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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
commitf2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch)
tree0602469ef10e4dab4b3975599eb4f919a501c1eb /include/socketengine.h
parent387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff)
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/socketengine.h')
-rw-r--r--include/socketengine.h297
1 files changed, 296 insertions, 1 deletions
diff --git a/include/socketengine.h b/include/socketengine.h
index e34aa3941..ce701beff 100644
--- a/include/socketengine.h
+++ b/include/socketengine.h
@@ -1 +1,296 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __SOCKETENGINE__ #define __SOCKETENGINE__ #include <vector> #include <string> #include <map> #include "inspircd_config.h" #include "base.h" /** Types of event an EventHandler may receive. * EVENT_READ is a readable file descriptor, * and EVENT_WRITE is a writeable file descriptor. * EVENT_ERROR can always occur, and indicates * a write error or read error on the socket, * e.g. EOF condition or broken pipe. */ enum EventType { /** Read event */ EVENT_READ = 0, /** Write event */ EVENT_WRITE = 1, /** Error event */ EVENT_ERROR = 2 }; class InspIRCd; /** This class is a basic I/O handler class. * Any object which wishes to receive basic I/O events * from the socketengine must derive from this class and * implement the HandleEvent() method. The derived class * must then be added to SocketEngine using the method * SocketEngine::AddFd(), after which point the derived * class will receive events to its HandleEvent() method. * The derived class should also implement one of Readable() * and Writeable(). In the current implementation, only * Readable() is used. If this returns true, the socketengine * inserts a readable socket. If it is false, the socketengine * inserts a writeable socket. The derived class should never * change the value this function returns without first * deleting the socket from the socket engine. The only * requirement beyond this for an event handler is that it * must have a file descriptor. What this file descriptor * is actually attached to is completely up to you. */ class CoreExport EventHandler : public Extensible { protected: /** File descriptor. * All events which can be handled * must have a file descriptor. * This allows you to add events for * sockets, fifo's, pipes, and various * other forms of IPC. */ int fd; public: /** Get the current file descriptor * @return The file descriptor of this handler */ int GetFd(); /** Set a new file desciptor * @param FD The new file descriptor. Do not * call this method without first deleting the * object from the SocketEngine if you have * added it to a SocketEngine instance. */ void SetFd(int FD); /** Constructor */ EventHandler() {} /** Destructor */ virtual ~EventHandler() {} /** Override this function to indicate readability. * @return This should return true if the function * wishes to receive EVENT_READ events. Do not change * what this function returns while the event handler * is still added to a SocketEngine instance! * If this function is unimplemented, the base class * will return true. * * NOTE: You cannot set both Readable() and * Writeable() to true. If you wish to receive * a write event for your object, you must call * SocketEngine::WantWrite() instead. This will * trigger your objects next EVENT_WRITE type event. */ virtual bool Readable(); /** Override this function to indicate writeability. * @return This should return true if the function * wishes to receive EVENT_WRITE events. Do not change * what this function returns while the event handler * is still added to a SocketEngine instance! * If this function is unimplemented, the base class * will return false. * * NOTE: You cannot set both Readable() and * Writeable() to true. If you wish to receive * a write event for your object, you must call * SocketEngine::WantWrite() instead. This will * trigger your objects next EVENT_WRITE type event. */ virtual bool Writeable(); /** Process an I/O event. * You MUST implement this function in your derived * class, and it will be called whenever read or write * events are received, depending on what your functions * Readable() and Writeable() returns and wether you * previously made a call to SocketEngine::WantWrite(). * @param et either one of EVENT_READ for read events, * and EVENT_WRITE for write events. */ virtual void HandleEvent(EventType et, int errornum = 0) = 0; #ifdef WINDOWS /** "Fake" file descriptor. This is windows-specific. */ int m_internalFd; /** Pointer to read event. We delete this so the buffer can't be used * after the socket is deleted, and so it doesn't leak memory */ void* m_readEvent; /** Pointer to a write event. */ void* m_writeEvent; /** Pointer to an accept event. */ void* m_acceptEvent; #endif }; /** Provides basic file-descriptor-based I/O support. * The actual socketengine class presents the * same interface on all operating systems, but * its private members and internal