1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __INSP_SOCKET_H__
#define __INSP_SOCKET_H__
#include "timer.h"
/**
* States which a socket may be in
*/
enum BufferedSocketState
{
/** Socket disconnected */
I_DISCONNECTED,
/** Socket connecting */
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
/** Socket has an error */
I_ERROR
};
/**
* Error types which a socket may exhibit
*/
enum BufferedSocketError
{
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
I_ERR_SOCKET,
/** Socket could not connect (refused) */
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
/** Socket could not reslve host (depreciated) */
I_ERR_RESOLVE,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
I_ERR_NOMOREFDS
};
/* Required forward declarations */
class BufferedSocket;
class InspIRCd;
/** Used to time out socket connections
*/
class CoreExport SocketTimeout : public Timer
{
private:
/** BufferedSocket the class is attached to
*/
BufferedSocket* sock;
/** Server instance creating the timeout class
*/
InspIRCd* ServerInstance;
/** File descriptor of class this is attached to
*/
int sfd;
public:
/** Create a socket timeout class
* @param fd File descriptor of BufferedSocket
* @pram Instance server instance to attach to
* @param thesock BufferedSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
/** Handle tick event
*/
virtual void Tick(time_t now);
};
/**
* BufferedSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
* the core's instance of the SocketEngine class, meaning
* that all use is fully asynchronous.
*
* To use BufferedSocket, you must inherit a class from it.
*/
class CoreExport BufferedSocket : public EventHandler
{
public:
/** Bind IP
*/
std::string cbindip;
/** Instance we were created by
*/
InspIRCd* ServerInstance;
/** Timeout class or NULL
*/
SocketTimeout* Timeout;
/** Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
/** The hostname connected to
*/
char host[MAXBUF];
/** The port connected to
*/
int port;
/**
* The state for this socket, either
* listening, connecting, connected
* or error.
*/
BufferedSocketState state;
/**
* The IP address being connected
* to stored in string form for
* easy retrieval by accessors.
*/
char IP[MAXBUF];
/**
* Used by accept() to indicate the
* sizes of the sockaddr_in structures
*/
socklen_t length;
/** Flushes the write buffer
* @returns true if the writing failed, false if it was successful
*/
bool FlushWriteBuffer();
/** Set the queue sizes
* This private method sets the operating system queue
* sizes for this socket to 65535 so that it can queue
* more information without application-level queueing
* which was required in older software.
*/
void SetQueues();
/** When the socket has been marked as closing, this flag
* will be set to true, then the next time the socket is
* examined, the socket is deleted and closed.
*/
bool ClosePending;
/**
* Bind to an address
* @param ip IP to bind to
* @return True is the binding succeeded
*/
bool BindAddr(const std::string &ip);
/**
* The default constructor does nothing
* and should not be used.
*/
BufferedSocket(InspIRCd* SI);
/**
* This constructor is used to associate
* an existing connecting with an BufferedSocket
* class. The given file descriptor must be
* valid, and when initialized, the BufferedSocket
* will be set with the given IP address
* and placed in CONNECTED state.
*/
BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
/**
* This constructor is used to create a new outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
* @param port The port number to connect to
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
* connection on your socket is completed.
* @return false to abort the connection, true to continue
*/
virtual bool OnConnected();
/**
* This method is called when an error occurs.
* A closed socket in itself is not an error,
* however errors also generate close events.
* @param e The error type which occured
*/
virtual void OnError(BufferedSocketError e);
/**
* When an established connection is terminated,
* the OnDisconnect method is triggered.
*/
virtual int OnDisconnect();
/**
* When there is data waiting to be read on a
* socket, the OnDataReady() method is called.
* Within this method, you *MUST* call the Read()
* method to read any pending data. At its lowest
* level, this event is signalled by the core via
* the socket engine. If you return false from this
* function, the core removes your socket from its
* list and erases it from the socket engine, then
* calls BufferedSocket::Close() and deletes it.
* @return false to close the socket
*/
virtual bool OnDataReady();
/**
* When it is ok to write to the socket, and a
* write event was requested, this method is
* triggered.
*
* Within this method you should call
* write() or send() etc, to send data to the
* other end of the socket.
*
* Further write events will not be triggered
* unless you call SocketEngine::WantWrite().
*
* The default behaviour of this method is to
* flush the write buffer, respecting the IO
* hooking modules.
*
* XXX: this used to be virtual, ask us if you need it to be so.
* @return false to close the socket
*/
bool OnWriteReady();
/**
* When an outbound connection fails, and the
* attempt times out, you will receive this event.
* The method will trigger once maxtime seconds are
* reached (as given in the constructor) just
* before the socket's descriptor is closed.
* A failed DNS lookup may cause this event if
* the DNS server is not responding, as well as
* a failed connect() call, because DNS lookups are
* nonblocking as implemented by this class.
*/
virtual void OnTimeout();
/**
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
* OnTimeout(), and Close().
*/
virtual void OnClose();
/**
* Reads all pending bytes from the socket
* into a char* array which can be up to
* 16 kilobytes in length.
*/
virtual const char* Read();
/**
* Returns the IP address associated with
* this connection, or an empty string if
* no IP address exists.
*/
std::string GetIP();
/**
* Writes a std::string to the socket. No carriage
* returns or linefeeds are appended to the string.
* @param data The data to send
*/
virtual void Write(const std::string &data);
/**
* Changes the socket's state. The core uses this
* to change socket states, and you should not call
* it directly.
*/
void SetState(BufferedSocketState s);
/**
* Returns the current socket state.
*/
BufferedSocketState GetState();
/** Mark a socket as being connected and call appropriate events.
*/
bool InternalMarkConnected();
/**
* This method causes the socket to close, and may
* also be triggered by other methods such as OnTimeout
* and OnError.
*/
virtual void Close();
/**
* The destructor may implicitly call OnClose(), and
* will close() and shutdown() the file descriptor
* used for this socket.
*/
virtual ~BufferedSocket();
/**
* This method attempts to connect to a hostname.
* This method is asyncronous.
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
*/
virtual bool DoConnect(unsigned long maxtime);
/** Handle event from EventHandler parent class
*/
void HandleEvent(EventType et, int errornum = 0);
/** Returns true if this socket is readable
*/
bool Readable();
};
#endif
|