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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __PLUGIN_H
#define __PLUGIN_H
// log levels
#define DEBUG 10
#define VERBOSE 20
#define DEFAULT 30
#define SPARSE 40
#define NONE 50
// used with OnExtendedMode() method of modules
#define MT_CHANNEL 1
#define MT_CLIENT 2
#define MT_SERVER 3
// used with OnAccessCheck() method of modules
#define ACR_DEFAULT 0 // Do default action (act as if the module isnt even loaded)
#define ACR_DENY 1 // deny the action
#define ACR_ALLOW 2 // allow the action
#define AC_KICK 0 // a user is being kicked
#define AC_DEOP 1 // a user is being deopped
#define AC_OP 2 // a user is being opped
#define AC_VOICE 3 // a user is being voiced
#define AC_DEVOICE 4 // a user is being devoiced
#define AC_HALFOP 5 // a user is being halfopped
#define AC_DEHALFOP 6 // a user is being dehalfopped
#define AC_INVITE 7 // a user is being invited
#define AC_GENERAL_MODE 8 // a user channel mode is being changed
// used to define a set of behavior bits for a module
#define VF_STATIC 1 // module is static, cannot be /unloadmodule'd
#define VF_VENDOR 2 // module is a vendor module (came in the original tarball, not 3rd party)
#define VF_SERVICEPROVIDER 4 // module provides a service to other modules (can be a dependency)
#define VF_COMMON 8 // module needs to be common on all servers in a mesh to link
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
#include "socket.h"
#include <string>
#include <deque>
#include <sstream>
/** Low level definition of a FileReader classes file cache area
*/
typedef std::deque<std::string> file_cache;
typedef file_cache string_list;
/** Holds a list of users in a channel
*/
typedef std::deque<userrec*> chanuserlist;
// This #define allows us to call a method in all
// loaded modules in a readable simple way, e.g.:
// 'FOREACH_MOD OnConnect(user);'
#define FOREACH_MOD for (int _i = 0; _i <= MODCOUNT; _i++) modules[_i]->
// This define is similar to the one above but returns a result in MOD_RESULT.
// The first module to return a nonzero result is the value to be accepted,
// and any modules after are ignored.
// *********************************************************************************************
#define FOREACH_RESULT(x) { MOD_RESULT = 0; \
for (int _i = 0; _i <= MODCOUNT; _i++) { \
int res = modules[_i]->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
}
// *********************************************************************************************
#define FD_MAGIC_NUMBER -42
extern void createcommand(char* cmd, handlerfunc f, char flags, int minparams, char* source);
extern void server_mode(char **parameters, int pcnt, userrec *user);
// class Version holds the version information of a Module, returned
// by Module::GetVersion (thanks RD)
/** Holds a module's Version information
* The four members (set by the constructor only) indicate details as to the version number
* of a module. A class of type Version is returned by the GetVersion method of the Module class.
*/
class Version : public classbase
{
public:
const int Major, Minor, Revision, Build, Flags;
Version(int major, int minor, int revision, int build, int flags);
};
/** Holds /ADMIN data
* This class contains the admin details of the local server. It is constructed by class Server,
* and has three read-only values, Name, Email and Nick that contain the specified values for the
* server where the module is running.
*/
class Admin : public classbase
{
public:
const std::string Name, Email, Nick;
Admin(std::string name, std::string email, std::string nick);
};
// Forward-delacare module for ModuleMessage etc
class Module;
// Thanks to Rob (from anope) for the idea of this message passing API
// (its been done before, but this seemed a very neat and tidy way...
/** The ModuleMessage class is the base class of Request and Event
* This class is used to represent a basic data structure which is passed
* between modules for safe inter-module communications.
*/
class ModuleMessage : public classbase
{
public:
/** This class is pure virtual and must be inherited.
*/
virtual char* Send() = 0;
virtual ~ModuleMessage() {};
};
/** The Request class is a unicast message directed at a given module.
* When this class is properly instantiated it may be sent to a module
* using the Send() method, which will call the given module's OnRequest
* method with this class as its parameter.
*/
class Request : public ModuleMessage
{
protected:
/** This member holds a pointer to arbitary data set by the emitter of the message
*/
char* data;
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
Module* source;
/** The single destination of the Request
*/
Module* dest;
public:
/** Create a new Request
*/
Request(char* anydata, Module* src, Module* dst);
/** Fetch the Request data
*/
char* GetData();
/** Fetch the request source
*/
Module* GetSource();
/** Fetch the request destination (should be 'this' in the receiving module)
*/
Module* GetDest();
/** Send the Request.
* Upon returning the result will be arbitary data returned by the module you
* sent the request to. It is up to your module to know what this data is and
* how to deal with it.
*/
char* Send();
};
/** The Event class is a unicast message directed at all modules.
* When the class is properly instantiated it may be sent to all modules
* using the Send() method, which will trigger the OnEvent method in
* all modules passing the object as its parameter.
*/
class Event : public ModuleMessage
{
protected:
/** This member holds a pointer to arbitary data set by the emitter of the message
*/
char* data;
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
Module* source;
/** The event identifier.
* This is arbitary text which should be used to distinguish
* one type of event from another.
*/
std::string id;
public:
/** Create a new Event
*/
Event(char* anydata, Module* src, std::string eventid);
/** Get the Event data
*/
char* GetData();
/** Get the event Source
*/
Module* GetSource();
/** Get the event ID.
* Use this to determine the event type for safe casting of the data
*/
std::string GetEventID();
/** Send the Event.
* The return result of an Event::Send() will always be NULL as
* no replies are expected.
*/
char* Send();
};
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
* its methods will be called when irc server events occur. class inherited from module must be
* instantiated by the ModuleFactory class (see relevent section) for the plugin to be initialised.
