(std::string& line, char delim)
{
	std::string::size_type i = recvq.find(delim);
	if (i == std::string::npos)
		return false;
	line = recvq.substr(0, i - 1);
	// TODO is this the most efficient way to split?
	recvq = recvq.substr(i + 1);
	return true;
}

void StreamSocket::DoRead()
{
	if (IOHook)
	{
		int rv = -1;
		try
		{
			rv = IOHook->OnStreamSocketRead(this, recvq);
		}
		catch (CoreException& modexcept)
		{
			ServerInstance->Logs->Log("SOCKET", DEFAULT, "%s threw an exception: %s",
				modexcept.GetSource(), modexcept.GetReason());
			return;
		}
		if (rv > 0)
			OnDataReady();
		if (rv < 0)
			SetError("Read Error"); // will not overwrite a better error message
	}
	else
	{
		char* ReadBuffer = ServerInstance->GetReadBuffer();
		int n = recv(fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
		if (n > 0)
		{
			recvq.append(ReadBuffer, n);
			OnDataReady();
		}
		else if (n == 0)
		{
			error = "Connection closed";
		}
		else if (errno != EAGAIN && errno != EINTR)
		{
			error = strerror(errno);
		}
	}
}

void StreamSocket::DoWrite()
{
	if (sendq.empty())
		return;

	if (IOHook)
	{
		int rv = -1;
		try
		{
			if (sendq.size() > 1 && sendq[0].length() < 1024)
			{
				// Avoid multiple repeated SSL encryption invocations
				// This adds a single copy of the queue, but avoids
				// much more overhead in terms of system calls invoked
				// by the IOHook.
				//
				// The length limit of 1024 is to prevent merging strings
				// more than once when writes begin to block.
				std::string tmp;
				tmp.reserve(sendq_len);
				for(unsigned int i=0; i < sendq.size(); i++)
					tmp.append(sendq[i]);
				sendq.clear();
				sendq.push_back(tmp);
			}
			while (!sendq.empty())
			{
				std::string& front = sendq.front();
				int itemlen = front.length();
				rv = IOHook->OnStreamSocketWrite(this, front);
				if (rv > 0)
				{
					// consumed the entire string, and is ready for more
					sendq_len -= itemlen;
					sendq.pop_front();
				}
				else if (rv == 0)
				{
					// socket has blocked. Stop trying to send data.
					// IOHook has requested unblock notification from the socketengine

					// Since it is possible that a partial write took place, adjust sendq_len
					sendq_len = sendq_len - itemlen + front.length();
					return;
				}
				else
				{
					SetError("Write Error"); // will not overwrite a better error message
					return;
				}
			}
		}
		catch (CoreException& modexcept)
		{
			ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s",
				modexcept.GetSource(), modexcept.GetReason());
		}
	}
	else
	{
		// Prepare a writev() call to write all buffers efficiently
		int bufcount = sendq.size();
		
		// cap the number of buffers at IOV_MAX
		if (bufcount > IOV_MAX)
			bufcount = IOV_MAX;

		iovec* iovecs = new iovec[bufcount];
		for(int i=0; i < bufcount; i++)
		{
			iovecs[i].iov_base = const_cast<char*>(sendq[i].data());
			iovecs[i].iov_len = sendq[i].length();
		}
		int rv = writev(fd, iovecs, bufcount);
		delete[] iovecs;
		if (rv == (int)sendq_len)
		{
			// it's our lucky day, everything got written out. Fast cleanup.
			sendq_len = 0;
			sendq.clear();
		}
		else if (rv > 0)
		{
			// Partial write. Clean out strings from the sendq
			sendq_len -= rv;
			while (rv > 0 && !sendq.empty())
			{
				std::string& front = sendq.front();
				if (front.length() < (size_t)rv)
				{
					// this string got fully written out
					rv -= front.length();
					sendq.pop_front();
				}
				else
				{
					// stopped in the middle of this string
					front = front.substr(rv);
					rv = 0;
				}
			}
		}
		else if (rv == 0)
		{
			error = "Connection closed";
		}
		else if (errno != EAGAIN && errno != EINTR)
		{
			error = strerror(errno);
		}
		if (sendq_len && error.empty())
			ServerInstance->SE->WantWrite(this);
	}
}

void StreamSocket::WriteData(const std::string &data)
{
	if (fd < 0)
	{
		ServerInstance->Logs->Log("SOCKET", DEBUG, "Attempt to write data to dead socket: %s",
			data.c_str());
		return;
	}
	bool newWrite = sendq.empty() && !data.empty();

	/* Append the data to the back of the queue ready for writing */
	sendq.push_back(data);
	sendq_len += data.length();

	if (newWrite)
	{
		// TODO perhaps we should try writing first, before asking SE about writes?
		// DoWrite();
		ServerInstance->SE->WantWrite(this);
	}
}

void SocketTimeout::Tick(time_t)
{
	ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick");

	if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
		return;

	if (this->sock->state == I_CONNECTING)
	{
		// for connecting sockets, the timeout can occur
		// which causes termination of the connection after
		// the given number of seconds without a successful
		// connection.
		this->sock->OnTimeout();
		this->sock->OnError(I_ERR_TIMEOUT);

		/* NOTE: We must set this AFTER DelFd, as we added
		 * this socket whilst writeable. This means that we
		 * must DELETE the socket whilst writeable too!
		 */
		this->sock->state = I_ERROR;

		ServerInstance->GlobalCulls.AddItem(sock);
	}

	this->sock->Timeout = NULL;
}

void BufferedSocket::OnConnected() { }
void BufferedSocket::OnTimeout() { return; }

void BufferedSocket::DoWrite()
{
	if (state == I_CONNECTING)
	{
		state = I_CONNECTED;
		this->OnConnected();
		if (GetIOHook())
			GetIOHook()->OnStreamSocketConnect(this);
	}
	this->StreamSocket::DoWrite();
}

BufferedSocket::~BufferedSocket()
{
	this->Close();
	if (Timeout)
	{
		ServerInstance->Timers->DelTimer(Timeout);
		Timeout = NULL;
	}
}

void StreamSocket::HandleEvent(EventType et, int errornum)
{
	BufferedSocketError errcode = I_ERR_OTHER;
	switch (et)
	{
		case EVENT_ERROR:
		{
			SetError(strerror(errornum));
			switch (errornum)
			{
				case ETIMEDOUT:
					errcode = I_ERR_TIMEOUT;
					break;
				case ECONNREFUSED:
				case 0:
					errcode = I_ERR_CONNECT;
					break;
				case EADDRINUSE:
					errcode = I_ERR_BIND;
					break;
				case EPIPE:
				case EIO:
					errcode = I_ERR_WRITE;
					break;
			}
			break;
		}
		case EVENT_READ:
		{
			DoRead();
			break;
		}
		case EVENT_WRITE:
		{
			DoWrite();
			break;
		}
	}
	if (!error.empty())
	{
		ServerInstance->Logs->Log("SOCKET", DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
		OnError(errcode);
		ServerInstance->GlobalCulls.AddItem(this);
	}
}