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/*       +------------------------------------+
 *       | Inspire Internet Relay Chat Daemon |
 *       +------------------------------------+
 *
 *  InspIRCd: (C) 2002-2007 InspIRCd Development Team
 * See: http://www.inspircd.org/wiki/index.php/Credits
 *
 * This program is free but copyrighted software; see
 *            the file COPYING for details.
 *
 * ---------------------------------------------------
 */

#ifndef __INSPIRCD_H__
#define __INSPIRCD_H__

#include <time.h>
#include <string>
#include <sstream>
#include "inspircd_config.h"
#include "users.h"
#include "channels.h"
#include "socket.h"
#include "mode.h"
#include "socketengine.h"
#include "command_parse.h"
#include "snomasks.h"

/** Returned by some functions to indicate failure.
 */
#define ERROR -1

/** Support for librodent -
 * see http://www.chatspike.net/index.php?z=64
 */
#define ETIREDHAMSTERS EAGAIN

/** Debug levels for use with InspIRCd::Log()
 */
enum DebugLevel
{
	DEBUG		=	10,
	VERBOSE		=	20,
	DEFAULT		=	30,
	SPARSE		=	40,
	NONE		=	50,
};

/**
 * This define is used in place of strcmp when we 
 * want to check if a char* string contains only one
 * letter. Pretty fast, its just two compares and an
 * addition.
 */
#define IS_SINGLE(x,y) ( (*x == y) && (*(x+1) == 0) )

/** Delete a pointer, and NULL its value
 */
template<typename T> inline void DELETE(T* x)
{
	delete x;
	x = NULL;
}

/** Template functions to convert any input type to std::string
 */
template<typename N> std::string ConvNumeric(N in)
{
	char res[MAXBUF];
	char* out = res;
	long quotient = in;
	while (quotient) {
		*out = "0123456789"[ std::abs( quotient % 10 ) ];
		++out;
		quotient /= 10;
	}
	if ( in < 0)
		*out++ = '-';
	*out = 0;
	return std::reverse(res,out);
}

template <typename T> inline std::string ConvToStr(const int in)
{
	return ConvNumeric(in);
}

template <typename T> inline std::string ConvToStr(const long in)
{
	return ConvNumeric(in);
}

template <typename T> inline std::string ConvToStr(const unsigned long in)
{
	return ConvNumeric(in);
}

template <typename T> inline std::string ConvToStr(const T &in)
{
	std::stringstream tmp;
	if (!(tmp << in)) return std::string();
	return tmp.str();
}

template<typename T> inline long ConvToInt(const T &in)
{
	std::stringstream tmp;
	if (!(tmp << in)) return 0;
	return atoi(tmp.str().c_str());
}

/** Template function to convert integer to char, storing result in *res and
 * also returning the pointer to res. Based on Stuart Lowe's C/C++ Pages.
 */
template<typename T, typename V, typename R> inline char* itoa(const T &in, V *res, R base)
{
	if (base < 2 || base > 16) { *res = 0; return res; }
	char* out = res;
	int quotient = in;
	while (quotient) {
		*out = "0123456789abcdef"[ std::abs( quotient % base ) ];
		++out;
		quotient /= base;
	}
	if ( in < 0 && base == 10) *out++ = '-';
	std::reverse( res, out );
	*out = 0;
	return res;
}

/** This class contains various STATS counters
 * It is used by the InspIRCd class, which internally
 * has an instance of it.
 */
class serverstats : public classbase
{
  public:
	/** Number of accepted connections
	 */
	unsigned long statsAccept;
	/** Number of failed accepts
	 */
	unsigned long statsRefused;
	/** Number of unknown commands seen
	 */
	unsigned long statsUnknown;
	/** Number of nickname collisions handled
	 */
	unsigned long statsCollisions;
	/** Number of DNS queries sent out
	 */
	unsigned long statsDns;
	/** Number of good DNS replies received
	 * NOTE: This may not tally to the number sent out,
	 * due to timeouts and other latency issues.
	 */
	unsigned long statsDnsGood;
	/** Number of bad (negative) DNS replies received
	 * NOTE: This may not tally to the number sent out,
	 * due to timeouts and other latency issues.
	 */
	unsigned long statsDnsBad;
	/** Number of inbound connections seen
	 */
	unsigned long statsConnects;
	/** Total bytes of data transmitted
	 */
	double statsSent;
	/** Total bytes of data received
	 */
	double statsRecv;
	/** Number of bound listening ports
	 */
	unsigned long BoundPortCount;

	/** Cpu usage at last sample
	 */
	timeval LastCPU;

	/** Time last sample was read
	 */
	timeval LastSampled;

