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-rw-r--r--src/modules/m_spanningtree_ng.cpp3907
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+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
+ * E-mail:
+ * <brain@chatspike.net>
+ * <Craig@chatspike.net>
+ *
+ * Written by Craig Edwards, Craig McLure, and others.
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+/* $ModDesc: Povides a spanning tree server link protocol */
+
+using namespace std;
+
+#include <stdio.h>
+#include <vector>
+#include <deque>
+#include "globals.h"
+#include "inspircd_config.h"
+#ifdef GCC3
+#include <ext/hash_map>
+#else
+#include <hash_map>
+#endif
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+#include "commands.h"
+#include "cmd_whois.h"
+#include "socket.h"
+#include "helperfuncs.h"
+#include "inspircd.h"
+#include "inspstring.h"
+#include "hashcomp.h"
+#include "message.h"
+#include "xline.h"
+#include "typedefs.h"
+#include "cull_list.h"
+#include "aes.h"
+
+#ifdef GCC3
+#define nspace __gnu_cxx
+#else
+#define nspace std
+#endif
+
+/*
+ * The server list in InspIRCd is maintained as two structures
+ * which hold the data in different ways. Most of the time, we
+ * want to very quicky obtain three pieces of information:
+ *
+ * (1) The information on a server
+ * (2) The information on the server we must send data through
+ * to actually REACH the server we're after
+ * (3) Potentially, the child/parent objects of this server
+ *
+ * The InspIRCd spanning protocol provides easy access to these
+ * by storing the data firstly in a recursive structure, where
+ * each item references its parent item, and a dynamic list
+ * of child items, and another structure which stores the items
+ * hashed, linearly. This means that if we want to find a server
+ * by name quickly, we can look it up in the hash, avoiding
+ * any O(n) lookups. If however, during a split or sync, we want
+ * to apply an operation to a server, and any of its child objects
+ * we can resort to recursion to walk the tree structure.
+ */
+
+class ModuleSpanningTree;
+static ModuleSpanningTree* TreeProtocolModule;
+
+extern ServerConfig* Config;
+extern InspIRCd* ServerInstance;
+extern std::vector<Module*> modules;
+extern std::vector<ircd_module*> factory;
+extern int MODCOUNT;
+
+/* Any socket can have one of five states at any one time.
+ * The LISTENER state indicates a socket which is listening
+ * for connections. It cannot receive data itself, only incoming
+ * sockets.
+ * The CONNECTING state indicates an outbound socket which is
+ * waiting to be writeable.
+ * The WAIT_AUTH_1 state indicates the socket is outbound and
+ * has successfully connected, but has not yet sent and received
+ * SERVER strings.
+ * The WAIT_AUTH_2 state indicates that the socket is inbound
+ * (allocated by a LISTENER) but has not yet sent and received
+ * SERVER strings.
+ * The CONNECTED state represents a fully authorized, fully
+ * connected server.
+ */
+enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
+
+/* We need to import these from the core for use in netbursts */
+extern user_hash clientlist;
+extern chan_hash chanlist;
+
+/* Foward declarations */
+class TreeServer;
+class TreeSocket;
+
+/* This variable represents the root of the server tree
+ * (for all intents and purposes, it's us)
+ */
+TreeServer *TreeRoot;
+
+static Server* Srv;
+
+/* This hash_map holds the hash equivalent of the server
+ * tree, used for rapid linear lookups.
+ */
+typedef nspace::hash_map<std::string, TreeServer*, nspace::hash<string>, irc::StrHashComp> server_hash;
+server_hash serverlist;
+
+/* More forward declarations */
+bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> &params, std::string target);
+bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> &params, std::string omit);
+bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> &params);
+bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, irc::string command, std::deque<std::string> &params);
+void ReadConfiguration(bool rebind);
+
+/* Flatten links and /MAP for non-opers */
+bool FlatLinks;
+/* Hide U-Lined servers in /MAP and /LINKS */
+bool HideULines;
+
+/* Imported from xline.cpp for use during netburst */
+extern std::vector<KLine> klines;
+extern std::vector<GLine> glines;
+extern std::vector<ZLine> zlines;
+extern std::vector<QLine> qlines;
+extern std::vector<ELine> elines;
+extern std::vector<KLine> pklines;
+extern std::vector<GLine> pglines;
+extern std::vector<ZLine> pzlines;
+extern std::vector<QLine> pqlines;
+extern std::vector<ELine> pelines;
+
+/* Each server in the tree is represented by one class of
+ * type TreeServer. A locally connected TreeServer can
+ * have a class of type TreeSocket associated with it, for
+ * remote servers, the TreeSocket entry will be NULL.
+ * Each server also maintains a pointer to its parent
+ * (NULL if this server is ours, at the top of the tree)
+ * and a pointer to its "Route" (see the comments in the
+ * constructors below), and also a dynamic list of pointers
+ * to its children which can be iterated recursively
+ * if required. Creating or deleting objects of type
+ i* TreeServer automatically maintains the hash_map of
+ * TreeServer items, deleting and inserting them as they
+ * are created and destroyed.
+ */
+
+class TreeServer
+{
+ TreeServer* Parent; /* Parent entry */
+ TreeServer* Route; /* Route entry */
+ std::vector<TreeServer*> Children; /* List of child objects */
+ irc::string ServerName; /* Server's name */
+ std::string ServerDesc; /* Server's description */
+ std::string VersionString; /* Version string or empty string */
+ int UserCount; /* Not used in this version */
+ int OperCount; /* Not used in this version */
+ TreeSocket* Socket; /* For directly connected servers this points at the socket object */
+ time_t NextPing; /* After this time, the server should be PINGed*/
+ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */
+ std::map<userrec*,userrec*> Users; /* Users on this server */
+
+ public:
+
+ /* We don't use this constructor. Its a dummy, and won't cause any insertion
+ * of the TreeServer into the hash_map. See below for the two we DO use.
+ */
+ TreeServer()
+ {
+ Parent = NULL;
+ ServerName = "";
+ ServerDesc = "";
+ VersionString = "";
+ UserCount = OperCount = 0;
+ VersionString = Srv->GetVersion();
+ }
+
+ /* We use this constructor only to create the 'root' item, TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+ TreeServer(std::string Name, std::string Desc) : ServerName(Name.c_str()), ServerDesc(Desc)
+ {
+ Parent = NULL;
+ VersionString = "";
+ UserCount = OperCount = 0;
+ VersionString = Srv->GetVersion();
+ Route = NULL;
+ Socket = NULL; /* Fix by brain */
+ AddHashEntry();
+ }
+
+ /* When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+ TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock)
+ {
+ VersionString = "";
+ UserCount = OperCount = 0;
+ this->SetNextPingTime(time(NULL) + 120);
+ this->SetPingFlag();
+
+ /* find the 'route' for this server (e.g. the one directly connected
+ * to the local server, which we can use to reach it)
+ *
+ * In the following example, consider we have just added a TreeServer
+ * class for server G on our network, of which we are server A.
+ * To route traffic to G (marked with a *) we must send the data to
+ * B (marked with a +) so this algorithm initializes the 'Route'
+ * value to point at whichever server traffic must be routed through
+ * to get here. If we were to try this algorithm with server B,
+ * the Route pointer would point at its own object ('this').
+ *
+ * A
+ * / \
+ * + B C
+ * / \ \
+ * D E F
+ * / \
+ * * G H
+ *
+ * We only run this algorithm when a server is created, as
+ * the routes remain constant while ever the server exists, and
+ * do not need to be re-calculated.
+ */
+
+ Route = Above;
+ if (Route == TreeRoot)
+ {
+ Route = this;
+ }
+ else
+ {
+ while (this->Route->GetParent() != TreeRoot)
+ {
+ this->Route = Route->GetParent();
+ }
+ }
+
+ /* Because recursive code is slow and takes a lot of resources,
+ * we store two representations of the server tree. The first
+ * is a recursive structure where each server references its
+ * children and its parent, which is used for netbursts and
+ * netsplits to dump the whole dataset to the other server,
+ * and the second is used for very fast lookups when routing
+ * messages and is instead a hash_map, where each item can
+ * be referenced by its server name. The AddHashEntry()
+ * call below automatically inserts each TreeServer class
+ * into the hash_map as it is created. There is a similar
+ * maintainance call in the destructor to tidy up deleted
+ * servers.
+ */
+
+ this->AddHashEntry();
+ }
+
+ void AddUser(userrec* user)
+ {
+ log(DEBUG,"Add user %s to server %s",user->nick,this->ServerName.c_str());
+ std::map<userrec*,userrec*>::iterator iter;
+ iter = Users.find(user);
+ if (iter == Users.end())
+ Users[user] = user;
+ }
+
+ void DelUser(userrec* user)
+ {
+ log(DEBUG,"Remove user %s from server %s",user->nick,this->ServerName.c_str());
+ std::map<userrec*,userrec*>::iterator iter;
+ iter = Users.find(user);
+ if (iter != Users.end())
+ Users.erase(iter);
+ }
+
+ int QuitUsers(const std::string &reason)
+ {
+ int x = Users.size();
+ log(DEBUG,"Removing all users from server %s",this->ServerName.c_str());
+ const char* reason_s = reason.c_str();
+ for (std::map<userrec*,userrec*>::iterator n = Users.begin(); n != Users.end(); n++)
+ {
+ log(DEBUG,"Kill %s",n->second->nick);
+ kill_link(n->second,reason_s);
+ }
+ Users.clear();
+ return x;
+ }
+
+ /* This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+ void AddHashEntry()
+ {
+ server_hash::iterator iter;
+ iter = serverlist.find(this->ServerName.c_str());
+ if (iter == serverlist.end())
+ serverlist[this->ServerName.c_str()] = this;
+ }
+
+ /* This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+ void DelHashEntry()
+ {
+ server_hash::iterator iter;
+ iter = serverlist.find(this->ServerName.c_str());
+ if (iter != serverlist.end())
+ serverlist.erase(iter);
+ }
+
+ /* These accessors etc should be pretty self-
+ * explanitory.
+ */
+
+ TreeServer* GetRoute()
+ {
+ return Route;
+ }
+
+ std::string GetName()
+ {
+ return ServerName.c_str();
+ }
+
+ std::string GetDesc()
+ {
+ return ServerDesc;
+ }
+
+ std::string GetVersion()
+ {
+ return VersionString;
+ }
+
+ void SetNextPingTime(time_t t)
+ {
+ this->NextPing = t;
+ LastPingWasGood = false;
+ }
+
+ time_t NextPingTime()
+ {
+ return NextPing;
+ }
+
+ bool AnsweredLastPing()
+ {
+ return LastPingWasGood;
+ }
+
+ void SetPingFlag()
+ {
+ LastPingWasGood = true;
+ }
+
+ int GetUserCount()
+ {
+ return UserCount;
+ }
+
+ void AddUserCount()
+ {
+ UserCount++;
+ }
+
+ void DelUserCount()
+ {
+ UserCount--;
+ }
+
+ int GetOperCount()
+ {
+ return OperCount;
+ }
+
+ TreeSocket* GetSocket()
+ {
+ return Socket;
+ }
+
+ TreeServer* GetParent()
+ {
+ return Parent;
+ }
+
+ void SetVersion(std::string Version)
+ {
+ VersionString = Version;
+ }
+
+ unsigned int ChildCount()
+ {
+ return Children.size();
+ }
+
+ TreeServer* GetChild(unsigned int n)
+ {
+ if (n < Children.size())
+ {
+ /* Make sure they cant request
+ * an out-of-range object. After
+ * all we know what these programmer
+ * types are like *grin*.
+ */
+ return Children[n];
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ void AddChild(TreeServer* Child)
+ {
+ Children.push_back(Child);
+ }
+
+ bool DelChild(TreeServer* Child)
+ {
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ if (*a == Child)
+ {
+ Children.erase(a);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /* Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+ bool Tidy()
+ {
+ bool stillchildren = true;
+ while (stillchildren)
+ {
+ stillchildren = false;
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ TreeServer* s = (TreeServer*)*a;
+ s->Tidy();
+ Children.erase(a);
+ delete s;
+ stillchildren = true;
+ break;
+ }
+ }
+ return true;
+ }
+
+ ~TreeServer()
+ {
+ /* We'd better tidy up after ourselves, eh? */
+ this->DelHashEntry();
+ }
+};
+
+/* The Link class might as well be a struct,
+ * but this is C++ and we don't believe in structs (!).
+ * It holds the entire information of one <link>
+ * tag from the main config file. We maintain a list
+ * of them, and populate the list on rehash/load.
+ */
+
+class Link
+{
+ public:
+ irc::string Name;
+ std::string IPAddr;
+ int Port;
+ std::string SendPass;
+ std::string RecvPass;
+ unsigned long AutoConnect;
+ time_t NextConnectTime;
+ std::string EncryptionKey;
+ bool HiddenFromStats;
+};
+
+/* The usual stuff for inspircd modules,
+ * plus the vector of Link classes which we
+ * use to store the <link> tags from the config
+ * file.
+ */
+ConfigReader *Conf;
+std::vector<Link> LinkBlocks;
+
+/* Yay for fast searches!
+ * This is hundreds of times faster than recursion
+ * or even scanning a linked list, especially when
+ * there are more than a few servers to deal with.
+ * (read as: lots).
+ */
+TreeServer* FindServer(std::string ServerName)
+{
+ server_hash::iterator iter;
+ iter = serverlist.find(ServerName.c_str());
+ if (iter != serverlist.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+/* Returns the locally connected server we must route a
+ * message through to reach server 'ServerName'. This
+ * only applies to one-to-one and not one-to-many routing.
+ * See the comments for the constructor of TreeServer
+ * for more details.
+ */
+TreeServer* BestRouteTo(std::string ServerName)
+{
+ if (ServerName.c_str() == TreeRoot->GetName())
+ return NULL;
+ TreeServer* Found = FindServer(ServerName);
+ if (Found)
+ {
+ return Found->GetRoute();
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+/* Find the first server matching a given glob mask.
+ * Theres no find-using-glob method of hash_map [awwww :-(]
+ * so instead, we iterate over the list using an iterator
+ * and match each one until we get a hit. Yes its slow,
+ * deal with it.
