diff options
-rw-r--r-- | src/InspIRCd.dev | 12 | ||||
-rw-r--r-- | src/InspIRCd.layout | 35 | ||||
-rw-r--r-- | src/modules/m_globops.cpp | 112 |
3 files changed, 144 insertions, 15 deletions
diff --git a/src/InspIRCd.dev b/src/InspIRCd.dev index 828ffbdd9..410904067 100644 --- a/src/InspIRCd.dev +++ b/src/InspIRCd.dev @@ -1,7 +1,7 @@ [Project] FileName=InspIRCd.dev Name=InspIRCd -UnitCount=27 +UnitCount=28 Type=1 Ver=1 ObjFiles= @@ -315,3 +315,13 @@ Priority=1000 OverrideBuildCmd=0 BuildCmd= +[Unit28] +FileName=modules\m_globops.cpp +CompileCpp=1 +Folder=Modules +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + diff --git a/src/InspIRCd.layout b/src/InspIRCd.layout index efa8d0220..5576f57ff 100644 --- a/src/InspIRCd.layout +++ b/src/InspIRCd.layout @@ -1,5 +1,5 @@ [Editors] -Focused=1 +Focused=-1 Order=7,3,2,6,25,24,1,4,5,0,-1 [Editor_0] @@ -12,10 +12,10 @@ LeftChar=1 [Editor_1] Open=1 -Top=1 -CursorCol=4 -CursorRow=830 -TopLine=776 +Top=0 +CursorCol=52 +CursorRow=785 +TopLine=770 LeftChar=1 [Editor_2] @@ -37,8 +37,8 @@ LeftChar=1 [Editor_4] Open=1 Top=0 -CursorCol=1 -CursorRow=140 +CursorCol=51 +CursorRow=143 TopLine=123 LeftChar=1 @@ -91,7 +91,7 @@ TopLine=1 LeftChar=1 [Editor_11] -Open=0 +Open=1 Top=0 CursorCol=1 CursorRow=1 @@ -141,7 +141,7 @@ LeftChar=1 [Editor_17] Open=1 Top=0 -CursorCol=58 +CursorCol=52 CursorRow=78 TopLine=49 LeftChar=1 @@ -165,9 +165,9 @@ LeftChar=1 [Editor_20] Open=1 Top=0 -CursorCol=7 -CursorRow=385 -TopLine=333 +CursorCol=14 +CursorRow=384 +TopLine=339 LeftChar=3 [Editor_21] @@ -212,6 +212,13 @@ LeftChar=1 Open=1 Top=0 CursorCol=1 -CursorRow=66 -TopLine=29 +CursorRow=13 +TopLine=2 +LeftChar=1 +[Editor_27] +Open=1 +Top=1 +CursorCol=44 +CursorRow=29 +TopLine=2 LeftChar=1 diff --git a/src/modules/m_globops.cpp b/src/modules/m_globops.cpp new file mode 100644 index 000000000..ec008c437 --- /dev/null +++ b/src/modules/m_globops.cpp @@ -0,0 +1,112 @@ +// Hostname cloaking (+x mode) module for inspircd. +// version 1.0.0.1 by brain (C. J. Edwards) Mar 2004. +// +// When loaded this module will automatically set the +// +x mode on all connecting clients. +// +// Setting +x on a client causes the module to change the +// dhost entry (displayed host) for each user who has the +// mode, cloaking their host. Unlike unreal, the algorithm +// is non-reversible as uncloaked hosts are passed along +// the server->server link, and all encoding of hosts is +// done locally on the server by this module. + +#include <stdio.h> +#include <string> +#include "users.h" +#include "channels.h" +#include "modules.h" + +/* $ModDesc: Provides masking of user hostnames */ + +Server *Srv; + +void handle_globops(char **parameters, int pcnt, userrec *user) +{ + std::string line = ""; + for (int i = 0; i < pcnt; i++) + { + line = line + string(parameters[i]) + " "; + } + Srv->SendToModeMask("g",WM_OR,line); +} + + +class ModuleGlobops : public Module +{ + public: + ModuleGlobops() + { + Srv = new Server; + + if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0)) + { + Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!"); + printf("Could not claim usermode +g for this module!"); + exit(0); + } + Srv->AddCommand("GLOBOPS",handle_globops,'o',1); + } + + virtual ~ModuleGlobops() + { + delete Srv; + } + + virtual Version GetVersion() + { + return Version(1,0,0,1); + } + + virtual bool OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) + { + // check if this is our mode character... + if ((modechar == 'g') && (type == MT_CLIENT)) + { + // we dont actually do anything with the mode in this module - + // just tell the core its been claimed and is ok to give users. + return 1; + } + else + { + // this mode isn't ours, we have to bail and return 0 to not handle it. + return 0; + } + } + + virtual void OnOper(userrec* user) + { + char* modes[2]; // only two parameters + modes[0] = user->nick; // first parameter is the nick + modes[1] = "+g"; // second parameter is the mode + Srv->SendMode(modes,2,user); // send these, forming the command "MODE <nick> +g" + } + +}; + +// stuff down here is the module-factory stuff. For basic modules you can ignore this. + +class ModuleGlobopsFactory : public ModuleFactory +{ + public: + ModuleGlobopsFactory() + { + } + + ~ModuleGlobopsFactory() + { + } + + virtual Module * CreateModule() + { + return new ModuleGlobops; + } + +}; + + +extern "C" void * init_module( void ) +{ + return new ModuleGlobopsFactory; +} + |