behaviour * should be treated as blackboxed, and vary * from system to system and upon the config * settings chosen by the server admin. The current * version supports select, epoll and kqueue. * The configure script will enable a socket engine * based upon what OS is detected, and will derive * a class from SocketEngine based upon what it finds. * The derived classes file will also implement a * classfactory, SocketEngineFactory, which will * create a derived instance of SocketEngine using * polymorphism so that the core and modules do not * have to be aware of which SocketEngine derived * class they are using. */ class CoreExport SocketEngine : public Extensible { protected: /** Owner/Creator */ InspIRCd* ServerInstance; /** Handle to socket engine, where needed. */ int EngineHandle; /** Current number of descriptors in the engine */ int CurrentSetSize; /** Reference table, contains all current handlers */ EventHandler* ref[MAX_DESCRIPTORS]; public: /** Constructor. * The constructor transparently initializes * the socket engine which the ircd is using. * Please note that if there is a catastrophic * failure (for example, you try and enable * epoll on a 2.4 linux kernel) then this * function may bail back to the shell. * @param Instance The creator/owner of this object */ SocketEngine(InspIRCd* Instance); /** Destructor. * The destructor transparently tidies up * any resources used by the socket engine. */ virtual ~SocketEngine(); /** Add an EventHandler object to the engine. * Use AddFd to add a file descriptor to the * engine and have the socket engine monitor * it. You must provide an object derived from * EventHandler which implements HandleEvent() * and optionally Readable() and Writeable(). * @param eh An event handling object to add */ virtual bool AddFd(EventHandler* eh); /** If you call this function and pass it an * event handler, that event handler will * receive the next available write event, * even if the socket is a readable socket only. * Developers should avoid constantly keeping * an eventhandler in the writeable state, * as this will consume large amounts of * CPU time. * @param eh An event handler which wants to * receive the next writeability event. */ virtual void WantWrite(EventHandler* eh); /** Returns the maximum number of file descriptors * you may store in the socket engine at any one time. * @return The maximum fd value */ virtual int GetMaxFds(); /** Returns the number of file descriptor slots * which are available for storing fds. * @return The number of remaining fd's */ virtual int GetRemainingFds(); /** Delete an event handler from the engine. * This function call deletes an EventHandler * from the engine, returning true if it succeeded * and false if it failed. This does not free the * EventHandler pointer using delete, if this is * required you must do this yourself. * Note on forcing deletes. DO NOT DO THIS! This is * extremely dangerous and will most likely render the * socketengine dead. This was added only for handling * very rare cases where broken 3rd party libs destroys * the OS socket beyond our control. If you can't explain * in minute details why forcing is absolutely necessary * then you don't need it. That was a NO! * @param eh The event handler object to remove * @param force *DANGEROUS* See method description! * @return True if the event handler was removed */ virtual bool DelFd(EventHandler* eh, bool force = false); /** Returns true if a file descriptor exists in * the socket engine's list. * @param fd The event handler to look for * @return True if this fd has an event handler */ virtual bool HasFd(int fd); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ virtual EventHandler* GetRef(int fd); /** Waits for events and dispatches them to handlers. * Please note that this doesnt wait long, only * a couple of milliseconds. It returns the number of * events which occured during this call. * This method will dispatch events to their handlers * by calling their EventHandler::HandleEvent() * methods with the neccessary EventType value. * @return The number of events which have occured. */ virtual int DispatchEvents(); /** Returns the socket engines name. * This returns the name of the engine for use * in /VERSION responses. * @return The socket engine name */ virtual std::string GetName(); }; #endif \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __SOCKETENGINE__
+#define __SOCKETENGINE__
+
+#include <vector>
+#include <string>
+#include <map>
+#include "inspircd_config.h"
+#include "base.h"
+
+/** Types of event an EventHandler may receive.
+ * EVENT_READ is a readable file descriptor,
+ * and EVENT_WRITE is a writeable file descriptor.
+ * EVENT_ERROR can always occur, and indicates
+ * a write error or read error on the socket,
+ * e.g. EOF condition or broken pipe.
+ */
+enum EventType
+{
+ /** Read event */
+ EVENT_READ = 0,
+ /** Write event */
+ EVENT_WRITE = 1,
+ /** Error event */
+ EVENT_ERROR = 2
+};
+
+class InspIRCd;
+
+/** This class is a basic I/O handler class.