+ */
+TreeServer* FindServerMask(std::string ServerName)
+{
+ for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++)
+ {
+ if (Srv->MatchText(i->first.c_str(),ServerName))
+ return i->second;
+ }
+ return NULL;
+}
+
+/* A convenient wrapper that returns true if a server exists */
+bool IsServer(std::string ServerName)
+{
+ return (FindServer(ServerName) != NULL);
+}
+
+
+class cmd_rconnect : public command_t
+{
+ Module* Creator;
+ public:
+ cmd_rconnect (Module* Callback) : command_t("RCONNECT", 'o', 2), Creator(Callback)
+ {
+ this->source = "m_spanningtree.so";
+ }
+
+ void Handle (char **parameters, int pcnt, userrec *user)
+ {
+ WriteServ(user->fd,"NOTICE %s :*** RCONNECT: Sending remote connect to \002%s\002 to connect server \002%s\002.",user->nick,parameters[0],parameters[1]);
+ /* Is this aimed at our server? */
+ if (Srv->MatchText(Srv->GetServerName(),parameters[0]))
+ {
+ /* Yes, initiate the given connect */
+ WriteOpers("*** Remote CONNECT from %s matching \002%s\002, connecting server \002%s\002",user->nick,parameters[0],parameters[1]);
+ char* para[1];
+ para[0] = parameters[1];
+ Creator->OnPreCommand("CONNECT", para, 1, user, true);
+ }
+ }
+};
+
+
+
+/* Every SERVER connection inbound or outbound is represented by
+ * an object of type TreeSocket.
+ * TreeSockets, being inherited from InspSocket, can be tied into
+ * the core socket engine, and we cn therefore receive activity events
+ * for them, just like activex objects on speed. (yes really, that
+ * is a technical term!) Each of these which relates to a locally
+ * connected server is assocated with it, by hooking it onto a
+ * TreeSocket class using its constructor. In this way, we can
+ * maintain a list of servers, some of which are directly connected,
+ * some of which are not.
+ */
+
+class TreeSocket : public InspSocket
+{
+ std::string myhost;
+ std::string in_buffer;
+ ServerState LinkState;
+ std::string InboundServerName;
+ std::string InboundDescription;
+ int num_lost_users;
+ int num_lost_servers;
+ time_t NextPing;
+ bool LastPingWasGood;
+ bool bursting;
+ AES* ctx_in;
+ AES* ctx_out;
+ unsigned int keylength;
+
+ public:
+
+ /* Because most of the I/O gubbins are encapsulated within
+ * InspSocket, we just call the superclass constructor for
+ * most of the action, and append a few of our own values
+ * to it.
+ */
+ TreeSocket(std::string host, int port, bool listening, unsigned long maxtime)
+ : InspSocket(host, port, listening, maxtime)
+ {
+ myhost = host;
+ this->LinkState = LISTENER;
+ this->ctx_in = NULL;
+ this->ctx_out = NULL;
+ }
+
+ TreeSocket(std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName)
+ : InspSocket(host, port, listening, maxtime)
+ {
+ myhost = ServerName;
+ this->LinkState = CONNECTING;
+ this->ctx_in = NULL;
+ this->ctx_out = NULL;
+ }
+
+ /* When a listening socket gives us a new file descriptor,
+ * we must associate it with a socket without creating a new
+ * connection. This constructor is used for this purpose.
+ */
+ TreeSocket(int newfd, char* ip)
+ : InspSocket(newfd, ip)
+ {
+ this->LinkState = WAIT_AUTH_1;
+ this->ctx_in = NULL;
+ this->ctx_out = NULL;
+ this->SendCapabilities();
+ }
+
+ ~TreeSocket()
+ {
+ if (ctx_in)
+ delete ctx_in;
+ if (ctx_out)
+ delete ctx_out;
+ }
+
+ void InitAES(std::string key,std::string SName)
+ {
+ if (key == "")
+ return;
+
+ ctx_in = new AES();
+ ctx_out = new AES();
+ log(DEBUG,"Initialized AES key %s",key.c_str());
+ // key must be 16, 24, 32 etc bytes (multiple of 8)
+ keylength = key.length();
+ if (!(keylength == 16 || keylength == 24 || keylength == 32))
+ {
+ WriteOpers("*** \2ERROR\2: Key length for encryptionkey is not 16, 24 or 32 bytes in length!");
+ log(DEBUG,"Key length not 16, 24 or 32 characters!");
+ }
+ else
+ {
+ WriteOpers("*** \2AES\2: Initialized %d bit encryption to server %s",keylength*8,SName.c_str());
+ ctx_in->MakeKey(key.c_str(), "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\
+ \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", keylength, keylength);
+ ctx_out->MakeKey(key.c_str(), "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\
+ \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", keylength, keylength);
+ }
+ }
+
+ /* When an outbound connection finishes connecting, we receive
+ * this event, and must send our SERVER string to the other
+ * side. If the other side is happy, as outlined in the server
+ * to server docs on the inspircd.org site, the other side
+ * will then send back its own server string.
+ */
+ virtual bool OnConnected()
+ {
+ if (this->LinkState == CONNECTING)
+ {
+ /* we do not need to change state here. */
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if (x->Name == this->myhost)
+ {
+ Srv->SendOpers("*** Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] established.");
+ this->SendCapabilities();
+ if (x->EncryptionKey != "")
+ {
+ if (!(x->EncryptionKey.length() == 16 || x->EncryptionKey.length() == 24 || x->EncryptionKey.length() == 32))
+ {
+ WriteOpers("\2WARNING\2: Your encryption key is NOT 16, 24 or 32 characters in length, encryption will \2NOT\2 be enabled.");
+ }
+ else
+ {
+ this->WriteLine("AES "+Srv->GetServerName());
+ this->InitAES(x->EncryptionKey,x->Name.c_str());
+ }
+ }
+ /* found who we're supposed to be connecting to, send the neccessary gubbins. */
+ this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
+ return true;
+ }
+ }
+ }
+ /* There is a (remote) chance that between the /CONNECT and the connection
+ * being accepted, some muppet has removed the <link> block and rehashed.
+ * If that happens the connection hangs here until it's closed. Unlikely
+ * and rather harmless.
+ */
+ Srv->SendOpers("*** Connection to \2"+myhost+"\2 lost link tag(!)");
+ return true;
+ }
+
+ virtual void OnError(InspSocketError e)
+ {
+ /* We don't handle this method, because all our
+ * dirty work is done in OnClose() (see below)
+ * which is still called on error conditions too.
+ */
+ if (e == I_ERR_CONNECT)
+ {
+ Srv->SendOpers("*** Connection failed: Connection refused");
+ }
+ }
+
+ virtual int OnDisconnect()
+ {
+ /* For the same reason as above, we don't
+ * handle OnDisconnect()
+ */
+ return true;
+ }
+
+ /* Recursively send the server tree with distances as hops.
+ * This is used during network burst to inform the other server
+ * (and any of ITS servers too) of what servers we know about.
+ * If at any point any of these servers already exist on the other
+ * end, our connection may be terminated. The hopcounts given
+ * by this function are relative, this doesn't matter so long as
+ * they are all >1, as all the remote servers re-calculate them
+ * to be relative too, with themselves as hop 0.
+ */
+ void SendServers(TreeServer* Current, TreeServer* s, int hops)
+ {
+ char command[1024];
+ for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ {
+ TreeServer* recursive_server = Current->GetChild(q);
+ if (recursive_server != s)
+ {
+ snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str());
+ this->WriteLine(command);
+ this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion());
+ /* down to next level */
+ this->SendServers(recursive_server, s, hops+1);
+ }
+ }
+ }
+
+ std::string MyCapabilities()
+ {
+ ServerConfig* Config = Srv->GetConfig();
+ std::vector<std::string> modlist;
+ std::string capabilities = "";
+
+ for (int i = 0; i <= MODCOUNT; i++)
+ {
+ if ((modules[i]->GetVersion().Flags & VF_STATIC) || (modules[i]->GetVersion().Flags & VF_COMMON))
+ modlist.push_back(Config->module_names[i]);
+ }
+ sort(modlist.begin(),modlist.end());
+ for (unsigned int i = 0; i < modlist.size(); i++)
+ {
+ if (i)
+ capabilities = capabilities + ",";
+ capabilities = capabilities + modlist[i];
+ }
+ return capabilities;
+ }
+
+ void SendCapabilities()
+ {
+ this->WriteLine("CAPAB "+MyCapabilities());
+ }
+
+ bool Capab(std::deque<std::string> params)
+ {
+ if (params.size() != 1)
+ {
+ this->WriteLine("ERROR :Invalid number of parameters for CAPAB");
+ return false;
+ }
+
+ if (params[0] != this->MyCapabilities())
+ {
+ std::string quitserver = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ quitserver = this->InboundServerName;
+ }
+
+ WriteOpers("*** \2ERROR\2: Server '%s' does not have the same set of modules loaded, cannot link!",quitserver.c_str());
+ WriteOpers("*** Our networked module set is: '%s'",this->MyCapabilities().c_str());
+ WriteOpers("*** Other server's networked module set is: '%s'",params[0].c_str());
+ WriteOpers("*** These lists must match exactly on both servers. Please correct these errors, and try again.");
+ this->WriteLine("ERROR :CAPAB mismatch; My capabilities: '"+this->MyCapabilities()+"'");
+ return false;
+ }
+
+ return true;
+ }
+
+ /* This function forces this server to quit, removing this server
+ * and any users on it (and servers and users below that, etc etc).
+ * It's very slow and pretty clunky, but luckily unless your network
+ * is having a REAL bad hair day, this function shouldnt be called
+ * too many times a month ;-)
+ */
+ void SquitServer(std::string &from, TreeServer* Current)
+ {
+ /* recursively squit the servers attached to 'Current'.
+ * We're going backwards so we don't remove users
+ * while we still need them ;)
+ */
+ for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ {
+ TreeServer* recursive_server = Current->GetChild(q);
+ this->SquitServer(from,recursive_server);
+ }
+ /* Now we've whacked the kids, whack self */
+ num_lost_servers++;
+ num_lost_users += Current->QuitUsers(from);
+ /*for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++)
+ {
+ if (!strcasecmp(u->second->server,Current->GetName().c_str()))
+ {
+ Goners->AddItem(u->second,from);
+ num_lost_users++;
+ }
+ }*/
+ }
+
+ /* This is a wrapper function for SquitServer above, which
+ * does some validation first and passes on the SQUIT to all
+ * other remaining servers.
+ */
+ void Squit(TreeServer* Current,std::string reason)
+ {
+ if ((Current) && (Current != TreeRoot))
+ {
+ std::deque<std::string> params;
+ params.push_back(Current->GetName());
+ params.push_back(":"+reason);
+ DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
+ if (Current->GetParent() == TreeRoot)
+ {
+ Srv->SendOpers("Server \002"+Current->GetName()+"\002 split: "+reason);
+ }
+ else
+ {
+ Srv->SendOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
+ }
+ num_lost_servers = 0;
+ num_lost_users = 0;
+ std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
+ SquitServer(from, Current);
+ Current->Tidy();
+ Current->GetParent()->DelChild(Current);
+ delete Current;
+ WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
+ }
+ else
+ {
+ log(DEFAULT,"Squit from unknown server");
+ }
+ }
+
+ /* FMODE command */
+ bool ForceMode(std::string source, std::deque<std::string> &params)
+ {
+ if (params.size() < 2)
+ return true;
+ userrec* who = new userrec();
+ who->fd = FD_MAGIC_NUMBER;
+ char* modelist[64];
+ memset(&modelist,0,sizeof(modelist));
+ for (unsigned int q = 0; q < params.size(); q++)
+ {
+ modelist[q] = (char*)params[q].c_str();
+ }
+ Srv->SendMode(modelist,params.size(),who);
+ DoOneToAllButSender(source,"FMODE",params,source);
+ delete who;
+ return true;
+ }
+
+ /* FTOPIC command */
+ bool ForceTopic(std::string source, std::deque<std::string> &params)
+ {
+ if (params.size() != 4)
+ return true;
+ time_t ts = atoi(params[1].c_str());
+ std::string nsource = source;
+
+ chanrec* c = Srv->FindChannel(params[0]);
+ if (c)
+ {
+ if ((ts >= c->topicset) || (!*c->topic))
+ {
+ std::string oldtopic = c->topic;
+ strlcpy(c->topic,params[3].c_str(),MAXTOPIC);
+ strlcpy(c->setby,params[2].c_str(),NICKMAX-1);
+ c->topicset = ts;
+ /* if the topic text is the same as the current topic,
+ * dont bother to send the TOPIC command out, just silently
+ * update the set time and set nick.
+ */
+ if (oldtopic != params[3])
+ {
+ userrec* user = Srv->FindNick(source);
+ if (!user)
+ {
+ WriteChannelWithServ((char*)source.c_str(), c, "TOPIC %s :%s", c->name, c->topic);
+ }
+ else
+ {
+ WriteChannel(c, user, "TOPIC %s :%s", c->name, c->topic);
+ nsource = user->server;
+ }
+ /* all done, send it on its way */
+ params[3] = ":" + params[3];
+ DoOneToAllButSender(source,"FTOPIC",params,nsource);
+ }
+ }
+
+ }
+
+ return true;
+ }
+
+ /* FJOIN, similar to unreal SJOIN */
+ bool ForceJoin(std::string source, std::deque<std::string> &params)
+ {
+ if (params.size() < 3)
+ return true;
+
+ char first[MAXBUF];
+ char modestring[MAXBUF];
+ char* mode_users[127];
+ memset(&mode_users,0,sizeof(mode_users));
+ mode_users[0] = first;
+ mode_users[1] = modestring;
+ strcpy(mode_users[1],"+");
+ unsigned int modectr = 2;
+
+ userrec* who = NULL;
+ std::string channel = params[0];
+ time_t TS = atoi(params[1].c_str());
+ char* key = "";
+
+ chanrec* chan = Srv->FindChannel(channel);
+ if (chan)
+ {
+ key = chan->key;
+ }
+ strlcpy(mode_users[0],channel.c_str(),MAXBUF);
+
+ /* default is a high value, which if we dont have this
+ * channel will let the other side apply their modes.
+ */
+ time_t ourTS = time(NULL)+600;
+ chanrec* us = Srv->FindChannel(channel);
+ if (us)
+ {
+ ourTS = us->age;
+ }
+
+ log(DEBUG,"FJOIN detected, our TS=%lu, their TS=%lu",ourTS,TS);
+
+ /* do this first, so our mode reversals are correctly received by other servers
+ * if there is a TS collision.
+ */
+ DoOneToAllButSender(source,"FJOIN",params,source);
+
+ for (unsigned int usernum = 2; usernum < params.size(); usernum++)
+ {
+ /* process one channel at a time, applying modes. */
+ char* usr = (char*)params[usernum].c_str();
+ /* Safety check just to make sure someones not sent us an FJOIN full of spaces
+ * (is this even possible?) */
+ if (usr && *usr)
+ {
+ char permissions = *usr;
+ switch (permissions)
+ {
+ case '@':
+ usr++;
+ mode_users[modectr++] = usr;
+ strlcat(modestring,"o",MAXBUF);
+ break;
+ case '%':
+ usr++;
+ mode_users[modectr++] = usr;
+ strlcat(modestring,"h",MAXBUF);
+ break;
+ case '+':
+ usr++;
+ mode_users[modectr++] = usr;
+ strlcat(modestring,"v",MAXBUF);
+ break;
+ }
+ who = Srv->FindNick(usr);
+ if (who)
+ {
+ Srv->JoinUserToChannel(who,channel,key);
+ if (modectr >= (MAXMODES-1))
+ {
+ /* theres a mode for this user. push them onto the mode queue, and flush it
+ * if there are more than MAXMODES to go.
