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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2010 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "xline.h"
/** Handle /REHASH. These command handlers can be reloaded by the core,
* and handle basic RFC1459 commands. Commands within modules work
* the same way, however, they can be fully unloaded, where these
* may not.
*/
class CommandRehash : public Command
{
public:
/** Constructor for rehash.
*/
CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[<servermask>]"; }
/** Handle command.
* @param parameters The parameters to the comamnd
* @param pcnt The number of parameters passed to teh command
* @param user The user issuing the command
* @return A value from CmdResult to indicate command success or failure.
*/
CmdResult Handle(const std::vector<std::string>& parameters, User *user);
};
CmdResult CommandRehash::Handle (const std::vector<std::string>& parameters, User *user)
{
std::string param = parameters.size() ? parameters[0] : "";
FOREACH_MOD(I_OnPreRehash,OnPreRehash(user, param));
if (param.empty())
{
// standard rehash of local server
}
else if (param.find_first_of("*.") != std::string::npos)
{
// rehash of servers by server name (with wildcard)
if (!InspIRCd::Match(ServerInstance->Config->ServerName, parameters[0]))
{
// Doesn't match us. PreRehash is already done, nothing left to do
return CMD_SUCCESS;
}
}
else
{
// parameterized rehash
// the leading "-" is optional; remove it if present.
if (param[0] == '-')
param = param.substr(1);
FOREACH_MOD(I_OnModuleRehash,OnModuleRehash(user, param));
return CMD_SUCCESS;
}
// Rehash for me. Try to start the rehash thread
if (!ServerInstance->ConfigThread)
{
std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()) + " on " + ServerInstance->Config->ServerName;
ServerInstance->SNO->WriteGlobalSno('a', m);
if (IS_LOCAL(user))
user->WriteNumeric(RPL_REHASHING, "%s %s :Rehashing",
user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
else
ServerInstance->PI->SendUserNotice(user, std::string("*** Rehashing server ") +
ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()));
/* Don't do anything with the logs here -- logs are restarted
* after the config thread has completed.
*/
ServerInstance->RehashUsersAndChans();
FOREACH_MOD(I_OnGarbageCollect, OnGarbageCollect());
ServerInstance->ConfigThread = new ConfigReaderThread(user->uuid);
ServerInstance->Threads->Start(ServerInstance->ConfigThread);
return CMD_SUCCESS;
}
else
{
/*
* A rehash is already in progress! ahh shit.
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
return CMD_FAILURE;
}
}
COMMAND_INIT(CommandRehash)
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