+ * Any object which wishes to receive basic I/O events
+ * from the socketengine must derive from this class and
+ * implement the HandleEvent() method. The derived class
+ * must then be added to SocketEngine using the method
+ * SocketEngine::AddFd(), after which point the derived
+ * class will receive events to its HandleEvent() method.
+ * The derived class should also implement one of Readable()
+ * and Writeable(). In the current implementation, only
+ * Readable() is used. If this returns true, the socketengine
+ * inserts a readable socket. If it is false, the socketengine
+ * inserts a writeable socket. The derived class should never
+ * change the value this function returns without first
+ * deleting the socket from the socket engine. The only
+ * requirement beyond this for an event handler is that it
+ * must have a file descriptor. What this file descriptor
+ * is actually attached to is completely up to you.
+ */
+class CoreExport EventHandler : public Extensible
+{
+ protected:
+ /** File descriptor.
+ * All events which can be handled
+ * must have a file descriptor.
+ * This allows you to add events for
+ * sockets, fifo's, pipes, and various
+ * other forms of IPC.
+ */
+ int fd;
+ public:
+ /** Get the current file descriptor
+ * @return The file descriptor of this handler
+ */
+ int GetFd();
+
+ /** Set a new file desciptor
+ * @param FD The new file descriptor. Do not
+ * call this method without first deleting the
+ * object from the SocketEngine if you have
+ * added it to a SocketEngine instance.
+ */
+ void SetFd(int FD);
+
+ /** Constructor
+ */
+ EventHandler() {}
+
+ /** Destructor
+ */
+ virtual ~EventHandler() {}
+
+ /** Override this function to indicate readability.
+ * @return This should return true if the function
+ * wishes to receive EVENT_READ events. Do not change
+ * what this function returns while the event handler
+ * is still added to a SocketEngine instance!
+ * If this function is unimplemented, the base class
+ * will return true.
+ *
+ * NOTE: You cannot set both Readable() and
+ * Writeable() to true. If you wish to receive
+ * a write event for your object, you must call
+ * SocketEngine::WantWrite() instead. This will
+ * trigger your objects next EVENT_WRITE type event.
+ */
+ virtual bool Readable();
+
+ /** Override this function to indicate writeability.
+ * @return This should return true if the function
+ * wishes to receive EVENT_WRITE events. Do not change
+ * what this function returns while the event handler
+ * is still added to a SocketEngine instance!
+ * If this function is unimplemented, the base class
+ * will return false.
+ *
+ * NOTE: You cannot set both Readable() and
+ * Writeable() to true. If you wish to receive
+ * a write event for your object, you must call
+ * SocketEngine::WantWrite() instead. This will
+ * trigger your objects next EVENT_WRITE type event.
+ */
+ virtual bool Writeable();
+
+ /** Process an I/O event.
+ * You MUST implement this function in your derived
+ * class, and it will be called whenever read or write
+ * events are received, depending on what your functions
+ * Readable() and Writeable() returns and wether you
+ * previously made a call to SocketEngine::WantWrite().
+ * @param et either one of EVENT_READ for read events,
+ * and EVENT_WRITE for write events.
+ */
+ virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+
+#ifdef WINDOWS
+
+ /** "Fake" file descriptor. This is windows-specific.
+ */
+ int m_internalFd;
+
+ /** Pointer to read event. We delete this so the buffer can't be used
+ * after the socket is deleted, and so it doesn't leak memory
+ */
+ void* m_readEvent;
+ /** Pointer to a write event.
+ */
+ void* m_writeEvent;
+ /** Pointer to an accept event.
+ */
+ void* m_acceptEvent;
+
+#endif
+};
+
+/** Provides basic file-descriptor-based I/O support.
+ * The actual socketengine class presents the
+ * same interface on all operating systems, but
+ * its private members and internal behaviour
+ * should be treated as blackboxed, and vary
+ * from system to system and upon the config
+ * settings chosen by the server admin. The current
+ * version supports select, epoll and kqueue.
+ * The configure script will enable a socket engine
+ * based upon what OS is detected, and will derive
+ * a class from SocketEngine based upon what it finds.
