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authorPeter Powell <petpow@saberuk.com>2013-07-10 18:11:48 +0100
committerPeter Powell <petpow@saberuk.com>2013-08-12 16:53:33 +0100
commit29822a263b3b408559257e9ef2bd29167e7573fa (patch)
tree85a67980fb21b7a61756761558fef396adad7dd7 /src/modules/m_nationalchars.cpp
parent3d019b14ec0025ff38bbd40c868ddccd0b13d8a3 (diff)
Add <path> keys for all of the compile-time paths.
Also, make all paths in the config relative to their associated directory. This reverts a change in 2.0 which turned out to be a terrible idea, especially for system-wide installations.
Diffstat (limited to 'src/modules/m_nationalchars.cpp')
-rw-r--r--src/modules/m_nationalchars.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/m_nationalchars.cpp b/src/modules/m_nationalchars.cpp
index 10347ac67..99e525398 100644
--- a/src/modules/m_nationalchars.cpp
+++ b/src/modules/m_nationalchars.cpp
@@ -298,7 +298,7 @@ class ModuleNationalChars : public Module
/*so Bynets Unreal distribution stuff*/
void loadtables(std::string filename, unsigned char ** tables, unsigned char cnt, char faillimit)
{
- std::ifstream ifs(filename.c_str());
+ std::ifstream ifs(ServerInstance->Config->Paths.PrependConfig(filename).c_str());
if (ifs.fail())
{
ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "loadtables() called for missing file: %s", filename.c_str());