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|
#-- vim:sw=2:et
#++
#
# :title: Hangman/Wheel Of Fortune
#
# Author:: Giuseppe "Oblomov" Bilotta <giuseppe.bilotta@gmail.com>
# Copyright:: (C) 2007 Giuseppe Bilotta
# License:: rbot
# Wheel-of-Fortune Question/Answer
class WoFQA
attr_accessor :cat, :clue, :answer, :hint
def initialize(cat, clue, ans=nil)
@cat = cat # category
@clue = clue # clue phrase
self.answer = ans
end
def catclue
ret = ""
ret << "(" + cat + ") " unless cat.empty?
ret << clue
end
def answer=(ans)
if !ans
@answer = nil
@split = []
@hint = []
return
end
@answer = ans.dup.downcase
@split = @answer.scan(/./u)
@hint = @split.inject([]) { |list, ch|
if ch !~ /[a-z]/
list << ch
else
list << "*"
end
}
@used = []
end
def announcement
ret = self.catclue << "\n"
ret << _("Letters called so far: ") << @used.join(" ") << "\n" unless @used.empty?
ret << @hint.join
end
def check(ans_or_letter)
d = ans_or_letter.downcase
if d == @answer
return :gotit
elsif d.length == 1
if @used.include?(d)
return :used
else
@used << d
@used.sort!
if @split.include?(d)
count = 0
@split.each_with_index { |c, i|
if c == d
@hint[i] = d.upcase
count += 1
end
}
return count
else
return :missing
end
end
else
return :wrong
end
end
end
# Wheel-of-Fortune game
class WoFGame
attr_reader :name, :manager, :single, :max, :pending
attr_writer :running
attr_accessor :must_buy, :price
def initialize(name, manager, single, max)
@name = name.dup
@manager = manager
@single = single.to_i
@max = max.to_i
@pending = nil
@qas = []
@curr_idx = nil
@running = false
@scores = Hash.new
# the default is to make vowels usable only
# after paying a price in points which is
# a fraction of the single round score equal
# to the number of rounds needed to win the game
# TODO customize
@must_buy = %w{a e i o u y}
@price = @single*@single/@max
end
def running?
@running
end
def round
@curr_idx+1 rescue 0
end
def buy(user)
k = user.botuser
if @scores.key?(k) and @scores[k][:score] >= @price
@scores[k][:score] -= @price
return true
else
return false
end
end
def score(user)
k = user.botuser
if @scores.key?(k)
@scores[k][:score]
else
0
end
end
def mark_winner(user)
@running = false
k = user.botuser
if @scores.key?(k)
@scores[k][:nick] = user.nick
@scores[k][:score] += @single
else
@scores[k] = { :nick => user.nick, :score => @single }
end
if @scores[k][:score] >= @max
return :done
else
return :more
end
end
def score_table
table = []
@scores.each { |k, val|
table << ["%s (%s)" % [val[:nick], k], val[:score]]
}
table.sort! { |a, b| b.last <=> a.last }
end
def current
return nil unless @curr_idx
@qas[@curr_idx]
end
def next
# don't advance if there are no further QAs
return nil if @curr_idx == @qas.length - 1
if @curr_idx
@curr_idx += 1
else
@curr_idx = 0
end
return current
end
def check(whatever, o={})
cur = self.current
return nil unless cur
if @must_buy.include?(whatever) and not o[:buy]
return whatever
end
return cur.check(whatever)
end
def start_add_qa(cat, clue)
return [nil, @pending] if @pending
@pending = WoFQA.new(cat.dup, clue.dup)
return [true, @pending]
end
def finish_add_qa(ans)
return nil unless @pending
@pending.answer = ans.dup
@qas << @pending
@pending = nil
return @qas.last
end
end
class WheelOfFortune < Plugin
Config.register Config::StringValue.new('wheelfortune.game_name',
:default => 'Wheel Of Fortune',
:desc => "default name of the Wheel Of Fortune game")
def initialize
super
# TODO load/save running games?
@games = Hash.new
end
def setup_game(m, p)
chan = p[:chan] || m.channel
if !chan
m.reply _("you must specify a channel")
return
end
ch = chan.irc_downcase(m.server.casemap).intern
if game = @games[ch]
m.reply _("there's already a %{name} game on %{chan}, managed by %{who}") % {
:name => game.name,
:chan => chan,
:who => game.manager
}
return
end
name = p[:name].to_s
name = @bot.config['wheelfortune.game_name'] if name.empty?
