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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "hashcomp.h"
#include "configreader.h"
#include "inspircd.h"
/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
class NoNicks : public ModeHandler
{
public:
NoNicks(InspIRCd* Instance) : ModeHandler(Instance, 'N', 0, 0, false, MODETYPE_CHANNEL, false) { }
ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding)
{
if (adding)
{
if (!channel->IsModeSet('N'))
{
channel->SetMode('N',true);
return MODEACTION_ALLOW;
}
}
else
{
if (channel->IsModeSet('N'))
{
channel->SetMode('N',false);
return MODEACTION_ALLOW;
}
}
return MODEACTION_DENY;
}
};
class ModuleNoNickChange : public Module
{
NoNicks* nn;
public:
ModuleNoNickChange(InspIRCd* Me)
: Module::Module(Me)
{
nn = new NoNicks(ServerInstance);
ServerInstance->AddMode(nn, 'N');
}
virtual ~ModuleNoNickChange()
{
ServerInstance->Modes->DelMode(nn);
DELETE(nn);
}
virtual Version GetVersion()
{
return Version(1,1,0,1,VF_COMMON|VF_VENDOR,API_VERSION);
}
void Implements(char* List)
{
List[I_OnUserPreNick] = 1;
}
virtual int OnUserPreNick(userrec* user, const std::string &newnick)
{
irc::string server = user->server;
irc::string me = ServerInstance->Config->ServerName;
if (server == me)
{
for (UCListIter i = user->chans.begin(); i != user->chans.end(); i++)
{
chanrec* curr = i->first;
if ((curr->IsModeSet('N')) && (!*user->oper))
{
// don't allow the nickchange, theyre on at least one channel with +N set
// and theyre not an oper
user->WriteServ("447 %s :Can't change nickname while on %s (+N is set)", user->nick, curr->name);
return 1;
}
}
}
return 0;
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleNoNickChangeFactory : public ModuleFactory
{
public:
ModuleNoNickChangeFactory()
{
}
~ModuleNoNickChangeFactory()
{
}
virtual Module * CreateModule(InspIRCd* Me)
{
return new ModuleNoNickChange(Me);
}
};
extern "C" void * init_module( void )
{
return new ModuleNoNickChangeFactory;
}
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