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authorw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-08-28 13:03:14 +0000
committerw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-08-28 13:03:14 +0000
commitea0622b83cb8c993be47f2448ae035cbf1ee3b7f (patch)
tree560d737c99358373a7cba1255b722ecb461bc3ad /src/modules/m_spanningtree
parent231e833e4b84534131197569cb161c1349875708 (diff)
Move nickname collision logic into TreeSocket::DoCollision so that nickname change collide can be dealt with without KILL use also. Note that currently this function is rather ugly, and DOES need attention, but should work...
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7936 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree')
-rw-r--r--src/modules/m_spanningtree/treesocket.h3
-rw-r--r--src/modules/m_spanningtree/treesocket1.cpp163
2 files changed, 99 insertions, 67 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h
index e7cacf0c6..c8a9c1a04 100644
--- a/src/modules/m_spanningtree/treesocket.h
+++ b/src/modules/m_spanningtree/treesocket.h
@@ -231,6 +231,9 @@ class TreeSocket : public InspSocket
/** FJOIN, similar to TS6 SJOIN, but not quite. */
bool ForceJoin(const std::string &source, std::deque<std::string> &params);
+ /* Used on nick collision ... XXX ugly function HACK */
+ int DoCollision(userrec *u, time_t remotets, const char *remoteident, const char *remoteip, const char *remoteuid);
+
/** UID command */
bool ParseUID(const std::string &source, std::deque<std::string> &params);
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp
index 9c53a16cd..a7f1ae66c 100644
--- a/src/modules/m_spanningtree/treesocket1.cpp
+++ b/src/modules/m_spanningtree/treesocket1.cpp
@@ -915,6 +915,99 @@ bool TreeSocket::ForceJoin(const std::string &source, std::deque<std::string> &p
return true;
}
+/*
+ * Yes, this function looks a little ugly.
+ * However, in some circumstances we may not have a userrec, so we need to do things this way.
+ * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
+ * Sends SVSNICKs as appropriate and forces nickchanges too.
+ */
+int TreeSocket::DoCollision(userrec *u, time_t remotets, const char *remoteident, const char *remoteip, const char *remoteuid)
+{
+ /*
+ * Under old protocol rules, we would have had to kill both clients.
+ * Really, this sucks.
+ * These days, we have UID. And, so what we do is, force nick change client(s)
+ * involved according to timestamp rules.
+ *
+ * RULES:
+ * user@ip equal:
+ * Force nick change on OLDER timestamped client
+ * user@ip differ:
+ * Force nick change on NEWER timestamped client
+ * TS EQUAL:
+ * FNC both.
+ *
+ * This stops abusive use of collisions, simplifies problems with loops, and so on.
+ * -- w00t
+ */
+ bool bChangeLocal = true;
+ bool bChangeRemote = true;
+
+ /* for brevity, don't use the userrec */
+ time_t localts = u->age;
+ const char *localident = u->ident;
+ const char *localip = u->GetIPString();
+
+ /* mmk. let's do this again. */
+ if (remotets == localts)
+ {
+ /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */
+ }
+ else
+ {
+ /* fuck. now it gets complex. */
+
+ /* first, let's see if ident@host matches. */
+ bool SamePerson = strcmp(localident, remoteident)
+ && !strcmp(localip, remoteip);
+
+ /*
+ * if ident@ip is equal, and theirs is newer, or
+ * ident@ip differ, and ours is newer
+ */
+ if((SamePerson && remotets < localts) ||
+ (!SamePerson && remotets > localts))
+ {
+ /* remote needs to change */
+ bChangeLocal = false;
+ }
+ else
+ {
+ /* ours needs to change */
+ bChangeRemote = false;
+ }
+ }
+
+
+ if (bChangeLocal)
+ {
+ u->ForceNickChange(u->uuid);
+
+ if (!bChangeRemote)
+ return 1;
+ }
+ if (bChangeRemote)
+ {
+ /*
+ * Cheat a little here. Instead of a dedicated command to change UID,
+ * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will
+ * not fail under any circumstances -- UIDs are netwide exclusive).
+ *
+ * This means that each side of a collide will generate one extra NICK back to where
+ * they have just linked (and where it got the SVSNICK from), however, it will
+ * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
+ * have 928AAAB's nick set to that.
+ * -- w00t
+ */
+ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+remoteuid+" " + remoteuid);
+
+ if (!bChangeRemote)
+ return 2;
+ }
+
+ return 3;
+}
+
bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &params)
{
/** Do we have enough parameters:
@@ -965,77 +1058,13 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa
{
/*
* Nick collision.
- * Under old protocol rules, we would have had to kill both clients.
- * Really, this sucks.
- * These days, we have UID. And, so what we do is, force nick change client(s)
- * involved according to timestamp rules.
- *
- * RULES:
- * user@ip equal:
- * Force nick change on OLDER timestamped client
- * user@ip differ:
- * Force nick change on NEWER timestamped client
- * TS EQUAL:
- * FNC both.
- *
- * This stops abusive use of collisions, simplifies problems with loops, and so on.
- * -- w00t
*/
Instance->Log(DEBUG,"*** Collision on %s", tempnick);
+ int collide = this->DoCollision(iter->second, age, params[5].c_str(), params[7].c_str(), params[0].c_str());
- bool bChangeLocal = true;
- bool bChangeRemote = true;
-
- /* mmk. let's do this again. */
- if (age == iter->second->age)
- {
- /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */
- }
- else
- {
- /* fuck. now it gets complex. */
-
- /* first, let's see if ident@host matches. */
- bool SamePerson = strcmp(iter->second->ident, params[5].c_str())
- && !strcmp(iter->second->GetIPString(), params[7].c_str());
-
- /*
- * if ident@ip is equal, and theirs is newer, or
- * ident@ip differ, and ours is newer
- */
- if((SamePerson && age < iter->second->age) ||
- (!SamePerson && age > iter->second->age))
- {
- /* remote needs to change */
- bChangeLocal = false;
- }
- else
- {
- /* ours needs to change */
- bChangeRemote = false;
- }
- }
-
-
- if (bChangeLocal)
+ if (collide == 2)
{
- iter->second->ForceNickChange(iter->second->uuid);
- }
- if (bChangeRemote)
- {
- /*
- * Cheat a little here. Instead of a dedicated command to change UID,
- * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will
- * not fail under any circumstances -- UIDs are netwide exclusive).
- *
- * This means that each side of a collide will generate one extra NICK back to where
- * they have just linked (and where it got the SVSNICK from), however, it will
- * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
- * have 928AAAB's nick set to that.
- * -- w00t
- */
- this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]);
- /* also, don't trample on the hash - use their UID as nick */
+ /* remote client changed, make sure we change their nick for the hash too */
tempnick = params[0].c_str();
}
}