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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2007-01-06 21:09:34 +0000
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2007-01-06 21:09:34 +0000
commit01ec1e3fd244c3e0c4904a285e5b962ccbdfa104 (patch)
treebf961f97671733429d8fc8e67072e8bcb7e40205 /lib/rbot
parent73be154bcffb5039995fdf66a2ff71be6c4e25d6 (diff)
Try another fix for servers not going in ping timeout
Diffstat (limited to 'lib/rbot')
-rw-r--r--lib/rbot/ircbot.rb43
1 files changed, 20 insertions, 23 deletions
diff --git a/lib/rbot/ircbot.rb b/lib/rbot/ircbot.rb
index 66a364f9..b49cb0a4 100644
--- a/lib/rbot/ircbot.rb
+++ b/lib/rbot/ircbot.rb
@@ -919,41 +919,38 @@ class IrcBot
# we'll ping the server every 30 seconds or so, and expect a response
# before the next one come around..
def start_server_pings
+ debug "Starting server pings with a timeout of #{@config['server.ping_timeout']}"
+ if @config['server.ping_timeout'] <= 0
+ debug "NOT starting server pings"
+ return
+ end
stop_server_pings
- return unless @config['server.ping_timeout'] > 0
# we want to respond to a hung server within 30 secs or so
- @ping_timer = @timer.add(30) {
- @last_ping = Time.now
- sendq "PING :rbot"
- }
- @pong_timer = @timer.add(10) {
- unless @last_ping.nil?
- diff = Time.now - @last_ping
- unless diff < @config['server.ping_timeout']
- debug "no PONG from server for #{diff} seconds, reconnecting"
- begin
- @socket.shutdown
- rescue
- debug "couldn't shutdown connection (already shutdown?)"
- end
- @last_ping = nil
- raise TimeoutError, "no PONG from server in #{diff} seconds"
- end
+ # so we ping it every server.ping_timeout seconds
+ # if the timer kicks in before the appropriate pong
+ # was received, we're in ping timeout and act accordingly
+ @ping_timer = @timer.add(@config['server.ping_timeout']) {
+ if @last_ping.nil?
+ @last_ping = Time.now
+ sendq "PING :rbot"
+ else
+ # @last_ping was not reset by a pong, so we are
+ # in ping timeout: reconnect
+ diff = Time.now - @last.ping
+ debug "no PONG from server in #{diff} seconds, reconnecting"
+ # the actual reconnect is handled in the main loop:
+ raise TimeoutError, "no PONG from server in #{diff} seconds"
end
}
end
def stop_server_pings
- @last_ping = nil
# stop existing timers if running
unless @ping_timer.nil?
@timer.remove @ping_timer
@ping_timer = nil
end
- unless @pong_timer.nil?
- @timer.remove @pong_timer
- @pong_timer = nil
- end
+ @last_ping = nil
end
private