	/** The constructor initializes all the counts to zero
	 */
	serverstats()
		: statsAccept(0), statsRefused(0), statsUnknown(0), statsCollisions(0), statsDns(0),
		statsDnsGood(0), statsDnsBad(0), statsConnects(0), statsSent(0.0), statsRecv(0.0),
		BoundPortCount(0)
	{
	}
};

class InspIRCd;

/** This class implements a nonblocking log-writer.
 * Most people writing an ircd give little thought to their disk
 * i/o. On a congested system, disk writes can block for long
 * periods of time (e.g. if the system is busy and/or swapping
 * a lot). If we just use a blocking fprintf() call, this could
 * block for undesirable amounts of time (half of a second through
 * to whole seconds). We DO NOT want this, so we make our logfile
 * nonblocking and hook it into the SocketEngine.
 * NB: If the operating system does not support nonblocking file
 * I/O (linux seems to, as does freebsd) this will default to
 * blocking behaviour.
 */
class FileLogger : public EventHandler
{
 protected:
	/** The creator/owner of this object
	 */
	InspIRCd* ServerInstance;
	/** The log file (fd is inside this somewhere,
	 * we get it out with fileno())
	 */
	FILE* log;
	/** Buffer of pending log lines to be written
	 */
	std::string buffer;
	/** Number of write operations that have occured
	 */
	int writeops;
 public:
	/** The constructor takes an already opened logfile.
	 */
	FileLogger(InspIRCd* Instance, FILE* logfile);
	/** This returns false, logfiles are writeable.
	 */
	virtual bool Readable();
	/** Handle pending write events.
	 * This will flush any waiting data to disk.
	 * If any data remains after the fprintf call,
	 * another write event is scheduled to write
	 * the rest of the data when possible.
	 */
	virtual void HandleEvent(EventType et, int errornum = 0);
	/** Write one or more preformatted log lines.
	 * If the data cannot be written immediately,
	 * this class will insert itself into the
	 * SocketEngine, and register a write event,
	 * and when the write event occurs it will
	 * attempt again to write the data.
	 */
	void WriteLogLine(const std::string &line);
	/** Close the log file and cancel any events.
	 */
	virtual void Close();
	/** Close the log file and cancel any events.
	 * (indirectly call Close()
	 */
	virtual ~FileLogger();
};

/** A list of failed port bindings, used for informational purposes on startup */
typedef std::vector<std::pair<std::string, long> > FailedPortList;

/** A list of ip addresses cross referenced against clone counts */
typedef std::map<irc::string, unsigned int> clonemap;

class XLineManager;

/** The main class of the irc server.
 * This class contains instances of all the other classes
 * in this software, with the exception of the base class,
 * classbase. Amongst other things, it contains a ModeParser,
 * a DNS object, a CommandParser object, and a list of active
 * Module objects, and facilities for Module objects to
 * interact with the core system it implements. You should
 * NEVER attempt to instantiate a class of type InspIRCd
 * yourself. If you do, this is equivalent to spawning a second
 * IRC server, and could have catastrophic consequences for the
 * program in terms of ram usage (basically, you could create
 * an obese forkbomb built from recursively spawning irc servers!)
 */
class InspIRCd : public classbase
{
 private:
	/** Holds a string describing the last module error to occur
	 */
	char MODERR[MAXBUF];
 
	/** Remove a ModuleFactory pointer
	 * @param j Index number of the ModuleFactory to remove
	 */
	void EraseFactory(int j);

	/** Remove a Module pointer
	 * @param j Index number of the Module to remove
	 */
	void EraseModule(int j);

	/** Build the ISUPPORT string by triggering all modules On005Numeric events
	 */
	void BuildISupport();

	/** Move a given module to a specific slot in the list
	 * @param modulename The module name to relocate
	 * @param slot The slot to move the module into
	 */
	void MoveTo(std::string modulename,int slot);

	/** Display the startup banner
	 */
	void Start();

	/** Set up the signal handlers
	 */
	void SetSignals();

	/** Daemonize the ircd and close standard input/output streams
	 * @return True if the program daemonized succesfully
	 */
	bool DaemonSeed();

	/** Moves the given module to the last slot in the list
	 * @param modulename The module name to relocate
	 */
	void MoveToLast(std::string modulename);

	/** Moves the given module to the first slot in the list
	 * @param modulename The module name to relocate
	 */
	void MoveToFirst(std::string modulename);

	/** Moves one module to be placed after another in the list
	 * @param modulename The module name to relocate
	 * @param after The module name to place the module after
	 */
	void MoveAfter(std::string modulename, std::string after);

	/** Moves one module to be placed before another in the list
	 * @param modulename The module name to relocate
	 * @param after The module name to place the module before
	 */
	void MoveBefore(std::string modulename, std::string before);

