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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd_config.h"
#include "base.h"
#include <string>
#include <map>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#include <unistd.h>
#include <errno.h>
#include <time.h>
#include <vector>
#include <deque>
#ifndef __CONNECTION_H__
#define __CONNECTION_H__
#define STATE_DISCONNECTED 0
#define STATE_CONNECTED 1
#define STATE_SYNC 2
#define STATE_NOAUTH_INBOUND 3
#define STATE_NOAUTH_OUTBOUND 4
#define STATE_SERVICES 5
/** Each connection has one or more of these
* each represents ONE outbound connection to another ircd
* so each inbound has multiple outbounds. A listening socket
* that accepts server type connections is represented by one
* class serverrec. Class serverrec will instantiate several
* objects of type ircd_connector to represent each established
* connection, inbound or outbound. So, to determine all linked
* servers you must walk through all the serverrecs that the
* core defines, and in each one iterate through until you find
* connection(s) relating to the server you want information on.
* The core and module API provide functions for this.
*/
class ircd_connector : public Extensible
{
private:
/** Sockaddr of the outbound ip and port
*/
sockaddr_in addr;
/** File descriptor of the connection
*/
int fd;
/** Server name
*/
std::string servername;
/** Server 'GECOS'
*/
std::string description;
/** State. STATE_NOAUTH_INBOUND, STATE_NOAUTH_OUTBOUND
* STATE_SYNC, STATE_DISCONNECTED, STATE_CONNECTED
*/
int state;
/** PRIVATE function to set the host address and port to connect to
*/
bool SetHostAddress(char* host, int port);
/** IRCD Buffer for input characters, holds one line
*/
std::string ircdbuffer;
public:
/** When MakeOutboundConnection is called, these public members are
* filled with the details passed to the function, for future
* reference
*/
char host[MAXBUF];
/** When MakeOutboundConnection is called, these public members are
* filled with the details passed to the function, for future
* reference
*/
int port;
/** Server names of servers that this server is linked to
* So for A->B->C, if this was the record for B it would contain A and C
* whilever both servers are connected to B.
*/
std::vector<std::string> routes;
/** Create an outbound connection to a listening socket
*/
bool MakeOutboundConnection(char* host, int port);
/** Return the servername on this established connection
*/
std::string GetServerName();
/** Set the server name of this connection
*/
void SetServerName(std::string serv);
/** Get the file descriptor associated with this connection
*/
int GetDescriptor();
/** Set the file descriptor for this connection
*/
void SetDescriptor(int fd);
/** Get the state flags for this connection
*/
int GetState();
/** Set the state flags for this connection
*/
void SetState(int state);
/** Get the ip address (not servername) associated with this connection
*/
char* GetServerIP();
/** Get the server description of this connection
*/
std::string GetDescription();
/** Set the server description of this connection
*/
void SetDescription(std::string desc);
/** Get the port number being used for this connection
* If the connection is outbound this will be the remote port
* otherwise it will be the local port, so it can always be
* gautanteed as open at the address given in GetServerIP().
*/
int GetServerPort();
/** Set the port used by this connection
*/
void SetServerPort(int p);
/** Set both the host and the port in one operation for this connection
*/
bool SetHostAndPort(char* host, int port);
/** Close the connection by calling close() on its file descriptor
* This function call updates no other data.
*/
void CloseConnection();
void AddBuffer(char a);
bool BufferIsComplete();
void ClearBuffer();
std::string GetBuffer();
};
/** Please note: classes serverrec and userrec both inherit from class connection.
*/
class connection : public Extensible
{
public:
/** File descriptor of the connection
*/
int fd;
/** Hostname of connection. Not used if this is a serverrec
*/
char host[256];
/** IP of connection. Reserved for future use.
*/
char ip[32];
/** Inbuf of connection. Only used for userrec
*/
char inbuf[MAXBUF];
/** Stats counter for bytes inbound
*/
long bytes_in;
/** Stats counter for bytes outbound
*/
long bytes_out;
/** Stats counter for commands inbound
*/
long cmds_in;
/** Stats counter for commands outbound
*/
long cmds_out;
/** True if server/user has authenticated, false if otherwise
*/
bool haspassed;
/** Port number
* For a userrec, this is the port they connected to the network on.
* For a serverrec this is the current listening port of the serverrec object.
*/
int port;
/** Used by userrec to indicate the registration status of the connection
*/
int registered;
/** Reserved for future use
*/
short int state;
/** Time the connection was last pinged
*/
time_t lastping;
/** Time the connection was created, set in the constructor
*/
time_t signon;
/** Time that the connection last sent data, used to calculate idle time
*/
time_t idle_lastmsg;
/** Used by PING checks with clients
*/
time_t nping;
/** Unused, will be removed in a future alpha/beta
*/
char internal_addr[MAXBUF];
/** Unused, will be removed in a future alpha/beta
*/
int internal_port;
/** With a serverrec, this is a list of all established server connections.
* With a userrec this is unused.
*/
std::vector<ircd_connector> connectors;
/** Default constructor
*/
connection();
/** Create a listening socket on 'host' using port number 'p'
*/
bool CreateListener(char* host, int p);
/** Begin an outbound link to another ircd at targethost.
*/
bool BeginLink(char* targethost, int port, char* password, char* servername, int myport);
/** Begin an outbound mesh link to another ircd on a network you are already an authenticated member of
*/
bool MeshCookie(char* targethost, int port, long cookie, char* servername);
/** Terminate a link to 'targethost' by calling the ircd_connector::CloseConnection method.
*/
void TerminateLink(char* targethost);
/** Send a message to a server by name, if the server is unavailable directly route the packet via another server
* If the server still cannot be reached after attempting to route the message remotely, returns false.
*/
bool SendPacket(char *message, const char* host);
/** Returns the next available packet and returns true if data is available. Writes the servername the data came from to 'host'.
* If no data is available this function returns false.
* This function will automatically close broken links and reroute pathways, generating split messages on the network.
*/
bool RecvPacket(std::deque<std::string> &messages, char* host);
/** Find the ircd_connector oject related to a certain servername given in 'host'
*/
ircd_connector* FindHost(std::string host);
/** Add an incoming connection to the connection pool.
* (reserved for core use)
*/
bool AddIncoming(int fd,char* targethost, int sourceport);
/** This function is deprecated and may be removed in a later alpha/beta
*/
long GenKey();
};
#endif
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