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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:14:45 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:14:45 +0000
commitbab14f0dd2345c9d7dcbc47c918563709e1ac094 (patch)
tree753a23cfc9fc08c6697e80b3e686f074aa911d85 /src/modules/m_spanningtree/treesocket.h
parent3abff3a37550cc1d88dd4d1fd7ed526e89309a53 (diff)
'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipped by svn.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7454 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/treesocket.h')
-rw-r--r--src/modules/m_spanningtree/treesocket.h414
1 files changed, 1 insertions, 413 deletions
diff --git a/src/modules/m_spanningtree/treesocket.h b/src/modules/m_spanningtree/treesocket.h
index fae22638d..bd99c1480 100644
--- a/src/modules/m_spanningtree/treesocket.h
+++ b/src/modules/m_spanningtree/treesocket.h
@@ -1,413 +1 @@
-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
- *
- * InspIRCd: (C) 2002-2007 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
- *
- * This program is free but copyrighted software; see
- * the file COPYING for details.
- *
- * ---------------------------------------------------
- */
-
-#ifndef __TREESOCKET_H__
-#define __TREESOCKET_H__
-
-#include "configreader.h"
-#include "users.h"
-#include "channels.h"
-#include "modules.h"
-#include "commands/cmd_whois.h"
-#include "commands/cmd_stats.h"
-#include "socket.h"
-#include "inspircd.h"
-#include "wildcard.h"
-#include "xline.h"
-#include "transport.h"
-
-#include "m_spanningtree/utils.h"
-
-/*
- * The server list in InspIRCd is maintained as two structures
- * which hold the data in different ways. Most of the time, we
- * want to very quicky obtain three pieces of information:
- *
- * (1) The information on a server
- * (2) The information on the server we must send data through
- * to actually REACH the server we're after
- * (3) Potentially, the child/parent objects of this server
- *
- * The InspIRCd spanning protocol provides easy access to these
- * by storing the data firstly in a recursive structure, where
- * each item references its parent item, and a dynamic list
- * of child items, and another structure which stores the items
- * hashed, linearly. This means that if we want to find a server
- * by name quickly, we can look it up in the hash, avoiding
- * any O(n) lookups. If however, during a split or sync, we want
- * to apply an operation to a server, and any of its child objects
- * we can resort to recursion to walk the tree structure.
- * Any socket can have one of five states at any one time.
- * The LISTENER state indicates a socket which is listening
- * for connections. It cannot receive data itself, only incoming
- * sockets.
- * The CONNECTING state indicates an outbound socket which is
- * waiting to be writeable.
- * The WAIT_AUTH_1 state indicates the socket is outbound and
- * has successfully connected, but has not yet sent and received
- * SERVER strings.
- * The WAIT_AUTH_2 state indicates that the socket is inbound
- * (allocated by a LISTENER) but has not yet sent and received
- * SERVER strings.
- * The CONNECTED state represents a fully authorized, fully
- * connected server.
- */
-enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
-
-/** Every SERVER connection inbound or outbound is represented by
- * an object of type TreeSocket.
- * TreeSockets, being inherited from InspSocket, can be tied into
- * the core socket engine, and we cn therefore receive activity events
- * for them, just like activex objects on speed. (yes really, that
- * is a technical term!) Each of these which relates to a locally
- * connected server is assocated with it, by hooking it onto a
- * TreeSocket class using its constructor. In this way, we can
- * maintain a list of servers, some of which are directly connected,
- * some of which are not.
