#-- vim:sw=2:et #++ # # :title: Uno Game Plugin for rbot # # Author:: Giuseppe "Oblomov" Bilotta # # Copyright:: (C) 2008 Giuseppe Bilotta # # License:: GPL v2 # # Uno Game: get rid of the cards you have # # TODO documentation # TODO allow full form card names for play # TODO allow choice of rules re stacking + and playing Reverse with them class UnoGame COLORS = %w{Red Green Blue Yellow} SPECIALS = %w{+2 Reverse Skip} NUMERICS = (0..9).to_a VALUES = NUMERICS + SPECIALS def UnoGame.color_map(clr) case clr when 'Red' :red when 'Blue' :royal_blue when 'Green' :limegreen when 'Yellow' :yellow end end def UnoGame.irc_color_bg(clr) Irc.color([:white,:black][COLORS.index(clr)%2],UnoGame.color_map(clr)) end def UnoGame.irc_color_fg(clr) Irc.color(UnoGame.color_map(clr)) end def UnoGame.colorify(str, fg=false) ret = Bold.dup str.length.times do |i| ret << (fg ? UnoGame.irc_color_fg(COLORS[i%4]) : UnoGame.irc_color_bg(COLORS[i%4]) ) +str[i,1] end ret << NormalText end UNO = UnoGame.colorify('UNO!', true) # Colored play cards class Card attr_reader :color attr_reader :value attr_reader :shortform attr_reader :to_s attr_reader :score def initialize(color, value) raise unless COLORS.include? color @color = color.dup raise unless VALUES.include? value if NUMERICS.include? value @value = value @score = value else @value = value.dup @score = 20 end if @value == '+2' @shortform = (@color[0,1]+@value).downcase else @shortform = (@color[0,1]+@value.to_s[0,1]).downcase end @to_s = UnoGame.irc_color_bg(@color) + Bold + ['', @color, @value, ''].join(' ') + NormalText end def picker return 0 unless @value.to_s[0,1] == '+' return @value[1,1].to_i end def special? SPECIALS.include?(@value) end def <=>(other) cc = self.color <=> other.color if cc == 0 return self.value.to_s <=> other.value.to_s else return cc end end include Comparable end # Wild, Wild +4 cards class Wild < Card def initialize(value=nil) @color = 'Wild' raise if value and not value == '+4' if value @value = value.dup @shortform = 'w'+value else @value = nil @shortform = 'w' end @score = 50 @to_s = UnoGame.colorify(['', @color, @value, ''].compact.join(' ')) end def special? @value end end class Player attr_accessor :cards attr_accessor :user def initialize(user) @user = user @cards = [] end def has_card?(short) has = [] @cards.each { |c| has << c if c.shortform == short } if has.empty? return false else return has end end def to_s Bold + @user.to_s + Bold end end # cards in stock attr_reader :stock # current discard attr_reader :discard # previous discard, in case of challenge attr_reader :last_discard # channel the game is played in attr_reader :channel # list of players attr :players # true if the player picked a card (and can thus pass turn) attr_reader :player_has_picked # number of cards to be picked if the player can't play an appropriate card attr_reader :picker # game start time attr :start_time # the IRC user that created the game attr_accessor :manager def initialize(plugin, channel, manager) @channel = channel @plugin = plugin @bot = plugin.bot @players = [] @dropouts = [] @discard = nil @last_discard = nil @value = nil @color = nil make_base_stock @stock = [] make_stock @start_time = nil @join_timer = nil @picker = 0 @last_picker = 0 @must_play = nil @manager = manager end def get_player(user) case user when User @players.each do |p| return p if p.user == user end when String @players.each do |p| return p if p.user.irc_downcase == user.irc_downcase(channel.casemap) end else get_player(user.to_s) end return nil end def announce(msg, opts={}) @bot.say channel, msg, opts end def notify(player, msg, opts={}) @bot.notice player.user, msg, opts end def notify_error(player, msg, opts={}) announce _("you can't do that, %{p}") % { :p => player.user } notify player, msg, opts end def make_base_stock @base_stock = COLORS.inject([]) do |list, clr| VALUES.each do |n| list << Card.new(clr, n) list << Card.new(clr, n) unless n == 0 end list end 4.times do @base_stock << Wild.new @base_stock << Wild.new('+4') end end def make_stock @stock.replace @base_stock # remove the cards in the players hand @players.each { |p| p.cards.each { |c| @stock.delete_one c } } # remove current top discarded card if present if @discard @stock.delete_one(discard) end @stock.shuffle! end def start_game @join_timer = nil debug "Starting game" @players.shuffle! show_order announce _("%{p} deals the first card from the stock") % { :p => @players.first } card = @stock.shift @picker = 0 @special = false while Wild === card do @stock.insert(rand(@stock.length), card) card = @stock.shift end set_discard(card) show_discard if @special do_special end next_turn @start_time = Time.now end def elapsed_time if @start_time Utils.secs_to_string(Time.now-@start_time) else _("no time") end end def reverse_turn # if there are two players, the Reverse acts like a Skip, unless # there's a @picker running, in which case the Reverse should bounce the # pick on the other player if @players.length > 2 @players.reverse! # put the current player back in its place @players.unshift @players.pop announce _("Playing order was reversed!") elsif @picker > 0 announce _("%{cp} bounces the pick to %{np}") % { :cp => @players.first, :np => @players.last } else skip_turn end end def skip_turn @players << @players.shift announce _("%{p} skips a turn!") % { # this is first and not last because the actual # turn change will be done by the following next_turn :p => @players.first } end def do_special case @discard.value when 'Reverse' reverse_turn @special = false when 'Skip' skip_turn @special = false end end def set_discard(card) @discard = card @value = card.value.dup rescue card.value if Wild === card @color = nil else @color = card.color.dup end if card.picker > 0 @picker += card.picker @last_picker = @discard.picker end if card.special? @special = true else @special = false end @must_play = nil end def next_turn(opts={}) @players << @players.shift @player_has_picked = false show_turn unless opts[:silent] end def can_play(card) # if play is forced, check against the only allowed cards return false if @must_play and not @must_play.include?(card) if @picker > 0 # During a picker run (i.e. after a +something was played and before a # player is forced to pick) you can only play pickers (+2, +4) and # Reverse. Reverse can be played if the previous card matches by color or # value (as usual), a +4 can always be played, a +2 can be played on a +2 # of any color or on a Reverse of the correct color unless a +4 was # played on it # TODO make optional case card.value when 'Reverse' # Reverse can be played if it matches color or value return (card.color == @color) || (@discard.value == card.value) when '+2' return false if @last_picker > 2 return true if @discard.value == card.value return true if @discard.value == 'Reverse' and @color == card.color return false when '+4' return true else return false end else # You can always play a Wild return true if Wild === card # On a Wild, you must match the color if Wild === @discard return card.color == @color else # Otherwise, you can match either the value or the color return (card.value == @value) || (card.color == @color) end end end def play_card(source, cards) debug "Playing card #{cards}" p = get_player(source) shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d)\1?|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a debug shorts.inspect if shorts.empty? announce _("what cards were that again?") return end full = shorts[0] short = shorts[1] || shorts[2] || shorts[3] jolly = shorts[3] jcolor = shorts[4] if jolly toplay = 1 else toplay = (full == short) ? 1 : 2 end debug [full, short, jolly, jcolor, toplay].inspect # r7r7 -> r7r7, r7, nil, nil, 2 # r7 -> r7, r7, nil, nil, 1 # w -> w, nil, w, nil, 1 # wg -> wg, nil, w, g, 1 # if @color is nil, the player just played a wild without specifying # a color. (s)he should now use "co ", but we allow him to # replay the wild _and_ specify the color, without actually replaying # the card (which would otherwise happen if the player has another wild) if @color.nil? if jcolor choose_color(p.user, jcolor) else announce _("you already played your card, ") + _("%{p}, choose a color with: co r|b|g|y") % { :p => p } end return end if cards = p.has_card?