@games[ch] = game = WoFGame.new(name, m.botuser, p[:single], p[:max])
@bot.say chan, _("%{who} just created a new %{name} game to %{max} points (%{single} per question, %{price} per vowel)") % {
:name => game.name,
:who => game.manager,
:max => game.max,
:single => game.single,
:price => game.price
}
@bot.say m.source, _("ok, the game has been created. now add clues and answers with \"wof %{chan} [category: <category>,] clue: <clue>, answer: <ans>\". if the clue and answer don't fit in one line, add the answer separately with \"wof %{chan} answer <answer>\"") % {
:chan => chan
}
end
def setup_qa(m, p)
ch = p[:chan].irc_downcase(m.server.casemap).intern
if !@games.key?(ch)
m.reply _("there's no %{name} game running on %{chan}") % {
:name => @bot.config['wheelfortune.game_name'],
:chan => p[:chan]
}
return
end
game = @games[ch]
cat = p[:cat].to_s
clue = p[:clue].to_s
ans = p[:ans].to_s
if ans.include?('*')
m.reply _("sorry, the answer cannot contain the '*' character")
return
end
if !clue.empty?
worked, qa = game.start_add_qa(cat, clue)
if worked
str = ans.empty? ? _("ok, new clue added for %{chan}: %{catclue}") : nil
else
str = _("there's already a pending clue for %{chan}: %{catclue}")
end
m.reply _(str) % { :chan => p[:chan], :catclue => qa.catclue } if str
return unless worked or !ans.empty?
end
if !ans.empty?
qa = game.finish_add_qa(ans)
if qa
str = _("ok, new QA added for %{chan}: %{catclue} => %{ans}")
else
str = _("there's no pending clue for %{chan}!")
end
m.reply _(str) % { :chan => p[:chan], :catclue => qa ? qa.catclue : nil, :ans => qa ? qa.answer : nil}
announce(m, p.merge({ :next => true }) ) unless game.running?
else
m.reply _("something went wrong, I can't seem to understand what you're trying to set up")
end
end
def announce(m, p={})
chan = p[:chan] || m.channel
ch = chan.irc_downcase(m.server.casemap).intern
if !@games.key?(ch)
m.reply _("there's no %{name} game running on %{chan}") % {
:name => @bot.config['wheelfortune.game_name'],
:chan => chan
}
return
end
game = @games[ch]
qa = p[:next] ? game.next : game.current
if !qa
m.reply _("there are no %{name} questions for %{chan}, I'm waiting for %{who} to add them") % {
:name => game.name,
:chan => chan,
:who => game.manager
}
return
end
@bot.say chan, _("%{bold}%{color}%{name}%{bold}, round %{count}:%{nocolor} %{qa}") % {
:bold => Bold,
:color => Irc.color(:green),
:name => game.name,
:count => game.round,
:nocolor => Irc.color(),
:qa => qa.announcement,
}
game.running = true
end
def score_table(chan, game, opts={})
limit = opts[:limit] || -1
table = game.score_table[0..limit]
if table.length == 0
@bot.say chan, _("no scores")
return
end
nick_wd = table.map { |a| a.first.length }.max
score_wd = table.first.last.to_s.length
table.each { |t|
@bot.say chan, "%*s : %*u" % [nick_wd, t.first, score_wd, t.last]
}
end
def react_on_check(m, ch, game, check)
debug "check: #{check.inspect}"