- */
-class TreeSocket : public InspSocket
-{
- SpanningTreeUtilities* Utils; /* Utility class */
- std::string myhost; /* Canonical hostname */
- std::string in_buffer; /* Input buffer */
- ServerState LinkState; /* Link state */
- std::string InboundServerName; /* Server name sent to us by other side */
- std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */
- int num_lost_users; /* Users lost in split */
- int num_lost_servers; /* Servers lost in split */
- time_t NextPing; /* Time when we are due to ping this server */
- bool LastPingWasGood; /* Responded to last ping we sent? */
- bool bursting; /* True if not finished bursting yet */
- unsigned int keylength; /* Is this still used? */
- std::string ModuleList; /* Module list of other server from CAPAB */
- std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */
- Module* Hook; /* I/O hooking module that we're attached to for this socket */
- std::string ourchallenge; /* Challenge sent for challenge/response */
- std::string theirchallenge; /* Challenge recv for challenge/response */
- std::string OutboundPass; /* Outbound password */
- bool sentcapab; /* Have sent CAPAB already */
- public:
-
- /** Because most of the I/O gubbins are encapsulated within
- * InspSocket, we just call the superclass constructor for
- * most of the action, and append a few of our own values
- * to it.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL);
-
- /** Because most of the I/O gubbins are encapsulated within
- * InspSocket, we just call the superclass constructor for
- * most of the action, and append a few of our own values
- * to it.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL);
-
- /** When a listening socket gives us a new file descriptor,
- * we must associate it with a socket without creating a new
- * connection. This constructor is used for this purpose.
- */
- TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL);
-
- /** Get link state
- */
- ServerState GetLinkState();
-
- /** Get challenge set in our CAPAB for challenge/response
- */
- const std::string& GetOurChallenge();
-
- /** Get challenge set in our CAPAB for challenge/response
- */
- void SetOurChallenge(const std::string &c);
-
- /** Get challenge set in their CAPAB for challenge/response
- */
- const std::string& GetTheirChallenge();
-
- /** Get challenge set in their CAPAB for challenge/response
- */
- void SetTheirChallenge(const std::string &c);
-
- /** Compare two passwords based on authentication scheme
- */
- bool ComparePass(const std::string &ours, const std::string &theirs);
-
- /** Return the module which we are hooking to for I/O encapsulation
- */
- Module* GetHook();
-
- /** Destructor
- */
- ~TreeSocket();
-
- /** Generate random string used for challenge-response auth
- */
- std::string RandString(unsigned int length);
-
- /** Construct a password, optionally hashed with the other side's
- * challenge string
- */
- std::string MakePass(const std::string &password, const std::string &challenge);
-
- /** When an outbound connection finishes connecting, we receive
- * this event, and must send our SERVER string to the other
- * side. If the other side is happy, as outlined in the server
- * to server docs on the inspircd.org site, the other side
- * will then send back its own server string.
- */
- virtual bool OnConnected();
-
- /** Handle socket error event
- */
- virtual void OnError(InspSocketError e);
-
- /** Sends an error to the remote server, and displays it locally to show
- * that it was sent.
- */
- void SendError(const std::string &errormessage);
-
- /** Handle socket disconnect event
- */
- virtual int OnDisconnect();
-
- /** Recursively send the server tree with distances as hops.
- * This is used during network burst to inform the other server
- * (and any of ITS servers too) of what servers we know about.
- * If at any point any of these servers already exist on the other
- * end, our connection may be terminated. The hopcounts given
- * by this function are relative, this doesn't matter so long as
- * they are all >1, as all the remote servers re-calculate them
- * to be relative too, with themselves as hop 0.
- */
- void SendServers(TreeServer* Current, TreeServer* s, int hops);
-
- /** Returns my capabilities as a string
- */
- std::string MyCapabilities();
-
- /** Send my capabilities to the remote side
- */
- void SendCapabilities();
-
- /* Check a comma seperated list for an item */
- bool HasItem(const std::string &list, const std::string &item);
-
- /* Isolate and return the elements that are different between two comma seperated lists */
- std::string ListDifference(const std::string &one, const std::string &two);
-
- bool Capab(const std::deque<std::string> &params);
-
- /** This function forces this server to quit, removing this server
- * and any users on it (and servers and users below that, etc etc).