	/** Iterate the list of InspSocket objects, removing ones which have timed out
	 * @param TIME the current time
	 */
	void DoSocketTimeouts(time_t TIME);

	/** Perform background user events such as PING checks
	 * @param TIME the current time
	 */
	void DoBackgroundUserStuff(time_t TIME);

	/** Returns true when all modules have done pre-registration checks on a user
	 * @param user The user to verify
	 * @return True if all modules have finished checking this user
	 */
	bool AllModulesReportReady(userrec* user);

	/** Total number of modules loaded into the ircd, minus one
	 */
	int ModCount;

	/** Logfile pathname specified on the commandline, or empty string
	 */
	char LogFileName[MAXBUF];

	/** The feature names published by various modules
	 */
	featurelist Features;

	/** The interface names published by various modules
	 */
	interfacelist Interfaces;

	/** The current time, updated in the mainloop
	 */
	time_t TIME;

	/** The time that was recorded last time around the mainloop
	 */
	time_t OLDTIME;

	/** A 64k buffer used to read client lines into
	 */
	char ReadBuffer[65535];

	/** Number of seconds in a minute
	 */
	const long duration_m;

	/** Number of seconds in an hour
	 */
	const long duration_h;

	/** Number of seconds in a day
	 */
	const long duration_d;

	/** Number of seconds in a week
	 */
	const long duration_w;

	/** Number of seconds in a year
	 */
	const long duration_y;

	/** Used when connecting clients
	 */
	insp_sockaddr client, server;

	/** Used when connecting clients
	 */
	socklen_t length;

	/** Nonblocking file writer
	 */
	FileLogger* Logger;

	/** Time offset in seconds
	 * This offset is added to all calls to Time(). Use SetTimeDelta() to update
	 */
	int time_delta;

 public:

	/** Number of unregistered users online right now.
	 * (Unregistered means before USER/NICK/dns)
	 */
	int unregistered_count;

        /** List of server names we've seen.
	 */
	servernamelist servernames;

	/** Time this ircd was booted
	 */
	time_t startup_time;

	/** Mode handler, handles mode setting and removal
	 */
	ModeParser* Modes;

	/** Command parser, handles client to server commands
	 */
	CommandParser* Parser;

	/** Socket engine, handles socket activity events
	 */
	SocketEngine* SE;

	/** Stats class, holds miscellaneous stats counters
	 */
	serverstats* stats;

	/**  Server Config class, holds configuration file data
	 */
	ServerConfig* Config;

	/** Snomask manager - handles routing of snomask messages
	 * to opers.
	 */
	SnomaskManager* SNO;

	/** Client list, a hash_map containing all clients, local and remote
	 */
	user_hash* clientlist;

	/** Channel list, a hash_map containing all channels
	 */
	chan_hash* chanlist;

	/** Local client list, a vector containing only local clients
	 */
	std::vector<userrec*> local_users;

	/** Oper list, a vector containing all local and remote opered users
	 */
	std::vector<userrec*> all_opers;

	clonemap local_clones;

	clonemap global_clones;

	/** DNS class, provides resolver facilities to the core and modules
	 */
	DNS* Res;

	/** Timer manager class, triggers InspTimer timer events
	 */
	TimerManager* Timers;

	/** X-Line manager. Handles G/K/Q/E line setting, removal and matching
	 */
	XLineManager* XLines;

	/** A list of Module* module classes
	 * Note that this list is always exactly 255 in size.
	 * The actual number of loaded modules is available from GetModuleCount()
	 */
	ModuleList modules;

	/** A list of ModuleFactory* module factories
	 * Note that this list is always exactly 255 in size.
	 * The actual number of loaded modules is available from GetModuleCount()
	 */
	FactoryList factory;

	/** The time we next call our ping timeout and reg timeout checks
	 */
	time_t next_call;

	/** Get the current time
	 * Because this only calls time() once every time around the mainloop,
	 * it is much faster than calling time() directly.
	 * @param delta True to use the delta as an offset, false otherwise
	 * @return The current time as an epoch value (time_t)
	 */
	time_t Time(bool delta = false);

	/** Set the time offset in seconds
	 * This offset is added to Time() to offset the system time by the specified
	 * number of seconds.
	 * @param delta The number of seconds to offset
	 * @return The old time delta
	 */
	int SetTimeDelta(int delta);

	void AddLocalClone(userrec* user);

	void AddGlobalClone(userrec* user);

	/** Number of users with a certain mode set on them
	 */
	int ModeCount(const char mode);

	/** Get the time offset in seconds
	 * @return The current time delta (in seconds)
	 */
	int GetTimeDelta();

