/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2019 linuxdaemon * Copyright (C) 2018 systocrat * Copyright (C) 2018 Dylan Frank * Copyright (C) 2013, 2016-2020 Sadie Powell * Copyright (C) 2013 Daniel Vassdal * Copyright (C) 2013 ChrisTX * Copyright (C) 2013 Adam * Copyright (C) 2012-2016, 2018 Attila Molnar * Copyright (C) 2012, 2019 Robby * Copyright (C) 2012 DjSlash * Copyright (C) 2011 jackmcbarn * Copyright (C) 2009-2011 Daniel De Graaf * Copyright (C) 2009 Uli Schlachter * Copyright (C) 2008 Thomas Stagner * Copyright (C) 2008 John Brooks * Copyright (C) 2007-2009 Robin Burchell * Copyright (C) 2007, 2009 Dennis Friis * Copyright (C) 2006-2009 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "xline.h" ClientProtocol::MessageList LocalUser::sendmsglist; bool User::IsNoticeMaskSet(unsigned char sm) { if (!isalpha(sm)) return false; return (snomasks[sm-65]); } bool User::IsModeSet(unsigned char m) const { ModeHandler* mh = ServerInstance->Modes->FindMode(m, MODETYPE_USER); return (mh && modes[mh->GetId()]); } std::string User::GetModeLetters(bool includeparams) const { std::string ret(1, '+'); std::string params; for (unsigned char i = 'A'; i <= 'z'; i++) { const ModeHandler* const mh = ServerInstance->Modes.FindMode(i, MODETYPE_USER); if ((!mh) || (!IsModeSet(mh))) continue; ret.push_back(mh->GetModeChar()); if ((includeparams) && (mh->NeedsParam(true))) { const std::string val = mh->GetUserParameter(this); if (!val.empty()) params.append(1, ' ').append(val); } } ret += params; return ret; } User::User(const std::string& uid, Server* srv, UserType type) : age(ServerInstance->Time()) , signon(0) , uuid(uid) , server(srv) , registered(REG_NONE) , quitting(false) , usertype(type) { client_sa.sa.sa_family = AF_UNSPEC; ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New UUID for user: %s", uuid.c_str()); if (srv->IsULine()) ServerInstance->Users.all_ulines.push_back(this); // Do not insert FakeUsers into the uuidlist so FindUUID() won't return them which is the desired behavior if (type != USERTYPE_SERVER) { if (!ServerInstance->Users.uuidlist.insert(std::make_pair(uuid, this)).second) throw CoreException("Duplicate UUID in User constructor: " + uuid); } } LocalUser::LocalUser(int myfd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* servaddr) : User(ServerInstance->UIDGen.GetUID(), ServerInstance->FakeClient->server, USERTYPE_LOCAL) , eh(this) , serializer(NULL) , bytes_in(0) , bytes_out(0) , cmds_in(0) , cmds_out(0) , quitting_sendq(false) , lastping(true) , exempt(false) , nextping(0) , idle_lastmsg(0) , CommandFloodPenalty(0) , already_sent(0) { signon = ServerInstance->Time(); // The user's default nick is their UUID nick = uuid; ident = uuid; eh.SetFd(myfd); memcpy(&client_sa, client, sizeof(irc::sockets::sockaddrs)); memcpy(&server_sa, servaddr, sizeof(irc::sockets::sockaddrs)); ChangeRealHost(GetIPString(), true); } LocalUser::LocalUser(int myfd, const std::string& uid, Serializable::Data& data) : User(uid, ServerInstance->FakeClient->server, USERTYPE_LOCAL) , eh(this) , already_sent(0) { eh.SetFd(myfd); Deserialize(data); } User::~User() { } const std::string& User::MakeHost() { if (!this->cached_makehost.empty()) return this->cached_makehost; this->cached_makehost = ident + "@" + GetRealHost(); return this->cached_makehost; } const std::string& User::MakeHostIP() { if (!this->cached_hostip.empty()) return this->cached_hostip; this->cached_hostip = ident + "@" + this->GetIPString(); return this->cached_hostip; } const std::string& User::GetFullHost() { if (!this->cached_fullhost.empty()) return this->cached_fullhost; this->cached_fullhost = nick + "!" + ident + "@" + GetDisplayedHost(); return this->cached_fullhost; } const std::string& User::GetFullRealHost() { if (!this->cached_fullrealhost.empty()) return this->cached_fullrealhost; this->cached_fullrealhost = nick + "!" + ident + "@" + GetRealHost(); return this->cached_fullrealhost; } bool User::HasModePermission(const ModeHandler* mh) const { return true; } bool LocalUser::HasModePermission(const ModeHandler* mh) const { if (!this->IsOper()) return false; const unsigned char mode = mh->GetModeChar(); if (!ModeParser::IsModeChar(mode)) return false; return ((mh->GetModeType() == MODETYPE_USER ? oper->AllowedUserModes : oper->AllowedChanModes))[(mode - 'A')]; } /* * users on remote servers can completely bypass all permissions based checks. * This prevents desyncs when one server has different type/class tags to another. * That having been said, this does open things up to the possibility of source changes * allowing remote kills, etc - but if they have access to the src, they most likely have * access to the conf - so it's an end to a means either way. */ bool User::HasCommandPermission(const std::string&) { return true; } bool LocalUser::HasCommandPermission(const std::string& command) { // are they even an oper at all? if (!this->IsOper()) { return false; } return oper->AllowedOperCommands.Contains(command); } bool User::HasPrivPermission(const std::string& privstr) { return true; } bool LocalUser::HasPrivPermission(const std::string& privstr) { if (!this->IsOper()) return false; return oper->AllowedPrivs.Contains(privstr); } bool User::HasSnomaskPermission(char chr) const { return true; } bool LocalUser::HasSnomaskPermission(char chr) const { if (!this->IsOper() || !ModeParser::IsModeChar(chr)) return false; return this->oper->AllowedSnomasks[chr - 'A']; } void UserIOHandler::OnDataReady() { if (user->quitting) return; if (recvq.length() > user->MyClass->GetRecvqMax() && !user->HasPrivPermission("users/flood/increased-buffers")) { ServerInstance->Users->QuitUser(user, "RecvQ exceeded"); ServerInstance->SNO->WriteToSnoMask('a', "User %s RecvQ of %lu exceeds connect class maximum of %lu", user->nick.c_str(), (unsigned long)recvq.length(), user->MyClass->GetRecvqMax()); return; } unsigned long sendqmax = ULONG_MAX; if (!user->HasPrivPermission("users/flood/increased-buffers")) sendqmax = user->MyClass->GetSendqSoftMax(); unsigned long penaltymax = ULONG_MAX; if (!user->HasPrivPermission("users/flood/no-fakelag")) penaltymax = user->MyClass->GetPenaltyThreshold() * 1000; // The cleaned message sent by the user or empty if not found yet. std::string line; // The position of the most \n character or npos if not found yet. std::string::size_type eolpos; // The position within the recvq of the current character. std::string::size_type qpos; while (user->CommandFloodPenalty < penaltymax && getSendQSize() < sendqmax) { // Check the newly received data for an EOL. eolpos = recvq.find('\n', checked_until); if (eolpos == std::string::npos) { checked_until = recvq.length(); return; } // We've found a line! Clean it up and move it to the line buffer. line.reserve(eolpos); for (qpos = 0; qpos < eolpos; ++qpos) { char c = recvq[qpos]; switch (c) { case '\0': c = ' '; break; case '\r': continue; } line.push_back(c); } // just found a newline. Terminate the string, and pull it out of recvq recvq.erase(0, eolpos + 1); checked_until = 0; // TODO should this be moved to when it was inserted in recvq? ServerInstance->stats.Recv += qpos; user->bytes_in += qpos; user->cmds_in++; ServerInstance->Parser.ProcessBuffer(user, line); if (user->quitting) return; // clear() does not reclaim memory associated with the string, so our .reserve() call is safe line.clear(); } if (user->CommandFloodPenalty >= penaltymax && !user->MyClass->fakelag) ServerInstance->Users->QuitUser(user, "Excess Flood"); } void UserIOHandler::AddWriteBuf(const std::string &data) { if (user->quitting_sendq) return; if (!user->quitting && getSendQSize() + data.length() > user->MyClass->GetSendqHardMax() && !user->HasPrivPermission("users/flood/increased-buffers")) { user->quitting_sendq = true; ServerInstance->GlobalCulls.AddSQItem(user); return; } // We still want to append data to the sendq of a quitting user, // e.g. their ERROR message that says 'closing link' WriteData(data); } void UserIOHandler::SwapInternals(UserIOHandler& other) { StreamSocket::SwapInternals(other); std::swap(checked_until, other.checked_until); } bool UserIOHandler::OnSetEndPoint(const irc::sockets::sockaddrs& server, const irc::sockets::sockaddrs& client) { memcpy(&user->server_sa, &server, sizeof(irc::sockets::sockaddrs)); user->SetClientIP(client); return !user->quitting; } void UserIOHandler::OnError(BufferedSocketError sockerr) { ModResult res; FIRST_MOD_RESULT(OnConnectionFail, res, (user, sockerr)); if (res != MOD_RES_ALLOW) ServerInstance->Users->QuitUser(user, getError()); } CullResult