- * It's very slow and pretty clunky, but luckily unless your network
- * is having a REAL bad hair day, this function shouldnt be called
- * too many times a month ;-)
- */
- void SquitServer(std::string &from, TreeServer* Current);
-
- /** This is a wrapper function for SquitServer above, which
- * does some validation first and passes on the SQUIT to all
- * other remaining servers.
- */
- void Squit(TreeServer* Current, const std::string &reason);
-
- /** FMODE command - server mode with timestamp checks */
- bool ForceMode(const std::string &source, std::deque<std::string> &params);
-
- /** FTOPIC command */
- bool ForceTopic(const std::string &source, std::deque<std::string> &params);
-
- /** FJOIN, similar to TS6 SJOIN, but not quite. */
- bool ForceJoin(const std::string &source, std::deque<std::string> &params);
-
- /** NICK command */
- bool IntroduceClient(const std::string &source, std::deque<std::string> &params);
-
- /** Send one or more FJOINs for a channel of users.
- * If the length of a single line is more than 480-NICKMAX
- * in length, it is split over multiple lines.
- */
- void SendFJoins(TreeServer* Current, chanrec* c);
-
- /** Send G, Q, Z and E lines */
- void SendXLines(TreeServer* Current);
-
- /** Send channel modes and topics */
- void SendChannelModes(TreeServer* Current);
-
- /** send all users and their oper state/modes */
- void SendUsers(TreeServer* Current);
-
- /** This function is called when we want to send a netburst to a local
- * server. There is a set order we must do this, because for example
- * users require their servers to exist, and channels require their
- * users to exist. You get the idea.
- */
- void DoBurst(TreeServer* s);
-
- /** This function is called when we receive data from a remote
- * server. We buffer the data in a std::string (it doesnt stay
- * there for long), reading using InspSocket::Read() which can
- * read up to 16 kilobytes in one operation.
- *
- * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
- * THE SOCKET OBJECT FOR US.
- */
- virtual bool OnDataReady();
-
- /** Send one or more complete lines down the socket
- */
- int WriteLine(std::string line);
-
- /** Handle ERROR command */
- bool Error(std::deque<std::string> &params);
-
- /** remote MOTD. leet, huh? */
- bool Motd(const std::string &prefix, std::deque<std::string> &params);
-
- /** remote ADMIN. leet, huh? */
- bool Admin(const std::string &prefix, std::deque<std::string> &params);
-
- /** Remote MODULES */
- bool Modules(const std::string &prefix, std::deque<std::string> &params);
-
- bool Stats(const std::string &prefix, std::deque<std::string> &params);
-
- /** Because the core won't let users or even SERVERS set +o,
- * we use the OPERTYPE command to do this.
- */
- bool OperType(const std::string &prefix, std::deque<std::string> &params);
-
- /** Because Andy insists that services-compatible servers must
- * implement SVSNICK and SVSJOIN, that's exactly what we do :p
- */
- bool ForceNick(const std::string &prefix, std::deque<std::string> &params);
-
- bool OperQuit(const std::string &prefix, std::deque<std::string> &params);
-
- /** SVSJOIN
- */
- bool ServiceJoin(const std::string &prefix, std::deque<std::string> &params);
-
- /** REHASH
- */
- bool RemoteRehash(const std::string &prefix, std::deque<std::string> &params);
-
- /** KILL
- */
- bool RemoteKill(const std::string &prefix, std::deque<std::string> &params);
-
- /** PONG
- */
- bool LocalPong(const std::string &prefix, std::deque<std::string> &params);
-
- /** METADATA
- */
- bool MetaData(const std::string &prefix, std::deque<std::string> &params);
-
- /** VERSION
- */
- bool ServerVersion(const std::string &prefix, std::deque<std::string> &params);
-
- /** CHGHOST
- */
- bool ChangeHost(const std::string &prefix, std::deque<std::string> &params);
-
- /** ADDLINE
- */
- bool AddLine(const std::string &prefix, std::deque<std::string> &params);
-
- /** CHGNAME
- */
- bool ChangeName(const std::string &prefix, std::deque<std::string> &params);
-
- /** WHOIS
- */
- bool Whois(const std::string &prefix, std::deque<std::string> &params);
-
- /** PUSH
- */
- bool Push(const std::string &prefix, std::deque<std::string> &params);
-
- /** SETTIME
- */
- bool HandleSetTime(const std::string &prefix, std::deque<std::string> &params);
-
- /** TIME
- */
- bool Time(const std::string &prefix, std::deque<std::string> &params);
-
- /** PING
- */
- bool LocalPing(const std::string &prefix, std::deque<std::string> &params);
-
- /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes.
