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authorw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-08-27 17:30:39 +0000
committerw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2007-08-27 17:30:39 +0000
commited31c3ee4a7b5f59465457ba353642d46d86a8b2 (patch)
tree354f570c6600dbba673d46f26e2baf81ca51ea99
parentf558742ad650b94955ba0be0fd23f4397baa206a (diff)
Nick collision handling with TS rules. This probably doesn't work yet.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7898 e03df62e-2008-0410-955e-edbf42e46eb7
-rw-r--r--src/modules/m_spanningtree/treesocket1.cpp54
1 files changed, 39 insertions, 15 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp
index c75bf17e9..5809fb6b8 100644
--- a/src/modules/m_spanningtree/treesocket1.cpp
+++ b/src/modules/m_spanningtree/treesocket1.cpp
@@ -958,9 +958,8 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa
}
}
- /** Our client looks ok, lets introduce it now
- */
- Instance->Log(DEBUG,"New remote client %s", tempnick);
+
+ /* check for collision */
user_hash::iterator iter = this->Instance->clientlist->find(tempnick);
if (iter != this->Instance->clientlist->end())
@@ -973,9 +972,9 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa
* involved according to timestamp rules.
*
* RULES:
- * user@host equal:
+ * user@ip equal:
* Force nick change on OLDER timestamped client
- * user@host differ:
+ * user@ip differ:
* Force nick change on NEWER timestamped client
* TS EQUAL:
* FNC both.
@@ -986,25 +985,50 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa
* This stops abusive use of collisions, simplifies problems with loops, and so on.
* -- w00t
*/
+ Instance->Log(DEBUG,"*** Collision on %s", tempnick);
if (age == iter->second->signon)
{
/* TS equal, do both */
-
+ Instance->Log(DEBUG,"*** TS EQUAL, colliding both");
+ iter->second->ForceNickChange(iter->second->uuid);
+ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]);
+ /* also, don't trample on the hash - use their UID as nick */
+ tempnick = params[0].c_str();
}
else
{
- }
+ /* default to FNC newer (more likely that ident@ip will differ) */
+ bool bFNCNewer = true;
- /*
- * Uh oh, nick collision. Under old rules, we'd kill both. These days now we have UUID,
- * we force both clients to change nick to their UUID. Just change ours, and the other
- * server will change theirs when they see the collide. Problem solved! -- w00t
- */
- iter->second->ForceNickChange(iter->second->uuid);
+ if (
+ strcmp(iter->second->ident, params[5].c_str()) == 0 &&
+ strcmp(iter->second->GetIPString(), params[7].c_str()) == 0
+ )
+ {
+ /* ident@ip same, FNC older client */
+ bFNCNewer = false;
+ }
- /* also reassign tempnick so we don't trample the hash - important! */
- tempnick = params[0].c_str();
+ if (age > iter->second->signon) /* It will never be equal here */
+ {
+ if (bFNCNewer)
+ {
+ /* incoming client "lost" - for now, send SVSNICK to them .. XXX use SAVE*/
+ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]);
+
+ /* also, don't trample on the hash - use their UID as nick */
+ tempnick = params[0].c_str();
+ Instance->Log(DEBUG,"*** INCOMING client lost, changed theirs");
+ }
+ else
+ {
+ /* we "lost", change us */
+ iter->second->ForceNickChange(iter->second->uuid);
+ Instance->Log(DEBUG,"*** OUR client lost, changing ours");
+ }
+ }
+ }
}
/* IMPORTANT NOTE: For remote users, we pass the UUID in the constructor. This automatically