	/** Process a user whos socket has been flagged as active
	 * @param cu The user to process
	 * @return There is no actual return value, however upon exit, the user 'cu' may have been deleted
	 */
	void ProcessUser(userrec* cu);

	/** Get the total number of currently loaded modules
	 * @return The number of loaded modules
	 */
	int GetModuleCount();

	/** Find a module by name, and return a Module* to it.
	 * This is preferred over iterating the module lists yourself.
	 * @param name The module name to look up
	 * @return A pointer to the module, or NULL if the module cannot be found
	 */
	Module* FindModule(const std::string &name);

	/** Bind all ports specified in the configuration file.
	 * @param bail True if the function should bail back to the shell on failure
	 * @param found_ports The actual number of ports found in the config, as opposed to the number actually bound
	 * @return The number of ports actually bound without error
	 */
	int BindPorts(bool bail, int &found_ports, FailedPortList &failed_ports);

	/** Returns true if this server has the given port bound to the given address
	 * @param port The port number
	 * @param addr The address
	 * @return True if we have a port listening on this address
	 */
	bool HasPort(int port, char* addr);

	/** Binds a socket on an already open file descriptor
	 * @param sockfd A valid file descriptor of an open socket
	 * @param client A sockaddr to use as temporary storage
	 * @param server A sockaddr to use as temporary storage
	 * @param port The port number to bind to
	 * @param addr The address to bind to (IP only)
	 * @return True if the port was bound successfully
	 */
	bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr);

	/** Adds a server name to the list of servers we've seen
	 * @param The servername to add
	 */
	void AddServerName(const std::string &servername);

	/** Finds a cached char* pointer of a server name,
	 * This is used to optimize userrec by storing only the pointer to the name
	 * @param The servername to find
	 * @return A pointer to this name, gauranteed to never become invalid
	 */
	const char* FindServerNamePtr(const std::string &servername);

	/** Returns true if we've seen the given server name before
	 * @param The servername to find
	 * @return True if we've seen this server name before
	 */
	bool FindServerName(const std::string &servername);

	/** Gets the GECOS (description) field of the given server.
	 * If the servername is not that of the local server, the name
	 * is passed to handling modules which will attempt to determine
	 * the GECOS that bleongs to the given servername.
	 * @param servername The servername to find the description of
	 * @return The description of this server, or of the local server
	 */
	std::string GetServerDescription(const char* servername);

	/** Write text to all opers connected to this server
	 * @param text The text format string
	 * @param ... Format args
	 */
	void WriteOpers(const char* text, ...);

	/** Write text to all opers connected to this server
	 * @param text The text to send
	 */
	void WriteOpers(const std::string &text);
	
	/** Find a nickname in the nick hash
	 * @param nick The nickname to find
	 * @return A pointer to the user, or NULL if the user does not exist
	 */
	userrec* FindNick(const std::string &nick);

	/** Find a nickname in the nick hash
	 * @param nick The nickname to find
	 * @return A pointer to the user, or NULL if the user does not exist
	 */
	userrec* FindNick(const char* nick);

	/** Find a channel in the channels hash
	 * @param chan The channel to find
	 * @return A pointer to the channel, or NULL if the channel does not exist
	 */
	chanrec* FindChan(const std::string &chan);

	/** Find a channel in the channels hash
	 * @param chan The channel to find
	 * @return A pointer to the channel, or NULL if the channel does not exist
	 */
	chanrec* FindChan(const char* chan);

	/** Called by the constructor to load all modules from the config file.
	 */
	void LoadAllModules();

	/** Check for a 'die' tag in the config file, and abort if found
	 * @return Depending on the configuration, this function may never return
	 */
	void CheckDie();

	/** Check we aren't running as root, and exit if we are
	 * @return Depending on the configuration, this function may never return
	 */
	void CheckRoot();

	/** Determine the right path for, and open, the logfile
	 * @param argv The argv passed to main() initially, used to calculate program path
	 * @param argc The argc passed to main() initially, used to calculate program path
	 */
	void OpenLog(char** argv, int argc);

	void CloseLog();

	/** Convert a user to a pseudoclient, disconnecting the real user
	 * @param user The user to convert
	 * @param message The quit message to display when exiting the user
	 * @return True if the operation succeeded
	 */
	bool UserToPseudo(userrec* user, const std::string &message);

	/** Convert a pseudoclient to a real user, discarding the pseudoclient
	 * @param alive A live client
	 * @param zombie A pseudoclient
	 * @param message The message to display when quitting the pseudoclient
	 * @return True if the operation succeeded
	 */
	bool PseudoToUser(userrec* alive, userrec* zombie, const std::string &message);

	/** Send a server notice to all local users
	 * @param text The text format string to send
	 * @param ... The format arguments
	 */
	void ServerNoticeAll(char* text, ...);

