/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include "inspircd_config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "socket.h" #include "inspircd.h" #include "inspircd_io.h" #include "inspstring.h" #include "helperfuncs.h" #include "socketengine.h" extern InspIRCd* ServerInstance; extern time_t TIME; InspSocket* socket_ref[MAX_DESCRIPTORS]; InspSocket::InspSocket() { this->state = I_DISCONNECTED; } InspSocket::InspSocket(int newfd, char* ip) { this->fd = newfd; this->state = I_CONNECTED; this->IP = ip; ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); socket_ref[this->fd] = this; } InspSocket::InspSocket(std::string host, int port, bool listening, unsigned long maxtime) { if (listening) { if ((this->fd = OpenTCPSocket()) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); log(DEBUG,"OpenTCPSocket() error"); return; } else { if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); log(DEBUG,"BindSocket() error %s",strerror(errno)); return; } else { this->state = I_LISTENING; ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); socket_ref[this->fd] = this; log(DEBUG,"New socket now in I_LISTENING state"); return; } } } else { char* ip; this->host = host; hostent* hoste = gethostbyname(host.c_str()); if (!hoste) { ip = (char*)host.c_str(); } else { struct in_addr* ia = (in_addr*)hoste->h_addr; ip = inet_ntoa(*ia); } this->IP = ip; timeout_end = time(NULL)+maxtime; timeout = false; if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } this->port = port; inet_aton(ip,&addy); addr.sin_family = AF_INET; addr.sin_addr = addy; addr.sin_port = htons(this->port); int flags; flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) { if (errno != EINPROGRESS) { this->Close(); this->OnError(I_ERR_CONNECT); this->state = I_ERROR; return; } } this->state = I_CONNECTING; ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); socket_ref[this->fd] = this; return; } } void InspSocket::Close() { if (this->fd != -1) { this->OnClose(); shutdown(this->fd,2); close(this->fd); socket_ref[this->fd] = NULL; this->fd = -1; } } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); if (n > 0) { ibuf[n] = 0; return ibuf; } else { if (n == EAGAIN) { return ""; } else { log(DEBUG,"EOF or error on socket"); return NULL; } } } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(std::string data) { this->Buffer = this->Buffer + data; this->FlushWriteBuffer(); return data.length(); } void InspSocket::FlushWriteBuffer() { int result = 0; if (this->Buffer.length()) { result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0); if (result > 0) { /* If we wrote some, advance the buffer forwards */ char* n = (char*)this->Buffer.c_str(); n += result; this->Buffer = n; } } } bool InspSocket::Timeout(time_t current) { if ((this->state == I_CONNECTING) && (current > timeout_end)) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->OnTimeout(); this->OnError(I_ERR_TIMEOUT); timeout = true; this->state = I_ERROR; return true; } if (this->Buffer.length()) this->FlushWriteBuffer(); return false; } bool InspSocket::Poll() { int incoming = -1; switch (this->state) { case I_CONNECTING: this->SetState(I_CONNECTED); /* Our socket was in write-state, so delete it and re-add it * in read-state. */ ServerInstance->SE->DelFd(this->fd); ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); return this->OnConnected(); break; case I_LISTENING: length = sizeof (client); incoming = accept (this->fd, (sockaddr*)&client,&length); this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); return true; break; case I_CONNECTED: return this->OnDataReady(); break; default: break; } if (this->Buffer.length()) this->FlushWriteBuffer(); return true; } void InspSocket::SetState(InspSocketState s) { log(DEBUG,"Socket state change"); this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); }