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#include <connection.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/errno.h>
#include <sys/ioctl.h>
#include <sys/utsname.h>
#include "inspircd.h"
#include "modules.h"
extern std::vector<Module*> modules;
extern std::vector<ircd_module*> factory;
extern int MODCOUNT;
#define STATE_CLEAR 1
#define STATE_WAIT_FOR_ACK 2
packet::packet()
{
srand(time(NULL));
id = random();
}
packet::~packet()
{
}
connection::connection()
{
key = GenKey();
fd = 0;
state = STATE_CLEAR;
}
bool connection::CreateListener(char* host, int p)
{
sockaddr_in host_address;
int flags;
in_addr addy;
int on = 0;
struct linger linger = { 0 };
fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (fd <= 0)
{
return false;
}
memset((void*)&host_address, 0, sizeof(host_address));
host_address.sin_family = AF_INET;
if (!strcmp(host,""))
{
host_address.sin_addr.s_addr = htonl(INADDR_ANY);
}
else
{
inet_aton(host,&addy);
host_address.sin_addr = addy;
}
host_address.sin_port = htons(p);
if (bind(fd,(sockaddr*)&host_address,sizeof(host_address))<0)
{
return false;
}
// make the socket non-blocking
flags = fcntl(fd, F_GETFL, 0);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
this->port = p;
setsockopt(fd,SOL_SOCKET,SO_REUSEADDR,(const char*)&on,sizeof(on));
linger.l_onoff = 1;
linger.l_linger = 0;
setsockopt(fd,SOL_SOCKET,SO_LINGER,(const char*)&linger,sizeof(linger));
return true;
}
bool connection::BeginLink(char* targethost, int port, char* password)
{
char connect[MAXBUF];
if (this->fd)
{
sprintf(connect,"S %s %s :%s",getservername().c_str(),password,getserverdesc().c_str());
this->haspassed = false;
return this->SendPacket(connect, targethost, port, 0);
}
return false;
}
// targethost: in dot notation a.b.c.d
void connection::TerminateLink(char* targethost)
{
}
// host: in dot notation a.b.c.d
// port: host byte order
bool connection::SendPacket(char *message, char* host, int port, long ourkey)
{
sockaddr_in host_address;
in_addr addy;
packet p;
memset((void*)&host_address, 0, sizeof(host_address));
host_address.sin_family = AF_INET;
inet_aton(host,&addy);
host_address.sin_addr = addy;
host_address.sin_port = htons(port);
strcpy(p.data,message);
p.type = PT_SYN_WITH_DATA;
p.key = ourkey;
FOREACH_MOD OnPacketTransmit(p.data);
log(DEBUG,"main: Connection::SendPacket() sent '%s' to %s:%d",p.data,host,port);
// returns false if the packet could not be sent (e.g. target host down)
if (sendto(this->fd,&p,sizeof(p),0,(sockaddr*)&host_address,sizeof(host_address))<0)
{
log(DEBUG,"sendto() failed for Connection::SendPacket() with a packet of size %d",sizeof(p));
return false;
}
this->state = STATE_WAIT_FOR_ACK;
// host_address remains unchanged. we only want to receive from where we just sent the packet to.
// retry the packet up to 5 times
for (int retries = 0; retries < 5; retries++)
{
socklen_t host_address_size;
host_address.sin_family=AF_INET;
host_address_size=sizeof(host_address);
// wait for ack, or timeout.
// if reached a timeout, send again.
// the packet id in the ack must match that in the original packet
// this MUST operate in lock/step fashion!!!