User::cull() { if (!quitting) ServerInstance->Users->QuitUser(this, "Culled without QuitUser"); if (client_sa.family() != AF_UNSPEC) ServerInstance->Users->RemoveCloneCounts(this); if (server->IsULine()) stdalgo::erase(ServerInstance->Users->all_ulines, this); return Extensible::cull(); } CullResult LocalUser::cull() { eh.cull(); return User::cull(); } CullResult FakeUser::cull() { // Fake users don't quit, they just get culled. quitting = true; // Fake users are not inserted into UserManager::clientlist or uuidlist, so we don't need to modify those here return User::cull(); } void User::Oper(OperInfo* info) { ModeHandler* opermh = ServerInstance->Modes->FindMode('o', MODETYPE_USER); if (opermh) { if (this->IsModeSet(opermh)) this->UnOper(); this->SetMode(opermh, true); } this->oper = info; LocalUser* localuser = IS_LOCAL(this); if (localuser) { Modes::ChangeList changelist; changelist.push_add(opermh); ClientProtocol::Events::Mode modemsg(ServerInstance->FakeClient, NULL, localuser, changelist); localuser->Send(modemsg); } FOREACH_MOD(OnOper, (this, info->name)); std::string opername; if (info->oper_block) opername = info->oper_block->getString("name"); ServerInstance->SNO->WriteToSnoMask('o', "%s (%s@%s) is now a server operator of type %s (using oper '%s')", nick.c_str(), ident.c_str(), GetRealHost().c_str(), oper->name.c_str(), opername.c_str()); this->WriteNumeric(RPL_YOUAREOPER, InspIRCd::Format("You are now %s %s", strchr("aeiouAEIOU", oper->name[0]) ? "an" : "a", oper->name.c_str())); ServerInstance->Users->all_opers.push_back(this); // Expand permissions from config for faster lookup if (localuser) oper->init(); FOREACH_MOD(OnPostOper, (this, oper->name, opername)); } void OperInfo::init() { AllowedOperCommands.Clear(); AllowedPrivs.Clear(); AllowedUserModes.reset(); AllowedChanModes.reset(); AllowedSnomasks.reset(); AllowedUserModes['o' - 'A'] = true; // Call me paranoid if you want. for(std::vector >::iterator iter = class_blocks.begin(); iter != class_blocks.end(); ++iter) { ConfigTag* tag = *iter; AllowedOperCommands.AddList(tag->getString("commands")); AllowedPrivs.AddList(tag->getString("privs")); const std::string umodes = tag->getString("usermodes"); for (std::string::const_iterator c = umodes.begin(); c != umodes.end(); ++c) { const char& chr = *c; if (chr == '*') this->AllowedUserModes.set(); else if (ModeParser::IsModeChar(chr)) this->AllowedUserModes[chr - 'A'] = true; } const std::string cmodes = tag->getString("chanmodes"); for (std::string::const_iterator c = cmodes.begin(); c != cmodes.end(); ++c) { const char& chr = *c; if (chr == '*') this->AllowedChanModes.set(); else if (ModeParser::IsModeChar(chr)) this->AllowedChanModes[chr - 'A'] = true; } const std::string snomasks = tag->getString("snomasks", "*"); for (std::string::const_iterator c = snomasks.begin(); c != snomasks.end(); ++c) { const char& chr = *c; if (chr == '*') this->AllowedSnomasks.set(); else if (ModeParser::IsModeChar(chr)) this->AllowedSnomasks[chr - 'A'] = true; } } } void User::UnOper() { if (!this->IsOper()) return; /* * unset their oper type (what IS_OPER checks). * note, order is important - this must come before modes as -o attempts * to call UnOper. -- w00t */ oper = NULL; // Remove the user from the oper list stdalgo::vector::swaperase(ServerInstance->Users->all_opers, this); // If the user is quitting we shouldn't remove any modes as it results in // mode messages being broadcast across the network. if (quitting) return; /* Remove all oper only modes from the user when the deoper - Bug #466*/ Modes::ChangeList changelist; const ModeParser::ModeHandlerMap& usermodes = ServerInstance->Modes->GetModes(MODETYPE_USER); for (ModeParser::ModeHandlerMap::const_iterator i = usermodes.begin(); i != usermodes.end(); ++i) { ModeHandler* mh = i->second; if (mh->NeedsOper()) changelist.push_remove(mh); } ServerInstance->Modes->Process(this, NULL, this, changelist); ModeHandler* opermh = ServerInstance->Modes->FindMode('o', MODETYPE_USER); if (opermh) this->SetMode(opermh, false); FOREACH_MOD(OnPostDeoper, (this)); } /* * Check class restrictions */ void LocalUser::CheckClass(bool clone_count) { ConnectClass* a = this->MyClass; if (!a) { ServerInstance->Users->QuitUser(this, "Access denied by