+ */
+ if ((ourTS >= TS) || (Srv->IsUlined(who->server)))
+ {
+ /* We also always let u-lined clients win, no matter what the TS value */
+ log(DEBUG,"Our our channel newer than theirs, accepting their modes");
+ Srv->SendMode(mode_users,modectr,who);
+ }
+ else
+ {
+ log(DEBUG,"Their channel newer than ours, bouncing their modes");
+ /* bouncy bouncy! */
+ std::deque<std::string> params;
+ /* modes are now being UNSET... */
+ *mode_users[1] = '-';
+ for (unsigned int x = 0; x < modectr; x++)
+ {
+ params.push_back(mode_users[x]);
+ }
+ // tell everyone to bounce the modes. bad modes, bad!
+ DoOneToMany(Srv->GetServerName(),"FMODE",params);
+ }
+ strcpy(mode_users[1],"+");
+ modectr = 2;
+ }
+ }
+ }
+ }
+ /* there werent enough modes built up to flush it during FJOIN,
+ * or, there are a number left over. flush them out.
+ */
+ if ((modectr > 2) && (who))
+ {
+ if (ourTS >= TS)
+ {
+ log(DEBUG,"Our our channel newer than theirs, accepting their modes");
+ Srv->SendMode(mode_users,modectr,who);
+ }
+ else
+ {
+ log(DEBUG,"Their channel newer than ours, bouncing their modes");
+ std::deque<std::string> params;
+ *mode_users[1] = '-';
+ for (unsigned int x = 0; x < modectr; x++)
+ {
+ params.push_back(mode_users[x]);
+ }
+ DoOneToMany(Srv->GetServerName(),"FMODE",params);
+ }
+ }
+ return true;
+ }
+
+ /* NICK command */
+ bool IntroduceClient(std::string source, std::deque<std::string> &params)
+ {
+ if (params.size() < 8)
+ return true;
+ if (params.size() > 8)
+ {
+ this->WriteLine(":"+Srv->GetServerName()+" KILL "+params[1]+" :Invalid client introduction ("+params[1]+"?)");
+ return true;
+ }
+ // NICK age nick host dhost ident +modes ip :gecos
+ // 0 123 4 56 7
+ time_t age = atoi(params[0].c_str());
+ std::string modes = params[5];
+ while (*(modes.c_str()) == '+')
+ {
+ char* m = (char*)modes.c_str();
+ m++;
+ modes = m;
+ }
+ char* tempnick = (char*)params[1].c_str();
+ log(DEBUG,"Introduce client %s!%s@%s",tempnick,params[4].c_str(),params[2].c_str());
+
+ user_hash::iterator iter;
+ iter = clientlist.find(tempnick);
+ if (iter != clientlist.end())
+ {
+ // nick collision
+ log(DEBUG,"Nick collision on %s!%s@%s: %lu %lu",tempnick,params[4].c_str(),params[2].c_str(),(unsigned long)age,(unsigned long)iter->second->age);
+ this->WriteLine(":"+Srv->GetServerName()+" KILL "+tempnick+" :Nickname collision");
+ return true;
+ }
+
+ clientlist[tempnick] = new userrec();
+ clientlist[tempnick]->fd = FD_MAGIC_NUMBER;
+ strlcpy(clientlist[tempnick]->nick, tempnick,NICKMAX-1);
+ strlcpy(clientlist[tempnick]->host, params[2].c_str(),63);
+ strlcpy(clientlist[tempnick]->dhost, params[3].c_str(),63);
+ clientlist[tempnick]->server = (char*)FindServerNamePtr(source.c_str());
+ strlcpy(clientlist[tempnick]->ident, params[4].c_str(),IDENTMAX);
+ strlcpy(clientlist[tempnick]->fullname, params[7].c_str(),MAXGECOS);
+ clientlist[tempnick]->registered = 7;
+ clientlist[tempnick]->signon = age;
+ strlcpy(clientlist[tempnick]->modes, modes.c_str(),53);
+ for (char *v = clientlist[tempnick]->modes; *v; v++)
+ {
+ switch (*v)
+ {
+ case 'i':
+ clientlist[tempnick]->modebits |= UM_INVISIBLE;
+ break;
+ case 'w':
+ clientlist[tempnick]->modebits |= UM_WALLOPS;
+ break;
+ case 's':
+ clientlist[tempnick]->modebits |= UM_SERVERNOTICE;
+ break;
+ default:
+ break;
+ }
+ }
+ inet_aton(params[6].c_str(),&clientlist[tempnick]->ip4);
+
+ WriteOpers("*** Client connecting at %s: %s!%s@%s [%s]",clientlist[tempnick]->server,clientlist[tempnick]->nick,clientlist[tempnick]->ident,clientlist[tempnick]->host,(char*)inet_ntoa(clientlist[tempnick]->ip4));
+
+ params[7] = ":" + params[7];
+ DoOneToAllButSender(source,"NICK",params,source);
+
+ // Increment the Source Servers User Count..
+ TreeServer* SourceServer = FindServer(source);
+ if (SourceServer)
+ {
+ SourceServer->AddUser(clientlist[tempnick]);
+ SourceServer->AddUserCount();
+ }
+
+ return true;
+ }
+
+ /* Send one or more FJOINs for a channel of users.
+ * If the length of a single line is more than 480-NICKMAX
+ * in length, it is split over multiple lines.
+ */
+ void SendFJoins(TreeServer* Current, chanrec* c)
+ {
+ log(DEBUG,"Sending FJOINs to other server for %s",c->name);
+ char list[MAXBUF];
+ std::string individual_halfops = ":"+Srv->GetServerName()+" FMODE "+c->name;
+
+ size_t dlen, curlen;
+ dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age);
+ int numusers = 0;
+ char* ptr = list + dlen;
+
+ CUList *ulist = c->GetUsers();
+ std::vector<userrec*> specific_halfop;
+ std::vector<userrec*> specific_voice;
+
+ for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++)
+ {
+ int x = cflags(i->second,c);
+ if ((x & UCMODE_HOP) && (x & UCMODE_OP))
+ {
+ specific_halfop.push_back(i->second);
+ }
+ if (((x & UCMODE_HOP) || (x & UCMODE_OP)) && (x & UCMODE_VOICE))
+ {
+ specific_voice.push_back(i->second);
+ }
+
+ const char* n = "";
+ if (x & UCMODE_OP)
+ {
+ n = "@";
+ }
+ else if (x & UCMODE_HOP)
+ {
+ n = "%";
+ }
+ else if (x & UCMODE_VOICE)
+ {
+ n = "+";
+ }
+
+ size_t ptrlen = snprintf(ptr, MAXBUF, " %s%s", n, i->second->nick);
+
+ curlen += ptrlen;
+ ptr += ptrlen;
+
+ numusers++;
+
+ if (curlen > (480-NICKMAX))
+ {
+ this->WriteLine(list);
+ dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age);
+ ptr = list + dlen;
+ ptrlen = 0;
+ numusers = 0;
+ for (unsigned int y = 0; y < specific_voice.size(); y++)
+ {
+ this->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" +v "+specific_voice[y]->nick);
+ }
+ for (unsigned int y = 0; y < specific_halfop.size(); y++)
+ {
+ this->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" +h "+specific_halfop[y]->nick);
+ }
+ }
+ }
+ if (numusers)
+ {
+ this->WriteLine(list);
+ for (unsigned int y = 0; y < specific_voice.size(); y++)
+ {
+ this->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" +v "+specific_voice[y]->nick);
+ }
+ for (unsigned int y = 0; y < specific_halfop.size(); y++)
+ {
+ this->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" +h "+specific_halfop[y]->nick);
+ }
+ }
+ }
+
+ /* Send G, Q, Z and E lines */
+ void SendXLines(TreeServer* Current)
+ {
+ char data[MAXBUF];
+ std::string n = Srv->GetServerName();
+ const char* sn = n.c_str();
+ int iterations = 0;
+ /* Yes, these arent too nice looking, but they get the job done */
+ for (std::vector<ZLine>::iterator i = zlines.begin(); i != zlines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",sn,i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<QLine>::iterator i = qlines.begin(); i != qlines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",sn,i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<GLine>::iterator i = glines.begin(); i != glines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<ELine>::iterator i = elines.begin(); i != elines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<ZLine>::iterator i = pzlines.begin(); i != pzlines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",sn,i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<QLine>::iterator i = pqlines.begin(); i != pqlines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",sn,i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<GLine>::iterator i = pglines.begin(); i != pglines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ for (std::vector<ELine>::iterator i = pelines.begin(); i != pelines.end(); i++, iterations++)
+ {
+ snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
+ this->WriteLine(data);
+ }
+ }
+
+ /* Send channel modes and topics */
+ void SendChannelModes(TreeServer* Current)
+ {
+ char data[MAXBUF];
+ std::deque<std::string> list;
+ int iterations = 0;
+ std::string n = Srv->GetServerName();
+ const char* sn = n.c_str();
+ for (chan_hash::iterator c = chanlist.begin(); c != chanlist.end(); c++, iterations++)
+ {
+ SendFJoins(Current, c->second);
+ snprintf(data,MAXBUF,":%s FMODE %s +%s",sn,c->second->name,chanmodes(c->second,true));
+ this->WriteLine(data);
+ if (*c->second->topic)
+ {
+ snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",sn,c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic);
+ this->WriteLine(data);
+ }
+ for (BanList::iterator b = c->second->bans.begin(); b != c->second->bans.end(); b++)
+ {
+ snprintf(data,MAXBUF,":%s FMODE %s +b %s",sn,c->second->name,b->data);
+ this->WriteLine(data);
+ }
+ FOREACH_MOD(I_OnSyncChannel,OnSyncChannel(c->second,(Module*)TreeProtocolModule,(void*)this));
+ list.clear();
+ c->second->GetExtList(list);
+ for (unsigned int j = 0; j < list.size(); j++)
+ {
+ FOREACH_MOD(I_OnSyncChannelMetaData,OnSyncChannelMetaData(c->second,(Module*)TreeProtocolModule,(void*)this,list[j]));
+ }
+ }
+ }
+
+ /* send all users and their oper state/modes */
+ void SendUsers(TreeServer* Current)
+ {
+ char data[MAXBUF];
+ std::deque<std::string> list;
+ int iterations = 0;
+ for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++, iterations++)
+ {
+ if (u->second->registered == 7)
+ {
+ snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->modes,(char*)inet_ntoa(u->second->ip4),u->second->fullname);
+ this->WriteLine(data);
+ if (*u->second->oper)
+ {
+ this->WriteLine(":"+std::string(u->second->nick)+" OPERTYPE "+std::string(u->second->oper));
+ }
+ if (*u->second->awaymsg)
+ {
+ this->WriteLine(":"+std::string(u->second->nick)+" AWAY :"+std::string(u->second->awaymsg));
+ }
+ FOREACH_MOD(I_OnSyncUser,OnSyncUser(u->second,(Module*)TreeProtocolModule,(void*)this));
+ list.clear();
+ u->second->GetExtList(list);
+ for (unsigned int j = 0; j < list.size(); j++)
+ {
+ FOREACH_MOD(I_OnSyncUserMetaData,OnSyncUserMetaData(u->second,(Module*)TreeProtocolModule,(void*)this,list[j]));
+ }
+ }
+ }
+ }
+
+ /* This function is called when we want to send a netburst to a local
+ * server. There is a set order we must do this, because for example
+ * users require their servers to exist, and channels require their
+ * users to exist. You get the idea.
+ */
+ void DoBurst(TreeServer* s)
+ {
+ /* The calls here to ServerInstance-> yield the processing
+ * back to the core so that a large burst is split into at least 6 sections
+ * (possibly more)
+ */
+ std::string burst = "BURST "+ConvToStr(time(NULL));
+ std::string endburst = "ENDBURST";
+ // Because by the end of the netburst, it could be gone!
+ std::string name = s->GetName();
+ Srv->SendOpers("*** Bursting to \2"+name+"\2.");
+ this->WriteLine(burst);
+ /* send our version string */
+ this->WriteLine(":"+Srv->GetServerName()+" VERSION :"+Srv->GetVersion());
+ /* Send server tree */
+ this->SendServers(TreeRoot,s,1);
+ /* Send users and their oper status */
+ this->SendUsers(s);
+ /* Send everything else (channel modes, xlines etc) */
+ this->SendChannelModes(s);
+ this->SendXLines(s);
+ FOREACH_MOD(I_OnSyncOtherMetaData,OnSyncOtherMetaData((Module*)TreeProtocolModule,(void*)this));
+ this->WriteLine(endburst);
+ Srv->SendOpers("*** Finished bursting to \2"+name+"\2.");
+ }
+
+ /* This function is called when we receive data from a remote
+ * server. We buffer the data in a std::string (it doesnt stay
+ * there for long), reading using InspSocket::Read() which can
+ * read up to 16 kilobytes in one operation.
+ *
+ * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
+ * THE SOCKET OBJECT FOR US.
+ */
+ virtual bool OnDataReady()
+ {
+ char* data = this->Read();
+ /* Check that the data read is a valid pointer and it has some content */
+ if (data && *data)
+ {
+ this->in_buffer.append(data);
+ /* While there is at least one new line in the buffer,
+ * do something useful (we hope!) with it.
+ */
+ while (in_buffer.find("\n") != std::string::npos)
+ {
+ std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1);
+ in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n"));
+ if (ret.find("\r") != std::string::npos)
+ ret = in_buffer.substr(0,in_buffer.find("\r")-1);
+ /* Process this one, abort if it
+ * didnt return true.
+ */
+ if (this->ctx_in)
+ {
+ char out[1024];
+ char result[1024];
+ memset(result,0,1024);
+ memset(out,0,1024);
+ log(DEBUG,"Original string '%s'",ret.c_str());
+ /* ERROR + CAPAB is still allowed unencryped */
+ if ((ret.substr(0,7) != "ERROR :") && (ret.substr(0,6) != "CAPAB "))
+ {
+ int nbytes = from64tobits(out, ret.c_str(), 1024);
+ if ((nbytes > 0) && (nbytes < 1024))
+ {
+ log(DEBUG,"m_spanningtree: decrypt %d bytes",nbytes);
+ ctx_in->Decrypt(out, result, nbytes, 0);
+ for (int t = 0; t < nbytes; t++)
+ if (result[t] == '\7') result[t] = 0;
+ ret = result;
+ }
+ }
+ }
+ if (!this->ProcessLine(ret))
+ {
+ log(DEBUG,"ProcessLine says no!");
+ return false;
+ }
+ }
+ return true;
+ }
+ /* EAGAIN returns an empty but non-NULL string, so this
+ * evaluates to TRUE for EAGAIN but to FALSE for EOF.