- * This does not update the timestamp of the target channel, this must be done seperately.
- */
- bool RemoveStatus(const std::string &prefix, std::deque<std::string> &params);
-
- /** <- (remote) <- SERVER
- */
- bool RemoteServer(const std::string &prefix, std::deque<std::string> &params);
-
- /** (local) -> SERVER
- */
- bool Outbound_Reply_Server(std::deque<std::string> &params);
-
- /** (local) <- SERVER
- */
- bool Inbound_Server(std::deque<std::string> &params);
-
- /** Handle netsplit
- */
- void Split(const std::string &line, std::deque<std::string> &n);
-
- /** Process complete line from buffer
- */
- bool ProcessLine(std::string &line);
-
- /** Get this server's name
- */
- virtual std::string GetName();
-
- /** Handle socket timeout from connect()
- */
- virtual void OnTimeout();
-
- /** Handle socket close event
- */
- virtual void OnClose();
-
- /** Handle incoming connection event
- */
- virtual int OnIncomingConnection(int newsock, char* ip);
-};
-
-/* Used to validate the value lengths of multiple parameters for a command */
-struct cmd_validation
-{
- const char* item;
- size_t param;
- size_t length;
-};
-
-/* Used to validate the length values in CAPAB CAPABILITIES */
-struct cap_validation
-{
- const char* reason;
- const char* key;
- size_t size;
-};
-
-#endif
-
+/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __TREESOCKET_H__ #define __TREESOCKET_H__ #include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "m_spanningtree/utils.h" /* * The server list in InspIRCd is maintained as two structures * which hold the data in different ways. Most of the time, we * want to very quicky obtain three pieces of information: * * (1) The information on a server * (2) The information on the server we must send data through * to actually REACH the server we're after * (3) Potentially, the child/parent objects of this server * * The InspIRCd spanning protocol provides easy access to these * by storing the data firstly in a recursive structure, where * each item references its parent item, and a dynamic list * of child items, and another structure which stores the items * hashed, linearly. This means that if we want to find a server * by name quickly, we can look it up in the hash, avoiding * any O(n) lookups. If however, during a split or sync, we want * to apply an operation to a server, and any of its child objects * we can resort to recursion to walk the tree structure. * Any socket can have one of five states at any one time. * The LISTENER state indicates a socket which is listening * for connections. It cannot receive data itself, only incoming * sockets. * The CONNECTING state indicates an outbound socket which is * waiting to be writeable. * The WAIT_AUTH_1 state indicates the socket is outbound and * has successfully connected, but has not yet sent and received * SERVER strings. * The WAIT_AUTH_2 state indicates that the socket is inbound * (allocated by a LISTENER) but has not yet sent and received * SERVER strings. * The CONNECTED state represents a fully authorized, fully * connected server. */ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; /** Every SERVER connection inbound or outbound is represented by * an object of type TreeSocket. * TreeSockets, being inherited from InspSocket, can be tied into * the core socket engine, and we cn therefore receive activity events * for them, just like activex objects on speed. (yes really, that * is a technical term!) Each of these which relates to a locally * connected server is assocated with it, by hooking it onto a * TreeSocket class using its constructor. In this way, we can * maintain a list of servers, some of which are directly connected, * some of which are not. */ class TreeSocket : public InspSocket { SpanningTreeUtilities* Utils; /* Utility class */ std::string myhost; /* Canonical hostname */ std::string in_buffer; /* Input buffer */ ServerState LinkState; /* Link state */ std::string InboundServerName; /* Server name sent to us by other side */ std::string InboundDescription; /* Server