case check
when nil
# can this happen?
warning "game #{game}, qa #{game.current} checked nil against #{m.message}"
return
when :used
# m.reply "STUPID! YOU SO STUPID!"
return
when *game.must_buy
m.nickreply _("You must buy the %{vowel}") % {
:vowel => check
}
when :wrong
return
when Numeric, :missing
# TODO may alter score depening on how many letters were guessed
# TODO what happens when the last hint reveals the whole answer?
announce(m)
when :gotit
want_more = game.mark_winner(m.source)
m.reply _("%{who} got it! The answer was: %{ans}") % {
:who => m.sourcenick,
:ans => game.current.answer
}
if want_more == :done
# max score reached
m.reply _("%{bold}%{color}%{name}%{bold}%{nocolor}: %{who} %{bold}wins%{bold} after %{count} rounds!\nThe final score is") % {
:bold => Bold,
:color => Irc.color(:green),
:who => m.sourcenick,
:name => game.name,
:count => game.round,
:nocolor => Irc.color()
}
score_table(m.channel, game)
@games.delete(ch)
else :more
m.reply _("%{bold}%{color}%{name}%{bold}, round %{count}%{nocolor} -- score so far:") % {
:bold => Bold,
:color => Irc.color(:green),
:name => game.name,
:count => game.round,
:nocolor => Irc.color()
}
score_table(m.channel, game)
announce(m, :next => true)
end
else
# can this happen?
warning "game #{game}, qa #{game.current} checked #{check} against #{m.message}"
end
end
def listen(m)
return unless m.kind_of?(PrivMessage) and not m.address?
ch = m.channel.irc_downcase(m.server.casemap).intern
return unless game = @games[ch]
return unless game.running?
check = game.check(m.message, :buy => false)
react_on_check(m, ch, game, check)
end
def buy(m, p)
ch = m.channel.irc_downcase(m.server.casemap).intern
game = @games[ch]
if not game
m.reply _("there's no %{name} game running on %{chan}") % {
:name => @bot.config['wheelfortune.game_name'],
:chan => m.channel
}
return
elsif !game.running?
m.reply _("there are no %{name} questions for %{chan}, I'm waiting for %{who} to add them") % {
:name => game.name,
:chan => chan,
:who => game.manager
}
return
else
vowel = p[:vowel]
bought = game.buy(m.source)
if bought
m.reply _("%{who} buys a %{vowel} for %{price} points") % {
:who => m.source,
:vowel => vowel,
:price => game.price
}
check = game.check(vowel, :buy => true)
react_on_check(m, ch, game, check)
else
m.reply _("you can't buy a %{vowel}, %{who}: it costs %{price} points and you only have %{score}") % {
:who => m.source,
:vowel => vowel,
:price => game.price,
:score => game.score(m.source)
}
end
end
end
def cancel(m, p)
ch = m.channel.irc_downcase(m.server.casemap).intern
if !@games.key?(ch)
m.reply _("there's no %{name} game running on %{chan}") % {
:name => @bot.config['wheelfortune.game_name'],
:chan => m.channel
}
return
end
do_cancel(ch)
end
def do_cancel(ch)
game = @games.delete(ch)
chan = ch.to_s
@bot.say chan, _("%{name} game cancelled after %{count} rounds. Partial score:") % {
:name => game.name,
:count => game.round
}
score_table(chan, game)
end
def cleanup
@games.each_key { |k| do_cancel(k) }
super
end
end
plugin = WheelOfFortune.new
plugin.map "wof", :action => 'announce', :private => false
plugin.map "wof cancel", :action => 'cancel', :private => false
plugin.map "wof [:chan] play [*name] for :single [points] to :max [points]", :action => 'setup_game'
plugin.map "wof :chan [category: *cat,] clue: *clue[, answer: *ans]", :action => 'setup_qa', :public => false
plugin.map "wof :chan answer: *ans", :action => 'setup_qa', :public => false
plugin.map "wof buy :vowel", :action => 'buy', :requirements => { :vowel => /./u }
|