+ */
+ return (data && !*data);
+ }
+
+ int WriteLine(std::string line)
+ {
+ log(DEBUG,"OUT: %s",line.c_str());
+ if (this->ctx_out)
+ {
+ char result[10240];
+ char result64[10240];
+ if (this->keylength)
+ {
+ // pad it to the key length
+ int n = this->keylength - (line.length() % this->keylength);
+ if (n)
+ {
+ log(DEBUG,"Append %d chars to line to make it %d long from %d, key length %d",n,n+line.length(),line.length(),this->keylength);
+ line.append(n,'\7');
+ }
+ }
+ unsigned int ll = line.length();
+ ctx_out->Encrypt(line.c_str(), result, ll, 0);
+ to64frombits((unsigned char*)result64,(unsigned char*)result,ll);
+ line = result64;
+ //int from64tobits(char *out, const char *in, int maxlen);
+ }
+ return this->Write(line + "\r\n");
+ }
+
+ /* Handle ERROR command */
+ bool Error(std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return false;
+ WriteOpers("*** ERROR from %s: %s",(InboundServerName != "" ? InboundServerName.c_str() : myhost.c_str()),params[0].c_str());
+ /* we will return false to cause the socket to close. */
+ return false;
+ }
+
+ /* Because the core won't let users or even SERVERS set +o,
+ * we use the OPERTYPE command to do this.
+ */
+ bool OperType(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() != 1)
+ {
+ log(DEBUG,"Received invalid oper type from %s",prefix.c_str());
+ return true;
+ }
+ std::string opertype = params[0];
+ userrec* u = Srv->FindNick(prefix);
+ if (u)
+ {
+ strlcpy(u->oper,opertype.c_str(),NICKMAX-1);
+ if (!strchr(u->modes,'o'))
+ {
+ strcat(u->modes,"o");
+ }
+ DoOneToAllButSender(u->nick,"OPERTYPE",params,u->server);
+ }
+ return true;
+ }
+
+ /* Because Andy insists that services-compatible servers must
+ * implement SVSNICK and SVSJOIN, that's exactly what we do :p
+ */
+ bool ForceNick(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 3)
+ return true;
+
+ userrec* u = Srv->FindNick(params[0]);
+
+ if (u)
+ {
+ DoOneToAllButSender(prefix,"SVSNICK",params,prefix);
+ if (IS_LOCAL(u))
+ {
+ std::deque<std::string> par;
+ par.push_back(params[1]);
+ DoOneToMany(u->nick,"NICK",par);
+ Srv->ChangeUserNick(u,params[1]);
+ u->age = atoi(params[2].c_str());
+ }
+ }
+ return true;
+ }
+
+ bool ServiceJoin(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 2)
+ return true;
+
+ userrec* u = Srv->FindNick(params[0]);
+
+ if (u)
+ {
+ Srv->JoinUserToChannel(u,params[1],"");
+ DoOneToAllButSender(prefix,"SVSJOIN",params,prefix);
+ }
+ return true;
+ }
+
+ bool RemoteRehash(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return false;
+
+ std::string servermask = params[0];
+
+ if (Srv->MatchText(Srv->GetServerName(),servermask))
+ {
+ Srv->SendOpers("*** Remote rehash initiated from server \002"+prefix+"\002.");
+ Srv->RehashServer();
+ ReadConfiguration(false);
+ }
+ DoOneToAllButSender(prefix,"REHASH",params,prefix);
+ return true;
+ }
+
+ bool RemoteKill(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() != 2)
+ return true;
+
+ std::string nick = params[0];
+ userrec* u = Srv->FindNick(prefix);
+ userrec* who = Srv->FindNick(nick);
+
+ if (who)
+ {
+ /* Prepend kill source, if we don't have one */
+ std::string sourceserv = prefix;
+ if (u)
+ {
+ sourceserv = u->server;
+ }
+ if (*(params[1].c_str()) != '[')
+ {
+ params[1] = "[" + sourceserv + "] Killed (" + params[1] +")";
+ }
+ std::string reason = params[1];
+ params[1] = ":" + params[1];
+ DoOneToAllButSender(prefix,"KILL",params,sourceserv);
+ Srv->QuitUser(who,reason);
+ }
+ return true;
+ }
+
+ bool LocalPong(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ if (params.size() == 1)
+ {
+ TreeServer* ServerSource = FindServer(prefix);
+ if (ServerSource)
+ {
+ ServerSource->SetPingFlag();
+ }
+ }
+ else
+ {
+ std::string forwardto = params[1];
+ if (forwardto == Srv->GetServerName())
+ {
+ /*
+ * this is a PONG for us
+ * if the prefix is a user, check theyre local, and if they are,
+ * dump the PONG reply back to their fd. If its a server, do nowt.
+ * Services might want to send these s->s, but we dont need to yet.
+ */
+ userrec* u = Srv->FindNick(prefix);
+
+ if (u)
+ {
+ WriteServ(u->fd,"PONG %s %s",params[0].c_str(),params[1].c_str());
+ }
+ }
+ else
+ {
+ // not for us, pass it on :)
+ DoOneToOne(prefix,"PONG",params,forwardto);
+ }
+ }
+
+ return true;
+ }
+
+ bool MetaData(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 3)
+ return true;
+
+ TreeServer* ServerSource = FindServer(prefix);
+
+ if (ServerSource)
+ {
+ if (params[0] == "*")
+ {
+ FOREACH_MOD(I_OnDecodeMetaData,OnDecodeMetaData(TYPE_OTHER,NULL,params[1],params[2]));
+ }
+ else if (*(params[0].c_str()) == '#')
+ {
+ chanrec* c = Srv->FindChannel(params[0]);
+ if (c)
+ {
+ FOREACH_MOD(I_OnDecodeMetaData,OnDecodeMetaData(TYPE_CHANNEL,c,params[1],params[2]));
+ }
+ }
+ else if (*(params[0].c_str()) != '#')
+ {
+ userrec* u = Srv->FindNick(params[0]);
+ if (u)
+ {
+ FOREACH_MOD(I_OnDecodeMetaData,OnDecodeMetaData(TYPE_USER,u,params[1],params[2]));
+ }
+ }
+ }
+
+ params[2] = ":" + params[2];
+ DoOneToAllButSender(prefix,"METADATA",params,prefix);
+ return true;
+ }
+
+ bool ServerVersion(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ TreeServer* ServerSource = FindServer(prefix);
+
+ if (ServerSource)
+ {
+ ServerSource->SetVersion(params[0]);
+ }
+ params[0] = ":" + params[0];
+ DoOneToAllButSender(prefix,"VERSION",params,prefix);
+ return true;
+ }
+
+ bool ChangeHost(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ userrec* u = Srv->FindNick(prefix);
+
+ if (u)
+ {
+ Srv->ChangeHost(u,params[0]);
+ DoOneToAllButSender(prefix,"FHOST",params,u->server);
+ }
+ return true;
+ }
+
+ bool AddLine(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 6)
+ return true;
+
+ bool propogate = false;
+
+ switch (*(params[0].c_str()))
+ {
+ case 'Z':
+ propogate = add_zline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str());
+ zline_set_creation_time((char*)params[1].c_str(), atoi(params[3].c_str()));
+ break;
+ case 'Q':
+ propogate = add_qline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str());
+ qline_set_creation_time((char*)params[1].c_str(), atoi(params[3].c_str()));
+ break;
+ case 'E':
+ propogate = add_eline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str());
+ eline_set_creation_time((char*)params[1].c_str(), atoi(params[3].c_str()));
+ break;
+ case 'G':
+ propogate = add_gline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str());
+ gline_set_creation_time((char*)params[1].c_str(), atoi(params[3].c_str()));
+ break;
+ case 'K':
+ propogate = add_kline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str());
+ break;
+ default:
+ /* Just in case... */
+ Srv->SendOpers("*** \2WARNING\2: Invalid xline type '"+params[0]+"' sent by server "+prefix+", ignored!");
+ propogate = false;
+ break;
+ }
+
+ /* Send it on its way */
+ if (propogate)
+ {
+ if (atoi(params[4].c_str()))
+ {
+ WriteOpers("*** %s Added %cLINE on %s to expire in %lu seconds (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),atoi(params[4].c_str()),params[5].c_str());
+ }
+ else
+ {
+ WriteOpers("*** %s Added permenant %cLINE on %s (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),params[5].c_str());
+ }
+ params[5] = ":" + params[5];
+ DoOneToAllButSender(prefix,"ADDLINE",params,prefix);
+ }
+ if (!this->bursting)
+ {
+ log(DEBUG,"Applying lines...");
+ apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES);
+ }
+ return true;
+ }
+
+ bool ChangeName(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ userrec* u = Srv->FindNick(prefix);
+
+ if (u)
+ {
+ Srv->ChangeGECOS(u,params[0]);
+ params[0] = ":" + params[0];
+ DoOneToAllButSender(prefix,"FNAME",params,u->server);
+ }
+ return true;
+ }
+
+ bool Whois(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ log(DEBUG,"In IDLE command");
+ userrec* u = Srv->FindNick(prefix);
+
+ if (u)
+ {
+ log(DEBUG,"USER EXISTS: %s",u->nick);
+ // an incoming request
+ if (params.size() == 1)
+ {
+ userrec* x = Srv->FindNick(params[0]);
+ if ((x) && (x->fd > -1))
+ {
+ userrec* x = Srv->FindNick(params[0]);
+ log(DEBUG,"Got IDLE");
+ char signon[MAXBUF];
+ char idle[MAXBUF];
+ log(DEBUG,"Sending back IDLE 3");
+ snprintf(signon,MAXBUF,"%lu",(unsigned long)x->signon);
+ snprintf(idle,MAXBUF,"%lu",(unsigned long)abs((x->idle_lastmsg)-time(NULL)));
+ std::deque<std::string> par;
+ par.push_back(prefix);
+ par.push_back(signon);
+ par.push_back(idle);
+ // ours, we're done, pass it BACK
+ DoOneToOne(params[0],"IDLE",par,u->server);
+ }
+ else
+ {
+ // not ours pass it on
+ DoOneToOne(prefix,"IDLE",params,x->server);
+ }
+ }
+ else if (params.size() == 3)
+ {
+ std::string who_did_the_whois = params[0];
+ userrec* who_to_send_to = Srv->FindNick(who_did_the_whois);
+ if ((who_to_send_to) && (who_to_send_to->fd > -1))
+ {
+ log(DEBUG,"Got final IDLE");
+ // an incoming reply to a whois we sent out
+ std::string nick_whoised = prefix;
+ unsigned long signon = atoi(params[1].c_str());
+ unsigned long idle = atoi(params[2].c_str());
+ if ((who_to_send_to) && (who_to_send_to->fd > -1))
+ do_whois(who_to_send_to,u,signon,idle,(char*)nick_whoised.c_str());
+ }
+ else
+ {
+ // not ours, pass it on
+ DoOneToOne(prefix,"IDLE",params,who_to_send_to->server);
+ }
+ }
+ }
+ return true;
+ }
+
+ bool Push(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 2)
+ return true;
+
+ userrec* u = Srv->FindNick(params[0]);
+
+ if (IS_LOCAL(u))
+ {
+ // push the raw to the user
+ if (Srv->IsUlined(prefix))
+ {
+ ::Write(u->fd,"%s",params[1].c_str());
+ }
+ else
+ {
+ log(DEBUG,"PUSH from non-ulined server dropped into the bit-bucket: :%s PUSH %s :%s",prefix.c_str(),params[0].c_str(),params[1].c_str());
+ }
+ }
+ else
+ {
+ // continue the raw onwards
+ params[1] = ":" + params[1];
+ DoOneToOne(prefix,"PUSH",params,u->server);
+ }
+ return true;
+ }
+
+ bool Time(std::string prefix, std::deque<std::string> &params)
+ {
+ // :source.server TIME remote.server sendernick
+ // :remote.server TIME source.server sendernick TS
+ if (params.size() == 2)
+ {
+ // someone querying our time?
+ if (Srv->GetServerName() == params[0])
+ {
+ userrec* u = Srv->FindNick(params[1]);
+ if (u)
+ {
+ char curtime[256];
+ snprintf(curtime,256,"%lu",(unsigned long)time(NULL));
+ params.push_back(curtime);
+ params[0] = prefix;
+ DoOneToOne(Srv->GetServerName(),"TIME",params,params[0]);
+ }
+ }
+ else
+ {
+ // not us, pass it on
+ userrec* u = Srv->FindNick(params[1]);
+ if (u)
+ DoOneToOne(prefix,"TIME",params,params[0]);
+ }
+ }
+ else if (params.size() == 3)
+ {
+ // a response to a previous TIME
+ userrec* u = Srv->FindNick(params[1]);
+ if ((u) && (IS_LOCAL(u)))
+ {
+ time_t rawtime = atol(params[2].c_str());
+ struct tm * timeinfo;
+ timeinfo = localtime(&rawtime);
+ char tms[26];
+ snprintf(tms,26,"%s",asctime(timeinfo));
+ tms[24] = 0;
+ WriteServ(u->fd,"391 %s %s :%s",u->nick,prefix.c_str(),tms);
+ }
+ else
+ {
+ if (u)
+ DoOneToOne(prefix,"TIME",params,u->server);
+ }
+ }
+ return true;
+ }
+
+ bool LocalPing(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 1)
+ return true;
+
+ if (params.size() == 1)
+ {
+ std::string stufftobounce = params[0];
+ this->WriteLine(":"+Srv->GetServerName()+" PONG "+stufftobounce);
+ return true;
+ }
+ else
+ {
+ std::string forwardto = params[1];
+ if (forwardto == Srv->GetServerName())
+ {
+ // this is a ping for us, send back PONG to the requesting server
+ params[1] = params[0];
+ params[0] = forwardto;
+ DoOneToOne(forwardto,"PONG",params,params[1]);
+ }
+ else
+ {
+ // not for us, pass it on :)
+ DoOneToOne(prefix,"PING",params,forwardto);
+ }
+ return true;
+ }
+ }
+
+ bool RemoteServer(std::string prefix, std::deque<std::string> &params)
+ {
+ if (params.size() < 4)
+ return false;
+
+ std::string servername = params[0];
+ std::string password = params[1];
+ // hopcount is not used for a remote server, we calculate this ourselves
+ std::string description = params[3];
+ TreeServer* ParentOfThis = FindServer(prefix);
+
+ if (!ParentOfThis)
+ {
+ this->WriteLine("ERROR :Protocol error - Introduced remote server from unknown server "+prefix);
+ return false;
+ }
+ TreeServer* CheckDupe = FindServer(servername);
+ if (CheckDupe)
+ {
+ this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
+ Srv->SendOpers("*** Server connection from \2"+servername+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ return false;
+ }
+ TreeServer* Node = new TreeServer(servername,description,ParentOfThis,NULL);
+ ParentOfThis->AddChild(Node);
+ params[3] = ":" + params[3];
+ DoOneToAllButSender(prefix,"SERVER",params,prefix);
+ Srv->SendOpers("*** Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")");
+ return true;
+ }
+
+ bool Outbound_Reply_Server(std::deque<std::string> &params)
+ {
+ if (params.size() < 4)
+ return false;
+
+ irc::string servername = params[0].c_str();
+ std::string sname = params[0];
+ std::string password = params[1];
+ int hops = atoi(params[2].c_str());
+
+ if (hops)
+ {
+ this->WriteLine("ERROR :Server too far away for authentication");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
+ return false;
+ }
+ std::string description = params[3];
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if ((x->Name == servername) && (x->RecvPass == password))
+ {
+ TreeServer* CheckDupe = FindServer(sname);
+ if (CheckDupe)
+ {
+ this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ return false;
+ }
+ // Begin the sync here. this kickstarts the
+ // other side, waiting in WAIT_AUTH_2 state,
+ // into starting their burst, as it shows
+ // that we're happy.