configuration"); return; } else if (a->type == CC_DENY) { ServerInstance->Users->QuitUser(this, a->config->getString("reason", "Unauthorised connection", 1)); return; } else if (clone_count) { const UserManager::CloneCounts& clonecounts = ServerInstance->Users->GetCloneCounts(this); if ((a->GetMaxLocal()) && (clonecounts.local > a->GetMaxLocal())) { ServerInstance->Users->QuitUser(this, "No more connections allowed from your host via this connect class (local)"); if (a->maxconnwarn) { ServerInstance->SNO->WriteToSnoMask('a', "WARNING: maximum local connections for the %s class (%ld) exceeded by %s", a->name.c_str(), a->GetMaxLocal(), this->GetIPString().c_str()); } return; } else if ((a->GetMaxGlobal()) && (clonecounts.global > a->GetMaxGlobal())) { ServerInstance->Users->QuitUser(this, "No more connections allowed from your host via this connect class (global)"); if (a->maxconnwarn) { ServerInstance->SNO->WriteToSnoMask('a', "WARNING: maximum global connections for the %s class (%ld) exceeded by %s", a->name.c_str(), a->GetMaxGlobal(), this->GetIPString().c_str()); } return; } } this->nextping = ServerInstance->Time() + a->GetPingTime(); } bool LocalUser::CheckLines(bool doZline) { const char* check[] = { "G" , "K", (doZline) ? "Z" : NULL, NULL }; if (!this->exempt) { for (int n = 0; check[n]; ++n) { XLine *r = ServerInstance->XLines->MatchesLine(check[n], this); if (r) { r->Apply(this); return true; } } } return false; } void LocalUser::FullConnect() { ServerInstance->stats.Connects++; this->idle_lastmsg = ServerInstance->Time(); /* * You may be thinking "wtf, we checked this in User::AddClient!" - and yes, we did, BUT. * At the time AddClient is called, we don't have a resolved host, by here we probably do - which * may put the user into a totally separate class with different restrictions! so we *must* check again. * Don't remove this! -- w00t */ MyClass = NULL; SetClass(); CheckClass(); CheckLines(); if (quitting) return; /* * We don't set REG_ALL until triggering OnUserConnect, so some module events don't spew out stuff * for a user that doesn't exist yet. */ FOREACH_MOD(OnUserConnect, (this)); /* Now registered */ if (ServerInstance->Users->unregistered_count) ServerInstance->Users->unregistered_count--; this->registered = REG_ALL; FOREACH_MOD(OnPostConnect, (this)); ServerInstance->SNO->WriteToSnoMask('c',"Client connecting on port %d (class %s): %s (%s) [%s]", this->server_sa.port(), this->MyClass->name.c_str(), GetFullRealHost().c_str(), this->GetIPString().c_str(), this->GetRealName().c_str()); ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Adding NEGATIVE hit for " + this->GetIPString()); ServerInstance->BanCache.AddHit(this->GetIPString(), "", ""); // reset the flood penalty (which could have been raised due to things like auto +x) CommandFloodPenalty = 0; } void User::InvalidateCache() { /* Invalidate cache */ cachedip.clear(); cached_fullhost.clear(); cached_hostip.clear(); cached_makehost.clear(); cached_fullrealhost.clear(); } bool User::ChangeNick(const std::string& newnick, time_t newts) { if (quitting) { ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Attempted to change nick of a quitting user: " + this->nick); return false; } User* const InUse = ServerInstance->FindNickOnly(newnick); if (InUse == this) { // case change, don't need to check campers // and, if it's identical including case, we can leave right now // We also don't update the nick TS if it's a case change, either if (newnick == nick) return true; } else { /* * Uh oh.. if the nickname is in use, and it's not in use by the person using it (doh) -- * then we have a potential collide. Check whether someone else is camping on the nick * (i.e. connect -> send NICK, don't send USER.) If they are camping, force-change the * camper to their UID, and allow the incoming nick change. * * If the guy using the nick is already using it, tell the incoming nick change to gtfo, * because the nick is already (rightfully) in use. -- w00t */ if (InUse) { if (InUse->registered != REG_ALL) { /* force the camper to their UUID, and ask them to re-send a NICK. */ LocalUser* const localuser = static_cast(InUse); localuser->OverruleNick(); } else { /* No camping, tell the incoming user to stop trying to change nick ;p */ this->WriteNumeric(ERR_NICKNAMEINUSE, newnick, "Nickname is already in use."); return false; } } age = newts ? newts : ServerInstance->Time(); } if (this->registered == REG_ALL) { ClientProtocol::Messages::Nick nickmsg(this, newnick); ClientProtocol::Event nickevent(ServerInstance->GetRFCEvents().nick, nickmsg); this->WriteCommonRaw(nickevent, true); } const std::string oldnick = nick; nick = newnick; InvalidateCache(); ServerInstance->Users->clientlist.erase(oldnick); ServerInstance->Users->clientlist[newnick] = this; if (registered == REG_ALL) FOREACH_MOD(OnUserPostNick, (this,oldnick)); return true; } void LocalUser::OverruleNick() { { ClientProtocol::Messages::Nick nickmsg(this, this->uuid); this->Send(ServerInstance->GetRFCEvents().nick, nickmsg); } this->WriteNumeric(ERR_NICKNAMEINUSE, this->nick, "Nickname overruled."); // Clear the bit before calling ChangeNick() to make it NOT run the OnUserPostNick() hook this->registered &= ~REG_NICK; this->ChangeNick(this->uuid); } const std::string& User::GetIPString() { if (cachedip.empty()) { cachedip = client_sa.addr(); /* IP addresses starting with a : on irc are a Bad Thing (tm) */ if (cachedip[0] == ':') cachedip.insert(cachedip.begin(),1,'0'); } return cachedip; } const std::string& User::GetHost(bool uncloak) const { return uncloak ? GetRealHost() : GetDisplayedHost(); } const std::string& User::GetDisplayedHost() const { return displayhost.empty() ? realhost : displayhost; } const std::string& User::GetRealHost() const { return realhost; } const std::string& User::GetRealName() const { return realname; } irc::sockets::cidr_mask User::GetCIDRMask() { unsigned char range = 0; switch (client_sa.family()) { case AF_INET6: range = ServerInstance->Config->c_ipv6_range; break; case AF_INET: range = ServerInstance->Config->c_ipv4_range; break; } return irc::sockets::cidr_mask(client_sa, range); } bool User::SetClientIP(const std::string& address) { irc::sockets::sockaddrs sa; if (!irc::sockets::aptosa(address, client_sa.port(), sa)) return false; User::SetClientIP(sa); return true; } void User::SetClientIP(const irc::sockets::sockaddrs& sa) { const std::string oldip(GetIPString()); memcpy(&client_sa, &sa, sizeof(irc::sockets::sockaddrs)); this->InvalidateCache(); // If the users hostname was their IP then update it. if (GetRealHost() == oldip) ChangeRealHost(GetIPString(), false); if (GetDisplayedHost() == oldip) ChangeDisplayedHost(GetIPString()); } bool LocalUser::SetClientIP(const std::string& address) { irc::sockets::sockaddrs sa; if (!irc::sockets::aptosa(address, client_sa.port(), sa)) return false; LocalUser::SetClientIP(sa); return true; } void LocalUser::SetClientIP(const irc::sockets::sockaddrs& sa) { if (sa == client_sa) return; ServerInstance->Users->RemoveCloneCounts(this); User::SetClientIP(sa); ServerInstance->Users->AddClone(this); // Recheck the connect class. this->MyClass = NULL; this->SetClass(); this->CheckClass(); if (!quitting) FOREACH_MOD(OnSetUserIP, (this)); } void LocalUser::Write(const ClientProtocol::SerializedMessage& text) { if (!SocketEngine::BoundsCheckFd(&eh)) return; if (ServerInstance->Config->RawLog) { if (text.empty()) return; std::string::size_type nlpos = text.find_first_of("\r\n", 0, 2); if (nlpos == std::string::npos) nlpos = text.length(); // TODO is this ok, test it ServerInstance->Logs->Log("USEROUTPUT", LOG_RAWIO, "C[%s] O %.*s", uuid.c_str(), (int) nlpos, text.c_str()); } eh.AddWriteBuf(text); const size_t bytessent = text.length() + 2; ServerInstance->stats.Sent += bytessent; this->bytes_out += bytessent; this->cmds_out++; } void LocalUser::Send(ClientProtocol::Event& protoev) { if (!serializer) { ServerInstance->Logs->Log("USERS", LOG_DEBUG, "BUG: LocalUser::Send() called on %s who does not have a serializer!", GetFullRealHost().c_str()); return; } // In the most common case a static LocalUser field, sendmsglist, is passed to the event to be // populated. The list is cleared before returning. // To handle re-enters, if sendmsglist is non-empty upon entering the method then a temporary // list is used instead of the static one. if (sendmsglist.empty()) { Send(protoev, sendmsglist); sendmsglist.clear(); } else { ClientProtocol::MessageList msglist; Send(protoev, msglist); } } void