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authorAttila Molnar <attilamolnar@hush.com>2013-05-14 16:24:08 -0700
committerAttila Molnar <attilamolnar@hush.com>2013-05-14 16:24:08 -0700
commit23e8bba13c55d33ce89d505780da36c9589e300a (patch)
tree85a2e81cde272a0900b0e448d2d1fabdfd7e897e /src/commands/cmd_rehash.cpp
parentc5ab97b1efe26609e7b9e3ff2301ad0c0911a0f6 (diff)
parent226a95aab09b9e1f43f61e78179bfa1135816c2d (diff)
Merge pull request #523 from SaberUK/master+server-notice
Add method for writing server notices.
Diffstat (limited to 'src/commands/cmd_rehash.cpp')
-rw-r--r--src/commands/cmd_rehash.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/commands/cmd_rehash.cpp b/src/commands/cmd_rehash.cpp
index 1ad96d794..923bfe129 100644
--- a/src/commands/cmd_rehash.cpp
+++ b/src/commands/cmd_rehash.cpp
@@ -101,7 +101,7 @@ CmdResult CommandRehash::Handle (const std::vector<std::string>& parameters, Use
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
}