+ * The derived classes file will also implement a
+ * classfactory, SocketEngineFactory, which will
+ * create a derived instance of SocketEngine using
+ * polymorphism so that the core and modules do not
+ * have to be aware of which SocketEngine derived
+ * class they are using.
+ */
+class CoreExport SocketEngine : public Extensible
+{
+protected:
+ /** Owner/Creator
+ */
+ InspIRCd* ServerInstance;
+ /** Handle to socket engine, where needed.
+ */
+ int EngineHandle;
+ /** Current number of descriptors in the engine
+ */
+ int CurrentSetSize;
+ /** Reference table, contains all current handlers
+ */
+ EventHandler* ref[MAX_DESCRIPTORS];
+public:
+
+ /** Constructor.
+ * The constructor transparently initializes
+ * the socket engine which the ircd is using.
+ * Please note that if there is a catastrophic
+ * failure (for example, you try and enable
+ * epoll on a 2.4 linux kernel) then this
+ * function may bail back to the shell.
+ * @param Instance The creator/owner of this object
+ */
+ SocketEngine(InspIRCd* Instance);
+
+ /** Destructor.
+ * The destructor transparently tidies up
+ * any resources used by the socket engine.
+ */
+ virtual ~SocketEngine();
+
+ /** Add an EventHandler object to the engine.
+ * Use AddFd to add a file descriptor to the
+ * engine and have the socket engine monitor
+ * it. You must provide an object derived from
+ * EventHandler which implements HandleEvent()
+ * and optionally Readable() and Writeable().
+ * @param eh An event handling object to add
+ */
+ virtual bool AddFd(EventHandler* eh);
+
+ /** If you call this function and pass it an
+ * event handler, that event handler will
+ * receive the next available write event,
+ * even if the socket is a readable socket only.
+ * Developers should avoid constantly keeping
+ * an eventhandler in the writeable state,
+ * as this will consume large amounts of
+ * CPU time.
+ * @param eh An event handler which wants to
+ * receive the next writeability event.
+ */
+ virtual void WantWrite(EventHandler* eh);
+
+ /** Returns the maximum number of file descriptors
+ * you may store in the socket engine at any one time.
+ * @return The maximum fd value
+ */
+ virtual int GetMaxFds();
+
+ /** Returns the number of file descriptor slots
+ * which are available for storing fds.
+ * @return The number of remaining fd's
+ */
+ virtual int GetRemainingFds();
+
+ /** Delete an event handler from the engine.
+ * This function call deletes an EventHandler
+ * from the engine, returning true if it succeeded
+ * and false if it failed. This does not free the
+ * EventHandler pointer using delete, if this is
+ * required you must do this yourself.
+ * Note on forcing deletes. DO NOT DO THIS! This is
+ * extremely dangerous and will most likely render the
+ * socketengine dead. This was added only for handling
+ * very rare cases where broken 3rd party libs destroys
+ * the OS socket beyond our control. If you can't explain
+ * in minute details why forcing is absolutely necessary
+ * then you don't need it. That was a NO!
+ * @param eh The event handler object to remove
+ * @param force *DANGEROUS* See method description!
+ * @return True if the event handler was removed
+ */
+ virtual bool DelFd(EventHandler* eh, bool force = false);
+
+ /** Returns true if a file descriptor exists in
+ * the socket engine's list.
+ * @param fd The event handler to look for
+ * @return True if this fd has an event handler
+ */
+ virtual bool HasFd(int fd);
+
+ /** Returns the EventHandler attached to a specific fd.
+ * If the fd isnt in the socketengine, returns NULL.
+ * @param fd The event handler to look for
+ * @return A pointer to the event handler, or NULL
+ */
+ virtual EventHandler* GetRef(int fd);
+
+ /** Waits for events and dispatches them to handlers.
+ * Please note that this doesnt wait long, only
+ * a couple of milliseconds. It returns the number of
+ * events which occured during this call.
+ * This method will dispatch events to their handlers
+ * by calling their EventHandler::HandleEvent()
+ * methods with the neccessary EventType value.
+ * @return The number of events which have occured.
+ */
+ virtual int DispatchEvents();
+
+ /** Returns the socket engines name.
+ * This returns the name of the engine for use
+ * in /VERSION responses.
+ * @return The socket engine name
+ */
+ virtual std::string GetName();
+};
+
+#endif
+