summaryrefslogtreecommitdiff
path: root/include/dynamic.h
blob: b34f2358b53f28805d373fe35ba605e7cc126988 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#ifndef __DLL_H
#define __DLL_H

//
// class DLLManager is the simple ELF C++ Library manager.
//
// It tries to dynamically load the specified shared library
// when it is construted.
//
// You should call LastError() before doing anything.  If it 
// returns NULL there is no error.
//


class DLLManager
{
 public:
	DLLManager( const char *fname );
	virtual ~DLLManager();


	bool GetSymbol( void **, const char *sym_name );

	const char *LastError() 
	{
		 return err;
	}
	
 protected:
	void *h;
	const char *err;
};


//
// class DLLFactoryBase is the base class used for the DLLFactory
// template class.  
// 
// It inherits from the DLLManager class and must be constructed with
// the file name of the shared library and the function name within that
// library which will create the desired C++ factory class.
// If you do not provide func_name to the constructor, it defaults to
// the undecorated "C" symbol "factory0"
//
// factory_func will be set to a pointer to the requested factory creator 
// function.  If there was an error linking to the shared library,
// factory_func will be 0.
//
// You can call 'LastError()' to find the error message that occurred.
//
//

class DLLFactoryBase : public DLLManager
{
 public:
	DLLFactoryBase(
		       const char *fname,
		       const char *func_name=0
		       );
		
	virtual ~DLLFactoryBase();
	
	void * (*factory_func)(void);	
};


//
// The DLLFactory template class inherits from DLLFactoryBase.
// The constructor takes the file name of the shared library
// and the undecorated "C" symbol name of the factory creator
// function.  The factory creator function in your shared library
// MUST either return a pointer to an object that is a subclass
// of 'T' or it must return 0.
//
// If everything is cool, then 'factory' will point to the
// requested factory class.  If not, it will be 0.
//
// Since the DLLFactory template ultimately inherits DLLManager,
// you can call LastError() to get any error code information
//
// The created factory is OWNED by the DLLFactory class.  
// The created factory will get deleted when the DLLFactory class
// is deleted, because the DLL will get unloaded as well.
//

template <class T>
class DLLFactory : public DLLFactoryBase
{
 public:
	DLLFactory(
		   const char *fname,
		   const char *func_name=0
		   ) : DLLFactoryBase( fname, func_name )
	{
		if( factory_func )
		  factory = (T *)factory_func();
		else 
		  factory = 0;
	}
	
	~DLLFactory()
	{
		delete factory;
	}

	T *factory;
};






#endif