	/** Send a server message (PRIVMSG) to all local users
	 * @param text The text format string to send
	 * @param ... The format arguments
	 */
	void ServerPrivmsgAll(char* text, ...);

	/** Send text to all users with a specific set of modes
	 * @param modes The modes to check against, without a +, e.g. 'og'
	 * @param flags one of WM_OR or WM_AND. If you specify WM_OR, any one of the 
	 * mode characters in the first parameter causes receipt of the message, and
	 * if you specify WM_OR, all the modes must be present.
	 * @param text The text format string to send
	 * @param ... The format arguments
	 */
	void WriteMode(const char* modes, int flags, const char* text, ...);

	/** Return true if a channel name is valid
	 * @param chname A channel name to verify
	 * @return True if the name is valid
	 */
	bool IsChannel(const char *chname);

	/** Rehash the local server
	 * @param status This value is unused, and required for signal handler functions
	 */
	static void Rehash(int status);

	/** Causes the server to exit immediately
	 * @param The exit code to give to the operating system
	 * (See the ExitStatus enum for valid values)
	 */
	static void Exit(int status);

	/** Return a count of users, unknown and known connections
	 * @return The number of users
	 */
	int UserCount();

	/** Return a count of fully registered connections only
	 * @return The number of registered users
	 */
	int RegisteredUserCount();

	/** Return a count of invisible (umode +i) users only
	 * @return The number of invisible users
	 */
	int InvisibleUserCount();

	/** Return a count of opered (umode +o) users only
	 * @return The number of opers
	 */
	int OperCount();

	/** Return a count of unregistered (before NICK/USER) users only
	 * @return The number of unregistered (unknown) connections
	 */
	int UnregisteredUserCount();

	/** Return a count of channels on the network
	 * @return The number of channels
	 */
	long ChannelCount();

	/** Return a count of local users on this server only
	 * @return The number of local users
	 */
	long LocalUserCount();

	/** Send an error notice to all local users, opered and unopered
	 * @param s The error string to send
	 */
	void SendError(const std::string &s);

	/** For use with Module::Prioritize().
	 * When the return value of this function is returned from
	 * Module::Prioritize(), this specifies that the module wishes
	 * to be ordered exactly BEFORE 'modulename'. For more information
	 * please see Module::Prioritize().
	 * @param modulename The module your module wants to be before in the call list
	 * @returns a priority ID which the core uses to relocate the module in the list
	 */
	long PriorityBefore(const std::string &modulename);

	/** For use with Module::Prioritize().
	 * When the return value of this function is returned from
	 * Module::Prioritize(), this specifies that the module wishes
	 * to be ordered exactly AFTER 'modulename'. For more information please
	 * see Module::Prioritize().
	 * @param modulename The module your module wants to be after in the call list
	 * @returns a priority ID which the core uses to relocate the module in the list
	 */
	long PriorityAfter(const std::string &modulename);

	/** Publish a 'feature'.
	 * There are two ways for a module to find another module it depends on.
	 * Either by name, using InspIRCd::FindModule, or by feature, using this
	 * function. A feature is an arbitary string which identifies something this
	 * module can do. For example, if your module provides SSL support, but other
	 * modules provide SSL support too, all the modules supporting SSL should
	 * publish an identical 'SSL' feature. This way, any module requiring use
	 * of SSL functions can just look up the 'SSL' feature using FindFeature,
	 * then use the module pointer they are given.
	 * @param FeatureName The case sensitive feature name to make available
	 * @param Mod a pointer to your module class
	 * @returns True on success, false if the feature is already published by
	 * another module.
	 */
	bool PublishFeature(const std::string &FeatureName, Module* Mod);

	/** Publish a module to an 'interface'.
	 * Modules which implement the same interface (the same way of communicating
	 * with other modules) can publish themselves to an interface, using this
	 * method. When they do so, they become part of a list of related or
	 * compatible modules, and a third module may then query for that list
	 * and know that all modules within that list offer the same API.
	 * A prime example of this is the hashing modules, which all accept the
	 * same types of Request class. Consider this to be similar to PublishFeature,
	 * except for that multiple modules may publish the same 'feature'.
	 * @param InterfaceName The case sensitive interface name to make available
	 * @param Mod a pointer to your module class
	 * @returns True on success, false on failure (there are currently no failure
	 * cases)
	 */
	bool PublishInterface(const std::string &InterfaceName, Module* Mod);

	/** Return a pair saying how many other modules are currently using the
	 * interfaces provided by module m.
	 * @param m The module to count usage for
	 * @return A pair, where the first value is the number of uses of the interface,
	 * and the second value is the interface name being used.
	 */
	std::pair<int,std::string> GetInterfaceInstanceCount(Module* m);

