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-rw-r--r--src/threadengines/threadengine_pthread.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/threadengines/threadengine_pthread.cpp b/src/threadengines/threadengine_pthread.cpp
index 6a48bd025..2f09cc305 100644
--- a/src/threadengines/threadengine_pthread.cpp
+++ b/src/threadengines/threadengine_pthread.cpp
@@ -28,6 +28,10 @@ void PThreadEngine::Create(Thread* thread_to_init)
pthread_attr_setdetachstate(&attribs, PTHREAD_CREATE_JOINABLE);
pthread_t* MyPThread = new pthread_t;
+ /* Create a thread in a mutex. This prevents whacking the member value NewThread,
+ * and also prevents recursive creation of threads by mistake (instead, the thread
+ * will just deadlock itself)
+ */
Mutex(true);
if (pthread_create(MyPThread, &attribs, PThreadEngine::Entry, (void*)this) != 0)
@@ -43,8 +47,12 @@ void PThreadEngine::Create(Thread* thread_to_init)
NewThread->Creator = this;
NewThread->Extend("pthread", MyPThread);
+ /* Always unset a mutex if you set it */
Mutex(false);
+ /* Wait for the PThreadEngine::Run method to take a copy of the
+ * pointer and clear this member value
+ */
while (NewThread)
usleep(1000);
}
@@ -55,10 +63,15 @@ PThreadEngine::~PThreadEngine()
void PThreadEngine::Run()
{
+ /* Take a copy of the member value, then clear it. Do this
+ * in a mutex so that we can be sure nothing else is looking
+ * at it.
+ */
Mutex(true);
Thread* nt = NewThread;
NewThread = NULL;
Mutex(false);
+ /* Now we have our own safe copy, call the object on it */
nt->Run();
}