(short) debug cards unless can_play(cards.first) notify_error p, _("you can't play that card") return end if cards.length >= toplay # if the played card is a W+4 not played during a stacking +x # TODO if A plays an illegal W+4, B plays a W+4, should the next # player be able to challenge A? For the time being we say no, # but I think he should, and in case A's move was illegal # game would have to go back, A would get the penalty and replay, # while if it was legal the challenger would get 50% more cards, # i.e. 12 cards (or more if the stacked +4 were more). This would # only be possible if the first W+4 was illegal, so it wouldn't # apply for a W+4 played on a +2 anyway. # if @picker == 0 and Wild === cards.first and cards.first.value # save the previous discard in case of challenge @last_discard = @discard.dup # save the color too, in case it was a Wild @last_color = @color.dup else # mark the move as not challengeable @last_discard = nil @last_color = nil end set_discard(p.cards.delete_one(cards.shift)) if toplay > 1 set_discard(p.cards.delete_one(cards.shift)) announce _("%{p} plays %{card} twice!") % { :p => p, :card => @discard } else announce _("%{p} plays %{card}") % { :p => p, :card => @discard } end if p.cards.length == 1 announce _("%{p} has %{uno}!") % { :p => p, :uno => UNO } elsif p.cards.length == 0 end_game return end show_picker if @color if @special do_special end next_turn elsif jcolor choose_color(p.user, jcolor) else announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p } end else notify_error p, _("you don't have two cards of that kind") end else notify_error p, _("you don't have that card") end end def challenge return unless @last_discard # current player cp = @players.first # previous player lp = @players.last announce _("%{cp} challenges %{lp}'s %{card}!") % { :cp => cp, :lp => lp, :card => @discard } # show the cards of the previous player to the current player notify cp, _("%{p} has %{cards}") % { :p => lp, :cards => lp.cards.join(' ') } # check if the previous player had a non-special card of the correct color legal = true lp.cards.each do |c| if c.color == @last_color and not c.special? legal = false break end end if legal @picker += 2 announce _("%{lp}'s move was legal, %{cp} must pick %{b}%{n}%{b} cards!") % { :cp => cp, :lp => lp, :b => Bold, :n => @picker } @last_color = nil @last_discard = nil deal(cp, @picker) @picker = 0 next_turn else announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % { :cp => cp, :lp => lp, :b => Bold, :n => @picker } lp.cards << @discard # put the W+4 back in place # reset the discard @color = @last_color.dup @discard = @last_discard.dup @special = false @value = @discard.value.dup rescue @discard.value @last_color = nil @last_discard = nil # force the player to play the current cards @must_play = lp.cards.dup # give him the penalty cards deal(lp, @picker) @picker = 0 # and restore the turn @players.unshift @players.pop end end def pass(user) p = get_player(user) if @picker > 0 announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % { :p => p, :b => Bold, :n => @picker } deal(p, @picker) @picker = 0 # make sure that if this is the "pick and pass" after a W+4, # then the following player cannot do a challenge: @last_discard = nil @last_color = nil else if @player_has_picked announce _("%{p} passes turn") % { :p => p } else announce _("you need to pick a card first") return end end next_turn end def choose_color(user, color) # you can only pick a color if the current color is unset if @color announce _("you can't pick a color now, %{p}") % { :p => get_player(user) } return end case color when 'r' @color = 'Red' when 'b' @color = 'Blue' when 'g' @color = 'Green' when 'y' @color = 'Yellow' else announce _('what color is that?') return end announce _('color is now %{c}') % { :c => UnoGame.irc_color_bg(@color)+" #{@color} " } next_turn end def show_time if @start_time announce _("This %{uno} game has been going on for %{time}") % { :uno => UNO, :time => elapsed_time } else announce _("The game hasn't started yet") end end def show_order announce _("%{uno} playing turn: %{players}") % { :uno => UNO, :players => players.join(' ') } end def show_turn(opts={}) cards = true cards = opts[:cards] if opts.key?(:cards) player = @players.first announce _("it's %{player}'s turn") % { :player => player } show_user_cards(player) if cards end def has_turn?