	/** Mark your module as using an interface.
	 * If you mark your module as using an interface, then that interface
	 * module may not unload until your module has unloaded first.
	 * This can be used to prevent crashes by ensuring code you depend on
	 * is always in memory while your module is active.
	 * @param InterfaceName The interface to use
	 */
	void UseInterface(const std::string &InterfaceName);

	/** Mark your module as finished with an interface.
	 * If you used UseInterface() above, you should use this method when
	 * your module is finished with the interface (usually in its destructor)
	 * to allow the modules which implement the given interface to be unloaded.
	 * @param InterfaceName The interface you are finished with using.
	 */
	void DoneWithInterface(const std::string &InterfaceName);

	/** Unpublish a 'feature'.
	 * When your module exits, it must call this method for every feature it
	 * is providing so that the feature table is cleaned up.
	 * @param FeatureName the feature to remove
	 */
	bool UnpublishFeature(const std::string &FeatureName);

	/** Unpublish your module from an interface
	 * When your module exits, it must call this method for every interface
	 * it is part of so that the interfaces table is cleaned up. Only when
	 * the last item is deleted from an interface does the interface get
	 * removed.
	 * @param InterfaceName the interface to be removed from
	 * @param Mod The module to remove from the interface list
	 */
	bool UnpublishInterface(const std::string &InterfaceName, Module* Mod);

	/** Find a 'feature'.
	 * There are two ways for a module to find another module it depends on.
	 * Either by name, using InspIRCd::FindModule, or by feature, using the
	 * InspIRCd::PublishFeature method. A feature is an arbitary string which
	 * identifies something this module can do. For example, if your module
	 * provides SSL support, but other modules provide SSL support too, all
	 * the modules supporting SSL should publish an identical 'SSL' feature.
	 * To find a module capable of providing the feature you want, simply
	 * call this method with the feature name you are looking for.
	 * @param FeatureName The feature name you wish to obtain the module for
	 * @returns A pointer to a valid module class on success, NULL on failure.
	 */
	Module* FindFeature(const std::string &FeatureName);

	/** Find an 'interface'.
	 * An interface is a list of modules which all implement the same API.
	 * @param InterfaceName The Interface you wish to obtain the module
	 * list of.
	 * @return A pointer to a deque of Module*, or NULL if the interface
	 * does not exist.
	 */
	modulelist* FindInterface(const std::string &InterfaceName);

	/** Given a pointer to a Module, return its filename
	 * @param m The module pointer to identify
	 * @return The module name or an empty string
	 */
	const std::string& GetModuleName(Module* m);

	/** Return true if a nickname is valid
	 * @param n A nickname to verify
	 * @return True if the nick is valid
	 */
	bool IsNick(const char* n);

	/** Return true if an ident is valid
	 * @param An ident to verify
	 * @return True if the ident is valid
	 */
	bool IsIdent(const char* n);

	/** Find a username by their file descriptor.
	 * It is preferred to use this over directly accessing the fd_ref_table array.
	 * @param socket The file descriptor of a user
	 * @return A pointer to the user if the user exists locally on this descriptor
	 */
        userrec* FindDescriptor(int socket);

	/** Add a new mode to this server's mode parser
	 * @param mh The modehandler to add
	 * @param modechar The mode character this modehandler handles
	 * @return True if the mode handler was added
	 */
        bool AddMode(ModeHandler* mh, const unsigned char modechar);

	/** Add a new mode watcher to this server's mode parser
	 * @param mw The modewatcher to add
	 * @return True if the modewatcher was added
	 */
        bool AddModeWatcher(ModeWatcher* mw);

	/** Delete a mode watcher from this server's mode parser
	 * @param mw The modewatcher to delete
	 * @return True if the modewatcher was deleted
	 */
        bool DelModeWatcher(ModeWatcher* mw);

	/** Add a dns Resolver class to this server's active set
	 * @param r The resolver to add
	 * @param cached If this value is true, then the cache will
	 * be searched for the DNS result, immediately. If the value is
	 * false, then a request will be sent to the nameserver, and the
	 * result will not be immediately available. You should usually
	 * use the boolean value which you passed to the Resolver
	 * constructor, which Resolver will set appropriately depending
	 * on if cached results are available and haven't expired. It is
	 * however safe to force this value to false, forcing a remote DNS
	 * lookup, but not an update of the cache.
	 * @return True if the operation completed successfully. Note that
	 * if this method returns true, you should not attempt to access
	 * the resolver class you pass it after this call, as depending upon
	 * the request given, the object may be deleted!
	 */
        bool AddResolver(Resolver* r, bool cached);