*/
class Module : public classbase
{
public:
/** Default constructor
* creates a module class
*/
Module();
/** Default destructor
* destroys a module class
*/
virtual ~Module();
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual Version GetVersion();
/** Called when a user connects.
* The details of the connecting user are available to you in the parameter userrec *user
*/
virtual void OnUserConnect(userrec* user);
/** Called when a user quits.
* The details of the exiting user are available to you in the parameter userrec *user
* This event is only called when the user is fully registered when they quit. To catch
* raw disconnections, use the OnUserDisconnect method.
*/
virtual void OnUserQuit(userrec* user, std::string message);
/** Called whenever a user's socket is closed.
* The details of the exiting user are available to you in the parameter userrec *user
* This event is called for all users, registered or not, as a cleanup method for modules
* which might assign resources to user, such as dns lookups, objects and sockets.
*/
virtual void OnUserDisconnect(userrec* user);
/** Called when a user joins a channel.
* The details of the joining user are available to you in the parameter userrec *user,
* and the details of the channel they have joined is available in the variable chanrec *channel
*/
virtual void OnUserJoin(userrec* user, chanrec* channel);
/** Called when a user parts a channel.
* The details of the leaving user are available to you in the parameter userrec *user,
* and the details of the channel they have left is available in the variable chanrec *channel
*/
virtual void OnUserPart(userrec* user, chanrec* channel);
/** Called before a packet is transmitted across the irc network between two irc servers.
* This allows you to easily represent it in the correct ways to implement encryption, compression,
* digital signatures and anything else you may want to add. This should be regarded as a pre-processor
* and will be called before ANY other operations within the ircd core program.
*/
virtual void OnPacketTransmit(std::string &data, std::string serv);
/** Called after a packet is received from another irc server.
* This allows you to easily represent it in the correct ways to implement encryption, compression,
* digital signatures and anything else you may want to add. This should be regarded as a pre-processor
* and will be called immediately after the packet is received but before any other operations with the
* core of the ircd.
*/
virtual void OnPacketReceive(std::string &data, std::string serv);
/** Called on rehash.
* This method is called prior to a /REHASH or when a SIGHUP is received from the operating
* system. You should use it to reload any files so that your module keeps in step with the
* rest of the application.
*/
virtual void OnRehash();
/** Called when a raw command is transmitted or received.
* This method is the lowest level of handler available to a module. It will be called with raw
* data which is passing through a connected socket. If you wish, you may munge this data by changing
* the string parameter "raw". If you do this, after your function exits it will immediately be
* cut down to 510 characters plus a carriage return and linefeed. For INBOUND messages only (where
* inbound is set to true) the value of user will be the userrec of the connection sending the
* data. This is not possible for outbound data because the data may be being routed to multiple targets.
*/
virtual void OnServerRaw(std::string &raw, bool inbound, userrec* user);
/** Called whenever an extended mode is to be processed.
* The type parameter is MT_SERVER, MT_CLIENT or MT_CHANNEL, dependent on where the mode is being
* changed. mode_on is set when the mode is being set, in which case params contains a list of
* parameters for the mode as strings. If mode_on is false, the mode is being removed, and parameters
* may contain the parameters for the mode, dependent on wether they were defined when a mode handler
* was set up with Server::AddExtendedMode
* If the mode is a channel mode, target is a chanrec*, and if it is a user mode, target is a userrec*.
* You must cast this value yourself to make use of it.
*/
virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms);
/** Called whenever a user is about to join a channel, before any processing is done.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from
* this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc.
*
* IMPORTANT NOTE!
*
* If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel
* record is created. This will cause chanrec* chan to be NULL. There is very little you can do in form of
* processing on the actual channel record at this point, however the channel NAME will still be passed in
* char* cname, so that you could for example implement a channel blacklist or whitelist, etc.
*/
virtual int OnUserPreJoin(userrec* user, chanrec* chan, const char* cname);
/** Called whenever a user is about to be kicked.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc.
*/
virtual int OnUserPreKick(userrec* source, userrec* user, chanrec* chan, std::string reason);
/** Called whenever a user is kicked.
* If this method is called, the kick is already underway and cannot be prevented, so
* to prevent a kick, please use Module::OnUserPreKick instead of this method.
*/
virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, std::string reason);
/** Called whenever a user opers locally.
* The userrec will contain the oper mode 'o' as this function is called after any modifications
* are made to the user's structure by the core.
*/
virtual void OnOper(userrec* user, std::string opertype);
/** Called whenever a user types /INFO.
* The userrec will contain the information of the user who typed the command. Modules may use this
* method to output their own credits in /INFO (which is the ircd's version of an about box).
* It is purposefully not possible to modify any info that has already been output, or halt the list.
* You must write a 371 numeric to the user, containing your info in the following format:
*
* <nick> :information here
*/
virtual void OnInfo(userrec* user);
/** Called whenever a /WHOIS is performed on a local user.
* The source parameter contains the details of the user who issued the WHOIS command, and
* the dest parameter contains the information of the user they are whoising.
*/
virtual void OnWhois(userrec* source, userrec* dest);
/** Called whenever a user is about to invite another user into a channel, before any processing is done.
* Returning 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter invites to channels.
*/
virtual int OnUserPreInvite(userrec* source,userrec* dest,chanrec* channel);
virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel);
/** Called whenever a user is about to PRIVMSG A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a userrec* otherwise you must cast it to a chanrec*, this is the details
* of where the message is destined to be sent.
*/
virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text);
/** Called whenever a user is about to NOTICE A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a userrec* otherwise you must cast it to a chanrec*, this is the details
* of where the message is destined to be sent.
