/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include "inspircd_config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "socket.h" #include "inspircd.h" #include "inspircd_io.h" #include "inspstring.h" #include "helperfuncs.h" #include "socketengine.h" extern InspIRCd* ServerInstance; extern ServerConfig* Config; extern time_t TIME; InspSocket* socket_ref[MAX_DESCRIPTORS]; InspSocket::InspSocket() { this->state = I_DISCONNECTED; this->fd = -1; this->ClosePending = false; } InspSocket::InspSocket(int newfd, char* ip) { this->fd = newfd; this->state = I_CONNECTED; this->IP = ip; this->ClosePending = false; ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); socket_ref[this->fd] = this; } InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1), host(ahost) { this->ClosePending = false; if (listening) { if ((this->fd = OpenTCPSocket()) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); log(DEBUG,"OpenTCPSocket() error"); return; } else { if (BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()) == ERROR) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); log(DEBUG,"BindSocket() error %s",strerror(errno)); return; } else { this->state = I_LISTENING; ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); socket_ref[this->fd] = this; log(DEBUG,"New socket now in I_LISTENING state"); return; } } } else { this->host = ahost; this->port = aport; if (!inet_aton(host.c_str(),&addy)) { log(DEBUG,"Attempting to resolve %s",this->host.c_str()); /* Its not an ip, spawn the resolver */ this->dns.SetNS(std::string(Config->DNSServer)); this->dns.ForwardLookupWithFD(host,fd); timeout_end = time(NULL) + maxtime; timeout = false; this->state = I_RESOLVING; socket_ref[this->fd] = this; } else { log(DEBUG,"No need to resolve %s",this->host.c_str()); this->IP = host; timeout_end = time(NULL) + maxtime; this->DoConnect(); } } } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); } bool InspSocket::DoResolve() { log(DEBUG,"In DoResolve(), trying to resolve IP"); if (this->dns.HasResult()) { log(DEBUG,"Socket has result"); std::string res_ip = dns.GetResultIP(); if (res_ip != "") { log(DEBUG,"Socket result set to %s",res_ip.c_str()); this->IP = res_ip; socket_ref[this->fd] = NULL; } else { log(DEBUG,"Socket DNS failure"); this->Close(); this->state = I_ERROR; this->OnError(I_ERR_RESOLVE); this->fd = -1; return false; } return this->DoConnect(); } log(DEBUG,"No result for socket yet!"); return true; } bool InspSocket::DoConnect() { log(DEBUG,"In DoConnect()"); if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { log(DEBUG,"Cant socket()"); this->state = I_ERROR; this->OnError(I_ERR_SOCKET); this->fd = -1; return false; } log(DEBUG,"Part 2 DoConnect() %s",this->IP.c_str()); inet_aton(this->IP.c_str(),&addy); addr.sin_family = AF_INET; addr.sin_addr = addy; addr.sin_port = htons(this->port); int flags; flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) { if (errno != EINPROGRESS) { log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); this->OnError(I_ERR_CONNECT); this->state = I_ERROR; this->Close(); this->fd = -1; return false; } } this->state = I_CONNECTING; ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); socket_ref[this->fd] = this; this->SetQueues(this->fd); log(DEBUG,"Returning true from InspSocket::DoConnect"); return true; } void InspSocket::Close() { if (this->fd != -1) { this->OnClose(); shutdown(this->fd,2); close(this->fd); socket_ref[this->fd] = NULL; this->fd = -1; } } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return NULL; int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { if (errno == EAGAIN) { return ""; } else { log(DEBUG,"EOF or error on socket: %s",strerror(errno)); return NULL; } } } void InspSocket::MarkAsClosed() { log(DEBUG,"Marked as closed"); this->ClosePending = true; } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { if (this->ClosePending) return false; int result = write(this->fd,data.c_str(),data.length()); if (result < 1) return false; return true; /* Try and append the data to the back of the queue, and send it on its way */ //outbuffer.push_back(data); //return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { if (this->ClosePending) return true; /*if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (outbuffer.size()) { log(DEBUG,"Writing %d to socket",outbuffer.size()); int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); if (result > 0) { log(DEBUG,"Wrote %d to socket",result); if ((unsigned int)result == outbuffer[0].length()) { * The whole block was written (usually a line) * Pop the block off the front of the queue * log(DEBUG,"Popping front item, now %d items left",outbuffer.size()); outbuffer.pop_front(); } else { log(DEBUG,"Cutting front item"); std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; log(DEBUG,"Front item is now: ",outbuffer[0].c_str()); } } else if ((result == -1) && (errno != EAGAIN)) { log(DEBUG,"Write error on socket: %s",strerror(errno)); this->OnError(I_ERR_WRITE); this->state = I_ERROR; return true; } } }*/ return false; } bool InspSocket::Timeout(time_t current) { if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) { log(DEBUG,"No FD or socket ref"); return false; } if (this->ClosePending) { log(DEBUG,"Close is pending"); return true; } if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end)) { log(DEBUG,"Timed out, current=%lu timeout_end=%lu"); // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->OnTimeout(); this->OnError(I_ERR_TIMEOUT); timeout = true; this->state = I_ERROR; return true; } return this->FlushWriteBuffer(); } bool InspSocket::Poll() { if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) return false; int incoming = -1; bool n = true; if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending)) return false; switch (this->state) { case I_RESOLVING: log(DEBUG,"State = I_RESOLVING, calling DoResolve()"); return this->DoResolve(); break; case I_CONNECTING: log(DEBUG,"State = I_CONNECTING"); this->SetState(I_CONNECTED); /* Our socket was in write-state, so delete it and re-add it * in read-state. */ ServerInstance->SE->DelFd(this->fd); ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); return this->OnConnected(); break; case I_LISTENING: length = sizeof (client); incoming = accept (this->fd, (sockaddr*)&client,&length); this->SetQueues(incoming); this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); return true; break; case I_CONNECTED: n = this->OnDataReady(); /* Flush any pending, but not till after theyre done with the event * so there are less write calls involved. * Both FlushWriteBuffer AND the return result of OnDataReady must * return true for this to be ok. */ return (n && !this->FlushWriteBuffer()); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { log(DEBUG,"Socket state change"); this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); }