	/** Add a command to this server's command parser
	 * @param f A command_t command handler object to add
	 * @throw ModuleException Will throw ModuleExcption if the command already exists
	 */
        void AddCommand(command_t *f);

	/** Send a modechange.
	 * The parameters provided are identical to that sent to the
	 * handler for class cmd_mode.
	 * @param parameters The mode parameters
	 * @param pcnt The number of items you have given in the first parameter
	 * @param user The user to send error messages to
	 */
        void SendMode(const char **parameters, int pcnt, userrec *user);

	/** Match two strings using pattern matching.
	 * This operates identically to the global function match(),
	 * except for that it takes std::string arguments rather than
	 * const char* ones.
	 * @param sliteral The literal string to match against
	 * @param spattern The pattern to match against. CIDR and globs are supported.
	 */
        bool MatchText(const std::string &sliteral, const std::string &spattern);

	/** Call the handler for a given command.
	 * @param commandname The command whos handler you wish to call
	 * @param parameters The mode parameters
	 * @param pcnt The number of items you have given in the first parameter
	 * @param user The user to execute the command as
	 * @return True if the command handler was called successfully
	 */
        bool CallCommandHandler(const std::string &commandname, const char** parameters, int pcnt, userrec* user);

	/** Return true if the command is a module-implemented command and the given parameters are valid for it
	 * @param parameters The mode parameters
	 * @param pcnt The number of items you have given in the first parameter
	 * @param user The user to test-execute the command as
	 * @return True if the command handler is a module command, and there are enough parameters and the user has permission to the command
	 */
        bool IsValidModuleCommand(const std::string &commandname, int pcnt, userrec* user);

	/** Add a gline and apply it
	 * @param duration How long the line should last
	 * @param source Who set the line
	 * @param reason The reason for the line
	 * @param hostmask The hostmask to set the line against
	 */
        void AddGLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);

	/** Add a qline and apply it
	 * @param duration How long the line should last
	 * @param source Who set the line
	 * @param reason The reason for the line
	 * @param nickname The nickmask to set the line against
	 */
        void AddQLine(long duration, const std::string &source, const std::string &reason, const std::string &nickname);

	/** Add a zline and apply it
	 * @param duration How long the line should last
	 * @param source Who set the line
	 * @param reason The reason for the line
	 * @param ipaddr The ip-mask to set the line against
	 */
        void AddZLine(long duration, const std::string &source, const std::string &reason, const std::string &ipaddr);

	/** Add a kline and apply it
	 * @param duration How long the line should last
	 * @param source Who set the line
	 * @param reason The reason for the line
	 * @param hostmask The hostmask to set the line against
	 */
        void AddKLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);

	/** Add an eline
	 * @param duration How long the line should last
	 * @param source Who set the line
	 * @param reason The reason for the line
	 * @param hostmask The hostmask to set the line against
	 */
        void AddELine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask);

	/** Delete a gline
	 * @param hostmask The gline to delete
	 * @return True if the item was removed
	 */
        bool DelGLine(const std::string &hostmask);

	/** Delete a qline
	 * @param nickname The qline to delete
	 * @return True if the item was removed
	 */
        bool DelQLine(const std::string &nickname);

	/** Delete a zline
	 * @param ipaddr The zline to delete
	 * @return True if the item was removed
	 */
        bool DelZLine(const std::string &ipaddr);

	/** Delete a kline
	 * @param hostmask The kline to delete
	 * @return True if the item was removed
	 */
        bool DelKLine(const std::string &hostmask);

	/** Delete an eline
	 * @param hostmask The kline to delete
	 * @return True if the item was removed
	 */
        bool DelELine(const std::string &hostmask);

	/** Return true if the given parameter is a valid nick!user\@host mask
	 * @param mask A nick!user\@host masak to match against 
	 * @return True i the mask is valid
	 */
        bool IsValidMask(const std::string &mask);

	/** Rehash the local server
	 */
        void RehashServer();

	/** Return the channel whos index number matches that provided
	 * @param The index number of the channel to fetch
	 * @return A channel record, or NUll if index < 0 or index >= InspIRCd::ChannelCount()
	 */
        chanrec* GetChannelIndex(long index);

	/** Dump text to a user target, splitting it appropriately to fit
	 * @param User the user to dump the text to
	 * @param LinePrefix text to prefix each complete line with
	 * @param TextStream the text to send to the user
	 */
        void DumpText(userrec* User, const std::string &LinePrefix, stringstream &TextStream);

	/** Check if the given nickmask matches too many users, send errors to the given user
	 * @param nick A nickmask to match against
	 * @param user A user to send error text to
	 * @return True if the nick matches too many users
	 */
	bool NickMatchesEveryone(const std::string &nick, userrec* user);