* You may alter the message text as you wish before relinquishing control to the next module
* in the chain, and if no other modules block the text this altered form of the text will be sent out
* to the user and possibly to other servers.
*/
virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text);
/** Called before any nickchange, local or remote. This can be used to implement Q-lines etc.
* Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the userrec if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
* module to generate some meaninful output.
*/
virtual void OnUserMessage(userrec* user, void* dest, int target_type, std::string text);
virtual void OnUserNotice(userrec* user, void* dest, int target_type, std::string text);
virtual void OnMode(userrec* user, void* dest, int target_type, std::string text);
virtual void OnGetServerDescription(std::string servername,std::string &description);
virtual int OnUserPreNick(userrec* user, std::string newnick);
/** Called after any nickchange, local or remote. This can be used to track users after nickchanges
* have been applied. Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the userrec if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* Because this method is called after the nickchange is taken place, no return values are possible
* to indicate forbidding of the nick change. Use OnUserPreNick for this.
*/
virtual void OnUserPostNick(userrec* user, std::string oldnick);
/** Called before an action which requires a channel privilage check.
* This function is called before many functions which check a users status on a channel, for example
* before opping a user, deopping a user, kicking a user, etc.
* There are several values for access_type which indicate for what reason access is being checked.
* These are:<br><br>
* AC_KICK (0) - A user is being kicked<br>
* AC_DEOP (1) - a user is being deopped<br>
* AC_OP (2) - a user is being opped<br>
* AC_VOICE (3) - a user is being voiced<br>
* AC_DEVOICE (4) - a user is being devoiced<br>
* AC_HALFOP (5) - a user is being halfopped<br>
* AC_DEHALFOP (6) - a user is being dehalfopped<br>
* AC_INVITE (7) - a user is being invited<br>
* AC_GENERAL_MODE (8) - a user channel mode is being changed<br><br>
* Upon returning from your function you must return either ACR_DEFAULT, to indicate the module wishes
* to do nothing, or ACR_DENY where approprate to deny the action, and ACR_ALLOW where appropriate to allow
* the action. Please note that in the case of some access checks (such as AC_GENERAL_MODE) access may be
* denied 'upstream' causing other checks such as AC_DEOP to not be reached. Be very careful with use of the
* AC_GENERAL_MODE type, as it may inadvertently override the behaviour of other modules. When the access_type
* is AC_GENERAL_MODE, the destination of the mode will be NULL (as it has not yet been determined).
*/
virtual int OnAccessCheck(userrec* source,userrec* dest,chanrec* channel,int access_type);
/** Called during a netburst to sync user data.
* This is called during the netburst on a per-user basis. You should use this call to up any special
* user-related things which are implemented by your module, e.g. sending listmodes. You may return
* multiple commands in the string_list.
*/
virtual string_list OnUserSync(userrec* user);
/** Called during a netburst to sync channel data.
* This is called during the netburst on a per-channel basis. You should use this call to up any special
* channel-related things which are implemented by your module, e.g. sending listmodes. You may return
* multiple commands in the string_list.
*/
virtual string_list OnChannelSync(chanrec* chan);
/** Called when a 005 numeric is about to be output.
* The module should modify the 005 numeric if needed to indicate its features.
*/
virtual void On005Numeric(std::string &output);
/** Called when a client is disconnected by KILL.
* If a client is killed by a server, e.g. a nickname collision or protocol error,
* source is NULL.
* Return 1 from this function to prevent the kill, and 0 from this function to allow
* it as normal. If you prevent the kill no output will be sent to the client, it is
* down to your module to generate this information.
* NOTE: It is NOT advisable to stop kills which originate from servers. If you do
* so youre risking race conditions, desyncs and worse!
*/
virtual int OnKill(userrec* source, userrec* dest, std::string reason);
/** Called when an oper wants to disconnect a remote user via KILL
*/
virtual void OnRemoteKill(userrec* source, userrec* dest, std::string reason);
/** Called whenever a module is loaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
*/
virtual void OnLoadModule(Module* mod,std::string name);
/** Called whenever a module is unloaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
*/
virtual void OnUnloadModule(Module* mod,std::string name);
/** Called once every five seconds for background processing.
* This timer can be used to control timed features. Its period is not accurate
* enough to be used as a clock, but it is gauranteed to be called at least once in
* any five second period, directly from the main loop of the server.
*/
virtual void OnBackgroundTimer(time_t curtime);
/** Called whenever a list is needed for a listmode.
* For example, when a /MODE #channel +b (without any other parameters) is called,
* if a module was handling +b this function would be called. The function can then
* output any lists it wishes to. Please note that all modules will see all mode
* characters to provide the ability to extend each other, so please only output
* a list if the mode character given matches the one(s) you want to handle.
*/
virtual void OnSendList(userrec* user, chanrec* channel, char mode);
/** Called whenever any command is about to be executed.
* This event occurs for all registered commands, wether they are registered in the core,
* or another module, but it will not occur for invalid commands (e.g. ones which do not
* exist within the command table). By returning 1 from this method you may prevent the
* command being executed. If you do this, no output is created by the core, and it is
* down to your module to produce any output neccessary.
* Note that unless you return 1, you should not destroy any structures (e.g. by using
* Server::QuitUser) otherwise when the command's handler function executes after your
* method returns, it will be passed an invalid pointer to the user object and crash!)
*/
virtual int OnPreCommand(std::string command, char **parameters, int pcnt, userrec *user);
/** Called to check if a user who is connecting can now be allowed to register
* If any modules return false for this function, the user is held in the waiting
* state until all modules return true. For example a module which implements ident
* lookups will continue to return false for a user until their ident lookup is completed.
* Note that the registration timeout for a user overrides these checks, if the registration
* timeout is reached, the user is disconnected even if modules report that the user is
* not ready to connect.
