/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include "inspircd_config.h" #include "servers.h" #include "inspircd.h" #include #include #include #include #include #include #include #include #include #include #include #include "inspstring.h" #include "helperfuncs.h" #include "connection.h" extern time_t TIME; extern int MaxConn; extern serverrec* me[32]; extern bool has_been_netsplit; std::deque xsums; serverrec::serverrec() { strlcpy(name,"",256); pingtime = 0; lastping = TIME; usercount_i = usercount = opercount = version = 0; hops_away = 1; signon = TIME; jupiter = false; fd = 0; sync_soon = false; strlcpy(nickserv,"",NICKMAX); connectors.clear(); } serverrec::~serverrec() { } serverrec::serverrec(char* n, long ver, bool jupe) { strlcpy(name,n,256); lastping = TIME; usercount_i = usercount = opercount = 0; version = ver; hops_away = 1; signon = TIME; jupiter = jupe; fd = 0; sync_soon = false; strlcpy(nickserv,"",NICKMAX); connectors.clear(); } bool serverrec::CreateListener(char* newhost, int p) { sockaddr_in host_address; int flags; in_addr addy; int on = 0; struct linger linger = { 0 }; this->port = p; fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (fd <= 0) { return false; } setsockopt(fd,SOL_SOCKET,SO_REUSEADDR,(const char*)&on,sizeof(on)); linger.l_onoff = 1; linger.l_linger = 1; setsockopt(fd,SOL_SOCKET,SO_LINGER,(const char*)&linger,sizeof(linger)); // attempt to increase socket sendq and recvq as high as its possible // to get them on linux. int sendbuf = 32768; int recvbuf = 32768; setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); memset((void*)&host_address, 0, sizeof(host_address)); host_address.sin_family = AF_INET; if (!strcmp(newhost,"")) { host_address.sin_addr.s_addr = htonl(INADDR_ANY); } else { inet_aton(newhost,&addy); host_address.sin_addr = addy; } host_address.sin_port = htons(p); if (bind(fd,(sockaddr*)&host_address,sizeof(host_address))<0) { return false; } // make the socket non-blocking flags = fcntl(fd, F_GETFL, 0); fcntl(fd, F_SETFL, flags | O_NONBLOCK); this->port = p; listen(this->fd, MaxConn); return true; } bool serverrec::BeginLink(char* targethost, int newport, char* password, char* servername, int myport) { char connect[MAXBUF]; ircd_connector connector; ircd_connector *cn = this->FindHost(servername); if (cn) { WriteOpers("CONNECT aborted: Server %s already exists",servername); return false; } if (this->fd) { if (connector.MakeOutboundConnection(targethost,newport)) { // targethost has been turned into an ip... // we dont want this as the server name. connector.SetServerName(servername); snprintf(connect,MAXBUF,"S %s %s %lu %s :%s",getservername().c_str(),password,(unsigned long)myport,GetRevision().c_str(),getserverdesc().c_str()); connector.SetState(STATE_NOAUTH_OUTBOUND); connector.SetHostAndPort(targethost, newport); this->connectors.push_back(connector); // this packet isn't actually sent until the socket connects -- the STATE_NOAUTH_OUTBOUND state // queues outbound data until the socket is polled as writeable (e.g. the connection is established) return this->SendPacket(connect, servername); } else { connector.SetState(STATE_DISCONNECTED); WriteOpers("Could not create outbound connection to %s:%d",targethost,newport); return false; } } return false; } bool serverrec::MeshCookie(char* targethost, int newport, unsigned long cookie, char* servername) { char connect[MAXBUF]; ircd_connector connector; WriteOpers("Establishing meshed link to %s:%d",servername,newport); if (this->fd) { if (connector.MakeOutboundConnection(targethost,newport)) { // targethost has been turned into an ip... // we dont want this as the server name. connector.SetServerName(servername); snprintf(connect,MAXBUF,"- %lu %s :%s",cookie,getservername().c_str(),getserverdesc().c_str()); connector.SetState(STATE_COOKIE_OUTBOUND); connector.SetHostAndPort(targethost, newport); this->connectors.push_back(connector); return this->SendPacket(connect, servername); } else { connector.SetState(STATE_DISCONNECTED); WriteOpers("Could not create outbound connection to %s:%d",targethost,newport); } } return false; } bool serverrec::AddIncoming(int newfd, char* targethost, int sourceport) { ircd_connector connector; // targethost has been turned into an ip... // we dont want this as the server name. connector.SetServerName(targethost); connector.SetDescriptor(newfd); connector.SetState(STATE_NOAUTH_INBOUND); int flags = fcntl(newfd, F_GETFL, 0); fcntl(newfd, F_SETFL, flags | O_NONBLOCK); int sendbuf = 32768; int recvbuf = 