+ this->LinkState = CONNECTED;
+ // we should add the details of this server now
+ // to the servers tree, as a child of the root
+ // node.
+ TreeServer* Node = new TreeServer(sname,description,TreeRoot,this);
+ TreeRoot->AddChild(Node);
+ params[3] = ":" + params[3];
+ DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,sname);
+ this->bursting = true;
+ this->DoBurst(Node);
+ return true;
+ }
+ }
+ this->WriteLine("ERROR :Invalid credentials");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, invalid link credentials");
+ return false;
+ }
+
+ bool Inbound_Server(std::deque<std::string> &params)
+ {
+ if (params.size() < 4)
+ return false;
+
+ irc::string servername = params[0].c_str();
+ std::string sname = params[0];
+ std::string password = params[1];
+ int hops = atoi(params[2].c_str());
+
+ if (hops)
+ {
+ this->WriteLine("ERROR :Server too far away for authentication");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, server is too far away for authentication");
+ return false;
+ }
+ std::string description = params[3];
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if ((x->Name == servername) && (x->RecvPass == password))
+ {
+ TreeServer* CheckDupe = FindServer(sname);
+ if (CheckDupe)
+ {
+ this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ return false;
+ }
+ /* If the config says this link is encrypted, but the remote side
+ * hasnt bothered to send the AES command before SERVER, then we
+ * boot them off as we MUST have this connection encrypted.
+ */
+ if ((x->EncryptionKey != "") && (!this->ctx_in))
+ {
+ this->WriteLine("ERROR :This link requires AES encryption to be enabled. Plaintext connection refused.");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, remote server did not enable AES.");
+ return false;
+ }
+ Srv->SendOpers("*** Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")");
+ this->InboundServerName = sname;
+ this->InboundDescription = description;
+ // this is good. Send our details: Our server name and description and hopcount of 0,
+ // along with the sendpass from this block.
+ this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
+ // move to the next state, we are now waiting for THEM.
+ this->LinkState = WAIT_AUTH_2;
+ return true;
+ }
+ }
+ this->WriteLine("ERROR :Invalid credentials");
+ Srv->SendOpers("*** Server connection from \2"+sname+"\2 denied, invalid link credentials");
+ return false;
+ }
+
+ void Split(std::string line, bool stripcolon, std::deque<std::string> &n)
+ {
+ // we don't do anything with a line > 2048
+ if (line.length() > 2048)
+ {
+ log(DEBUG,"Line too long!");
+ return;
+ }
+ if (!strchr(line.c_str(),' '))
+ {
+ n.push_back(line);
+ return;
+ }
+ std::stringstream s(line);
+ int count = 0;
+ char param[1024];
+ char* pptr = param;
+
+ n.clear();
+ int item = 0;
+ while (!s.eof())
+ {
+ char c = 0;
+ s.get(c);
+ if (c == ' ')
+ {
+ *pptr = 0;
+ if (*param)
+ n.push_back(param);
+ *param = count = 0;
+ pptr = param;
+ item++;
+ }
+ else
+ {
+ if (!s.eof())
+ {
+ *pptr++ = c;
+ count++;
+ }
+ if ((*param == ':') && (count == 1) && (item > 0))
+ {
+ *param = count = 0;
+ pptr = param;
+ while (!s.eof())
+ {
+ s.get(c);
+ if (!s.eof())
+ {
+ *pptr++ = c;
+ count++;
+ }
+ }
+ *pptr = 0;
+ n.push_back(param);
+ *param = count = 0;
+ pptr = param;
+ }
+ }
+ }
+ *pptr = 0;
+ if (*param)
+ {
+ n.push_back(param);
+ }
+
+ return;
+ }
+
+ bool ProcessLine(std::string line)
+ {
+ char* l = (char*)line.c_str();
+ for (char* x = l; *x; x++)
+ {
+ if ((*x == '\r') || (*x == '\n'))
+ *x = 0;
+ }
+ if (!*l)
+ return true;
+
+ log(DEBUG,"IN: %s",l);
+
+ std::deque<std::string> params;
+ this->Split(l,true,params);
+ irc::string command = "";
+ std::string prefix = "";
+ if (((params[0].c_str())[0] == ':') && (params.size() > 1))
+ {
+ prefix = params[0];
+ command = params[1].c_str();
+ char* pref = (char*)prefix.c_str();
+ prefix = ++pref;
+ params.pop_front();
+ params.pop_front();
+ }
+ else
+ {
+ prefix = "";
+ command = params[0].c_str();
+ params.pop_front();
+ }
+
+ if ((!this->ctx_in) && (command == "AES"))
+ {
+ std::string sserv = params[0];
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if ((x->EncryptionKey != "") && (x->Name == sserv))
+ {
+ this->InitAES(x->EncryptionKey,sserv);
+ }
+ }
+
+ return true;
+ }
+ else if ((this->ctx_in) && (command == "AES"))
+ {
+ WriteOpers("*** \2AES\2: Encryption already enabled on this connection yet %s is trying to enable it twice!",params[0].c_str());
+ }
+
+ switch (this->LinkState)
+ {
+ TreeServer* Node;
+
+ case WAIT_AUTH_1:
+ // Waiting for SERVER command from remote server. Server initiating
+ // the connection sends the first SERVER command, listening server
+ // replies with theirs if its happy, then if the initiator is happy,
+ // it starts to send its net sync, which starts the merge, otherwise
+ // it sends an ERROR.
+ if (command == "PASS")
+ {
+ /* Silently ignored */
+ }
+ else if (command == "SERVER")
+ {
+ return this->Inbound_Server(params);
+ }
+ else if (command == "ERROR")
+ {
+ return this->Error(params);
+ }
+ else if (command == "USER")
+ {
+ this->WriteLine("ERROR :Client connections to this port are prohibited.");
+ return false;
+ }
+ else if (command == "CAPAB")
+ {
+ return this->Capab(params);
+ }
+ else if ((command == "U") || (command == "S"))
+ {
+ this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!");
+ return false;
+ }
+ else
+ {
+ this->WriteLine("ERROR :Invalid command in negotiation phase.");
+ return false;
+ }
+ break;
+ case WAIT_AUTH_2:
+ // Waiting for start of other side's netmerge to say they liked our
+ // password.
+ if (command == "SERVER")
+ {
+ // cant do this, they sent it to us in the WAIT_AUTH_1 state!
+ // silently ignore.
+ return true;
+ }
+ else if ((command == "U") || (command == "S"))
+ {
+ this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!");
+ return false;
+ }
+ else if (command == "BURST")
+ {
+ if (params.size())
+ {
+ /* If a time stamp is provided, try and check syncronization */
+ time_t THEM = atoi(params[0].c_str());
+ long delta = THEM-time(NULL);
+ if ((delta < -600) || (delta > 600))
+ {
+ WriteOpers("*** \2ERROR\2: Your clocks are out by %d seconds (this is more than ten minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs(delta));
+ this->WriteLine("ERROR :Your clocks are out by "+ConvToStr(abs(delta))+" seconds (this is more than ten minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!");
+ return false;
+ }
+ else if ((delta < -60) || (delta > 60))
+ {
+ WriteOpers("*** \2WARNING\2: Your clocks are out by %d seconds, please consider synching your clocks.",abs(delta));
+ }
+ }
+ this->LinkState = CONNECTED;
+ Node = new TreeServer(InboundServerName,InboundDescription,TreeRoot,this);
+ TreeRoot->AddChild(Node);
+ params.clear();
+ params.push_back(InboundServerName);
+ params.push_back("*");
+ params.push_back("1");
+ params.push_back(":"+InboundDescription);
+ DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,InboundServerName);
+ this->bursting = true;
+ this->DoBurst(Node);
+ }
+ else if (command == "ERROR")
+ {
+ return this->Error(params);
+ }
+ else if (command == "CAPAB")
+ {
+ return this->Capab(params);
+ }
+
+ break;
+ case LISTENER:
+ this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!");
+ return false;
+ break;
+ case CONNECTING:
+ if (command == "SERVER")
+ {
+ // another server we connected to, which was in WAIT_AUTH_1 state,
+ // has just sent us their credentials. If we get this far, theyre
+ // happy with OUR credentials, and they are now in WAIT_AUTH_2 state.
+ // if we're happy with this, we should send our netburst which
+ // kickstarts the merge.
+ return this->Outbound_Reply_Server(params);
+ }
+ else if (command == "ERROR")
+ {
+ return this->Error(params);
+ }
+ break;
+ case CONNECTED:
+ // This is the 'authenticated' state, when all passwords
+ // have been exchanged and anything past this point is taken
+ // as gospel.
+
+ if (prefix != "")
+ {
+ std::string direction = prefix;
+ userrec* t = Srv->FindNick(prefix);
+ if (t)
+ {
+ direction = t->server;
+ }
+ TreeServer* route_back_again = BestRouteTo(direction);
+ if ((!route_back_again) || (route_back_again->GetSocket() != this))
+ {
+ if (route_back_again)
+ log(DEBUG,"Protocol violation: Fake direction in command '%s' from connection '%s'",line.c_str(),this->GetName().c_str());
+ return true;
+ }
+
+ /* Fix by brain:
+ * When there is activity on the socket, reset the ping counter so
+ * that we're not wasting bandwidth pinging an active server.
+ */
+ route_back_again->SetNextPingTime(time(NULL) + 120);
+ route_back_again->SetPingFlag();
+ }
+
+ if (command == "SVSMODE")
+ {
+ /* Services expects us to implement
+ * SVSMODE. In inspircd its the same as
+ * MODE anyway.
+ */
+ command = "MODE";
+ }
+ std::string target = "";
+ /* Yes, know, this is a mess. Its reasonably fast though as we're
+ * working with std::string here.
+ */
+ if ((command == "NICK") && (params.size() > 1))
+ {
+ return this->IntroduceClient(prefix,params);
+ }
+ else if (command == "FJOIN")
+ {
+ return this->ForceJoin(prefix,params);
+ }
+ else if (command == "SERVER")
+ {
+ return this->RemoteServer(prefix,params);
+ }
+ else if (command == "ERROR")
+ {
+ return this->Error(params);
+ }
+ else if (command == "OPERTYPE")
+ {
+ return this->OperType(prefix,params);
+ }
+ else if (command == "FMODE")
+ {
+ return this->ForceMode(prefix,params);
+ }
+ else if (command == "KILL")
+ {
+ return this->RemoteKill(prefix,params);
+ }
+ else if (command == "FTOPIC")
+ {
+ return this->ForceTopic(prefix,params);
+ }
+ else if (command == "REHASH")
+ {
+ return this->RemoteRehash(prefix,params);
+ }
+ else if (command == "METADATA")
+ {
+ return this->MetaData(prefix,params);
+ }
+ else if (command == "PING")
+ {
+ /*
+ * We just got a ping from a server that's bursting.
+ * This can't be right, so set them to not bursting, and
+ * apply their lines.
+ */
+ if (this->bursting)
+ {
+ this->bursting = false;
+ apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES);
+ }
+ if (prefix == "")
+ {
+ prefix = this->GetName();
+ }
+ return this->LocalPing(prefix,params);
+ }
+ else if (command == "PONG")
+ {
+ /*
+ * We just got a pong from a server that's bursting.
+ * This can't be right, so set them to not bursting, and
+ * apply their lines.
+ */
+ if (this->bursting)
+ {
+ this->bursting = false;
+ apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES);
+ }
+ if (prefix == "")
+ {
+ prefix = this->GetName();
+ }
+ return this->LocalPong(prefix,params);
+ }
+ else if (command == "VERSION")
+ {
+ return this->ServerVersion(prefix,params);
+ }
+ else if (command == "FHOST")
+ {
+ return this->ChangeHost(prefix,params);
+ }
+ else if (command == "FNAME")
+ {
+ return this->ChangeName(prefix,params);
+ }
+ else if (command == "ADDLINE")
+ {
+ return this->AddLine(prefix,params);
+ }
+ else if (command == "SVSNICK")
+ {
+ if (prefix == "")
+ {
+ prefix = this->GetName();
+ }
+ return this->ForceNick(prefix,params);
+ }
+ else if (command == "IDLE")
+ {
+ return this->Whois(prefix,params);
+ }
+ else if (command == "PUSH")
+ {
+ return this->Push(prefix,params);
+ }
+ else if (command == "TIME")
+ {
+ return this->Time(prefix,params);
+ }
+ else if ((command == "KICK") && (IsServer(prefix)))
+ {
+ std::string sourceserv = this->myhost;
+ if (params.size() == 3)
+ {
+ userrec* user = Srv->FindNick(params[1]);
+ chanrec* chan = Srv->FindChannel(params[0]);
+ if (user && chan)
+ {
+ server_kick_channel(user,chan,(char*)params[2].c_str(),false);
+ }
+ }
+ if (this->InboundServerName != "")
+ {
+ sourceserv = this->InboundServerName;
+ }
+ return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
+ }
+ else if (command == "SVSJOIN")
+ {
+ if (prefix == "")
+ {
+ prefix = this->GetName();
+ }
+ return this->ServiceJoin(prefix,params);
+ }
+ else if (command == "SQUIT")
+ {
+ if (params.size() == 2)
+ {
+ this->Squit(FindServer(params[0]),params[1]);
+ }
+ return true;
+ }
+ else if (command == "ENDBURST")
+ {
+ this->bursting = false;
+ apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES);
+ std::string sourceserv = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ sourceserv = this->InboundServerName;
+ }
+ WriteOpers("*** Received end of netburst from \2%s\2",sourceserv.c_str());
+ return true;
+ }
+ else
+ {
+ // not a special inter-server command.