int cycles = 0;
packet p2;
while ((recvfrom(fd,&p2,sizeof(p2),0,(sockaddr*)&host_address,&host_address_size)<0) && (cycles < 10))
{
fd_set sfd;
timeval tval;
tval.tv_usec = 100;
tval.tv_sec = 0;
FD_ZERO(&sfd);
FD_SET(fd,&sfd);
int res = select(65535, &sfd, NULL, NULL, &tval);
cycles++;
}
if (cycles >= 10)
{
log(DEFAULT,"ERROR! connection::SendPacket() waited >1000 nanosecs for an ACK. Will resend up to 5 times");
}
else
{
if (p2.id != p.id)
{
log(DEFAULT,"ERROR! connection::SendPacket() received an ack for a packet it didnt send!");
this->state = STATE_CLEAR;
return false;
}
else
{
log(DEFAULT,"Successfully received ACK");
this->state = STATE_CLEAR;
return true;
break;
}
}
}
log(DEFAULT,"We never received an ack. Something fishy going on, host is dead.");
this->state = STATE_CLEAR;
return false;
}
bool connection::SendSYN(char* host, int port)
{
sockaddr_in host_address;
in_addr addy;
packet p;
memset((void*)&host_address, 0, sizeof(host_address));
host_address.sin_family = AF_INET;
inet_aton(host,&addy);
host_address.sin_addr = addy;
host_address.sin_port = htons(port);
p.type = PT_SYN_ONLY;
p.key = key;
strcpy(p.data,"");
if (sendto(fd,&p,sizeof(p),0,(sockaddr*)&host_address,sizeof(host_address))<0)
{
return false;
}
return true;
}
bool connection::SendACK(char* host, int port, int reply_id)
{
sockaddr_in host_address;
in_addr addy;
packet p;
memset((void*)&host_address, 0, sizeof(host_address));
host_address.sin_family = AF_INET;
inet_aton(host,&addy);
host_address.sin_addr = addy;
host_address.sin_port = htons(port);
p.type = PT_ACK_ONLY;
p.key = key;
p.id = reply_id;
strcpy(p.data,"");
if (sendto(fd,&p,sizeof(p),0,(sockaddr*)&host_address,sizeof(host_address))<0)
{
return false;
}
}
// Generates a server key. This is pseudo-random.
// the server always uses the same server-key in all communications
// across the network. All other servers must remember the server key
// of servers in the network, e.g.:
//
// ServerA: key=5555555555
// ServerB: key=6666666666
// I am ServerC: key=77777777777
//
// If ServerC sees a packet from ServerA, and the key stored for ServerA
// is 0, then cache the key as the servers key.
// after this point, any packet from ServerA which does not contain its key,
// 555555555, will be silently dropped.
// This should prevent blind spoofing, as to fake a server you must know its
// assigned key, and to do that you must receive messages that are origintated
// from it or hack the running executable.
//
// During the AUTH phase (when server passwords are checked, the key in any
// packet MUST be 0). Only the initial SERVER/PASS packets may have a key
// of 0 (and any ACK responses to them).
//
long connection::GenKey()
{
srand(time(NULL));
return (random()*time(NULL));
}
// host: in dot notation a.b.c.d
// port: host byte order
bool connection::RecvPacket(char *message, char* host, int &prt, long &theirkey)
{
// returns false if no packet waiting for receive, e.g. EAGAIN or ECONNRESET
sockaddr_in host_address;
socklen_t host_address_size;
packet p;
memset((void*)&host_address, 0, sizeof(host_address));
host_address.sin_family=AF_INET;
host_address_size=sizeof(host_address);
if (recvfrom(fd,&p,sizeof(p),0,(sockaddr*)&host_address,&host_address_size)<0)
{
return false;
}
log(DEBUG,"connection::RecvPacket(): received packet type %d '%s'",p.type,p.data);
if (p.type == PT_SYN_ONLY)
{
strcpy(message,p.data);
strcpy(host,inet_ntoa(host_address.sin_addr));
prt = ntohs(host_address.sin_port);
SendACK(host,this->port,p.id);
return false;
}
if (p.type == PT_ACK_ONLY)
{
strcpy(message,p.data);
strcpy(host,inet_ntoa(host_address.sin_addr));
prt = ntohs(host_address.sin_port);
this->state = STATE_CLEAR;
return false;
}
if (p.type == PT_SYN_WITH_DATA)
{
strcpy(message,p.data);
strcpy(host,inet_ntoa(host_address.sin_addr));
theirkey = p.key;
prt = ntohs(host_address.sin_port);
SendACK(host,this->port,p.id);
return true;
}
log(DEBUG,"connection::RecvPacket(): Invalid packet type %d (protocol error)",p.type);
return true;
}
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