32768; setsockopt(newfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); setsockopt(newfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); connector.SetHostAndPort(targethost, sourceport); connector.SetState(STATE_NOAUTH_INBOUND); log(DEBUG,"serverrec::AddIncoming() Added connection: %s:%d",targethost,sourceport); this->connectors.push_back(connector); return true; } void serverrec::TerminateLink(char* targethost) { // this locates the targethost in the serverrec::connectors vector of the class, // and terminates it by sending it an SQUIT token and closing its descriptor. // TerminateLink with a null string causes a terminate of ALL links } // Returns a pointer to the connector for 'host' ircd_connector* serverrec::FindHost(std::string findhost) { for (unsigned int i = 0; i < this->connectors.size(); i++) { if (this->connectors[i].GetServerName() == findhost) { return &this->connectors[i]; } } return NULL; } // Checks to see if we can still reach a server at all (e.g. is it in ANY routing table?) bool IsRoutable(std::string servername) { int c = 0; for (int x = 0; x < 32; x++) if (me[x]) { for (unsigned int i = 0; i < me[x]->connectors.size(); i++) { if ((me[x]->connectors[i].GetServerName() == servername) && (me[x]->connectors[i].GetState() != STATE_DISCONNECTED)) { c++; } } } return (c != 0); } void serverrec::FlushWriteBuffers() { char buffer[MAXBUF]; for (unsigned int i = 0; i < this->connectors.size(); i++) { // don't try and ping a NOAUTH_OUTBOUND state, its not authed yet! if ((this->connectors[i].GetState() == STATE_NOAUTH_OUTBOUND) && (TIME > this->connectors[i].age+30)) { // however if we reach this timer its connected timed out :) WriteOpers("*** Connection to %s timed out",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); return; } if ((this->connectors[i].GetState() == STATE_NOAUTH_INBOUND) && (TIME > this->connectors[i].age+30)) { WriteOpers("*** Connection from %s timed out",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); return; } if (this->connectors[i].GetState() != STATE_DISCONNECTED) { if (!this->connectors[i].CheckPing()) { WriteOpers("*** Lost single connection to %s: Ping timeout",this->connectors[i].GetServerName().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting.",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } } if ((this->connectors[i].GetWriteError() !="") && (this->connectors[i].GetState() != STATE_DISCONNECTED)) { // if we're here the write() caused an error, we cannot proceed WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",this->connectors[i].GetServerName().c_str(),this->connectors[i].GetWriteError().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting.",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } if ((this->connectors[i].HasBufferedOutput()) && (this->connectors[i].GetState() != STATE_DISCONNECTED)) { if (!this->connectors[i].FlushWriteBuf()) { // if we're here the write() caused an error, we cannot proceed WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",this->connectors[i].GetServerName().c_str(),this->connectors[i].GetWriteError().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting.",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } } } } bool serverrec::SendPacket(char *message, const char* sendhost) { if ((!message) || (!sendhost)) return true; ircd_connector* cn = this->FindHost(sendhost); if (!strchr(message,'\n')) { strlcat(message,"\n",MAXBUF); } if (cn) { log(DEBUG,"main: serverrec::SendPacket() sent '%s' to %s",message,cn->GetServerName().c_str()); if (cn->GetState() == STATE_DISCONNECTED) { // fix: can only route one hop to avoid a loop if (strncmp(message,"R ",2)) { log(DEBUG,"Not a double reroute"); // this route is down, we must re-route the packet through an available point in the mesh. for (unsigned int k = 0; k < this->connectors.size(); k++) { log(DEBUG,"Check connector %d: %s",k,this->connectors[k].GetServerName().c_str()); // search for another point in the mesh which can 'reach' where we want to go for (unsigned int m = 0; m < this->connectors[k].routes.size(); m++) { if (!strcasecmp(this->connectors[k].routes[m].c_str(),sendhost)) { log(DEBUG,"Found alternative route for packet: %s",this->connectors[k].GetServerName().c_str()); char buffer[MAXBUF]; snprintf(buffer,MAXBUF,"R %s %s",sendhost,message); this->SendPacket(buffer,this->connectors[k].GetServerName().c_str()); return true; } } } } char buffer[MAXBUF]; snprintf(buffer,MAXBUF,"& %s",sendhost); WriteOpers("*** All connections to %s lost.",sendhost); NetSendToAllExcept(sendhost,buffer); DoSplit(sendhost); return false; } // returns false if the packet could not be sent (e.g. target host down) if (!cn->AddWriteBuf(message)) { // if we're here, there was an error pending, and the send cannot proceed log(DEBUG,"cn->AddWriteBuf() failed for serverrec::SendPacket(): %s",cn->GetWriteError().c_str()); log(DEBUG,"Disabling connector: %s",cn->GetServerName().c_str()); cn->CloseConnection(); cn->SetState(STATE_DISCONNECTED); WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",cn->GetServerName().c_str(),cn->GetWriteError().c_str()); // retry the packet along a new route so either arrival OR failure are gauranteed (bugfix) return this->SendPacket(message,sendhost); } if (!cn->FlushWriteBuf()) { // if we're here the write() caused an error, we cannot proceed log(DEBUG,"cn->FlushWriteBuf() failed for serverrec::SendPacket(): %s",cn->GetWriteError().c_str()); log(DEBUG,"Disabling connector: %s",cn->GetServerName().c_str()); cn->CloseConnection(); cn->SetState(STATE_DISCONNECTED); WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",cn->GetServerName().c_str(),cn->GetWriteError().c_str()); // retry the packet along a new route so either arrival OR failure are gauranteed return this->SendPacket(message,sendhost); } return true; } return false; } bool already_have_sum(std::string sum) { for (unsigned int i = 0; i < xsums.size(); i++) { if (xsums[i] == sum) { return true; } } if (xsums.size() >= 128) { xsums.pop_front(); } xsums.push_back(sum); return false; } // receives a packet from any where there is data waiting, first come, first served // fills the message and host values with the host where the data came from. bool serverrec::RecvPacket(std::deque &messages, char* recvhost,std::deque &sums) { char data[65536],buffer[MAXBUF]; memset(data, 0, 65536); for (unsigned int i = 0; i < this->connectors.size(); i++) { if (this->connectors[i].GetState() != STATE_DISCONNECTED) { // returns false if the packet could not be sent (e.g. target host down) int rcvsize = 0; // check if theres any data on this socket // if not, continue onwards to the next. pollfd polls; polls.fd = this->connectors[i].GetDescriptor(); polls.events = POLLIN; int ret = poll(&polls,1,1); if (ret <= 0) continue; rcvsize = recv(this->connectors[i].GetDescriptor(),data,65000,0); data[rcvsize] = '\0'; if (rcvsize == 0) { log(DEBUG,"recv() failed for serverrec::RecvPacket(): EOF"); log(DEBUG,"Disabling connector: %s",this->connectors[i].GetServerName().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting (EOF)",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } if (rcvsize == -1) { if (errno != EAGAIN) { log(DEBUG,"recv() failed for serverrec::RecvPacket(): %s",strerror(errno)); log(DEBUG,"Disabling connector: %s",this->connectors[i].GetServerName().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting.",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } } int pushed = 0; if (rcvsize > 0) { if (!this->connectors[i].AddBuffer(data)) { WriteOpers("*** Read buffer for %s exceeds maximum, closing connection!",this->connectors[i].GetServerName().c_str()); this->connectors[i].CloseConnection(); this->connectors[i].SetState(STATE_DISCONNECTED); if (!IsRoutable(this->connectors[i].GetServerName())) { WriteOpers("*** Server %s is no longer routable, disconnecting.",this->connectors[i].GetServerName().c_str()); snprintf(buffer,MAXBUF,"& %s",this->connectors[i].GetServerName().c_str()); NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer); DoSplit(this->connectors[i].GetServerName().c_str()); } has_been_netsplit = true; } if (this->connectors[i].BufferIsComplete()) { this->connectors[i].ResetPing(); while (this->connectors[i].BufferIsComplete()) { std::string text = this->connectors[i].GetBuffer(); if (text != "") { if ((text[0] == ':') && (text.find(" ") != std::string::npos)) { std::string orig = text; log(DEBUG,"Original: %s",text.c_str()); std::string sum = text.substr(1,text.find(" ")-1); text = text.substr(text.find(" ")+1,text.length()); std::string possible_token = text.substr(1,text.find(" ")-1); if (possible_token.length() > 1) { sums.push_back("*"); text = orig; log(DEBUG,"Non-mesh, non-tokenized string passed up the chain"); } else { log(DEBUG,"Packet sum: '%s'",sum.c_str()); if ((already_have_sum(sum)) && (sum != "*")) { // we don't accept dupes continue; } sums.push_back(sum.c_str()); } } else sums.push_back("*"); messages.push_back(text.c_str()); strlcpy(recvhost,this->connectors[i].GetServerName().c_str(),160); log(DEBUG,"serverrec::RecvPacket() %d:%s->%s",pushed++,recvhost,text.c_str()); } } return true; } } } } // nothing new yet -- message and host will be undefined return false; }