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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
/** Handle /REHASH.
*/
class CommandRehash : public Command
{
public:
/** Constructor for rehash.
*/
CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[<servermask>]"; }
/** Handle command.
* @param parameters The parameters to the command
* @param user The user issuing the command
* @return A value from CmdResult to indicate command success or failure.
*/
CmdResult Handle(const std::vector<std::string>& parameters, User *user);
};
CmdResult CommandRehash::Handle (const std::vector<std::string>& parameters, User *user)
{
std::string param = parameters.size() ? parameters[0] : "";
FOREACH_MOD(OnPreRehash, (user, param));
if (param.empty())
{
// standard rehash of local server
}
else if (param.find_first_of("*.") != std::string::npos)
{
// rehash of servers by server name (with wildcard)
if (!InspIRCd::Match(ServerInstance->Config->ServerName, parameters[0]))
{
// Doesn't match us. PreRehash is already done, nothing left to do
return CMD_SUCCESS;
}
}
else
{
// parameterized rehash
// the leading "-" is optional; remove it if present.
if (param[0] == '-')
param = param.substr(1);
FOREACH_MOD(OnModuleRehash, (user, param));
return CMD_SUCCESS;
}
// Rehash for me. Try to start the rehash thread
if (!ServerInstance->ConfigThread)
{
std::string m = user->nick + " is rehashing config file " + FileSystem::GetFileName(ServerInstance->ConfigFileName) + " on " + ServerInstance->Config->ServerName;
ServerInstance->SNO->WriteGlobalSno('a', m);
if (IS_LOCAL(user))
user->WriteNumeric(RPL_REHASHING, "%s :Rehashing", FileSystem::GetFileName(ServerInstance->ConfigFileName).c_str());
else
ServerInstance->PI->SendUserNotice(user, "*** Rehashing server " + FileSystem::GetFileName(ServerInstance->ConfigFileName));
/* Don't do anything with the logs here -- logs are restarted
* after the config thread has completed.
*/
ServerInstance->Rehash(user->uuid);
}
else
{
/*
* A rehash is already in progress! ahh shit.
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
}
// Always return success so spanningtree forwards an incoming REHASH even if we failed
return CMD_SUCCESS;
}
COMMAND_INIT(CommandRehash)
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