*/
virtual bool OnCheckReady(userrec* user);
/** Called whenever a user is about to register their connection (e.g. before the user
* is sent the MOTD etc). Modules can use this method if they are performing a function
* which must be done before the actual connection is completed (e.g. ident lookups,
* dnsbl lookups, etc).
* Note that you should NOT delete the user record here by causing a disconnection!
* Use OnUserConnect for that instead.
*/
virtual void OnUserRegister(userrec* user);
/** Called whenever a mode character is processed.
* Return 1 from this function to block the mode character from being processed entirely,
* so that you may perform your own code instead. Note that this method allows you to override
* modes defined by other modes, but this is NOT RECOMMENDED!
*/
virtual int OnRawMode(userrec* user, chanrec* chan, char mode, std::string param, bool adding, int pcnt);
/** Called whenever a user joins a channel, to determine if invite checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +i, and
* determines the outcome of an if statement around the whole section of invite checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
*/
virtual int OnCheckInvite(userrec* user, chanrec* chan);
/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +k, and
* determines the outcome of an if statement around the whole section of key checking code.
* if the user specified no key, the keygiven string will be a valid but empty value.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
*/
virtual int OnCheckKey(userrec* user, chanrec* chan, std::string keygiven);
/** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +l, and
* determines the outcome of an if statement around the whole section of channel limit checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
*/
virtual int OnCheckLimit(userrec* user, chanrec* chan);
/** Called whenever a user joins a channel, to determine if banlist checks should go ahead or not.
* This method will always be called for each join, wether or not the user actually matches a channel ban, and
* determines the outcome of an if statement around the whole section of ban checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
*/
virtual int OnCheckBan(userrec* user, chanrec* chan);
/** Called on all /STATS commands
* This method is triggered for all /STATS use, including stats symbols handled by the core.
*/
virtual void OnStats(char symbol);
/** Called whenever a change of a local users displayed host is attempted.
* Return 1 to deny the host change, or 0 to allow it.
*/
virtual int OnChangeLocalUserHost(userrec* user, std::string newhost);
/** Called whenever a change of a local users GECOS (fullname field) is attempted.
* return 1 to deny the name change, or 0 to allow it.
*/
virtual int OnChangeLocalUserGECOS(userrec* user, std::string newhost);
/** Called whenever a topic is changed by a local user.
* Return 1 to deny the topic change, or 0 to allow it.
*/
virtual int OnLocalTopicChange(userrec* user, chanrec* chan, std::string topic);
virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, std::string topic);
/** Called whenever an Event class is sent to all module by another module.
* Please see the documentation of Event::Send() for further information. The Event sent can
* always be assumed to be non-NULL, you should *always* check the value of Event::GetEventID()
* before doing anything to the event data, and you should *not* change the event data in any way!
*/
virtual void OnEvent(Event* event);
/** Called whenever a Request class is sent to your module by another module.
* Please see the documentation of Request::Send() for further information. The Request sent
* can always be assumed to be non-NULL, you should not change the request object or its data.
* Your method may return arbitary data in the char* result which the requesting module
* may be able to use for pre-determined purposes (e.g. the results of an SQL query, etc).
*/
virtual char* OnRequest(Request* request);
/** Called whenever an oper password is to be compared to what a user has input.
* The password field (from the config file) is in 'password' and is to be compared against
* 'input'. This method allows for encryption of oper passwords and much more besides.
* You should return a nonzero value if you want to allow the comparison or zero if you wish
* to do nothing.
*/
virtual int OnOperCompare(std::string password, std::string input);
/** Called whenever a user is given usermode +o, anywhere on the network.
* You cannot override this and prevent it from happening as it is already happened and
* such a task must be performed by another server. You can however bounce modes by sending
* servermodes out to reverse mode changes.
*/
virtual void OnGlobalOper(userrec* user);
/** Called whenever a user connects, anywhere on the network.
* This event is informational only. You should not change any user information in this
* event. To do so, use the OnUserConnect method to change the state of local users.
*/
virtual void OnGlobalConnect(userrec* user);
/** Called whenever a ban is added to a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being added.
*/
virtual int OnAddBan(userrec* source, chanrec* channel,std::string banmask);
/** Called whenever a ban is removed from a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being removed.
*/
virtual int OnDelBan(userrec* source, chanrec* channel,std::string banmask);
/** Called immediately after any connection is accepted. This is intended for raw socket
* processing (e.g. modules which wrap the tcp connection within another library) and provides
* no information relating to a user record as the connection has not been assigned yet.
* There are no return values from this call as all modules get an opportunity if required to
* process the connection.
*/
virtual void OnRawSocketAccept(int fd, std::string ip, int localport);
/** Called immediately before any write() operation on a user's socket in the core. Because
* this event is a low level event no user information is associated with it. It is intended
* for use by modules which may wrap connections within another API such as SSL for example.
* return a non-zero result if you have handled the write operation, in which case the core
* will not call write().
*/
virtual int OnRawSocketWrite(int fd, char* buffer, int count);
/** Called immediately before any socket is closed. When this event is called, shutdown()
* has not yet been called on the socket.
*/
virtual void OnRawSocketClose(int fd);
/** Called immediately before any read() operation on a client socket in the core.
* This occurs AFTER the select() or poll() so there is always data waiting to be read
* when this event occurs.
* Your event should return 1 if it has handled the reading itself, which prevents the core
* just using read(). You should place any data read into buffer, up to but NOT GREATER THAN
* the value of count. The value of readresult must be identical to an actual result that might
* be returned from the read() system call, for example, number of bytes read upon success,
* 0 upon EOF or closed socket, and -1 for error. If your function returns a nonzero value,
* you MUST set readresult.