+ // Emulate the actual user doing the command,
+ // this saves us having a huge ugly parser.
+ userrec* who = Srv->FindNick(prefix);
+ std::string sourceserv = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ sourceserv = this->InboundServerName;
+ }
+ if (who)
+ {
+ if (command == "QUIT")
+ {
+ TreeServer* s = FindServer(who->server);
+ if (s)
+ {
+ s->DelUser(who);
+ }
+ }
+ else if ((command == "NICK") && (params.size() > 0))
+ {
+ /* On nick messages, check that the nick doesnt
+ * already exist here. If it does, kill their copy,
+ * and our copy.
+ */
+ userrec* x = Srv->FindNick(params[0]);
+ if (x)
+ {
+ std::deque<std::string> p;
+ p.push_back(params[0]);
+ p.push_back("Nickname collision ("+prefix+" -> "+params[0]+")");
+ DoOneToMany(Srv->GetServerName(),"KILL",p);
+ p.clear();
+ p.push_back(prefix);
+ p.push_back("Nickname collision");
+ DoOneToMany(Srv->GetServerName(),"KILL",p);
+ Srv->QuitUser(x,"Nickname collision ("+prefix+" -> "+params[0]+")");
+ userrec* y = Srv->FindNick(prefix);
+ if (y)
+ {
+ Srv->QuitUser(y,"Nickname collision");
+ }
+ return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
+ }
+ }
+ // its a user
+ target = who->server;
+ char* strparams[127];
+ for (unsigned int q = 0; q < params.size(); q++)
+ {
+ strparams[q] = (char*)params[q].c_str();
+ }
+ if (!Srv->CallCommandHandler(command.c_str(), strparams, params.size(), who))
+ {
+ this->WriteLine("ERROR :Unrecognised command '"+std::string(command.c_str())+"' -- possibly loaded mismatched modules");
+ return false;
+ }
+ }
+ else
+ {
+ // its not a user. Its either a server, or somethings screwed up.
+ if (IsServer(prefix))
+ {
+ target = Srv->GetServerName();
+ }
+ else
+ {
+ log(DEBUG,"Command with unknown origin '%s'",prefix.c_str());
+ return true;
+ }
+ }
+ return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
+
+ }
+ return true;
+ break;
+ }
+ return true;
+ }
+
+ virtual std::string GetName()
+ {
+ std::string sourceserv = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ sourceserv = this->InboundServerName;
+ }
+ return sourceserv;
+ }
+
+ virtual void OnTimeout()
+ {
+ if (this->LinkState == CONNECTING)
+ {
+ Srv->SendOpers("*** CONNECT: Connection to \002"+myhost+"\002 timed out.");
+ }
+ }
+
+ virtual void OnClose()
+ {
+ // Connection closed.
+ // If the connection is fully up (state CONNECTED)
+ // then propogate a netsplit to all peers.
+ std::string quitserver = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ quitserver = this->InboundServerName;
+ }
+ TreeServer* s = FindServer(quitserver);
+ if (s)
+ {
+ Squit(s,"Remote host closed the connection");
+ }
+ WriteOpers("Server '\2%s\2' closed the connection.",quitserver.c_str());
+ }
+
+ virtual int OnIncomingConnection(int newsock, char* ip)
+ {
+ TreeSocket* s = new TreeSocket(newsock, ip);
+ Srv->AddSocket(s);
+ return true;
+ }
+};
+
+void AddThisServer(TreeServer* server, std::deque<TreeServer*> &list)
+{
+ for (unsigned int c = 0; c < list.size(); c++)
+ {
+ if (list[c] == server)
+ {
+ return;
+ }
+ }
+ list.push_back(server);
+}
+
+// returns a list of DIRECT servernames for a specific channel
+void GetListOfServersForChannel(chanrec* c, std::deque<TreeServer*> &list)
+{
+ CUList *ulist = c->GetUsers();
+ for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++)
+ {
+ if (i->second->fd < 0)
+ {
+ TreeServer* best = BestRouteTo(i->second->server);
+ if (best)
+ AddThisServer(best,list);
+ }
+ }
+ return;
+}
+
+bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, irc::string command, std::deque<std::string> &params)
+{
+ TreeServer* omitroute = BestRouteTo(omit);
+ if ((command == "NOTICE") || (command == "PRIVMSG"))
+ {
+ if ((params.size() >= 2) && (*(params[0].c_str()) != '$'))
+ {
+ /* Prefixes */
+ if ((*(params[0].c_str()) == '@') || (*(params[0].c_str()) == '%') || (*(params[0].c_str()) == '+'))
+ {
+ params[0] = params[0].substr(1, params[0].length()-1);
+ }
+ if (*(params[0].c_str()) != '#')
+ {
+ // special routing for private messages/notices
+ userrec* d = Srv->FindNick(params[0]);
+ if (d)
+ {
+ std::deque<std::string> par;
+ par.push_back(params[0]);
+ par.push_back(":"+params[1]);
+ DoOneToOne(prefix,command.c_str(),par,d->server);
+ return true;
+ }
+ }
+ else
+ {
+ log(DEBUG,"Channel privmsg going to chan %s",params[0].c_str());
+ chanrec* c = Srv->FindChannel(params[0]);
+ if (c)
+ {
+ std::deque<TreeServer*> list;
+ GetListOfServersForChannel(c,list);
+ log(DEBUG,"Got a list of %d servers",list.size());
+ unsigned int lsize = list.size();
+ for (unsigned int i = 0; i < lsize; i++)
+ {
+ TreeSocket* Sock = list[i]->GetSocket();
+ if ((Sock) && (list[i]->GetName() != omit) && (omitroute != list[i]))
+ {
+ log(DEBUG,"Writing privmsg to server %s",list[i]->GetName().c_str());
+ Sock->WriteLine(data);
+ }
+ }
+ return true;
+ }
+ }
+ }
+ }
+ unsigned int items = TreeRoot->ChildCount();
+ for (unsigned int x = 0; x < items; x++)
+ {
+ TreeServer* Route = TreeRoot->GetChild(x);
+ if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route))
+ {
+ TreeSocket* Sock = Route->GetSocket();
+ Sock->WriteLine(data);
+ }
+ }
+ return true;
+}
+
+bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> &params, std::string omit)
+{
+ TreeServer* omitroute = BestRouteTo(omit);
+ std::string FullLine = ":" + prefix + " " + command;
+ unsigned int words = params.size();
+ for (unsigned int x = 0; x < words; x++)
+ {
+ FullLine = FullLine + " " + params[x];
+ }
+ unsigned int items = TreeRoot->ChildCount();
+ for (unsigned int x = 0; x < items; x++)
+ {
+ TreeServer* Route = TreeRoot->GetChild(x);
+ // Send the line IF:
+ // The route has a socket (its a direct connection)
+ // The route isnt the one to be omitted
+ // The route isnt the path to the one to be omitted
+ if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route))
+ {
+ TreeSocket* Sock = Route->GetSocket();
+ Sock->WriteLine(FullLine);
+ }
+ }
+ return true;
+}
+
+bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> &params)
+{
+ std::string FullLine = ":" + prefix + " " + command;
+ unsigned int words = params.size();
+ for (unsigned int x = 0; x < words; x++)
+ {
+ FullLine = FullLine + " " + params[x];
+ }
+ unsigned int items = TreeRoot->ChildCount();
+ for (unsigned int x = 0; x < items; x++)
+ {
+ TreeServer* Route = TreeRoot->GetChild(x);
+ if (Route->GetSocket())
+ {
+ TreeSocket* Sock = Route->GetSocket();
+ Sock->WriteLine(FullLine);
+ }
+ }
+ return true;
+}
+
+bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> &params, std::string target)
+{
+ TreeServer* Route = BestRouteTo(target);
+ if (Route)
+ {
+ std::string FullLine = ":" + prefix + " " + command;
+ unsigned int words = params.size();
+ for (unsigned int x = 0; x < words; x++)
+ {
+ FullLine = FullLine + " " + params[x];
+ }
+ if (Route->GetSocket())
+ {
+ TreeSocket* Sock = Route->GetSocket();
+ Sock->WriteLine(FullLine);
+ }
+ return true;
+ }
+ else
+ {
+ return true;
+ }
+}
+
+std::vector<TreeSocket*> Bindings;
+
+void ReadConfiguration(bool rebind)
+{
+ Conf = new ConfigReader;
+ if (rebind)
+ {
+ for (int j =0; j < Conf->Enumerate("bind"); j++)
+ {
+ std::string Type = Conf->ReadValue("bind","type",j);
+ std::string IP = Conf->ReadValue("bind","address",j);
+ long Port = Conf->ReadInteger("bind","port",j,true);
+ if (Type == "servers")
+ {
+ if (IP == "*")
+ {
+ IP = "";
+ }
+ TreeSocket* listener = new TreeSocket(IP.c_str(),Port,true,10);
+ if (listener->GetState() == I_LISTENING)
+ {
+ Srv->AddSocket(listener);
+ Bindings.push_back(listener);
+ }
+ else
+ {
+ log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %d",Port);
+ listener->Close();
+ delete listener;
+ }
+ }
+ }
+ }
+ FlatLinks = Conf->ReadFlag("options","flatlinks",0);
+ HideULines = Conf->ReadFlag("options","hideulines",0);
+ LinkBlocks.clear();
+ for (int j =0; j < Conf->Enumerate("link"); j++)
+ {
+ Link L;
+ L.Name = (Conf->ReadValue("link","name",j)).c_str();
+ L.IPAddr = Conf->ReadValue("link","ipaddr",j);
+ L.Port = Conf->ReadInteger("link","port",j,true);
+ L.SendPass = Conf->ReadValue("link","sendpass",j);
+ L.RecvPass = Conf->ReadValue("link","recvpass",j);
+ L.AutoConnect = Conf->ReadInteger("link","autoconnect",j,true);
+ L.EncryptionKey = Conf->ReadValue("link","encryptionkey",j);
+ L.HiddenFromStats = Conf->ReadFlag("link","hidden",j);
+ L.NextConnectTime = time(NULL) + L.AutoConnect;
+ /* Bugfix by brain, do not allow people to enter bad configurations */
+ if ((L.IPAddr != "") && (L.RecvPass != "") && (L.SendPass != "") && (L.Name != "") && (L.Port))
+ {
+ LinkBlocks.push_back(L);
+ log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port);
+ }
+ else
+ {
+ if (L.IPAddr == "")
+ {
+ log(DEFAULT,"Invalid configuration for server '%s', IP address not defined!",L.Name.c_str());
+ }
+ else if (L.RecvPass == "")
+ {
+ log(DEFAULT,"Invalid configuration for server '%s', recvpass not defined!",L.Name.c_str());
+ }
+ else if (L.SendPass == "")
+ {
+ log(DEFAULT,"Invalid configuration for server '%s', sendpass not defined!",L.Name.c_str());
+ }
+ else if (L.Name == "")
+ {
+ log(DEFAULT,"Invalid configuration, link tag without a name!");
+ }
+ else if (!L.Port)
+ {
+ log(DEFAULT,"Invalid configuration for server '%s', no port specified!",L.Name.c_str());
+ }
+ }
+ }
+ delete Conf;
+}
+
+
+class ModuleSpanningTree : public Module
+{
+ std::vector<TreeSocket*> Bindings;
+ int line;
+ int NumServers;
+ unsigned int max_local;
+ unsigned int max_global;
+ cmd_rconnect* command_rconnect;
+
+ public:
+
+ ModuleSpanningTree(Server* Me)
+ : Module::Module(Me), max_local(0), max_global(0)
+ {
+ Srv = Me;
+ Bindings.clear();
+
+ // Create the root of the tree
+ TreeRoot = new TreeServer(Srv->GetServerName(),Srv->GetServerDescription());
+
+ ReadConfiguration(true);
+
+ command_rconnect = new cmd_rconnect(this);
+ Srv->AddCommand(command_rconnect);
+ }
+
+ void ShowLinks(TreeServer* Current, userrec* user, int hops)
+ {
+ std::string Parent = TreeRoot->GetName();
+ if (Current->GetParent())
+ {
+ Parent = Current->GetParent()->GetName();
+ }
+ for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ {
+ if ((HideULines) && (Srv->IsUlined(Current->GetChild(q)->GetName())))
+ {
+ if (*user->oper)
+ {
+ ShowLinks(Current->GetChild(q),user,hops+1);
+ }
+ }
+ else
+ {
+ ShowLinks(Current->GetChild(q),user,hops+1);
+ }
+ }
+ /* Don't display the line if its a uline, hide ulines is on, and the user isnt an oper */
+ if ((HideULines) && (Srv->IsUlined(Current->GetName())) && (!*user->oper))
+ return;
+ WriteServ(user->fd,"364 %s %s %s :%d %s",user->nick,Current->GetName().c_str(),(FlatLinks && (!*user->oper)) ? Srv->GetServerName().c_str() : Parent.c_str(),(FlatLinks && (!*user->oper)) ? 0 : hops,Current->GetDesc().c_str());
+ }
+
+ int CountLocalServs()
+ {
+ return TreeRoot->ChildCount();
+ }
+
+ int CountServs()
+ {
+ return serverlist.size();
+ }
+
+ void HandleLinks(char** parameters, int pcnt, userrec* user)
+ {
+ ShowLinks(TreeRoot,user,0);
+ WriteServ(user->fd,"365 %s * :End of /LINKS list.",user->nick);
+ return;
+ }
+
+ void HandleLusers(char** parameters, int pcnt, userrec* user)
+ {
+ unsigned int n_users = usercnt();
+
+ /* Only update these when someone wants to see them, more efficient */
+ if ((unsigned int)local_count() > max_local)
+ max_local = local_count();
+ if (n_users > max_global)
+ max_global = n_users;
+
+ WriteServ(user->fd,"251 %s :There are %d users and %d invisible on %d servers",user->nick,n_users-usercount_invisible(),usercount_invisible(),this->CountServs());
+ WriteServ(user->fd,"252 %s %d :operator(s) online",user->nick,usercount_opers());
+ WriteServ(user->fd,"253 %s %d :unknown connections",user->nick,usercount_unknown());
+ WriteServ(user->fd,"254 %s %d :channels formed",user->nick,chancount());
+ WriteServ(user->fd,"254 %s :I have %d clients and %d servers",user->nick,local_count(),this->CountLocalServs());
+ WriteServ(user->fd,"265 %s :Current Local Users: %d Max: %d",user->nick,local_count(),max_local);
+ WriteServ(user->fd,"266 %s :Current Global Users: %d Max: %d",user->nick,n_users,max_global);
+ return;
+ }
+
+ // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS.
+
+ void ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][80], float &totusers, float &totservers)
+ {
+ if (line < 128)
+ {
+ for (int t = 0; t < depth; t++)
+ {
+ matrix[line][t] = ' ';
+ }
+
+ // For Aligning, we need to work out exactly how deep this thing is, and produce
+ // a 'Spacer' String to compensate.