description (GECOS) sent to us by the other side */ int num_lost_users; /* Users lost in split */ int num_lost_servers; /* Servers lost in split */ time_t NextPing; /* Time when we are due to ping this server */ bool LastPingWasGood; /* Responded to last ping we sent? */ bool bursting; /* True if not finished bursting yet */ unsigned int keylength; /* Is this still used? */ std::string ModuleList; /* Module list of other server from CAPAB */ std::map<std::string,std::string> CapKeys; /* CAPAB keys from other server */ Module* Hook; /* I/O hooking module that we're attached to for this socket */ std::string ourchallenge; /* Challenge sent for challenge/response */ std::string theirchallenge; /* Challenge recv for challenge/response */ std::string OutboundPass; /* Outbound password */ bool sentcapab; /* Have sent CAPAB already */ public: /** Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL); /** Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod = NULL); /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL); /** Get link state */ ServerState GetLinkState(); /** Get challenge set in our CAPAB for challenge/response */ const std::string& GetOurChallenge(); /** Get challenge set in our CAPAB for challenge/response */ void SetOurChallenge(const std::string &c); /** Get challenge set in their CAPAB for challenge/response */ const std::string& GetTheirChallenge(); /** Get challenge set in their CAPAB for challenge/response */ void SetTheirChallenge(const std::string &c); /** Compare two passwords based on authentication scheme */ bool ComparePass(const std::string &ours, const std::string &theirs); /** Return the module which we are hooking to for I/O encapsulation */ Module* GetHook(); /** Destructor */ ~TreeSocket(); /** Generate random string used for challenge-response auth */ std::string RandString(unsigned int length); /** Construct a password, optionally hashed with the other side's * challenge string */ std::string MakePass(const std::string &password, const std::string &challenge); /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ virtual bool OnConnected(); /** Handle socket error event */ virtual void OnError(InspSocketError e); /** Sends an error to the remote server, and displays it locally to show * that it was sent. */ void SendError(const std::string &errormessage); /** Handle socket disconnect event */ virtual int OnDisconnect(); /** Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. The hopcounts given * by this function are relative, this doesn't matter so long as * they are all >1, as all the remote servers re-calculate them * to be relative too, with themselves as hop 0. */ void SendServers(TreeServer* Current, TreeServer* s, int hops); /** Returns my capabilities as a string */ std::string MyCapabilities(); /** Send my capabilities to the remote side */ void SendCapabilities(); /* Check a comma seperated list for an item */ bool HasItem(const std::string &list, const std::string &item); /* Isolate and return the elements that are different between two comma seperated lists */ std::string ListDifference(const std::string &one, const std::string &two); bool Capab(const std::deque<std::string> &params); /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void SquitServer(std::string &from, TreeServer* Current); /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void Squit(TreeServer* Current, const std::string &reason); /** FMODE command - server mode with timestamp checks */ bool ForceMode(const std::string &source, std::deque<std::string> &params); /** FTOPIC command */ bool ForceTopic(const std::string &source, std::deque<std::string> &params); /** FJOIN, similar to TS6 SJOIN, but not quite. */ bool ForceJoin(const std::string &source, std::deque<std::string> &params); /** NICK command */ bool IntroduceClient(const std::string &source, std::deque<std::string> &params); /** Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ void SendFJoins(TreeServer* Current, chanrec* c); /** Send G, Q, Z and E lines */ void