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/*       +------------------------------------+
 *       | Inspire Internet Relay Chat Daemon |
 *       +------------------------------------+
 *
 *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
 *                       E-mail:
 *                <brain@chatspike.net>
 *                <Craig@chatspike.net>
 *
 * Written by Craig Edwards, Craig McLure, and others.
 * This program is free but copyrighted software; see
 *            the file COPYING for details.
 *
 * ---------------------------------------------------
 */

using namespace std;

#include "inspircd_config.h"
#include "inspircd.h"
#include <string>
#include <map>
#include <sstream>
#include <vector>
#include <deque>
#include "users.h"
#include "ctables.h"
#include "globals.h"
#include "modules.h"
#include "dynamic.h"
#include "wildcard.h"
#include "message.h"
#include "commands.h"
#include "xline.h"
#include "inspstring.h"
#include "inspircd.h"
#include "helperfuncs.h"
#include "hashcomp.h"
#include "typedefs.h"
#include "cull_list.h"

extern InspIRCd* ServerInstance;

/*
 * In current implementation of CullList, this isn't used. It did odd things with a lot of sockets.
 */
bool CullList::IsValid(userrec* user)
{
	time_t esignon = 0;
	std::map<userrec*,time_t>::iterator es = exempt.find(user);
	if (es != exempt.end())
		esignon = es->second;

	for (user_hash::iterator u = ServerInstance->clientlist.begin(); u != ServerInstance->clientlist.end(); u++)
	{
		/*
		 * BUGFIX
		 *
		 * Because there is an undetermined period of time between a user existing,
		 * and this function being called, we have to check for the following condition:
		 *
		 * Between CullList::AddItem(u) being called, and CullList::IsValid(u) being called,
		 * the user with the pointer u has quit, but only to be REPLACED WITH A NEW USER WHO
		 * BECAUSE OF ALLOCATION RULES, HAS THE SAME MEMORY ADDRESS! To prevent this, we
		 * cross reference each pointer to the user's signon time, and if the signon times
		 * do not match, we return false here to indicate this user is NOT valid as it
		 * seems to differ from the pointer snapshot we got a few seconds earlier. Should
		 * prevent a few random crashes during netsplits.
		 */
		if (user == u->second)
			return (u->second->signon == esignon);
	}
	return false;
}

CullItem::CullItem(userrec* u, std::string &r)
{
	this->user = u;
	this->reason = r;
}

CullItem::CullItem(userrec* u, const char* r)
{
	this->user = u;
	this->reason = r;
}

CullItem::~CullItem()
{
}

userrec* CullItem::GetUser()
{
	return this->user;
}

std::string& CullItem::GetReason()
{
	return this->reason;
}

CullList::CullList()
{
	list.clear();
	exempt.clear();
}

void CullList::AddItem(userrec* user, std::string &reason)
{
	if (exempt.find(user) == exempt.end())
	{
		CullItem item(user,reason);
		list.push_back(item);
		exempt[user] = user->signon;
	}
}

void CullList::AddItem(userrec* user, const char* reason)
{
	if (exempt.find(user) == exempt.end())
	{
		CullItem item(user,reason);
		list.push_back(item);
		exempt[user] = user->signon;
	}
}

int CullList::Apply()
{
	int n = list.size();
	while (list.size())
	{
		std::vector<CullItem>::iterator a = list.begin();

		userrec::QuitUser(ServerInstance, a->GetUser(), a->GetReason().c_str());
		list.erase(list.begin());
	}
	return n;
}