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authorAttila Molnar <attilamolnar@hush.com>2014-06-24 12:53:10 +0200
committerAttila Molnar <attilamolnar@hush.com>2014-06-24 12:53:10 +0200
commit7bb96595ee11acda44bdeda400e356d4044e072e (patch)
tree91a317793811a02ad49d124b93f169f848aa2b94
parentf8d18d82c707f4ac2de04e96fe55cdfd39374bbc (diff)
Move and rename ThreadData::FreeThread() to ThreadEngine::Stop() and document what it does
-rw-r--r--include/threadengines/threadengine_pthread.h13
-rw-r--r--include/threadengines/threadengine_win32.h13
-rw-r--r--src/threadengine.cpp2
-rw-r--r--src/threadengines/threadengine_pthread.cpp4
-rw-r--r--src/threadengines/threadengine_win32.cpp3
5 files changed, 29 insertions, 6 deletions
diff --git a/include/threadengines/threadengine_pthread.h b/include/threadengines/threadengine_pthread.h
index 5756926fd..9304536f1 100644
--- a/include/threadengines/threadengine_pthread.h
+++ b/include/threadengines/threadengine_pthread.h
@@ -43,13 +43,24 @@ class CoreExport ThreadEngine
* derived object.
*/
void Start(Thread* thread_to_init);
+
+ /** Stop a thread gracefully.
+ * First, this function asks the thread to terminate by calling Thread::SetExitFlag().
+ * Next, it waits until the thread terminates (on the operating system level). Finally,
+ * all OS-level resources associated with the thread are released. The Thread instance
+ * passed to the function is NOT freed.
+ * When this function returns, the thread is stopped and you can destroy it or restart it
+ * at a later point.
+ * Stopping a thread that is not running is a bug.
+ * @param thread The thread to stop.
+ */
+ void Stop(Thread* thread);
};
class CoreExport ThreadData
{
public:
pthread_t pthread_id;
- void FreeThread(Thread* toFree);
};
/** The Mutex class represents a mutex, which can be used to keep threads
diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h
index 18b6e798c..1cebb50fe 100644
--- a/include/threadengines/threadengine_win32.h
+++ b/include/threadengines/threadengine_win32.h
@@ -47,13 +47,24 @@ class CoreExport ThreadEngine
* derived object.
*/
void Start(Thread* thread_to_init);
+
+ /** Stop a thread gracefully.
+ * First, this function asks the thread to terminate by calling Thread::SetExitFlag().
+ * Next, it waits until the thread terminates (on the operating system level). Finally,
+ * all OS-level resources associated with the thread are released. The Thread instance
+ * passed to the function is NOT freed.
+ * When this function returns, the thread is stopped and you can destroy it or restart it
+ * at a later point.
+ * Stopping a thread that is not running is a bug.
+ * @param thread The thread to stop.
+ */
+ void Stop(Thread* thread);
};
class CoreExport ThreadData
{
public:
HANDLE handle;
- void FreeThread(Thread* toFree);
};
/** The Mutex class represents a mutex, which can be used to keep threads
diff --git a/src/threadengine.cpp b/src/threadengine.cpp
index 82aa78a36..bb686f084 100644
--- a/src/threadengine.cpp
+++ b/src/threadengine.cpp
@@ -26,7 +26,7 @@ void Thread::SetExitFlag()
void Thread::join()
{
- state.FreeThread(this);
+ ServerInstance->Threads.Stop(this);
}
/** If this thread has a Creator set, call it to
diff --git a/src/threadengines/threadengine_pthread.cpp b/src/threadengines/threadengine_pthread.cpp
index 7900e66bc..fcb4db444 100644
--- a/src/threadengines/threadengine_pthread.cpp
+++ b/src/threadengines/threadengine_pthread.cpp
@@ -43,10 +43,10 @@ void ThreadEngine::Start(Thread* thread)
throw CoreException("Unable to create new thread: " + std::string(strerror(errno)));
}
-void ThreadData::FreeThread(Thread* thread)
+void ThreadEngine::Stop(Thread* thread)
{
thread->SetExitFlag();
- pthread_join(pthread_id, NULL);
+ pthread_join(thread->state.pthread_id, NULL);
}
#ifdef HAS_EVENTFD
diff --git a/src/threadengines/threadengine_win32.cpp b/src/threadengines/threadengine_win32.cpp
index 3376f937a..33eb707e4 100644
--- a/src/threadengines/threadengine_win32.cpp
+++ b/src/threadengines/threadengine_win32.cpp
@@ -42,9 +42,10 @@ DWORD WINAPI ThreadEngine::Entry(void* parameter)
return 0;
}
-void ThreadData::FreeThread(Thread* thread)
+void ThreadEngine::Stop(Thread* thread)
{
thread->SetExitFlag();
+ HANDLE handle = thread->state.handle;
WaitForSingleObject(handle,INFINITE);
CloseHandle(handle);
}