From b73f06958c304dc5bc82523765f893211785f2d0 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Mon, 26 Dec 2011 10:57:54 +0100 Subject: greed: refactor and prepare for more complete play The score is now saved in a look-up table, that also allows more detailed output when showing the score. Also, the dice rolling potentially allows for a different number of dices to be rolled (e.g. if some are held). Take the opportunity to also gettextize outuput. --- data/rbot/plugins/games/greed.rb | 130 +++++++++++++++++++-------------------- 1 file changed, 64 insertions(+), 66 deletions(-) (limited to 'data') diff --git a/data/rbot/plugins/games/greed.rb b/data/rbot/plugins/games/greed.rb index 3fa7d3be..93a88158 100644 --- a/data/rbot/plugins/games/greed.rb +++ b/data/rbot/plugins/games/greed.rb @@ -20,92 +20,90 @@ class Greed < Plugin "Simple dice game. Rules: https://en.wikipedia.org/wiki/Greed_(dice_game)" end - def diceroll + SCORING = [ + [ [1,2,3,4,5,6], 1200 ], + [ [2,2,3,3,4,4], 800 ], + [ [1]*6, 8000 ], + [ [1]*5, 4000 ], + [ [1]*4, 2000 ], + [ [1]*3, 1000 ], + [ [1], 100 ], + [ [2]*6, 1600 ], + [ [2]*5, 800 ], + [ [2]*4, 400 ], + [ [2]*3, 200 ], + [ [3]*6, 2400 ], + [ [3]*5, 1200 ], + [ [3]*4, 600 ], + [ [3]*3, 300 ], + [ [4]*6, 3200 ], + [ [4]*5, 1600 ], + [ [4]*4, 800 ], + [ [4]*3, 400 ], + [ [5]*6, 4000 ], + [ [5]*5, 2000 ], + [ [5]*4, 1000 ], + [ [5]*3, 500 ], + [ [5], 50 ], + [ [6]*6, 4800 ], + [ [6]*5, 2400 ], + [ [6]*4, 1200 ], + [ [6]*3, 600 ], + ] + + def diceroll(ndice=6) dice = Array.new - for i in 0..5 do - dice[i] = rand(6) + 1 + ndice.times do + dice << rand(6) + 1 end dice.sort end def scores roll = diceroll - one = two = three = four = five = six = score = 0 - roll.each do |x| - case x - when 1 - one += 1 - if one == 3 - score += 1000 - elsif one == 6 - score += 7000 - else - score += 100 - end - when 2 - two += 1 - if two == 3 - score += 200 - elsif two == 4 - score += 400 - end - when 3 - three += 1 - if three == 3 - score += 300 - elsif three == 5 - score += 1200 - end - when 4 - four += 1 - if four == 3 - score += 400 - elsif four == 6 - score += 3600 - end - when 5 - five += 1 - if five == 3 - score += 500 - else - score += 50 - end - when 6 - six += 6 - if six == 3 - score += 600 - end + score = 0 + groups = [] + remain = roll.dup + SCORING.each do |dice, dscore| + idx = remain.index(dice.first) + if idx and remain[idx,dice.size] == dice + groups << [dice, dscore] + remain -= dice + score += dscore end end - if roll == [1,2,3,4,5,6] - score = 1200 - elsif roll == [2,2,3,3,4,4] - score = 800 - end - [score, roll] + groups << [remain, 0] + [roll, score, groups] end def greed(m, params) player = scores - mhash = {m.sourcenick => player[0]} + mhash = {m.sourcenick => player[1]} @scoreboard.merge! mhash - m.reply "You have #{player[0]} points. (#{player[1].join(" ")})" + m.reply _("you rolled (%{roll}) for %{pts} points (%{groups})") % { + :roll => player[0].join(' '), + :pts => player[1], + :groups => player[2].map { |d, s| "#{d.join(' ')} => #{s}"}.join(', ') + } if params[:single] == "bot" bot = scores - m.reply "I have #{bot[0]} points. (#{bot[1].join(" ")})" - if player[0] < bot[0] - m.reply "Bot wins!" + m.reply _("I rolled (%{roll}) for %{pts} points (%{groups})") % { + :roll => bot[0].join(' '), + :pts => bot[1], + :groups => bot[2].map { |d, s| "#{d.join(' ')} => #{s}"}.join(', ') + } + if player[1] < bot[1] + m.reply _("I win!") else - m.reply "Human player wins!" + m.reply _("You win!") end end if @scoreboard.values.size == 2 - if @scoreboard.values[0] > @scoreboard.values[1] - m.reply "#{@scoreboard.keys.first} wins!" - else - m.reply "#{@scoreboard.keys.last} wins!" - end - @scoreboard.clear + m.reply _("%{who} wins!") % { + :who => @scoreboard.values[0] > @scoreboard.values[1] ? + @scoreboard.keys.first : @scoreboard.keys.last + } + @scoreboard.clear end end end -- cgit v1.2.3