SendXLines(TreeServer* Current); /** Send channel modes and topics */ void SendChannelModes(TreeServer* Current); /** send all users and their oper state/modes */ void SendUsers(TreeServer* Current); /** This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void DoBurst(TreeServer* s); /** This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. * * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES * THE SOCKET OBJECT FOR US. */ virtual bool OnDataReady(); /** Send one or more complete lines down the socket */ int WriteLine(std::string line); /** Handle ERROR command */ bool Error(std::deque<std::string> &params); /** remote MOTD. leet, huh? */ bool Motd(const std::string &prefix, std::deque<std::string> &params); /** remote ADMIN. leet, huh? */ bool Admin(const std::string &prefix, std::deque<std::string> &params); /** Remote MODULES */ bool Modules(const std::string &prefix, std::deque<std::string> &params); bool Stats(const std::string &prefix, std::deque<std::string> &params); /** Because the core won't let users or even SERVERS set +o, * we use the OPERTYPE command to do this. */ bool OperType(const std::string &prefix, std::deque<std::string> &params); /** Because Andy insists that services-compatible servers must * implement SVSNICK and SVSJOIN, that's exactly what we do :p */ bool ForceNick(const std::string &prefix, std::deque<std::string> &params); bool OperQuit(const std::string &prefix, std::deque<std::string> &params); /** SVSJOIN */ bool ServiceJoin(const std::string &prefix, std::deque<std::string> &params); /** REHASH */ bool RemoteRehash(const std::string &prefix, std::deque<std::string> &params); /** KILL */ bool RemoteKill(const std::string &prefix, std::deque<std::string> &params); /** PONG */ bool LocalPong(const std::string &prefix, std::deque<std::string> &params); /** METADATA */ bool MetaData(const std::string &prefix, std::deque<std::string> &params); /** VERSION */ bool ServerVersion(const std::string &prefix, std::deque<std::string> &params); /** CHGHOST */ bool ChangeHost(const std::string &prefix, std::deque<std::string> &params); /** ADDLINE */ bool AddLine(const std::string &prefix, std::deque<std::string> &params); /** CHGNAME */ bool ChangeName(const std::string &prefix, std::deque<std::string> &params); /** WHOIS */ bool Whois(const std::string &prefix, std::deque<std::string> &params); /** PUSH */ bool Push(const std::string &prefix, std::deque<std::string> &params); /** SETTIME */ bool HandleSetTime(const std::string &prefix, std::deque<std::string> &params); /** TIME */ bool Time(const std::string &prefix, std::deque<std::string> &params); /** PING */ bool LocalPing(const std::string &prefix, std::deque<std::string> &params); /** Remove all modes from a channel, including statusmodes (+qaovh etc), simplemodes, parameter modes. * This does not update the timestamp of the target channel, this must be done seperately. */ bool RemoveStatus(const std::string &prefix, std::deque<std::string> &params); /** <- (remote) <- SERVER */ bool RemoteServer(const std::string &prefix, std::deque<std::string> &params); /** (local) -> SERVER */ bool Outbound_Reply_Server(std::deque<std::string> &params); /** (local) <- SERVER */ bool Inbound_Server(std::deque<std::string> &params); /** Handle netsplit */ void Split(const std::string &line, std::deque<std::string> &n); /** Process complete line from buffer */ bool ProcessLine(std::string &line); /** Get this server's name */ virtual std::string GetName(); /** Handle socket timeout from connect() */ virtual void OnTimeout(); /** Handle socket close event */ virtual void OnClose(); /** Handle incoming connection event */ virtual int OnIncomingConnection(int newsock, char* ip); }; /* Used to validate the value lengths of multiple parameters for a command */ struct cmd_validation { const char* item; size_t param; size_t length; }; /* Used to validate the length values in CAPAB CAPABILITIES */ struct cap_validation { const char* reason; const char* key; size_t size; }; #endif \ No newline at end of file