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-rw-r--r--src/modmanager_dynamic.cpp126
1 files changed, 2 insertions, 124 deletions
diff --git a/src/modmanager_dynamic.cpp b/src/modmanager_dynamic.cpp
index de9673996..7789c90bf 100644
--- a/src/modmanager_dynamic.cpp
+++ b/src/modmanager_dynamic.cpp
@@ -112,80 +112,13 @@ bool ModuleManager::Load(const std::string& filename, bool defer)
return true;
FOREACH_MOD(OnLoadModule, (newmod));
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + filename);
- }
-
+ PrioritizeHooks();
ServerInstance->ISupport.Build();
return true;
}
-namespace {
- struct UnloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- UnloadAction(Module* m) : mod(m) {}
- void Call()
- {
- DLLManager* dll = mod->ModuleDLLManager;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- delete dll;
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- DLLManager* dll = mod->ModuleDLLManager;
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- delete dll;
- bool rv = ServerInstance->Modules->Load(name.c_str());
- if (callback)
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-}
-
-bool ModuleManager::Unload(Module* mod)
-{
- if (!CanUnload(mod))
- return false;
- ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
- return true;
-}
-
-void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
-{
- if (CanUnload(mod))
- ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
- else
- callback->Call(false);
-}
-
/* We must load the modules AFTER initializing the socket engine, now */
-void ModuleManager::LoadAll()
+void ModuleManager::LoadCoreModules()
{
std::cout << std::endl << "Loading core commands";
fflush(stdout);
@@ -212,61 +145,6 @@ void ModuleManager::LoadAll()
closedir(library);
std::cout << std::endl;
}
-
- ConfigTagList tags = ServerInstance->Config->ConfTags("module");
- for(ConfigIter i = tags.first; i != tags.second; ++i)
- {
- ConfigTag* tag = i->second;
- std::string name = tag->getString("name");
- std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
-
- if (!this->Load(name, true))
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError());
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- ConfigStatus confstatus;
-
- for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++)
- {
- Module* mod = i->second;
- try
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEBUG, "Initializing %s", i->first.c_str());
- AttachAll(mod);
- mod->init();
- mod->ReadConfig(confstatus);
- }
- catch (CoreException& modexcept)
- {
- LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError);
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected");
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
}
#endif