*/
virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult);
};
/** Allows server output and query functions
* This class contains methods which allow a module to query the state of the irc server, and produce
* output to users and other servers. All modules should instantiate at least one copy of this class,
* and use its member functions to perform their tasks.
*/
class Server : public classbase
{
public:
/** Default constructor.
* Creates a Server object.
*/
Server();
/** Default destructor.
* Destroys a Server object.
*/
virtual ~Server();
/** Sends text to all opers.
* This method sends a server notice to all opers with the usermode +s.
*/
virtual void SendOpers(std::string s);
/** Writes a log string.
* This method writes a line of text to the log. If the level given is lower than the
* level given in the configuration, this command has no effect.
*/
virtual void Log(int level, std::string s);
/** Sends a line of text down a TCP/IP socket.
* This method writes a line of text to an established socket, cutting it to 510 characters
* plus a carriage return and linefeed if required.
*/
virtual void Send(int Socket, std::string s);
/** Sends text from the server to a socket.
* This method writes a line of text to an established socket, with the servername prepended
* as used by numerics (see RFC 1459)
*/
virtual void SendServ(int Socket, std::string s);
/** Writes text to a channel, but from a server, including all.
* This can be used to send server notices to a group of users.
*/
virtual void SendChannelServerNotice(std::string ServName, chanrec* Channel, std::string text);
/** Sends text from a user to a socket.
* This method writes a line of text to an established socket, with the given user's nick/ident
* /host combination prepended, as used in PRIVSG etc commands (see RFC 1459)
*/
virtual void SendFrom(int Socket, userrec* User, std::string s);
/** Sends text from a user to another user.
* This method writes a line of text to a user, with a user's nick/ident
* /host combination prepended, as used in PRIVMSG etc commands (see RFC 1459)
* If you specify NULL as the source, then the data will originate from the
* local server, e.g. instead of:
*
* :user!ident@host TEXT
*
* The format will become:
*
* :localserver TEXT
*
* Which is useful for numerics and server notices to single users, etc.
*/
virtual void SendTo(userrec* Source, userrec* Dest, std::string s);
/** Sends text from a user to a channel (mulicast).
* This method writes a line of text to a channel, with the given user's nick/ident
* /host combination prepended, as used in PRIVMSG etc commands (see RFC 1459). If the
* IncludeSender flag is set, then the text is also sent back to the user from which
* it originated, as seen in MODE (see RFC 1459).
*/
virtual void SendChannel(userrec* User, chanrec* Channel, std::string s,bool IncludeSender);
/** Returns true if two users share a common channel.
* This method is used internally by the NICK and QUIT commands, and the Server::SendCommon
* method.
*/
virtual bool CommonChannels(userrec* u1, userrec* u2);
/** Sends text from a user to one or more channels (mulicast).
* This method writes a line of text to all users which share a common channel with a given
* user, with the user's nick/ident/host combination prepended, as used in PRIVMSG etc
* commands (see RFC 1459). If the IncludeSender flag is set, then the text is also sent
* back to the user from which it originated, as seen in NICK (see RFC 1459). Otherwise, it
* is only sent to the other recipients, as seen in QUIT.
*/
virtual void SendCommon(userrec* User, std::string text,bool IncludeSender);
/** Sends a WALLOPS message.
* This method writes a WALLOPS message to all users with the +w flag, originating from the
* specified user.
*/
virtual void SendWallops(userrec* User, std::string text);
/** Returns true if a nick is valid.
* Nicks for unregistered connections will return false.
*/
virtual bool IsNick(std::string nick);
/** Returns a count of the number of users on a channel.
* This will NEVER be 0, as if the chanrec exists, it will have at least one user in the channel.
*/
virtual int CountUsers(chanrec* c);
/** Attempts to look up a nick and return a pointer to it.
* This function will return NULL if the nick does not exist.
*/
virtual userrec* FindNick(std::string nick);
/** Attempts to look up a nick using the file descriptor associated with that nick.
* This function will return NULL if the file descriptor is not associated with a valid user.
*/
virtual userrec* FindDescriptor(int socket);
/** Attempts to look up a channel and return a pointer to it.
* This function will return NULL if the channel does not exist.
*/
virtual chanrec* FindChannel(std::string channel);
/** Attempts to look up a user's privilages on a channel.
* This function will return a string containing either @, %, +, or an empty string,
* representing the user's privilages upon the channel you specify.
*/
virtual std::string ChanMode(userrec* User, chanrec* Chan);
/** Checks if a user is on a channel.
* This function will return true or false to indicate if user 'User' is on channel 'Chan'.
*/
virtual bool IsOnChannel(userrec* User, chanrec* Chan);
/** Returns the server name of the server where the module is loaded.
*/
virtual std::string GetServerName();
/** Returns the network name, global to all linked servers.
*/
virtual std::string GetNetworkName();
/** Returns the server description string of the local server
*/
virtual std::string GetServerDescription();
/** Returns the information of the server as returned by the /ADMIN command.
* See the Admin class for further information of the return value. The members
* Admin::Nick, Admin::Email and Admin::Name contain the information for the
* server where the module is loaded.
*/
virtual Admin GetAdmin();
/** Adds an extended mode letter which is parsed by a module.
* This allows modules to add extra mode letters, e.g. +x for hostcloak.
* the "type" parameter is either MT_CHANNEL, MT_CLIENT, or MT_SERVER, to
* indicate wether the mode is a channel mode, a client mode, or a server mode.
* requires_oper is used with MT_CLIENT type modes only to indicate the mode can only
* be set or unset by an oper. If this is used for MT_CHANNEL type modes it is ignored.