+ char spacer[40];
+
+ memset(spacer,' ',40);
+ if ((40 - Current->GetName().length() - depth) > 1) {
+ spacer[40 - Current->GetName().length() - depth] = '\0';
+ }
+ else
+ {
+ spacer[5] = '\0';
+ }
+
+ float percent;
+ char text[80];
+ if (clientlist.size() == 0) {
+ // If there are no users, WHO THE HELL DID THE /MAP?!?!?!
+ percent = 0;
+ }
+ else
+ {
+ percent = ((float)Current->GetUserCount() / (float)clientlist.size()) * 100;
+ }
+ snprintf(text, 80, "%s %s%5d [%5.2f%%]", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent);
+ totusers += Current->GetUserCount();
+ totservers++;
+ strlcpy(&matrix[line][depth],text,80);
+ line++;
+ for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ {
+ if ((HideULines) && (Srv->IsUlined(Current->GetChild(q)->GetName())))
+ {
+ if (*user->oper)
+ {
+ ShowMap(Current->GetChild(q),user,(FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers);
+ }
+ }
+ else
+ {
+ ShowMap(Current->GetChild(q),user,(FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers);
+ }
+ }
+ }
+ }
+
+ // Ok, prepare to be confused.
+ // After much mulling over how to approach this, it struck me that
+ // the 'usual' way of doing a /MAP isnt the best way. Instead of
+ // keeping track of a ton of ascii characters, and line by line
+ // under recursion working out where to place them using multiplications
+ // and divisons, we instead render the map onto a backplane of characters
+ // (a character matrix), then draw the branches as a series of "L" shapes
+ // from the nodes. This is not only friendlier on CPU it uses less stack.
+
+ void HandleMap(char** parameters, int pcnt, userrec* user)
+ {
+ // This array represents a virtual screen which we will
+ // "scratch" draw to, as the console device of an irc
+ // client does not provide for a proper terminal.
+ float totusers = 0;
+ float totservers = 0;
+ char matrix[128][80];
+ for (unsigned int t = 0; t < 128; t++)
+ {
+ matrix[t][0] = '\0';
+ }
+ line = 0;
+ // The only recursive bit is called here.
+ ShowMap(TreeRoot,user,0,matrix,totusers,totservers);
+ // Process each line one by one. The algorithm has a limit of
+ // 128 servers (which is far more than a spanning tree should have
+ // anyway, so we're ok). This limit can be raised simply by making
+ // the character matrix deeper, 128 rows taking 10k of memory.
+ for (int l = 1; l < line; l++)
+ {
+ // scan across the line looking for the start of the
+ // servername (the recursive part of the algorithm has placed
+ // the servers at indented positions depending on what they
+ // are related to)
+ int first_nonspace = 0;
+ while (matrix[l][first_nonspace] == ' ')
+ {
+ first_nonspace++;
+ }
+ first_nonspace--;
+ // Draw the `- (corner) section: this may be overwritten by
+ // another L shape passing along the same vertical pane, becoming
+ // a |- (branch) section instead.
+ matrix[l][first_nonspace] = '-';
+ matrix[l][first_nonspace-1] = '`';
+ int l2 = l - 1;
+ // Draw upwards until we hit the parent server, causing possibly
+ // other corners (`-) to become branches (|-)
+ while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`'))
+ {
+ matrix[l2][first_nonspace-1] = '|';
+ l2--;
+ }
+ }
+ // dump the whole lot to the user. This is the easy bit, honest.
+ for (int t = 0; t < line; t++)
+ {
+ WriteServ(user->fd,"006 %s :%s",user->nick,&matrix[t][0]);
+ }
+ float avg_users = totusers / totservers;
+ WriteServ(user->fd,"270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users);
+ WriteServ(user->fd,"007 %s :End of /MAP",user->nick);
+ return;
+ }
+
+ int HandleSquit(char** parameters, int pcnt, userrec* user)
+ {
+ TreeServer* s = FindServerMask(parameters[0]);
+ if (s)
+ {
+ if (s == TreeRoot)
+ {
+ WriteServ(user->fd,"NOTICE %s :*** SQUIT: Foolish mortal, you cannot make a server SQUIT itself! (%s matches local server name)",user->nick,parameters[0]);
+ return 1;
+ }
+ TreeSocket* sock = s->GetSocket();
+ if (sock)
+ {
+ log(DEBUG,"Splitting server %s",s->GetName().c_str());
+ WriteOpers("*** SQUIT: Server \002%s\002 removed from network by %s",parameters[0],user->nick);
+ sock->Squit(s,"Server quit by "+std::string(user->nick)+"!"+std::string(user->ident)+"@"+std::string(user->host));
+ Srv->RemoveSocket(sock);
+ }
+ else
+ {
+ WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 is not directly connected.",user->nick,parameters[0]);
+ }
+ }
+ else
+ {
+ WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 does not exist on the network.",user->nick,parameters[0]);
+ }
+ return 1;
+ }
+
+ int HandleTime(char** parameters, int pcnt, userrec* user)
+ {
+ if ((user->fd > -1) && (pcnt))
+ {
+ TreeServer* found = FindServerMask(parameters[0]);
+ if (found)
+ {
+ // we dont' override for local server
+ if (found == TreeRoot)
+ return 0;
+
+ std::deque<std::string> params;
+ params.push_back(found->GetName());
+ params.push_back(user->nick);
+ DoOneToOne(Srv->GetServerName(),"TIME",params,found->GetName());
+ }
+ else
+ {
+ WriteServ(user->fd,"402 %s %s :No such server",user->nick,parameters[0]);
+ }
+ }
+ return 1;
+ }
+
+ int HandleRemoteWhois(char** parameters, int pcnt, userrec* user)
+ {
+ if ((user->fd > -1) && (pcnt > 1))
+ {
+ userrec* remote = Srv->FindNick(parameters[1]);
+ if ((remote) && (remote->fd < 0))
+ {
+ std::deque<std::string> params;
+ params.push_back(parameters[1]);
+ DoOneToOne(user->nick,"IDLE",params,remote->server);
+ return 1;
+ }
+ else if (!remote)
+ {
+ WriteServ(user->fd,"401 %s %s :No such nick/channel",user->nick, parameters[1]);
+ WriteServ(user->fd,"318 %s %s :End of /WHOIS list.",user->nick, parameters[1]);
+ return 1;
+ }
+ }
+ return 0;
+ }
+
+ void DoPingChecks(time_t curtime)
+ {
+ for (unsigned int j = 0; j < TreeRoot->ChildCount(); j++)
+ {
+ TreeServer* serv = TreeRoot->GetChild(j);
+ TreeSocket* sock = serv->GetSocket();
+ if (sock)
+ {
+ if (curtime >= serv->NextPingTime())
+ {
+ if (serv->AnsweredLastPing())
+ {
+ sock->WriteLine(":"+Srv->GetServerName()+" PING "+serv->GetName());
+ serv->SetNextPingTime(curtime + 120);
+ }
+ else
+ {
+ // they didnt answer, boot them
+ WriteOpers("*** Server \002%s\002 pinged out",serv->GetName().c_str());
+ sock->Squit(serv,"Ping timeout");
+ Srv->RemoveSocket(sock);
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ void AutoConnectServers(time_t curtime)
+ {
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if ((x->AutoConnect) && (curtime >= x->NextConnectTime))
+ {
+ log(DEBUG,"Auto-Connecting %s",x->Name.c_str());
+ x->NextConnectTime = curtime + x->AutoConnect;
+ TreeServer* CheckDupe = FindServer(x->Name.c_str());
+ if (!CheckDupe)
+ {
+ // an autoconnected server is not connected. Check if its time to connect it
+ WriteOpers("*** AUTOCONNECT: Auto-connecting server \002%s\002 (%lu seconds until next attempt)",x->Name.c_str(),x->AutoConnect);
+ TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name.c_str());
+ if (newsocket->GetFd() > -1)
+ {
+ Srv->AddSocket(newsocket);
+ }
+ else
+ {
+ WriteOpers("*** AUTOCONNECT: Error autoconnecting \002%s\002: %s.",x->Name.c_str(),strerror(errno));
+ delete newsocket;
+ }
+ }
+ }
+ }
+ }
+
+ int HandleVersion(char** parameters, int pcnt, userrec* user)
+ {
+ // we've already checked if pcnt > 0, so this is safe
+ TreeServer* found = FindServerMask(parameters[0]);
+ if (found)
+ {
+ std::string Version = found->GetVersion();
+ WriteServ(user->fd,"351 %s :%s",user->nick,Version.c_str());
+ if (found == TreeRoot)
+ {
+ std::stringstream out(Config->data005);
+ std::string token = "";
+ std::string line5 = "";
+ int token_counter = 0;
+
+ while (!out.eof())
+ {
+ out >> token;
+ line5 = line5 + token + " ";
+ token_counter++;
+
+ if ((token_counter >= 13) || (out.eof() == true))
+ {
+ WriteServ(user->fd,"005 %s %s:are supported by this server",user->nick,line5.c_str());
+ line5 = "";
+ token_counter = 0;
+ }
+ }
+ }
+ }
+ else
+ {
+ WriteServ(user->fd,"402 %s %s :No such server",user->nick,parameters[0]);
+ }
+ return 1;
+ }
+
+ int HandleConnect(char** parameters, int pcnt, userrec* user)
+ {
+ for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
+ {
+ if (Srv->MatchText(x->Name.c_str(),parameters[0]))
+ {
+ TreeServer* CheckDupe = FindServer(x->Name.c_str());
+ if (!CheckDupe)
+ {
+ WriteServ(user->fd,"NOTICE %s :*** CONNECT: Connecting to server: \002%s\002 (%s:%d)",user->nick,x->Name.c_str(),(x->HiddenFromStats ? "<hidden>" : x->IPAddr.c_str()),x->Port);
+ TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name.c_str());
+ if (newsocket->GetFd() > -1)
+ {
+ Srv->AddSocket(newsocket);
+ }
+ else
+ {
+ WriteServ(user->fd,"NOTICE %s :*** CONNECT: Error connecting \002%s\002: %s.",user->nick,x->Name.c_str(),strerror(errno));
+ delete newsocket;
+ }
+ return 1;
+ }
+ else
+ {
+ WriteServ(user->fd,"NOTICE %s :*** CONNECT: Server \002%s\002 already exists on the network and is connected via \002%s\002",user->nick,x->Name.c_str(),CheckDupe->GetParent()->GetName().c_str());
+ return 1;
+ }
+ }
+ }
+ WriteServ(user->fd,"NOTICE %s :*** CONNECT: No server matching \002%s\002 could be found in the config file.",user->nick,parameters[0]);
+ return 1;
+ }
+
+ virtual int OnStats(char statschar, userrec* user)
+ {
+ if (statschar == 'c')
+ {
+ for (unsigned int i = 0; i < LinkBlocks.size(); i++)
+ {
+ WriteServ(user->fd,"213 %s C *@%s * %s %d 0 %c%c%c",user->nick,(LinkBlocks[i].HiddenFromStats ? "<hidden>" : LinkBlocks[i].IPAddr).c_str(),LinkBlocks[i].Name.c_str(),LinkBlocks[i].Port,(LinkBlocks[i].EncryptionKey != "" ? 'e' : '-'),(LinkBlocks[i].AutoConnect ? 'a' : '-'),'s');
+ WriteServ(user->fd,"244 %s H * * %s",user->nick,LinkBlocks[i].Name.c_str());
+ }
+ WriteServ(user->fd,"219 %s %c :End of /STATS report",user->nick,statschar);
+ WriteOpers("*** Notice: Stats '%c' requested by %s (%s@%s)",statschar,user->nick,user->ident,user->host);
+ return 1;
+ }
+ return 0;
+ }
+
+ virtual int OnPreCommand(const std::string &command, char **parameters, int pcnt, userrec *user, bool validated)
+ {
+ /* If the command doesnt appear to be valid, we dont want to mess with it. */
+ if (!validated)
+ return 0;
+
+ if (command == "CONNECT")
+ {
+ return this->HandleConnect(parameters,pcnt,user);
+ }
+ else if (command == "SQUIT")
+ {
+ return this->HandleSquit(parameters,pcnt,user);
+ }
+ else if (command == "MAP")
+ {
+ this->HandleMap(parameters,pcnt,user);
+ return 1;
+ }
+ else if ((command == "TIME") && (pcnt > 0))
+ {
+ return this->HandleTime(parameters,pcnt,user);
+ }
+ else if (command == "LUSERS")
+ {
+ this->HandleLusers(parameters,pcnt,user);
+ return 1;
+ }
+ else if (command == "LINKS")
+ {
+ this->HandleLinks(parameters,pcnt,user);
+ return 1;
+ }
+ else if (command == "WHOIS")
+ {
+ if (pcnt > 1)
+ {
+ // remote whois
+ return this->HandleRemoteWhois(parameters,pcnt,user);
+ }
+ }
+ else if ((command == "VERSION") && (pcnt > 0))
+ {
+ this->HandleVersion(parameters,pcnt,user);
+ return 1;
+ }
+ else if (Srv->IsValidModuleCommand(command, pcnt, user))
+ {
+ // this bit of code cleverly routes all module commands
+ // to all remote severs *automatically* so that modules
+ // can just handle commands locally, without having
+ // to have any special provision in place for remote
+ // commands and linking protocols.