(source) @start_time && (@players.first.user == source) end def show_picker if @picker > 0 announce _("next player must respond correctly or pick %{b}%{n}%{b} cards") % { :b => Bold, :n => @picker } end end def show_discard announce _("Current discard: %{card} %{c}") % { :card => @discard, :c => (Wild === @discard) ? UnoGame.irc_color_bg(@color) + " #{@color} " : nil } show_picker end def show_user_cards(player) p = Player === player ? player : get_player(player) return unless p notify p, _('Your cards: %{cards}') % { :cards => p.cards.join(' ') } end def show_all_cards(u=nil) announce(@players.inject([]) { |list, p| list << [p, p.cards.length].join(': ') }.join(', ')) if u show_user_cards(u) end end def pick_card(user) p = get_player(user) announce _("%{player} picks a card") % { :player => p } deal(p, 1) @player_has_picked = true end def deal(player, num=1) picked = [] num.times do picked << @stock.delete_one if @stock.length == 0 announce _("Shuffling discarded cards") make_stock if @stock.length == 0 announce _("No more cards!") end_game # FIXME nope! end end end picked.sort! notify player, _("You picked %{picked}") % { :picked => picked.join(' ') } player.cards += picked player.cards.sort! end def add_player(user) if p = get_player(user) announce _("you're already in the game, %{p}") % { :p => p } return end @dropouts.each do |dp| if dp.user == user announce _("you dropped from the game, %{p}, you can't get back in") % { :p => dp } return end end cards = 7 if @start_time cards = (@players.inject(0) do |s, pl| s +=pl.cards.length end*1.0/@players.length).ceil end p = Player.new(user) @players << p announce _("%{p} joins this game of %{uno}") % { :p => p, :uno => UNO } deal(p, cards) return if @start_time if @join_timer @bot.timer.reschedule(@join_timer, 10) elsif @players.length > 1 announce _("game will start in 20 seconds") @join_timer = @bot.timer.add_once(20) { start_game } end end def drop_player(nick) # A nick is passed because the original player might have left # the channel or IRC unless p = get_player(nick) announce _("%{p} isn't playing %{uno}") % { :p => p, :uno => UNO } return end announce _("%{p} gives up this game of %{uno}") % { :p => p, :uno => UNO } case @players.length when 2 if @join_timer @bot.timer.remove(@join_timer) announce _("game start countdown stopped") @join_timer = nil end if p == @players.first next_turn :silent => @start_time.nil? end if @start_time end_game return end when 1 end_game(true) return end debug @stock.length while p.cards.length > 0 @stock.insert(rand(@stock.length), p.cards.shift) end debug @stock.length @dropouts << @players.delete_one(p) end def replace_player(old, new) # The new user user = channel.get_user(new) if not user announce _("there is no '%{nick}' here") % { :nick => new } return false end if p = get_player(user) announce _("%{p} is already playing %{uno} here") % { :p => p, :uno => UNO } return false end # We scan the player list of the player with the old nick, instead # of using get_player, in case of IRC drops etc @players.each do |p| if p.user.nick == old p.user = user announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % { :p => p, :b => Bold, :old => old, :uno => UNO } return true end end announce _("%{b}%{old}%{b} isn't playing %{uno} here") % { :uno => UNO, :b => Bold, :old => old } return false end def end_game(halted = false) runtime = @start_time ? Time.now - @start_time : 0 if @join_timer @bot.timer.remove(@join_timer) announce _("game start countdown stopped") @join_timer = nil end if halted if @start_time announce _("%{uno} game halted after %{time}") % { :time => elapsed_time, :uno => UNO } else announce _("%{uno} game halted before it could start") % { :uno => UNO } end else announce _("%{uno} game finished after %{time}! The winner is %{p}") % { :time => elapsed_time, :uno => UNO, :p => @players.first } end if @picker > 0 and not halted if @discard.value == 'Reverse' p = @players.last else p = @players[1] end announce _("%{p} has to pick %{b}%{n}%{b} cards!") % { :p => p, :n => @picker, :b => Bold } deal(p, @picker) @picker = 0 end score = @players.inject(0) do |sum, p| if p.cards.length > 0 announce _("%{p} still had %{cards}") % { :p => p, :cards => p.cards.join(' ') } sum += p.cards.inject(0) do |cs, c| cs += c.score end end sum end closure = { :dropouts => @dropouts, :players => @players, :runtime => runtime } if not halted announce _("%{p} wins with %{b}%{score}%{b} points!") % { :p => @players.first, :score => score, :b => Bold } closure.merge!