/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $Core */ #include #include "exitcodes.h" #include "inspircd.h" void InspIRCd::SignalHandler(int signal) { switch (signal) { case SIGHUP: Rehash("due to SIGHUP"); break; case SIGTERM: Exit(signal); break; } } void InspIRCd::Exit(int status) { #ifdef WINDOWS if (WindowsIPC) delete WindowsIPC; SetServiceStopped(status); #endif if (this) { this->SendError("Exiting with status " + ConvToStr(status) + " (" + std::string(ExitCodes[status]) + ")"); this->Cleanup(); } exit (status); } void RehashHandler::Call(const std::string &reason) { Server->RehashFinishMutex->Lock(); Server->SNO->WriteToSnoMask('A', "Rehashing config file %s %s",ServerConfig::CleanFilename(Server->ConfigFileName), reason.c_str()); Server->RehashUsersAndChans(); FOREACH_MOD_I(Server, I_OnGarbageCollect, OnGarbageCollect()); if (!Server->ConfigThread) { Server->Config->RehashUserUID = ""; Server->Config->RehashParameter = ""; Server->ConfigThread = new ConfigReaderThread(Server, false, ""); Server->Threads->Create(Server->ConfigThread); } Server->RehashFinishMutex->Unlock(); } void InspIRCd::RehashServer() { this->Rehash(""); } std::string InspIRCd::GetVersionString() { char versiondata[MAXBUF]; if (*Config->CustomVersion) { snprintf(versiondata,MAXBUF,"InspIRCd-1.2 %s :%s",Config->ServerName,Config->CustomVersion); } else { snprintf(versiondata,MAXBUF,"InspIRCd-1.2 %s :%s (%s) [FLAGS=%s,%s,%s]",Config->ServerName,SYSTEM,VERSION,REVISION,SE->GetName().c_str(),Config->sid); } return versiondata; } void InspIRCd::BuildISupport() { // the neatest way to construct the initial 005 numeric, considering the number of configure constants to go in it... std::stringstream v; v << "WALLCHOPS WALLVOICES MODES=" << Config->Limits.MaxModes << " CHANTYPES=# PREFIX=" << this->Modes->BuildPrefixes() << " MAP MAXCHANNELS=" << Config->MaxChans << " MAXBANS=60 VBANLIST NICKLEN=" << Config->Limits.NickMax; v << " CASEMAPPING=rfc1459 STATUSMSG=@" << (this->Config->AllowHalfop ? "%" : "") << "+ CHARSET=ascii TOPICLEN=" << Config->Limits.MaxTopic << " KICKLEN=" << Config->Limits.MaxKick << " MAXTARGETS=" << Config->MaxTargets; v << " AWAYLEN=" << Config->Limits.MaxAway << " CHANMODES=" << this->Modes->GiveModeList(MASK_CHANNEL) << " FNC NETWORK=" << Config->Network << " MAXPARA=32 ELIST=MU"; Config->data005 = v.str(); FOREACH_MOD_I(this,I_On005Numeric,On005Numeric(Config->data005)); Config->Update005(); } std::string InspIRCd::GetRevision() { return REVISION; } void InspIRCd::AddServerName(const std::string &servername) { servernamelist::iterator itr = servernames.begin(); for(; itr != servernames.end(); ++itr) if(**itr == servername) return; std::string * ns = new std::string(servername); servernames.push_back(ns); } const char* InspIRCd::FindServerNamePtr(const std::string &servername) { servernamelist::iterator itr = servernames.begin(); for(; itr != servernames.end(); ++itr) if(**itr == servername) return (*itr)->c_str(); servernames.push_back(new std::string(servername)); itr = --servernames.end(); return (*itr)->c_str(); } bool InspIRCd::FindServerName(const std::string &servername) { servernamelist::iterator itr = servernames.begin(); for(; itr != servernames.end(); ++itr) if(**itr == servername) return true; return false; } void InspIRCd::IncrementUID(int pos) { /* * Okay. The rules for generating a UID go like this... * -- > ABCDEFGHIJKLMNOPQRSTUVWXYZ --> 012345679 --> WRAP * That is, we start at A. When we reach Z, we go to 0. At 9, we go to * A again, in an iterative fashion.. so.. * AAA9 -> AABA, and so on. -- w00t */ if (pos == 3) { // At pos 3, if we hit '9', we've run out of available UIDs, and need to reset to AAA..AAA. if (current_uid[pos] == '9') { for (int i = 3; i < UUID_LENGTH; i++) { current_uid[i] = 'A'; pos = UUID_LENGTH - 1; } } else { // Buf if we haven't, just keep incrementing merrily. current_uid[pos]++; } } else { // If we hit Z, wrap around to 0. if (current_uid[pos] == 'Z') { current_uid[pos] = '0'; } else if (current_uid[pos] == '9') { /* * Or, if we hit 9, wrap around to pos = 'A' and (pos - 1)++, * e.g. A9 -> BA -> BB .. */ current_uid[pos] = 'A'; this->IncrementUID(pos - 1); } else { // Anything else, nobody gives a shit. Just increment. current_uid[pos]++; } } } /* * Retrieve the next valid UUID that is free for this server. */ std::string InspIRCd::GetUID() { static int curindex = -1; /* * If -1, we're setting up. Copy SID into the first three digits, 9's to the rest, null term at the end * Why 9? Well, we increment before we find, otherwise we have an unnecessary copy, and I want UID to start at AAA..AA * and not AA..AB. So by initialising to 99999, we force it to rollover to AAAAA on the first IncrementUID call. * Kind of silly, but I like how it looks. * -- w */ if (curindex == -1) { current_uid[0] = Config->sid[0]; current_uid[1] = Config->sid[1]; current_uid[2] = Config->sid[2]; for (int i = 3; i < (UUID_LENGTH - 1); i++) current_uid[i] = '9'; curindex = UUID_LENGTH - 2; // look at the end of the string now kthx, ignore null // Null terminator. Important. current_uid[UUID_LENGTH - 1] = '\0'; } while (1) { // Add one to the last UID this->IncrementUID(curindex); if (this->FindUUID(current_uid)) { /* * It's in use. We need to try the loop again. */ continue; } return current_uid; } /* not reached. */ return ""; }