+ std::deque<std::string> params;
+ params.clear();
+ for (int j = 0; j < pcnt; j++)
+ {
+ if (strchr(parameters[j],' '))
+ {
+ params.push_back(":" + std::string(parameters[j]));
+ }
+ else
+ {
+ params.push_back(std::string(parameters[j]));
+ }
+ }
+ log(DEBUG,"Globally route '%s'",command.c_str());
+ DoOneToMany(user->nick,command,params);
+ }
+ return 0;
+ }
+
+ virtual void OnGetServerDescription(const std::string &servername,std::string &description)
+ {
+ TreeServer* s = FindServer(servername);
+ if (s)
+ {
+ description = s->GetDesc();
+ }
+ }
+
+ virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel)
+ {
+ if (source->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.push_back(dest->nick);
+ params.push_back(channel->name);
+ DoOneToMany(source->nick,"INVITE",params);
+ }
+ }
+
+ virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, const std::string &topic)
+ {
+ std::deque<std::string> params;
+ params.push_back(chan->name);
+ params.push_back(":"+topic);
+ DoOneToMany(user->nick,"TOPIC",params);
+ }
+
+ virtual void OnWallops(userrec* user, const std::string &text)
+ {
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.push_back(":"+text);
+ DoOneToMany(user->nick,"WALLOPS",params);
+ }
+ }
+
+ virtual void OnUserNotice(userrec* user, void* dest, int target_type, const std::string &text, char status)
+ {
+ if (target_type == TYPE_USER)
+ {
+ userrec* d = (userrec*)dest;
+ if ((d->fd < 0) && (user->fd > -1))
+ {
+ std::deque<std::string> params;
+ params.clear();
+ params.push_back(d->nick);
+ params.push_back(":"+text);
+ DoOneToOne(user->nick,"NOTICE",params,d->server);
+ }
+ }
+ else
+ {
+ if (user->fd > -1)
+ {
+ chanrec *c = (chanrec*)dest;
+ std::string cname = c->name;
+ if (status)
+ cname = status + cname;
+ std::deque<TreeServer*> list;
+ GetListOfServersForChannel(c,list);
+ unsigned int ucount = list.size();
+ for (unsigned int i = 0; i < ucount; i++)
+ {
+ TreeSocket* Sock = list[i]->GetSocket();
+ if (Sock)
+ Sock->WriteLine(":"+std::string(user->nick)+" NOTICE "+cname+" :"+text);
+ }
+ }
+ }
+ }
+
+ virtual void OnUserMessage(userrec* user, void* dest, int target_type, const std::string &text, char status)
+ {
+ if (target_type == TYPE_USER)
+ {
+ // route private messages which are targetted at clients only to the server
+ // which needs to receive them
+ userrec* d = (userrec*)dest;
+ if ((d->fd < 0) && (user->fd > -1))
+ {
+ std::deque<std::string> params;
+ params.clear();
+ params.push_back(d->nick);
+ params.push_back(":"+text);
+ DoOneToOne(user->nick,"PRIVMSG",params,d->server);
+ }
+ }
+ else
+ {
+ if (user->fd > -1)
+ {
+ chanrec *c = (chanrec*)dest;
+ std::string cname = c->name;
+ if (status)
+ cname = status + cname;
+ std::deque<TreeServer*> list;
+ GetListOfServersForChannel(c,list);
+ unsigned int ucount = list.size();
+ for (unsigned int i = 0; i < ucount; i++)
+ {
+ TreeSocket* Sock = list[i]->GetSocket();
+ if (Sock)
+ Sock->WriteLine(":"+std::string(user->nick)+" PRIVMSG "+cname+" :"+text);
+ }
+ }
+ }
+ }
+
+ virtual void OnBackgroundTimer(time_t curtime)
+ {
+ AutoConnectServers(curtime);
+ DoPingChecks(curtime);
+ }
+
+ virtual void OnUserJoin(userrec* user, chanrec* channel)
+ {
+ // Only do this for local users
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.clear();
+ params.push_back(channel->name);
+
+ if (channel->GetUserCounter() > 1)
+ {
+ // not the first in the channel
+ DoOneToMany(user->nick,"JOIN",params);
+ }
+ else
+ {
+ // first in the channel, set up their permissions
+ // and the channel TS with FJOIN.
+ char ts[24];
+ snprintf(ts,24,"%lu",(unsigned long)channel->age);
+ params.clear();
+ params.push_back(channel->name);
+ params.push_back(ts);
+ params.push_back("@"+std::string(user->nick));
+ DoOneToMany(Srv->GetServerName(),"FJOIN",params);
+ }
+ }
+ }
+
+ virtual void OnChangeHost(userrec* user, const std::string &newhost)
+ {
+ // only occurs for local clients
+ if (user->registered != 7)
+ return;
+ std::deque<std::string> params;
+ params.push_back(newhost);
+ DoOneToMany(user->nick,"FHOST",params);
+ }
+
+ virtual void OnChangeName(userrec* user, const std::string &gecos)
+ {
+ // only occurs for local clients
+ if (user->registered != 7)
+ return;
+ std::deque<std::string> params;
+ params.push_back(gecos);
+ DoOneToMany(user->nick,"FNAME",params);
+ }
+
+ virtual void OnUserPart(userrec* user, chanrec* channel, const std::string &partmessage)
+ {
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.push_back(channel->name);
+ if (partmessage != "")
+ params.push_back(":"+partmessage);
+ DoOneToMany(user->nick,"PART",params);
+ }
+ }
+
+ virtual void OnUserConnect(userrec* user)
+ {
+ char agestr[MAXBUF];
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ snprintf(agestr,MAXBUF,"%lu",(unsigned long)user->age);
+ params.push_back(agestr);
+ params.push_back(user->nick);
+ params.push_back(user->host);
+ params.push_back(user->dhost);
+ params.push_back(user->ident);
+ params.push_back("+"+std::string(user->modes));
+ params.push_back((char*)inet_ntoa(user->ip4));
+ params.push_back(":"+std::string(user->fullname));
+ DoOneToMany(Srv->GetServerName(),"NICK",params);
+
+ // User is Local, change needs to be reflected!
+ TreeServer* SourceServer = FindServer(user->server);
+ if (SourceServer)
+ {
+ SourceServer->AddUserCount();
+ }
+
+ }
+ }
+
+ virtual void OnUserQuit(userrec* user, const std::string &reason)
+ {
+ if ((user->fd > -1) && (user->registered == 7))
+ {
+ std::deque<std::string> params;
+ params.push_back(":"+reason);
+ DoOneToMany(user->nick,"QUIT",params);
+ }
+ // Regardless, We need to modify the user Counts..
+ TreeServer* SourceServer = FindServer(user->server);
+ if (SourceServer)
+ {
+ SourceServer->DelUserCount();
+ }
+
+ }
+
+ virtual void OnUserPostNick(userrec* user, const std::string &oldnick)
+ {
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.push_back(user->nick);
+ DoOneToMany(oldnick,"NICK",params);
+ }
+ }
+
+ virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, const std::string &reason)
+ {
+ if ((source) && (source->fd > -1))
+ {
+ std::deque<std::string> params;
+ params.push_back(chan->name);
+ params.push_back(user->nick);
+ params.push_back(":"+reason);
+ DoOneToMany(source->nick,"KICK",params);
+ }
+ else if (!source)
+ {
+ std::deque<std::string> params;
+ params.push_back(chan->name);
+ params.push_back(user->nick);
+ params.push_back(":"+reason);
+ DoOneToMany(Srv->GetServerName(),"KICK",params);
+ }
+ }
+
+ virtual void OnRemoteKill(userrec* source, userrec* dest, const std::string &reason)
+ {
+ std::deque<std::string> params;
+ params.push_back(dest->nick);
+ params.push_back(":"+reason);
+ DoOneToMany(source->nick,"KILL",params);
+ }
+
+ virtual void OnRehash(const std::string &parameter)
+ {
+ if (parameter != "")
+ {
+ std::deque<std::string> params;
+ params.push_back(parameter);
+ DoOneToMany(Srv->GetServerName(),"REHASH",params);
+ // check for self
+ if (Srv->MatchText(Srv->GetServerName(),parameter))
+ {
+ Srv->SendOpers("*** Remote rehash initiated from server \002"+Srv->GetServerName()+"\002.");
+ Srv->RehashServer();
+ }
+ }
+ ReadConfiguration(false);
+ }
+
+ // note: the protocol does not allow direct umode +o except
+ // via NICK with 8 params. sending OPERTYPE infers +o modechange
+ // locally.
+ virtual void OnOper(userrec* user, const std::string &opertype)
+ {
+ if (user->fd > -1)
+ {
+ std::deque<std::string> params;
+ params.push_back(opertype);
+ DoOneToMany(user->nick,"OPERTYPE",params);
+ }
+ }
+
+ void OnLine(userrec* source, const std::string &host, bool adding, char linetype, long duration, const std::string &reason)
+ {
+ if (source->fd > -1)
+ {
+ char type[8];
+ snprintf(type,8,"%cLINE",linetype);
+ std::string stype = type;
+ if (adding)
+ {
+ char sduration[MAXBUF];
+ snprintf(sduration,MAXBUF,"%ld",duration);
+ std::deque<std::string> params;
+ params.push_back(host);
+ params.push_back(sduration);
+ params.push_back(":"+reason);
+ DoOneToMany(source->nick,stype,params);
+ }
+ else
+ {
+ std::deque<std::string> params;
+ params.push_back(host);
+ DoOneToMany(source->nick,stype,params);
+ }
+ }
+ }
+
+ virtual void OnAddGLine(long duration, userrec* source, const std::string &reason, const std::string &hostmask)
+ {
+ OnLine(source,hostmask,true,'G',duration,reason);
+ }
+
+ virtual void OnAddZLine(long duration, userrec* source, const std::string &reason, const std::string &ipmask)
+ {
+ OnLine(source,ipmask,true,'Z',duration,reason);
+ }
+
+ virtual void OnAddQLine(long duration, userrec* source, const std::string &reason, const std::string &nickmask)
+ {
+ OnLine(source,nickmask,true,'Q',duration,reason);
+ }
+
+ virtual void OnAddELine(long duration, userrec* source, const std::string &reason, const std::string &hostmask)
+ {
+ OnLine(source,hostmask,true,'E',duration,reason);
+ }
+
+ virtual void OnDelGLine(userrec* source, const std::string &hostmask)
+ {
+ OnLine(source,hostmask,false,'G',0,"");
+ }
+
+ virtual void OnDelZLine(userrec* source, const std::string &ipmask)
+ {
+ OnLine(source,ipmask,false,'Z',0,"");
+ }
+
+ virtual void OnDelQLine(userrec* source, const std::string &nickmask)
+ {
+ OnLine(source,nickmask,false,'Q',0,"");
+ }
+
+ virtual void OnDelELine(userrec* source, const std::string &hostmask)
+ {
+ OnLine(source,hostmask,false,'E',0,"");
+ }
+
+ virtual void OnMode(userrec* user, void* dest, int target_type, const std::string &text)
+ {
+ if ((user->fd > -1) && (user->registered == 7))
+ {
+ if (target_type == TYPE_USER)
+ {
+ userrec* u = (userrec*)dest;
+ std::deque<std::string> params;
+ params.push_back(u->nick);
+ params.push_back(text);
+ DoOneToMany(user->nick,"MODE",params);
+ }
+ else
+ {
+ chanrec* c = (chanrec*)dest;
+ std::deque<std::string> params;
+ params.push_back(c->name);
+ params.push_back(text);
+ DoOneToMany(user->nick,"MODE",params);
+ }
+ }
+ }
+
+ virtual void OnSetAway(userrec* user)
+ {
+ if (IS_LOCAL(user))
+ {
+ std::deque<std::string> params;
+ params.push_back(":"+std::string(user->awaymsg));
+ DoOneToMany(user->nick,"AWAY",params);
+ }
+ }
+
+ virtual void OnCancelAway(userrec* user)
+ {
+ if (IS_LOCAL(user))
+ {
+ std::deque<std::string> params;
+ params.clear();
+ DoOneToMany(user->nick,"AWAY",params);
+ }
+ }
+
+ virtual void ProtoSendMode(void* opaque, int target_type, void* target, const std::string &modeline)
+ {
+ TreeSocket* s = (TreeSocket*)opaque;
+ if (target)
+ {
+ if (target_type == TYPE_USER)
+ {
+ userrec* u = (userrec*)target;
+ s->WriteLine(":"+Srv->GetServerName()+" FMODE "+u->nick+" "+modeline);
+ }
+ else
+ {
+ chanrec* c = (chanrec*)target;
+ s->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" "+modeline);
+ }
+ }
+ }
+
+ virtual void ProtoSendMetaData(void* opaque, int target_type, void* target, const std::string &extname, const std::string &extdata)
+ {
+ TreeSocket* s = (TreeSocket*)opaque;
+ if (target)
+ {
+ if (target_type == TYPE_USER)
+ {
+ userrec* u = (userrec*)target;
+ s->WriteLine(":"+Srv->GetServerName()+" METADATA "+u->nick+" "+extname+" :"+extdata);
+ }
+ else if (target_type == TYPE_OTHER)
+ {
+ s->WriteLine(":"+Srv->GetServerName()+" METADATA * "+extname+" :"+extdata);
+ }
+ else if (target_type == TYPE_CHANNEL)
+ {
+ chanrec* c = (chanrec*)target;
+ s->WriteLine(":"+Srv->GetServerName()+" METADATA "+c->name+" "+extname+" :"+extdata);
+ }
+ }
+ }
+
+ virtual void OnEvent(Event* event)
+ {
+ if (event->GetEventID() == "send_metadata")
+ {
+ std::deque<std::string>* params = (std::deque<std::string>*)event->GetData();
+ if (params->size() < 3)
+ return;
+ (*params)[2] = ":" + (*params)[2];
+ DoOneToMany(Srv->GetServerName(),"METADATA",*params);
+ }
+ }
+
+ virtual ~ModuleSpanningTree()
+ {
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,0,VF_STATIC|VF_VENDOR);
+ }
+
+ void Implements(char* List)
+ {
+ List[I_OnPreCommand] = List[I_OnGetServerDescription] = List[I_OnUserInvite] = List[I_OnPostLocalTopicChange] = 1;
+ List[I_OnWallops] = List[I_OnUserNotice] = List[I_OnUserMessage] = List[I_OnBackgroundTimer] = 1;
+ List[I_OnUserJoin] = List[I_OnChangeHost] = List[I_OnChangeName] = List[I_OnUserPart] = List[I_OnUserConnect] = 1;
+ List[I_OnUserQuit] = List[I_OnUserPostNick] = List[I_OnUserKick] = List[I_OnRemoteKill] = List[I_OnRehash] = 1;
+ List[I_OnOper] = List[I_OnAddGLine] = List[I_OnAddZLine] = List[I_OnAddQLine] = List[I_OnAddELine] = 1;
+ List[I_OnDelGLine] = List[I_OnDelZLine] = List[I_OnDelQLine] = List[I_OnDelELine] = List[I_ProtoSendMode] = List[I_OnMode] = 1;
+ List[I_OnStats] = List[I_ProtoSendMetaData] = List[I_OnEvent] = List[I_OnSetAway] = List[I_OnCancelAway] = 1;
+ }
+
+ /* It is IMPORTANT that m_spanningtree is the last module in the chain
+ * so that any activity it sees is FINAL, e.g. we arent going to send out
+ * a NICK message before m_cloaking has finished putting the +x on the user,
+ * etc etc.
+ * Therefore, we return PRIORITY_LAST to make sure we end up at the END of
+ * the module call queue.
+ */
+ Priority Prioritize()
+ {
+ return PRIORITY_LAST;
+ }
+};
+
+
+class ModuleSpanningTreeFactory : public ModuleFactory
+{
+ public:
+ ModuleSpanningTreeFactory()
+ {
+ }
+
+ ~ModuleSpanningTreeFactory()
+ {
+ }
+
+ virtual Module * CreateModule(Server* Me)
+ {
+ TreeProtocolModule = new ModuleSpanningTree(Me);
+ return TreeProtocolModule;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleSpanningTreeFactory;
+}