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authordanieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7>2009-03-23 18:48:32 +0000
committerdanieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7>2009-03-23 18:48:32 +0000
commit7b6eae36661bc798f69b22393b85a4f06d533cf6 (patch)
tree60ac8fd2eb4f3e09530b3b634fce4ad5ce76e21f /include/threadengine.h
parent7f318a332523869a1abb7125c9fe9d09cc048409 (diff)
ThreadEngine: remove excessive mutex use on thread creation
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11249 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/threadengine.h')
-rw-r--r--include/threadengine.h78
1 files changed, 19 insertions, 59 deletions
diff --git a/include/threadengine.h b/include/threadengine.h
index eb831ea46..228f817ca 100644
--- a/include/threadengine.h
+++ b/include/threadengine.h
@@ -41,20 +41,6 @@ class CoreExport ThreadEngine : public Extensible
*/
InspIRCd* ServerInstance;
- /** New Thread being created.
- */
- Thread* NewThread;
-
- /** Enable or disable system-wide mutex for threading.
- * Remember that if you toggle the mutex you MUST UNSET
- * IT LATER otherwise the program will DEADLOCK!
- * It is recommended that you AVOID USE OF THIS METHOD
- * and use your own Mutex class, this function is mainly
- * reserved for use by the core and by the Thread engine
- * itself.
- * @param enable True to lock the mutex.
- */
- virtual bool Mutex(bool enable) = 0;
public:
/** Constructor.
@@ -66,34 +52,13 @@ class CoreExport ThreadEngine : public Extensible
*/
virtual ~ThreadEngine();
- /** Lock the system wide mutex. See the documentation for
- * ThreadEngine::Mutex().
- */
- void Lock() { this->Mutex(true); }
-
- /** Unlock the system wide mutex. See the documentation for
- * ThreadEngine::Mutex()
- */
- void Unlock() { this->Mutex(false); }
-
- /** Run the newly created thread.
- */
- virtual void Run() = 0;
-
/** Create a new thread. This takes an already allocated
* Thread* pointer and initializes it to use this threading
* engine. On failure, this function may throw a CoreException.
* @param thread_to_init Pointer to a newly allocated Thread
* derived object.
*/
- virtual void Create(Thread* thread_to_init) = 0;
-
- /** This is called by the default destructor of the Thread
- * class to ensure that the thread engine which created the thread
- * is responsible for destroying it.
- * @param thread Existing and active thread to delete.
- */
- virtual void FreeThread(Thread* thread) = 0;
+ virtual void Start(Thread* thread_to_init) = 0;
/** Returns the thread engine's name for display purposes
* @return The thread engine name
@@ -112,14 +77,9 @@ class CoreExport ThreadEngine : public Extensible
* in InspIRCd uses critical sections, as they are faster and simpler to
* manage.
*/
-class CoreExport Mutex : public Extensible
+class CoreExport Mutex
{
protected:
-
- /** Creator object
- */
- InspIRCd* ServerInstance;
-
/** Enable or disable the Mutex. This method has somewhat confusing
* wording (e.g. the function name and parameters) so it is protected
* in preference of the Lock() and Unlock() methods which are user-
@@ -132,9 +92,8 @@ class CoreExport Mutex : public Extensible
public:
/** Constructor.
- * @param Instance Creator object
*/
- Mutex(InspIRCd* Instance);
+ Mutex();
/** Enter/enable the mutex lock.
*/
@@ -149,6 +108,12 @@ class CoreExport Mutex : public Extensible
~Mutex() { }
};
+class CoreExport ThreadData
+{
+ public:
+ virtual void FreeThread(Thread* thread) { }
+};
+
/** Derive from this class to implement your own threaded sections of
* code. Be sure to keep your code thread-safe and not prone to deadlocks
* and race conditions if you MUST use threading!
@@ -160,14 +125,13 @@ class CoreExport Thread : public Extensible
*/
bool ExitFlag;
public:
-
- /** Creator thread engine
+ /** Opaque thread state managed by threading engine
*/
- ThreadEngine* Creator;
+ ThreadData* state;
/** Set Creator to NULL at this point
*/
- Thread() : ExitFlag(false), Creator(NULL)
+ Thread() : ExitFlag(false), state(NULL)
{
}
@@ -176,8 +140,11 @@ class CoreExport Thread : public Extensible
*/
virtual ~Thread()
{
- if (Creator)
- Creator->FreeThread(this);
+ if (state)
+ {
+ state->FreeThread(this);
+ delete state;
+ }
}
/** Override this method to put your actual
@@ -187,16 +154,9 @@ class CoreExport Thread : public Extensible
/** Signal the thread to exit gracefully.
*/
- void SetExitFlag()
- {
- ExitFlag = true;
- }
-
- /** Cancel an exit state.
- */
- void ClearExitFlag()
+ void SetExitFlag(bool value)
{
- ExitFlag = false;
+ ExitFlag = value;
}
/** Get thread's current exit status.