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-rw-r--r--src/modules/m_spanningtree/treesocket.h106
1 files changed, 88 insertions, 18 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h
index 24b250dba..52496a4ef 100644
--- a/src/modules/m_spanningtree/treesocket.h
+++ b/src/modules/m_spanningtree/treesocket.h
@@ -64,21 +64,21 @@ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
*/
class TreeSocket : public InspSocket
{
- SpanningTreeUtilities* Utils;
- std::string myhost;
- std::string in_buffer;
- ServerState LinkState;
- std::string InboundServerName;
- std::string InboundDescription;
- int num_lost_users;
- int num_lost_servers;
- time_t NextPing;
- bool LastPingWasGood;
- bool bursting;
- unsigned int keylength;
- std::string ModuleList;
- std::map<std::string,std::string> CapKeys;
- Module* Hook;
+ SpanningTreeUtilities* Utils; /* Utility class */
+ std::string myhost; /* Canonical hostname */
+ std::string in_buffer; /* Input buffer */
+ ServerState LinkState; /* Link state */
+ std::string InboundServerName; /* Server name sent to us by other side */
+ std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */
+ int num_lost_users; /* Users lost in split */
+ int num_lost_servers; /* Servers lost in split */
+ time_t NextPing; /* Time when we are due to ping this server */
+ bool LastPingWasGood; /* Responded to last ping we sent? */
+ bool bursting; /* True if not finished bursting yet */
+ unsigned int keylength; /* Is this still used? */
+ std::string ModuleList; /* Module list of other server from CAPAB */
+ std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */
+ Module* Hook; /* I/O hooking module that we're attached to for this socket */
public:
@@ -89,6 +89,11 @@ class TreeSocket : public InspSocket
*/
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
+ /** Because most of the I/O gubbins are encapsulated within
+ * InspSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL);
/** When a listening socket gives us a new file descriptor,
@@ -97,10 +102,16 @@ class TreeSocket : public InspSocket
*/
TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
+ /** Get link state
+ */
ServerState GetLinkState();
+ /** Return the module which we are hooking to for I/O encapsulation
+ */
Module* GetHook();
+ /** Destructor
+ */
~TreeSocket();
/** When an outbound connection finishes connecting, we receive
@@ -111,8 +122,12 @@ class TreeSocket : public InspSocket
*/
virtual bool OnConnected();
+ /** Handle socket error event
+ */
virtual void OnError(InspSocketError e);
+ /** Handle socket disconnect event
+ */
virtual int OnDisconnect();
/** Recursively send the server tree with distances as hops.
@@ -126,8 +141,12 @@ class TreeSocket : public InspSocket
*/
void SendServers(TreeServer* Current, TreeServer* s, int hops);
+ /** Returns my capabilities as a string
+ */
std::string MyCapabilities();
+ /** Send my capabilities to the remote side
+ */
void SendCapabilities();
/* Check a comma seperated list for an item */
@@ -196,9 +215,11 @@ class TreeSocket : public InspSocket
*/
virtual bool OnDataReady();
+ /** Send one or more complete lines down the socket
+ */
int WriteLine(std::string line);
- /* Handle ERROR command */
+ /** Handle ERROR command */
bool Error(std::deque<std::string> &params);
/** remote MOTD. leet, huh? */
@@ -219,60 +240,109 @@ class TreeSocket : public InspSocket
*/
bool ForceNick(const std::string &prefix, std::deque<std::string> &params);
- /*
- * Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally,
+ /** Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally,
* then let that server do the dirty work (squit it!). Example:
* A -> B -> C -> D: oper on A squits D, A routes to B, B routes to C, C notices D connected locally, kills it. -- w00t
*/
bool RemoteSquit(const std::string &prefix, std::deque<std::string> &params);
+ /** SVSJOIN
+ */
bool ServiceJoin(const std::string &prefix, std::deque<std::string> &params);
+ /** REHASH
+ */
bool RemoteRehash(const std::string &prefix, std::deque<std::string> &params);
+ /** KILL
+ */
bool RemoteKill(const std::string &prefix, std::deque<std::string> &params);
+ /** PONG
+ */
bool LocalPong(const std::string &prefix, std::deque<std::string> &params);
+ /** METADATA
+ */
bool MetaData(const std::string &prefix, std::deque<std::string> &params);
+ /** VERSION
+ */
bool ServerVersion(const std::string &prefix, std::deque<std::string> &params);
+ /** CHGHOST
+ */
bool ChangeHost(const std::string &prefix, std::deque<std::string> &params);
+ /** ADDLINE
+ */
bool AddLine(const std::string &prefix, std::deque<std::string> &params);
+ /** CHGNAME
+ */
bool ChangeName(const std::string &prefix, std::deque<std::string> &params);
+ /** WHOIS
+ */
bool Whois(const std::string &prefix, std::deque<std::string> &params);
+ /** PUSH
+ */
bool Push(const std::string &prefix, std::deque<std::string> &params);
+ /** SETTIME
+ */
bool HandleSetTime(const std::string &prefix, std::deque<std::string> &params);
+ /** TIME
+ */
bool Time(const std::string &prefix, std::deque<std::string> &params);
+ /** PING
+ */
bool LocalPing(const std::string &prefix, std::deque<std::string> &params);
+ /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes.
+ * This does not update the timestamp of the target channel, this must be done seperately.
+ */
bool RemoveStatus(const std::string &prefix, std::deque<std::string> &params);
+ /** <- (remote) <- SERVER
+ */
bool RemoteServer(const std::string &prefix, std::deque<std::string> &params);
+ /** (local) -> SERVER
+ */
bool Outbound_Reply_Server(std::deque<std::string> &params);
+ /** (local) <- SERVER
+ */
bool Inbound_Server(std::deque<std::string> &params);
+ /** Handle netsplit
+ */
void Split(const std::string &line, std::deque<std::string> &n);
+ /** Process complete line from buffer
+ */
bool ProcessLine(std::string &line);
+ /** Get this server's name
+ */
virtual std::string GetName();
+ /** Handle socket timeout from connect()
+ */
virtual void OnTimeout();
+ /** Handle socket close event
+ */
virtual void OnClose();
+ /** Handle incoming connection event
+ */
virtual int OnIncomingConnection(int newsock, char* ip);
};
#endif
+