RouletteHistory = Struct.new("RouletteHistory", :games, :shots, :deaths, :misses, :wins) unless defined?(RouletteHistory) class RoulettePlugin < Plugin def initialize super reset_chambers @players = Array.new end def help(plugin, topic="") "roulette => play russian roulette - starts a new game if one isn't already running. One round in a six chambered gun. Take turns to say roulette to the bot, until somebody dies. roulette reload => force the gun to reload, roulette stats => show stats from all games, roulette stats => show stats for , roulette clearstats => clear stats (config level auth required)" end def clearstats(m, params) @registry.clear m.okay end def roulette(m, params) if m.private? m.reply "you gotta play roulette in channel dude" return end playerdata = nil if @registry.has_key?("player " + m.sourcenick) playerdata = @registry["player " + m.sourcenick] else playerdata = RouletteHistory.new(0,0,0,0,0) end totals = nil if @registry.has_key?("totals") totals = @registry["totals"] else totals = RouletteHistory.new(0,0,0,0,0) end unless @players.include?(m.sourcenick) @players << m.sourcenick playerdata.games += 1 end playerdata.shots += 1 totals.shots += 1 shot = @chambers.pop if shot m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => *BANG*" playerdata.deaths += 1 totals.deaths += 1 @players.each {|plyr| next if plyr == m.sourcenick pdata = @registry["player " + plyr] next if pdata == nil pdata.wins += 1 totals.wins += 1 @registry["player " + plyr] = pdata } @players = Array.new else m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => +click+" playerdata.misses += 1 totals.misses += 1 end @registry["player " + m.sourcenick] = playerdata @registry["totals"] = totals if shot || @chambers.empty? reload(m) end end def reload(m, params = {}) @bot.action m.replyto, "reloads" reset_chambers # all players win on a reload # (allows you to play 3-shot matches etc) totals = nil if @registry.has_key?("totals") totals = @registry["totals"] else totals = RouletteHistory.new(0,0,0,0,0) end @players.each {|plyr| pdata = @registry["player " + plyr] next if pdata == nil pdata.wins += 1 totals.wins += 1 @registry["player " + plyr] = pdata } totals.games += 1 @registry["totals"] = totals @players = Array.new end def reset_chambers @chambers = [false, false, false, false, false, false] @chambers[rand(@chambers.length)] = true end def playerstats(m, params) player = params[:player] pstats = @registry["player " + player] if pstats.nil? m.reply "#{player} hasn't played enough games yet" else m.reply "#{player} has played #{pstats.games} games, won #{pstats.wins} and lost #{pstats.deaths}. #{player} pulled the trigger #{pstats.shots} times and found the chamber empty on #{pstats.misses} occasions." end end def stats(m, params) if @registry.has_key?("totals") totals = @registry["totals"] total_games = totals.games total_shots = totals.shots else total_games = 0 total_shots = 0 end total_players = 0 died_most = [nil,0] won_most = [nil,0] h_win_percent = [nil,0] l_win_percent = [nil,0] h_luck_percent = [nil,0] l_luck_percent = [nil,0] @registry.each {|k,v| match = /player (.+)/.match(k) next unless match k = match[1] total_players += 1 win_rate = v.wins.to_f / v.games * 100 if h_win_percent[0].nil? || win_rate > h_win_percent[1] && v.games > 2 h_win_percent = [[k], win_rate] elsif win_rate == h_win_percent[1] && v.games > 2 h_win_percent[0] << k end if l_win_percent[0].nil? || win_rate < l_win_percent[1] && v.games > 2 l_win_percent = [[k], win_rate] elsif win_rate == l_win_percent[1] && v.games > 2 l_win_percent[0] << k end luck = v.misses.to_f / v.shots * 100 if h_luck_percent[0].nil? || luck > h_luck_percent[1] && v.games > 2 h_luck_percent = [[k], luck] elsif luck == h_luck_percent[1] && v.games > 2 h_luck_percent[0] << k end if l_luck_percent[0].nil? || luck < l_luck_percent[1] && v.games > 2 l_luck_percent = [[k], luck] elsif luck == l_luck_percent[1] && v.games > 2 l_luck_percent[0] << k end if died_most[0].nil? || v.deaths > died_most[1] died_most = [[k], v.deaths] elsif v.deaths == died_most[1] died_most[0] << k end if won_most[0].nil? || v.wins > won_most[1] won_most = [[k], v.wins] elsif v.wins == won_most[1] won_most[0] << k end } if total_games < 1 m.reply "roulette stats: no games completed yet" else m.reply "roulette stats: #{total_games} games completed, #{total_shots} shots fired at #{total_players} players. Luckiest: #{h_luck_percent[0].join(',')} (#{sprintf '%.1f', h_luck_percent[1]}% clicks). Unluckiest: #{l_luck_percent[0].join(',')} (#{sprintf '%.1f', l_luck_percent[1]}% clicks). Highest survival rate: #{h_win_percent[0].join(',')} (#{sprintf '%.1f', h_win_percent[1]}%). Lowest survival rate: #{l_win_percent[0].join(',')} (#{sprintf '%.1f', l_win_percent[1]}%). Most wins: #{won_most[0].join(',')} (#{won_most[1]}). Most deaths: #{died_most[0].join(',')} (#{died_most[1]})." end end end plugin = RoulettePlugin.new plugin.map 'roulette reload', :action => 'reload' plugin.map 'roulette stats :player', :action => 'playerstats' plugin.map 'roulette stats', :action => 'stats' plugin.map 'roulette clearstats', :action => 'clearstats', :auth => 'config' plugin.map 'roulette'