diff options
Diffstat (limited to 'src/modules/m_spanningtree/treesocket.h')
-rw-r--r-- | src/modules/m_spanningtree/treesocket.h | 106 |
1 files changed, 88 insertions, 18 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h index 24b250dba..52496a4ef 100644 --- a/src/modules/m_spanningtree/treesocket.h +++ b/src/modules/m_spanningtree/treesocket.h @@ -64,21 +64,21 @@ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; */ class TreeSocket : public InspSocket { - SpanningTreeUtilities* Utils; - std::string myhost; - std::string in_buffer; - ServerState LinkState; - std::string InboundServerName; - std::string InboundDescription; - int num_lost_users; - int num_lost_servers; - time_t NextPing; - bool LastPingWasGood; - bool bursting; - unsigned int keylength; - std::string ModuleList; - std::map<std::string,std::string> CapKeys; - Module* Hook; + SpanningTreeUtilities* Utils; /* Utility class */ + std::string myhost; /* Canonical hostname */ + std::string in_buffer; /* Input buffer */ + ServerState LinkState; /* Link state */ + std::string InboundServerName; /* Server name sent to us by other side */ + std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */ + int num_lost_users; /* Users lost in split */ + int num_lost_servers; /* Servers lost in split */ + time_t NextPing; /* Time when we are due to ping this server */ + bool LastPingWasGood; /* Responded to last ping we sent? */ + bool bursting; /* True if not finished bursting yet */ + unsigned int keylength; /* Is this still used? */ + std::string ModuleList; /* Module list of other server from CAPAB */ + std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */ + Module* Hook; /* I/O hooking module that we're attached to for this socket */ public: @@ -89,6 +89,11 @@ class TreeSocket : public InspSocket */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL); + /** Because most of the I/O gubbins are encapsulated within + * InspSocket, we just call the superclass constructor for + * most of the action, and append a few of our own values + * to it. + */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL); /** When a listening socket gives us a new file descriptor, @@ -97,10 +102,16 @@ class TreeSocket : public InspSocket */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL); + /** Get link state + */ ServerState GetLinkState(); + /** Return the module which we are hooking to for I/O encapsulation + */ Module* GetHook(); + /** Destructor + */ ~TreeSocket(); /** When an outbound connection finishes connecting, we receive @@ -111,8 +122,12 @@ class TreeSocket : public InspSocket */ virtual bool OnConnected(); + /** Handle socket error event + */ virtual void OnError(InspSocketError e); + /** Handle socket disconnect event + */ virtual int OnDisconnect(); /** Recursively send the server tree with distances as hops. @@ -126,8 +141,12 @@ class TreeSocket : public InspSocket */ void SendServers(TreeServer* Current, TreeServer* s, int hops); + /** Returns my capabilities as a string + */ std::string MyCapabilities(); + /** Send my capabilities to the remote side + */ void SendCapabilities(); /* Check a comma seperated list for an item */ @@ -196,9 +215,11 @@ class TreeSocket : public InspSocket */ virtual bool OnDataReady(); + /** Send one or more complete lines down the socket + */ int WriteLine(std::string line); - /* Handle ERROR command */ + /** Handle ERROR command */ bool Error(std::deque<std::string> ¶ms); /** remote MOTD. leet, huh? */ @@ -219,60 +240,109 @@ class TreeSocket : public InspSocket */ bool ForceNick(const std::string &prefix, std::deque<std::string> ¶ms); - /* - * Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally, + /** Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally, * then let that server do the dirty work (squit it!). Example: * A -> B -> C -> D: oper on A squits D, A routes to B, B routes to C, C notices D connected locally, kills it. -- w00t */ bool RemoteSquit(const std::string &prefix, std::deque<std::string> ¶ms); + /** SVSJOIN + */ bool ServiceJoin(const std::string &prefix, std::deque<std::string> ¶ms); + /** REHASH + */ bool RemoteRehash(const std::string &prefix, std::deque<std::string> ¶ms); + /** KILL + */ bool RemoteKill(const std::string &prefix, std::deque<std::string> ¶ms); + /** PONG + */ bool LocalPong(const std::string &prefix, std::deque<std::string> ¶ms); + /** METADATA + */ bool MetaData(const std::string &prefix, std::deque<std::string> ¶ms); + /** VERSION + */ bool ServerVersion(const std::string &prefix, std::deque<std::string> ¶ms); + /** CHGHOST + */ bool ChangeHost(const std::string &prefix, std::deque<std::string> ¶ms); + /** ADDLINE + */ bool AddLine(const std::string &prefix, std::deque<std::string> ¶ms); + /** CHGNAME + */ bool ChangeName(const std::string &prefix, std::deque<std::string> ¶ms); + /** WHOIS + */ bool Whois(const std::string &prefix, std::deque<std::string> ¶ms); + /** PUSH + */ bool Push(const std::string &prefix, std::deque<std::string> ¶ms); + /** SETTIME + */ bool HandleSetTime(const std::string &prefix, std::deque<std::string> ¶ms); + /** TIME + */ bool Time(const std::string &prefix, std::deque<std::string> ¶ms); + /** PING + */ bool LocalPing(const std::string &prefix, std::deque<std::string> ¶ms); + /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes. + * This does not update the timestamp of the target channel, this must be done seperately. + */ bool RemoveStatus(const std::string &prefix, std::deque<std::string> ¶ms); + /** <- (remote) <- SERVER + */ bool RemoteServer(const std::string &prefix, std::deque<std::string> ¶ms); + /** (local) -> SERVER + */ bool Outbound_Reply_Server(std::deque<std::string> ¶ms); + /** (local) <- SERVER + */ bool Inbound_Server(std::deque<std::string> ¶ms); + /** Handle netsplit + */ void Split(const std::string &line, std::deque<std::string> &n); + /** Process complete line from buffer + */ bool ProcessLine(std::string &line); + /** Get this server's name + */ virtual std::string GetName(); + /** Handle socket timeout from connect() + */ virtual void OnTimeout(); + /** Handle socket close event + */ virtual void OnClose(); + /** Handle incoming connection event + */ virtual int OnIncomingConnection(int newsock, char* ip); }; #endif + |