summaryrefslogtreecommitdiff
path: root/include/timer.h
blob: 82c788242093ffd5f4c7abc3c3e6bb54d599d5d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*       +------------------------------------+
 *       | Inspire Internet Relay Chat Daemon |
 *       +------------------------------------+
 *
 *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
 * See: http://www.inspircd.org/wiki/index.php/Credits
 *
 * This program is free but copyrighted software; see
 *            the file COPYING for details.
 *
 * ---------------------------------------------------
 */

#ifndef INSPIRCD_TIMER_H
#define INSPIRCD_TIMER_H

class InspIRCd;

/** Timer class for one-second resolution timers
 * Timer provides a facility which allows module
 * developers to create one-shot timers. The timer
 * can be made to trigger at any time up to a one-second
 * resolution. To use Timer, inherit a class from
 * Timer, then insert your inherited class into the
 * queue using Server::AddTimer(). The Tick() method of
 * your object (which you should override) will be called
 * at the given time.
 */
class CoreExport Timer : public Extensible
{
 private:
	/** The triggering time
	 */
	time_t trigger;
	/** Number of seconds between triggers
	 */
	long secs;
	/** True if this is a repeating timer
	 */
	bool repeat;
 public:
	/** Default constructor, initializes the triggering time
	 * @param secs_from_now The number of seconds from now to trigger the timer
	 * @param now The time now
	 * @param repeating Repeat this timer every secs_from_now seconds if set to true
	 */
	Timer(long secs_from_now,time_t now, bool repeating = false)
	{
		trigger = now + secs_from_now;
		secs = secs_from_now;
		repeat = repeating;
	}

	/** Default destructor, does nothing.
	 */
	virtual ~Timer() { }

	/** Retrieve the current triggering time
	 */
	virtual time_t GetTimer()
	{
		return trigger;
	}

	/** Called when the timer ticks.
	 * You should override this method with some useful code to
	 * handle the tick event.
	 */
	virtual void Tick(time_t TIME) = 0;

	/** Returns true if this timer is set to repeat
	 */
	bool GetRepeat()
	{
		return repeat;
	}

	/** Returns the interval (number of seconds between ticks)
	 * of this timer object.
	 */
	long GetSecs()
	{
		return secs;
	}

	/** Cancels the repeat state of a repeating timer.
	 * If you call this method, then the next time your
	 * timer ticks, it will be removed immediately after.
	 * You should use this method call to remove a recurring
	 * timer if you wish to do so within the timer's Tick
	 * event, as calling TimerManager::DelTimer() from within
	 * the Timer::Tick() method is dangerous and may
	 * cause a segmentation fault. Calling CancelRepeat()
	 * is safe in this case.
	 */
	void CancelRepeat()
	{
		repeat = false;
	}
};


/** This class manages sets of Timers, and triggers them at their defined times.
 * This will ensure timers are not missed, as well as removing timers that have
 * expired and allowing the addition of new ones.
 */
class CoreExport TimerManager : public Extensible
{
 protected:
	/** A group of timers all set to trigger at the same time
	 */
	typedef std::vector<Timer*> timergroup;
	/** A map of timergroups, each group has a specific trigger time
	 */
	typedef std::map<time_t, timergroup*> timerlist;
	/** Set when ticking timers, to prevent deletion while iterating
	 */
	bool CantDeleteHere;
	/** Creating server instance
	 */
	InspIRCd* ServerInstance;
 private:

	/** The current timer set, a map of timergroups
	 */
	timerlist Timers;

 public:
	/** Constructor
	 */
	TimerManager(InspIRCd* Instance);
	/** Tick all pending Timers
	 * @param TIME the current system time
	 */
	void TickTimers(time_t TIME);
	/** Add an Timer
	 * @param T an Timer derived class to add
	 * @param secs_from_now You may set this to the number of seconds
	 * from the current time when the timer will tick, or you may just
	 * leave this unset and the values set by the Timers constructor
	 * will be used. This is used internally for re-triggering repeating
	 * timers.
	 */
	void AddTimer(Timer* T, long secs_from_now = 0);
	/** Delete an Timer
	 * @param T an Timer derived class to delete
	 */
	void DelTimer(Timer* T);
	/** Tick any timers that have been missed due to lag
	 * @param TIME the current system time
	 */
	void TickMissedTimers(time_t TIME);
};

#endif