LocalUser::Send(ClientProtocol::Event& protoev, ClientProtocol::MessageList& msglist) { // Modules can personalize the messages sent per user for the event protoev.GetMessagesForUser(this, msglist); for (ClientProtocol::MessageList::const_iterator i = msglist.begin(); i != msglist.end(); ++i) { ClientProtocol::Message& curr = **i; ModResult res; FIRST_MOD_RESULT(OnUserWrite, res, (this, curr)); if (res != MOD_RES_DENY) Write(serializer->SerializeForUser(this, curr)); } } void User::WriteNumeric(const Numeric::Numeric& numeric) { LocalUser* const localuser = IS_LOCAL(this); if (!localuser) return; ModResult MOD_RESULT; FIRST_MOD_RESULT(OnNumeric, MOD_RESULT, (this, numeric)); if (MOD_RESULT == MOD_RES_DENY) return; ClientProtocol::Messages::Numeric numericmsg(numeric, localuser); localuser->Send(ServerInstance->GetRFCEvents().numeric, numericmsg); } void User::WriteRemoteNotice(const std::string& text) { ServerInstance->PI->SendMessage(this, text, MSG_NOTICE); } void LocalUser::WriteRemoteNotice(const std::string& text) { WriteNotice(text); } namespace { class WriteCommonRawHandler : public User::ForEachNeighborHandler { ClientProtocol::Event& ev; void Execute(LocalUser* user) CXX11_OVERRIDE { user->Send(ev); } public: WriteCommonRawHandler(ClientProtocol::Event& protoev) : ev(protoev) { } }; } void User::WriteCommonRaw(ClientProtocol::Event& protoev, bool include_self) { WriteCommonRawHandler handler(protoev); ForEachNeighbor(handler, include_self); } void User::ForEachNeighbor(ForEachNeighborHandler& handler, bool include_self) { // The basic logic for visiting the neighbors of a user is to iterate the channel list of the user // and visit all users on those channels. Because two users may share more than one common channel, // we must skip users that we have already visited. // To do this, we make use of a global counter and an integral 'already_sent' field in LocalUser. // The global counter is incremented every time we do something for each neighbor of a user. Then, // before visiting a member we examine user->already_sent. If it's equal to the current counter, we // skip the member. Otherwise, we set it to the current counter and visit the member. // Ask modules to build a list of exceptions. // Mods may also exclude entire channels by erasing them from include_chans. IncludeChanList include_chans(chans.begin(), chans.end()); std::map exceptions; exceptions[this] = include_self; FOREACH_MOD(OnBuildNeighborList, (this, include_chans, exceptions)); // Get next id, guaranteed to differ from the already_sent field of all users const already_sent_t newid = ServerInstance->Users.NextAlreadySentId(); // Handle exceptions first for (std::map::const_iterator i = exceptions.begin(); i != exceptions.end(); ++i) { LocalUser* curr = IS_LOCAL(i->first); if (curr) { // Mark as visited to ensure we won't visit again if there is a common channel curr->already_sent = newid; // Always treat quitting users as excluded if ((i->second) && (!curr->quitting)) handler.Execute(curr); } } // Now consider the real neighbors for (IncludeChanList::const_iterator i = include_chans.begin(); i != include_chans.end(); ++i) { Channel* chan = (*i)->chan; const Channel::MemberMap& userlist = chan->GetUsers(); for (Channel::MemberMap::const_iterator j = userlist.begin(); j != userlist.end(); ++j) { LocalUser* curr = IS_LOCAL(j->first); // User not yet visited? if ((curr) && (curr->already_sent != newid)) { // Mark as visited and execute function curr->already_sent = newid; handler.Execute(curr); } } } } void User::WriteRemoteNumeric(const Numeric::Numeric& numeric) { WriteNumeric(numeric); } /* return 0 or 1 depending if users u and u2 share one or more common channels * (used by QUIT, NICK etc which arent channel specific notices) * * The old algorithm in 1.0 for this was relatively inefficient, iterating over * the first users channels then the second users channels within the outer loop, * therefore it was a maximum of x*y iterations (upon returning 0 and checking * all possible iterations). However this new function instead checks against the * channel's userlist in the inner loop which is a std::map * and saves us time as we already know what pointer value we are after. * Don't quote me on the maths as i am not a mathematician or computer scientist, * but