	/** Check if the given IP mask matches too many users, send errors to the given user
	 * @param ip An ipmask to match against
	 * @param user A user to send error text to
	 * @return True if the ip matches too many users
	 */
	bool IPMatchesEveryone(const std::string &ip, userrec* user);

	/** Check if the given hostmask matches too many users, send errors to the given user
	 * @param mask A hostmask to match against
	 * @param user A user to send error text to
	 * @return True if the host matches too many users
	 */
	bool HostMatchesEveryone(const std::string &mask, userrec* user);

	/** Calculate a duration in seconds from a string in the form 1y2w3d4h6m5s
	 * @param str A string containing a time in the form 1y2w3d4h6m5s
	 * (one year, two weeks, three days, four hours, six minutes and five seconds)
	 * @return The total number of seconds
	 */
	long Duration(const char* str);

	/** Attempt to compare an oper password to a string from the config file.
	 * This will be passed to handling modules which will compare the data
	 * against possible hashed equivalents in the input string.
	 * @param data The data from the config file
	 * @param input The data input by the oper
	 * @param tagnum the tag number of the oper's tag in the config file
	 * @return 0 if the strings match, 1 or -1 if they do not
	 */
	int OperPassCompare(const char* data,const char* input, int tagnum);

	/** Check if a given server is a uline.
	 * An empty string returns true, this is by design.
	 * @param server The server to check for uline status
	 * @return True if the server is a uline OR the string is empty
	 */
	bool ULine(const char* server);

	/** Returns the subversion revision ID of this ircd
	 * @return The revision ID or an empty string
	 */
	std::string GetRevision();

	/** Returns the full version string of this ircd
	 * @return The version string
	 */
	std::string GetVersionString();

	/** Attempt to write the process id to a given file
	 * @param filename The PID file to attempt to write to
	 * @return This function may bail if the file cannot be written
	 */
	void WritePID(const std::string &filename);

	/** Returns text describing the last module error
	 * @return The last error message to occur
	 */
	char* ModuleError();

	/** Load a given module file
	 * @param filename The file to load
	 * @return True if the module was found and loaded
	 */
	bool LoadModule(const char* filename);

	/** Unload a given module file
	 * @param filename The file to unload
	 * @return True if the module was unloaded
	 */
	bool UnloadModule(const char* filename);

	/** This constructor initialises all the subsystems and reads the config file.
	 * @param argc The argument count passed to main()
	 * @param argv The argument list passed to main()
	 * @throw <anything> If anything is thrown from here and makes it to
	 * you, you should probably just give up and go home. Yes, really.
	 * It's that bad. Higher level classes should catch any non-fatal exceptions.
	 */
	InspIRCd(int argc, char** argv);

	/** Do one iteration of the mainloop
	 * @param process_module_sockets True if module sockets are to be processed
	 * this time around the event loop. The is the default.
	 */
	void DoOneIteration(bool process_module_sockets = true);

	/** Output a log message to the ircd.log file
	 * The text will only be output if the current loglevel
	 * is less than or equal to the level you provide
	 * @param level A log level from the DebugLevel enum
	 * @param text Format string of to write to the log
	 * @param ... Format arguments of text to write to the log
	 */
	void Log(int level, const char* text, ...);

	/** Output a log message to the ircd.log file
	 * The text will only be output if the current loglevel
	 * is less than or equal to the level you provide
	 * @param level A log level from the DebugLevel enum
	 * @param text Text to write to the log
	 */
	void Log(int level, const std::string &text);

	void SendWhoisLine(userrec* user, userrec* dest, int numeric, const std::string &text);

	void SendWhoisLine(userrec* user, userrec* dest, int numeric, const char* format, ...);

	/** Restart the server.
	 * This function will not return. If an error occurs,
	 * it will throw an instance of CoreException.
	 * @param reason The restart reason to show to all clients
	 * @throw CoreException An instance of CoreException indicating the error from execv().
	 */
	void Restart(const std::string &reason);

	/** Prepare the ircd for restart or shutdown.
	 * This function unloads all modules which can be unloaded,
	 * closes all open sockets, and closes the logfile.
	 */
	void Cleanup();

	/** This copies the user and channel hash_maps into new hash maps.
	 * This frees memory used by the hash_map allocator (which it neglects
	 * to free, most of the time, using tons of ram)
	 */
	void RehashUsersAndChans();

	/** Resets the cached max bans value on all channels.
	 * Called by rehash.
	 */
	void ResetMaxBans();

	/** Begin execution of the server.
	 * NOTE: this function NEVER returns. Internally,
	 * after performing some initialisation routines,
	 * it will repeatedly call DoOneIteration in a loop.
	 * @return The return value for this function is undefined.
	 */
	int Run();
};

#endif