* params_when_on is the number of modes to expect when the mode is turned on
* (for type MT_CHANNEL only), e.g. with mode +k, this would have a value of 1.
* the params_when_off value has a similar value to params_when_on, except it indicates
* the number of parameters to expect when the mode is disabled. Modes which act in a similar
* way to channel mode +l (e.g. require a parameter to enable, but not to disable) should
* use this parameter. The function returns false if the mode is unavailable, and will not
* attempt to allocate another character, as this will confuse users. This also means that
* as only one module can claim a specific mode character, the core does not need to keep track
* of which modules own which modes, which speeds up operation of the server. In this version,
* a mode can have at most one parameter, attempting to use more parameters will have undefined
* effects.
*/
virtual bool AddExtendedMode(char modechar, int type, bool requires_oper, int params_when_on, int params_when_off);
/** Adds an extended mode letter which is parsed by a module and handled in a list fashion.
* This call is used to implement modes like +q and +a. The characteristics of these modes are
* as follows:
*
* (1) They are ALWAYS on channels, not on users, therefore their type is MT_CHANNEL
*
* (2) They always take exactly one parameter when being added or removed
*
* (3) They can be set multiple times, usually on users in channels
*
* (4) The mode and its parameter are NOT stored in the channels modes structure
*
* It is down to the module handling the mode to maintain state and determine what 'items' (e.g. users,
* or a banlist) have the mode set on them, and process the modes at the correct times, e.g. during access
* checks on channels, etc. When the extended mode is triggered the OnExtendedMode method will be triggered
* as above. Note that the target you are given will be a channel, if for example your mode is set 'on a user'
* (in for example +a) you must use Server::Find to locate the user the mode is operating on.
* Your mode handler may return 1 to handle the mode AND tell the core to display the mode change, e.g.
* '+aaa one two three' in the case of the mode for 'two', or it may return -1 to 'eat' the mode change,
* so the above example would become '+aa one three' after processing.
*/
virtual bool AddExtendedListMode(char modechar);
/** Adds a command to the command table.
* This allows modules to add extra commands into the command table. You must place a function within your
* module which is is of type handlerfunc:
*
* typedef void (handlerfunc) (char**, int, userrec*);
* ...
* void handle_kill(char **parameters, int pcnt, userrec *user)
*
* When the command is typed, the parameters will be placed into the parameters array (similar to argv) and
* the parameter count will be placed into pcnt (similar to argv). There will never be any less parameters
* than the 'minparams' value you specified when creating the command. The *user parameter is the class of
* the user which caused the command to trigger, who will always have the flag you specified in 'flags' when
* creating the initial command. For example to create an oper only command create the commands with flags='o'.
* The source parameter is used for resource tracking, and should contain the name of your module (with file
* extension) e.g. "m_blarp.so". If you place the wrong identifier here, you can cause crashes if your module
* is unloaded.
*/
virtual void AddCommand(char* cmd, handlerfunc f, char flags, int minparams, char* source);
/** Sends a servermode.
* you must format the parameters array with the target, modes and parameters for those modes.
*
* For example:
*
* char *modes[3];
*
* modes[0] = ChannelName;
*
* modes[1] = "+o";
*
* modes[2] = user->nick;
*
* Srv->SendMode(modes,3,user);
*
* The modes will originate from the server where the command was issued, however responses (e.g. numerics)
* will be sent to the user you provide as the third parameter.
* You must be sure to get the number of parameters correct in the pcnt parameter otherwise you could leave
* your server in an unstable state!
*/
virtual void SendMode(char **parameters, int pcnt, userrec *user);
/** Sends to all users matching a mode mask
* You must specify one or more usermodes as the first parameter. These can be RFC specified modes such as +i,
* or module provided modes, including ones provided by your own module.
* In the second parameter you must place a flag value which indicates wether the modes you have given will be
* logically ANDed or OR'ed. You may use one of either WM_AND or WM_OR.
* for example, if you were to use:
*
* Serv->SendToModeMask("xi", WM_OR, "m00");
*
* Then the text 'm00' will be sent to all users with EITHER mode x or i. Conversely if you used WM_AND, the
* user must have both modes set to receive the message.
*/
virtual void SendToModeMask(std::string modes, int flags, std::string text);
/** Forces a user to join a channel.
* This is similar to svsjoin and can be used to implement redirection, etc.
* On success, the return value is a valid pointer to a chanrec* of the channel the user was joined to.
* On failure, the result is NULL.
*/
virtual chanrec* JoinUserToChannel(userrec* user, std::string cname, std::string key);
/** Forces a user to part a channel.
* This is similar to svspart and can be used to implement redirection, etc.
* Although the return value of this function is a pointer to a channel record, the returned data is
* undefined and should not be read or written to. This behaviour may be changed in a future version.
*/
virtual chanrec* PartUserFromChannel(userrec* user, std::string cname, std::string reason);
/** Forces a user nickchange.
* This command works similarly to SVSNICK, and can be used to implement Q-lines etc.
* If you specify an invalid nickname, the nick change will be dropped and the target user will receive
* the error numeric for it.
*/
virtual void ChangeUserNick(userrec* user, std::string nickname);
/** Forces a user to quit with the specified reason.
* To the user, it will appear as if they typed /QUIT themselves, except for the fact that this function
* may bypass the quit prefix specified in the config file.
*
* WARNING!
*
* Once you call this function, userrec* user will immediately become INVALID. You MUST NOT write to, or
* read from this pointer after calling the QuitUser method UNDER ANY CIRCUMSTANCES! The best course of
* action after calling this method is to immediately bail from your handler.
*/
virtual void QuitUser(userrec* user, std::string reason);
/** Matches text against a glob pattern.