(:winner => @players.first, :score => score, :opponents => @players.length - 1) end @plugin.do_end_game(@channel, closure) end end # A won game: store score and number of opponents, so we can calculate # an average score per opponent (requested by Squiddhartha) define_structure :UnoGameWon, :score, :opponents # For each player we store the number of games played, the number of # games forfeited, and an UnoGameWon for each won game define_structure :UnoPlayerStats, :played, :forfeits, :won class UnoPlugin < Plugin attr :games def initialize super @games = {} end def help(plugin, topic="") case topic when 'commands' [ _("'jo' to join in"), _("'pl ' to play : e.g. 'pl g7' to play Green 7, or 'pl rr' to play Red Reverse, or 'pl y2y2' to play both Yellow 2 cards"), _("'pe' to pick a card"), _("'pa' to pass your turn"), _("'co ' to pick a color after playing a Wild: e.g. 'co g' to select Green (or 'pl w+4 g' to select the color when playing the Wild)"), _("'ca' to show current cards"), _("'cd' to show the current discard"), _("'ch' to challenge a Wild +4"), _("'od' to show the playing order"), _("'ti' to show play time"), _("'tu' to show whose turn it is") ].join("; ") when 'challenge' _("A Wild +4 can only be played legally if you don't have normal (not special) cards of the current color. ") + _("The next player can challenge a W+4 by using the 'ch' command. ") + _("If the W+4 play was illegal, the player who played it must pick the W+4, pick 4 cards from the stock, and play a legal card. ") + _("If the W+4 play was legal, the challenger must pick 6 cards instead of 4.") when 'rules' _("play all your cards, one at a time, by matching either the color or the value of the currently discarded card. ") + _("cards with special effects: Skip (next player skips a turn), Reverse (reverses the playing order), +2 (next player has to take 2 cards). ") + _("Wilds can be played on any card, and you must specify the color for the next card. ") + _("Wild +4 also forces the next player to take 4 cards, but it can only be played if you can't play a color card. ") + _("you can play another +2 or +4 card on a +2 card, and a +4 on a +4, forcing the first player who can't play one to pick the cumulative sum of all cards. ") + _("you can also play a Reverse on a +2 or +4, bouncing the effect back to the previous player (that now comes next). ") when /scor(?:e|ing)/, /points?/ [ _("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."), _("Each normal (not special) card is worth its face value (from 0 to 9 points)."), _("Each colored special card (+2, Reverse, Skip) is worth 20 points."), _("Each Wild and Wild +4 is worth 50 points."), help(plugin, 'top'), help(plugin, 'topwin'), ].join(" ") % { :uno => UnoGame::UNO } when 'top' _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.") when 'topwin' _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.") when /cards?/ [ _("There are 108 cards in a standard %{uno} deck."), _("For each color (Blue, Green, Red, Yellow) there are 19 numbered cards (from 0 to 9), with two of each number except for 0."), _("There are also 6 special cards for each color, two each of +2, Reverse, Skip."), _("Finally, there are 4 Wild and 4 Wild +4 cards.") ].join(" ") % { :uno => UnoGame::UNO } when 'admin' _("The game manager (the user that started the game) can execute the following commands to manage it: ") + [ _("'uno drop ' to drop a user from the game (any user can drop itself using 'uno drop')"), _("'uno replace [with] ' to replace a player with someone else (useful in case of disconnects)"), _("'uno transfer [to] ' to transfer game ownership to someone else"), _("'uno end' to end the game before its natural completion") ].join("; ") else _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % { :uno => UnoGame::UNO, :cmds => help(plugin, 'commands') } end end def message(m) return unless @games.key?(m.channel) return unless m.plugin # skip messages such as: botname, g = @games[m.channel] replied = true case m.plugin.intern when :jo # join game return if m.params g.add_player(m.source) when :pe # pick card return if m.params if g.has_turn?