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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides support for unreal-style CYCLE command. */
/** Handle /CYCLE
*/
class cmd_cycle : public command_t
{
public:
cmd_cycle (InspIRCd* Instance) : command_t(Instance,"CYCLE", 0, 1)
{
this->source = "m_cycle.so";
syntax = "<channel> :[reason]";
}
CmdResult Handle (const char** parameters, int pcnt, userrec *user)
{
chanrec* channel = ServerInstance->FindChan(parameters[0]);
std::string reason = ConvToStr("Cycling");
if (pcnt > 1)
{
/* reason provided, use it */
reason = reason + ": " + parameters[1];
}
if (channel)
{
/*
* technically, this is only ever sent locally, but pays to be safe ;p
*/
if (IS_LOCAL(user))
{
if (channel->GetStatus(user) < STATUS_VOICE && channel->IsBanned(user))
{
/* banned, boned. drop the message. */
user->WriteServ("NOTICE "+std::string(user->nick)+" :*** You may not cycle, as you are banned on channel " + channel->name);
return CMD_FAILURE;
}
/* XXX in the future, this may move to a static chanrec method (the delete.) -- w00t */
if (!channel->PartUser(user, reason.c_str()))
delete channel;
chanrec::JoinUser(ServerInstance, user, parameters[0], true, "", ServerInstance->Time(true));
}
return CMD_SUCCESS;
}
else
{
user->WriteServ("NOTICE %s :*** You are not on this channel", user->nick);
}
return CMD_FAILURE;
}
};
class ModuleCycle : public Module
{
cmd_cycle* mycommand;
public:
ModuleCycle(InspIRCd* Me)
: Module(Me)
{
mycommand = new cmd_cycle(ServerInstance);
ServerInstance->AddCommand(mycommand);
}
virtual ~ModuleCycle()
{
}
virtual Version GetVersion()
{
return Version(1,1,0,1,VF_VENDOR,API_VERSION);
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleCycleFactory : public ModuleFactory
{
public:
ModuleCycleFactory()
{
}
~ModuleCycleFactory()
{
}
virtual Module * CreateModule(InspIRCd* Me)
{
return new ModuleCycle(Me);
}
};
extern "C" DllExport void * init_module( void )
{
return new ModuleCycleFactory;
}
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