* Uses the ircd's internal matching function to match string against a globbing pattern, e.g. *!*@*.com
* Returns true if the literal successfully matches the pattern, false if otherwise.
*/
virtual bool MatchText(std::string sliteral, std::string spattern);
/** Calls the handler for a command, either implemented by the core or by another module.
* You can use this function to trigger other commands in the ircd, such as PRIVMSG, JOIN,
* KICK etc, or even as a method of callback. By defining command names that are untypeable
* for users on irc (e.g. those which contain a \r or \n) you may use them as callback identifiers.
* The first parameter to this method is the name of the command handler you wish to call, e.g.
* PRIVMSG. This will be a command handler previously registered by the core or wih AddCommand().
* The second parameter is an array of parameters, and the third parameter is a count of parameters
* in the array. If you do not pass enough parameters to meet the minimum needed by the handler, the
* functiom will silently ignore it. The final parameter is the user executing the command handler,
* used for privilage checks, etc.
*/
virtual void CallCommandHandler(std::string commandname, char** parameters, int pcnt, userrec* user);
/** Change displayed hostname of a user.
* You should always call this method to change a user's host rather than writing directly to the
* dhost member of userrec, as any change applied via this method will be propogated to any
* linked servers.
*/
virtual void ChangeHost(userrec* user, std::string host);
/** Change GECOS (fullname) of a user.
* You should always call this method to change a user's GECOS rather than writing directly to the
* fullname member of userrec, as any change applied via this method will be propogated to any
* linked servers.
*/
virtual void ChangeGECOS(userrec* user, std::string gecos);
/** Returns true if the servername you give is ulined.
* ULined servers have extra privilages. They are allowed to change nicknames on remote servers,
* change modes of clients which are on remote servers and set modes of channels where there are
* no channel operators for that channel on the ulined server, amongst other things. Ulined server
* data is also broadcast across the mesh at all times as opposed to selectively messaged in the
* case of normal servers, as many ulined server types (such as services) do not support meshed
* links and must operate in this manner.
*/
virtual bool IsUlined(std::string server);
/** Fetches the userlist of a channel. This function must be here and not a member of userrec or
* chanrec due to include constraints.
*/
virtual chanuserlist GetUsers(chanrec* chan);
/** Remove a user's connection to the irc server, but leave their client in existence in the
* user hash. When you call this function, the user's file descriptor will be replaced with the
* value of FD_MAGIC_NUMBER and their old file descriptor will be closed. This idle client will
* remain until it is restored with a valid file descriptor, or is removed from IRC by an operator
* After this call, the pointer to user will be invalid.
*/
virtual bool UserToPseudo(userrec* user,std::string message);
/** This user takes one user, and switches their file descriptor with another user, so that one user
* "becomes" the other. The user in 'alive' is booted off the server with the given message. The user
* referred to by 'zombie' should have previously been locked with Server::ZombifyUser, otherwise
* stale sockets and file descriptor leaks can occur. After this call, the pointer to alive will be
* invalid, and the pointer to zombie will be equivalent in effect to the old pointer to alive.
*/
virtual bool PseudoToUser(userrec* alive,userrec* zombie,std::string message);
/** Adds a G-line
* The G-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* The duration must be in seconds, however you can use the Server::CalcDuration method to convert
* durations into the 1w2d3h3m6s format used by /GLINE etc. The source is an arbitary string used
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
virtual void AddGLine(long duration, std::string source, std::string reason, std::string hostmask);
/** Adds a Q-line
* The Q-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* The duration must be in seconds, however you can use the Server::CalcDuration method to convert
* durations into the 1w2d3h3m6s format used by /GLINE etc. The source is an arbitary string used
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
virtual void AddQLine(long duration, std::string source, std::string reason, std::string nickname);
/** Adds a Z-line
* The Z-line is propogated to all of the servers in the mesh and enforced as soon as it is added.
* The duration must be in seconds, however you can use the Server::CalcDuration method to convert
* durations into the 1w2d3h3m6s format used by /GLINE etc. The source is an arbitary string used
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
virtual void AddZLine(long duration, std::string source, std::string reason, std::string ipaddr);
/** Adds a K-line
* The K-line is enforced as soon as it is added.
* The duration must be in seconds, however you can use the Server::CalcDuration method to convert
* durations into the 1w2d3h3m6s format used by /GLINE etc. The source is an arbitary string used
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
virtual void AddKLine(long duration, std::string source, std::string reason, std::string hostmask);
/** Adds a E-line
* The E-line is enforced as soon as it is added.
* The duration must be in seconds, however you can use the Server::CalcDuration method to convert
* durations into the 1w2d3h3m6s format used by /GLINE etc. The source is an arbitary string used
* to indicate who or what sent the data, usually this is the nickname of a person, or a server
* name.
*/
virtual void AddELine(long duration, std::string source, std::string reason, std::string hostmask);
/** Deletes a G-Line from all servers on the mesh
*/
virtual bool DelGLine(std::string hostmask);
/** Deletes a Q-Line from all servers on the mesh
*/
virtual bool DelQLine(std::string nickname);
/** Deletes a Z-Line from all servers on the mesh
*/
virtual bool DelZLine(std::string ipaddr);
/** Deletes a local K-Line
*/
virtual bool DelKLine(std::string hostmask);
/** Deletes a local E-Line
*/
virtual bool DelELine(std::string hostmask);
/** Calculates a duration
* This method will take a string containing a formatted duration (e.g. "1w2d") and return its value
* as a total number of seconds. This is the same function used internally by /GLINE etc to set
* the ban times.
*/
virtual long CalcDuration(std::string duration);
/** Returns true if a nick!ident@host string is correctly formatted, false if otherwise.
*/
virtual bool IsValidMask(std::string mask);
/** This function finds a module by name.