(m.source) if g.player_has_picked m.reply _("you already picked a card") elsif g.picker > 0 g.pass(m.source) else g.pick_card(m.source) end else m.reply _("It's not your turn") end when :pa # pass turn return if m.params or not g.start_time if g.has_turn?(m.source) g.pass(m.source) else m.reply _("It's not your turn") end when :pl # play card if g.has_turn?(m.source) g.play_card(m.source, m.params.downcase) else m.reply _("It's not your turn") end when :co # pick color if g.has_turn?(m.source) g.choose_color(m.source, m.params.downcase) else m.reply _("It's not your turn") end when :ca # show current cards return if m.params g.show_all_cards(m.source) when :cd # show current discard return if m.params or not g.start_time g.show_discard when :ch if g.has_turn?(m.source) if g.last_discard g.challenge else m.reply _("previous move cannot be challenged") end else m.reply _("It's not your turn") end when :od # show playing order return if m.params g.show_order when :ti # show play time return if m.params g.show_time when :tu # show whose turn is it return if m.params if g.has_turn?(m.source) m.reply _("it's your turn, sleepyhead"), :nick => true else g.show_turn(:cards => false) end else replied=false end m.replied=true if replied end def create_game(m, p) if @games.key?(m.channel) m.reply _("There is already an %{uno} game running here, managed by %{who}. say 'jo' to join in") % { :who => @games[m.channel].manager, :uno => UnoGame::UNO } return end @games[m.channel] = UnoGame.new(self, m.channel, m.source) @bot.auth.irc_to_botuser(m.source).set_temp_permission('uno::manage', true, m.channel) m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % { :uno => UnoGame::UNO, :channel => m.channel } end def transfer_ownership(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } return end g = @games[m.channel] old = g.manager new = m.channel.get_user(p[:nick]) if new g.manager = new @bot.auth.irc_to_botuser(old).reset_temp_permission('uno::manage', m.channel) @bot.auth.irc_to_botuser(new).set_temp_permission('uno::manage', true, m.channel) m.reply _("%{uno} game ownership transferred from %{old} to %{nick}") % { :uno => UnoGame::UNO, :old => old, :nick => p[:nick] } else m.reply _("who is this %{nick} you want me to transfer game ownership to?") % p end end def end_game(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } return end @games[m.channel].end_game(true) end def cleanup @games.each { |k, g| g.end_game(true) } super end def chan_reg(channel) @registry.sub_registry(channel.downcase) end def chan_stats(channel) stats = chan_reg(channel).sub_registry('stats') class << stats def store(val) val.to_i end def restore(val) val.to_i end end stats.set_default(0) return stats end def chan_pstats(channel) pstats = chan_reg(channel).sub_registry('players') pstats.set_default(UnoPlayerStats.new(0,0,[])) return pstats end def do_end_game(channel, closure) reg = chan_reg(channel) stats = chan_stats(channel) stats['played'] += 1 stats['played_runtime'] += closure[:runtime] if closure[:winner] stats['finished'] += 1 stats['finished_runtime'] += closure[:runtime] pstats = chan_pstats(channel) closure[:players].each do |pl| k = pl.user.downcase pls = pstats[k] pls.played += 1 pstats[k] = pls end closure[:dropouts].each do |pl| k = pl.user.downcase pls = pstats[k] pls.played += 1 pls.forfeits += 1 pstats[k] = pls end winner = closure[:winner] won = UnoGameWon.new(closure[:score], closure[:opponents]) k = winner.user.downcase pls = pstats[k] # already marked played +1 above pls.won << won pstats[k] = pls end @bot.auth.irc_to_botuser(@games[channel].manager).reset_temp_permission('uno::manage', channel) @games.delete(channel) end def do_chanstats(m, p) stats = chan_stats(m.channel) np = stats['played'] nf = stats['finished'] if np > 0 str = _("%{nf} %{uno} games completed over %{np} games played. ") % { :np => np, :uno => UnoGame::UNO, :nf => nf } cgt = stats['finished_runtime'] tgt = stats['played_runtime'] str << _("%{cgt} game time for completed games") % { :cgt => Utils.secs_to_string(cgt) } if np > nf str << _(" on %{tgt} total game time. ") % { :tgt => Utils.secs_to_string(tgt) } else str << ". " end str << _("%{avg} average game time for completed games") % { :avg => Utils.secs_to_string(cgt/nf) } str << _(", %{tavg} for all games") % { :tavg => Utils.secs_to_string(tgt/np) } if np > nf m.reply str else m.reply _("nobody has played %{uno} on %{chan} yet") % { :uno => UnoGame::UNO, :chan => m.channel } end end def do_pstats(m, p) dnick = p[:nick] || m.source # display-nick, don't later case nick = dnick.downcase ps = chan_pstats(m.channel)[nick] if ps.played == 0 m.reply _("%{nick} never played %{uno} here") % { :uno => UnoGame::UNO, :nick => dnick } return end np = ps.played nf = ps.forfeits nw = ps.won.length score = ps.won.inject(0) { |sum, w| sum += w.score } str = _("%{nick} played %{np} %{uno} games here, ") % { :nick => dnick, :np => np, :uno => UnoGame::UNO } str << _("forfeited %{nf} games, ") % { :nf => nf } if nf > 0 str << _("won %{nw} games") % { :nw => nw} if nw > 0 str << _(" with %{score} total points") % { :score => score } avg = ps.won.inject(0) { |sum, w| sum += w.score/w.opponents }/nw str << _(" and an average of %{avg} points per opponent") % { :avg => avg } end m.reply str end def replace_player(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } return end @games[m.channel].replace_player(p[:old], p[:new]) end def drop_player(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } return end @games[m.channel].drop_player(p[:nick] || m.source.nick) end def print_stock(m, p) unless @games.key?(m.channel) m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO } return end stock = @games[m.channel].stock m.reply(_("%{num} cards in stock: %{stock}") % { :num => stock.length, :stock => stock.join(' ') }, :split_at => /#{NormalText}\s*/) end def do_top(m, p) pstats = chan_pstats(m.channel) scores = [] wins = [] pstats.each do |k, v| wins << [v.won.length, k] scores << [v.won.inject(0) { |s, w| s+=w.score }, k] end if wins.empty? m.reply(_("no %{uno} games were completed here") % { :uno => UnoGame::UNO }) return end if n = p[:scorenum] msg = _("%{uno} %{num} highest scores: ") % { :uno => UnoGame::UNO, :num => p[:scorenum] } scores.sort! { |a1, a2| -(a1.first <=> a2.first) } scores = scores[0, n.to_i].compact i = 0 if scores.length <= 5 list = "\n" + scores.map { |a| i+=1 _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} points") % { :i => i, :b => Bold, :nick => a.last, :score => a.first } }.join("\n") else list = scores.map { |a| i+=1 _("%{i}. %{nick} ( %{score} )") % { :i => i, :nick => a.last, :score => a.first } }.join(" | ") end elsif n = p[:winnum] msg = _("%{uno} %{num} most wins: ") % { :uno => UnoGame::UNO, :num => p[:winnum] } wins.sort! { |a1, a2| -(a1.first <=> a2.first) } wins = wins[0, n.to_i].compact i = 0 if wins.length <= 5 list = "\n" + wins.map { |a| i+=1 _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} wins") % { :i => i, :b => Bold, :nick => a.last, :score => a.first } }.join("\n") else list = wins.map { |a| i+=1 _("%{i}. %{nick} ( %{score} )") % { :i => i, :nick => a.last, :score => a.first } }.join(" | ") end else msg = _("uh, what kind of score list did you want, again?") list = _(" I can only show the top scores (with top) and the most wins (with topwin)") end m.reply msg + list, :max_lines => (msg+list).count("\n")+1 end end pg = UnoPlugin.new pg.map 'uno', :private => false, :action => :create_game pg.map 'uno end', :private => false, :action => :end_game, :auth_path => 'manage' pg.map 'uno drop', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!' pg.map 'uno giveup', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!' pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => 'manage::drop::other!' pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player, :auth_path => 'manage' pg.map 'uno transfer [game [ownership]] [to] :nick', :private => false, :action => :transfer_ownership, :auth_path => 'manage' pg.map 'uno stock', :private => false, :action => :print_stock pg.map 'uno chanstats', :private => false, :action => :do_chanstats pg.map 'uno stats [:nick]', :private => false, :action => :do_pstats pg.map 'uno top :scorenum', :private => false, :action => :do_top, :defaults => { :scorenum => 5 } pg.map 'uno topwin :winnum', :private => false, :action => :do_top, :defaults => { :winnum => 5 } pg.default_auth('stock', false) pg.default_auth('manage', false) pg.default_auth('manage::drop::self', true)