i believe this algorithm is now x+(log y) maximum iterations instead. */ bool User::SharesChannelWith(User *other) { /* Outer loop */ for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); ++i) { /* Eliminate the inner loop (which used to be ~equal in size to the outer loop) * by replacing it with a map::find which *should* be more efficient */ if ((*i)->chan->HasUser(other)) return true; } return false; } bool User::ChangeRealName(const std::string& real) { if (!this->realname.compare(real)) return true; if (IS_LOCAL(this)) { ModResult MOD_RESULT; FIRST_MOD_RESULT(OnPreChangeRealName, MOD_RESULT, (IS_LOCAL(this), real)); if (MOD_RESULT == MOD_RES_DENY) return false; } FOREACH_MOD(OnChangeRealName, (this, real)); this->realname.assign(real, 0, ServerInstance->Config->Limits.MaxReal); return true; } bool User::ChangeDisplayedHost(const std::string& shost) { if (GetDisplayedHost() == shost) return true; LocalUser* luser = IS_LOCAL(this); if (luser) { ModResult MOD_RESULT; FIRST_MOD_RESULT(OnPreChangeHost, MOD_RESULT, (luser, shost)); if (MOD_RESULT == MOD_RES_DENY) return false; } FOREACH_MOD(OnChangeHost, (this,shost)); if (realhost == shost) this->displayhost.clear(); else this->displayhost.assign(shost, 0, ServerInstance->Config->Limits.MaxHost); this->InvalidateCache(); if (IS_LOCAL(this) && this->registered != REG_NONE) this->WriteNumeric(RPL_YOURDISPLAYEDHOST, this->GetDisplayedHost(), "is now your displayed host"); return true; } void User::ChangeRealHost(const std::string& host, bool resetdisplay) { // If the real host is the new host and we are not resetting the // display host then we have nothing to do. const bool changehost = (realhost != host); if (!changehost && !resetdisplay) return; // If the displayhost is not set and we are not resetting it then // we need to copy it to the displayhost field. if (displayhost.empty() && !resetdisplay) displayhost = realhost; // If the displayhost is the new host or we are resetting it then // we clear its contents to save memory. else if (displayhost == host || resetdisplay) displayhost.clear(); // If we are just resetting the display host then we don't need to // do anything else. if (!changehost) return; // Don't call the OnChangeRealHost event when initialising a user. if (!realhost.empty()) FOREACH_MOD(OnChangeRealHost, (this, host)); realhost = host; this->InvalidateCache(); } bool User::ChangeIdent(const std::string& newident) { if (this->ident == newident) return true; FOREACH_MOD(OnChangeIdent, (this,newident)); this->ident.assign(newident, 0, ServerInstance->Config->Limits.IdentMax); this->InvalidateCache(); return true; } /* * Sets a user's connection class. * If the class name is provided, it will be used. Otherwise, the class will be guessed using host/ip/ident/etc. * NOTE: If the or tag specifies an ip, and this user resolves, * then their ip will be taken as 'priority' anyway, so for example, * will match joe!bloggs@localhost */ void LocalUser::SetClass(const std::string &explicit_name) { ConnectClass *found = NULL; ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Setting connect class for UID %s", this->uuid.c_str()); if (!explicit_name.empty()) { for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i) { ConnectClass* c = *i; if (explicit_name == c->name) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Explicitly set to %s", explicit_name.c_str()); found = c; } } } else { for (ServerConfig::ClassVector::const_iterator i = ServerInstance->Config->Classes.begin(); i != ServerInstance->Config->Classes.end(); ++i) { ConnectClass* c = *i; ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Checking %s", c->GetName().c_str()); ModResult MOD_RESULT; FIRST_MOD_RESULT(OnSetConnectClass, MOD_RESULT, (this,c)); if (MOD_RESULT == MOD_RES_DENY) continue; if (MOD_RESULT == MOD_RES_ALLOW) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Class forced by module to %s", c->GetName().c_str()); found = c; break; } if (c->type == CC_NAMED) continue; bool regdone = (registered != REG_NONE); if (c->config->getBool("registered", regdone) != regdone) continue; /* check if host matches.. */ if (!InspIRCd::MatchCIDR(this->GetIPString(), c->GetHost(), NULL) && !InspIRCd::MatchCIDR(this->GetRealHost(), c->GetHost(), NULL)) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "No host match (for %s)", c->GetHost().c_str()); continue; } /* * deny change if change will take class over the limit check it HERE, not after we found a matching class, * because we should attempt to find another class if this one doesn't match us. -- w00t */ if (c->limit && (c->GetReferenceCount() >= c->limit)) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "OOPS: Connect class limit (%lu) hit, denying", c->limit); continue; } /* if it requires a port ... */ if (!c->ports.empty()) { /* and our port doesn't match, fail. */ if (!c->ports.count(this->server_sa.port())) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Requires a different port, skipping"); continue; } } if (regdone && !c->password.empty()) { if (!ServerInstance->PassCompare(this, c->password, password, c->passwordhash)) { ServerInstance->Logs->Log("CONNECTCLASS", LOG_DEBUG, "Bad password, skipping"); continue; } } /* we stop at the first class that meets ALL critera. */ found = c; break; } } /* * Okay, assuming we found a class that matches.. switch us into that class, keeping refcounts up to date. */ if (found) { MyClass = found; } } void User::PurgeEmptyChannels() { // firstly decrement the count on each channel for (User::ChanList::iterator i = this->chans.begin(); i != this->chans.end(); ) { Channel* c = (*i)->chan; ++i; c->DelUser(this); } } void User::WriteNotice(const std::string& text) { LocalUser* const localuser = IS_LOCAL(this); if (!localuser) return; ClientProtocol::Messages::Privmsg msg(ClientProtocol::Messages::Privmsg::nocopy, ServerInstance->FakeClient, localuser, text, MSG_NOTICE); localuser->Send(ServerInstance->GetRFCEvents().privmsg, msg); } const std::string& FakeUser::GetFullHost() { if (!ServerInstance->Config->HideServer.empty()) return ServerInstance->Config->HideServer; return server->GetName(); } const std::string& FakeUser::GetFullRealHost() { if (!ServerInstance->Config->HideServer.empty()) return ServerInstance->Config->HideServer; return server->GetName(); } ConnectClass::ConnectClass(ConfigTag* tag, char t, const std::string& mask) : config(tag) , type(t) , fakelag(true) , name("unnamed") , registration_timeout(0) , host(mask) , pingtime(0) , softsendqmax(0) , hardsendqmax(0) , recvqmax(0) , penaltythreshold(0) , commandrate(0) , maxlocal(0) , maxglobal(0) , maxconnwarn(true) , maxchans(0) , limit(0) , resolvehostnames(true) { } ConnectClass::ConnectClass(ConfigTag* tag, char t, const std::string& mask, const ConnectClass& parent) { Update(&parent); name = "unnamed"; type = t; host = mask; // Connect classes can inherit from each other but this is problematic for modules which can't use // ConnectClass::Update so we build a hybrid tag containing all of the values set on this class as // well as the parent class. ConfigItems* items = NULL; config = ConfigTag::create(tag->tag, tag->src_name, tag->src_line, items); const ConfigItems& parentkeys = parent.config->getItems(); for (ConfigItems::const_iterator piter = parentkeys.begin(); piter != parentkeys.end(); ++piter) { // The class name and parent name are not inherited if (stdalgo::string::equalsci(piter->first, "name") || stdalgo::string::equalsci(piter->first, "parent")) continue; // Store the item in the config tag. If this item also // exists in the child it will be overwritten. (*items)[piter->first] = piter->second; } const ConfigItems& childkeys = tag->getItems(); for (ConfigItems::const_iterator citer = childkeys.begin(); citer != childkeys.end(); ++citer) { // This will overwrite the parent value if present. (*items)[citer->first] = citer->second; } } void ConnectClass::Update(const ConnectClass* src) { config = src->config; type = src->type; fakelag = src->fakelag; name = src->name; registration_timeout = src->registration_timeout; host = src->host; pingtime = src->pingtime; softsendqmax = src->softsendqmax; hardsendqmax = src->hardsendqmax; recvqmax = src->recvqmax; penaltythreshold = src->penaltythreshold; commandrate = src->commandrate; maxlocal = src->maxlocal; maxglobal = src->maxglobal; maxconnwarn = src->maxconnwarn; maxchans = src->maxchans; limit = src->limit; resolvehostnames = src->resolvehostnames; ports = src->ports; password = src->password; passwordhash = src->passwordhash; }