* You must provide the filename of the module. If the module cannot be found (is not loaded)
* the function will return NULL.
*/
virtual Module* FindModule(std::string name);
/** Adds a class derived from InspSocket to the server's socket engine.
*/
virtual void AddSocket(InspSocket* sock);
/** Deletes a class derived from InspSocket from the server's socket engine.
*/
virtual void DelSocket(InspSocket* sock);
};
#define CONF_NOT_A_NUMBER 0x000010
#define CONF_NOT_UNSIGNED 0x000080
#define CONF_VALUE_NOT_FOUND 0x000100
#define CONF_FILE_NOT_FOUND 0x000200
/** Allows reading of values from configuration files
* This class allows a module to read from either the main configuration file (inspircd.conf) or from
* a module-specified configuration file. It may either be instantiated with one parameter or none.
* Constructing the class using one parameter allows you to specify a path to your own configuration
* file, otherwise, inspircd.conf is read.
*/
class ConfigReader : public classbase
{
protected:
/** The contents of the configuration file
* This protected member should never be accessed by a module (and cannot be accessed unless the
* core is changed). It will contain a pointer to the configuration file data with unneeded data
* (such as comments) stripped from it.
*/
std::stringstream *cache;
std::stringstream *errorlog;
/** Used to store errors
*/
bool readerror;
long error;
public:
/** Default constructor.
* This constructor initialises the ConfigReader class to read the inspircd.conf file
* as specified when running ./configure.
*/
ConfigReader(); // default constructor reads ircd.conf
/** Overloaded constructor.
* This constructor initialises the ConfigReader class to read a user-specified config file
*/
ConfigReader(std::string filename); // read a module-specific config
/** Default destructor.
* This method destroys the ConfigReader class.
*/
~ConfigReader();
/** Retrieves a value from the config file.
* This method retrieves a value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve.
*/
std::string ReadValue(std::string tag, std::string name, int index);
/** Retrieves a boolean value from the config file.
* This method retrieves a boolean value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. The values "1", "yes"
* and "true" in the config file count as true to ReadFlag, and any other value counts as false.
*/
bool ReadFlag(std::string tag, std::string name, int index);
/** Retrieves an integer value from the config file.
* This method retrieves an integer value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. Any invalid integer
* values in the tag will cause the objects error value to be set, and any call to GetError() will
* return CONF_INVALID_NUMBER to be returned. needs_unsigned is set if the number must be unsigned.
* If a signed number is placed into a tag which is specified unsigned, 0 will be returned and GetError()
* will return CONF_NOT_UNSIGNED
*/
long ReadInteger(std::string tag, std::string name, int index, bool needs_unsigned);
/** Returns the last error to occur.
* Valid errors can be found by looking in modules.h. Any nonzero value indicates an error condition.
* A call to GetError() resets the error flag back to 0.
*/
long GetError();
/** Counts the number of times a given tag appears in the config file.
* This method counts the number of times a tag appears in a config file, for use where
* there are several tags of the same kind, e.g. with opers and connect types. It can be
* used with the index value of ConfigReader::ReadValue to loop through all copies of a
* multiple instance tag.
*/
int Enumerate(std::string tag);
/** Returns true if a config file is valid.
* This method is partially implemented and will only return false if the config
* file does not exist or could not be opened.
*/
bool Verify();
/** Dumps the list of errors in a config file to an output location. If bail is true,
* then the program will abort. If bail is false and user points to a valid user
* record, the error report will be spooled to the given user by means of NOTICE.
* if bool is false AND user is false, the error report will be spooled to all opers
* by means of a NOTICE to all opers.
*/
void DumpErrors(bool bail,userrec* user);
/** Returns the number of items within a tag.
* For example if the tag was <test tag="blah" data="foo"> then this
* function would return 2. Spaces and newlines both qualify as valid seperators
* between values.
*/
int EnumerateValues(std::string tag, int index);
};
/** Caches a text file into memory and can be used to retrieve lines from it.
* This class contains methods for read-only manipulation of a text file in memory.
* Either use the constructor type with one parameter to load a file into memory
* at construction, or use the LoadFile method to load a file.
*/
class FileReader : public classbase
{
file_cache fc;
public:
/** Default constructor.
* This method does not load any file into memory, you must use the LoadFile method
* after constructing the class this way.
*/
FileReader();
/** Secondary constructor.
* This method initialises the class with a file loaded into it ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
FileReader(std::string filename);
/** Default destructor.
* This deletes the memory allocated to the file.
*/
~FileReader();
/** Used to load a file.
* This method loads a file into the class ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
void LoadFile(std::string filename);
/** Returns true if the file exists
* This function will return false if the file could not be opened.
*/
bool Exists();
/** Retrieve one line from the file.
* This method retrieves one line from the text file. If an empty non-NULL string is returned,
* the index was out of bounds, or the line had no data on it.
*/
std::string GetLine(int x);
/** Returns the size of the file in lines.
* This method returns the number of lines in the read file. If it is 0, no lines have been
* read into memory, either because the file is empty or it does not exist, or cannot be
* opened due to permission problems.
*/
int FileSize();
};
/** Instantiates classes inherited from Module
* This class creates a class inherited from type Module, using new. This is to allow for modules
* to create many different variants of Module, dependent on architecture, configuration, etc.
* In most cases, the simple class shown in the example module m_foobar.so will suffice for most
* modules.
*/
class ModuleFactory : public classbase
{
public:
ModuleFactory() { }
virtual ~ModuleFactory() { }
/** Creates a new module.
* Your inherited class of ModuleFactory must return a pointer to your Module class
* using this method.
*/
virtual Module * CreateModule() = 0;
};
typedef DLLFactory<ModuleFactory> ircd_module;
#endif
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