/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2010 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "socket.h" #include "xline.h" #include "../m_hash.h" #include "socketengine.h" #include "main.h" #include "../spanningtree.h" #include "utils.h" #include "treeserver.h" #include "link.h" #include "treesocket.h" #include "resolvers.h" /** Because most of the I/O gubbins are encapsulated within * BufferedSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, Link* link, Autoconnect* myac, const std::string& ipaddr) : Utils(Util) { age = ServerInstance->Time(); linkID = assign(link->Name); capab = new CapabData; capab->link = link; capab->ac = myac; capab->capab_phase = 0; MyRoot = NULL; proto_version = 0; LinkState = CONNECTING; if (!link->Hook.empty()) { ServiceProvider* prov = ServerInstance->Modules->FindService(SERVICE_IOHOOK, link->Hook); if (!prov) { SetError("Could not find hook '" + link->Hook + "' for connection to " + linkID); return; } AddIOHook(prov->creator); } DoConnect(ipaddr, link->Port, link->Timeout, link->Bind); Utils->timeoutlist[this] = std::pair(linkID, link->Timeout); SendCapabilities(1); } /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server) : BufferedSocket(newfd), Utils(Util) { capab = new CapabData; capab->capab_phase = 0; MyRoot = NULL; age = ServerInstance->Time(); LinkState = WAIT_AUTH_1; proto_version = 0; linkID = "inbound from " + client->addr(); FOREACH_MOD(I_OnHookIO, OnHookIO(this, via)); if (GetIOHook()) GetIOHook()->OnStreamSocketAccept(this, client, server); SendCapabilities(1); Utils->timeoutlist[this] = std::pair(linkID, 30); } ServerState TreeSocket::GetLinkState() { return this->LinkState; } void TreeSocket::CleanNegotiationInfo() { // connect is good, reset the autoconnect block (if used) if (capab->ac) capab->ac->position = -1; delete capab; capab = NULL; } CullResult TreeSocket::cull() { Utils->timeoutlist.erase(this); if (capab && capab->ac) Utils->Creator->ConnectServer(capab->ac, false); return this->BufferedSocket::cull(); } TreeSocket::~TreeSocket() { if (capab) delete capab; } /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ void TreeSocket::OnConnected() { if (this->LinkState == CONNECTING) { ServerInstance->SNO->WriteGlobalSno('l', "Connection to \2%s\2[%s] started.", linkID.c_str(), (capab->link->HiddenFromStats ? "" : capab->link->IPAddr.c_str())); this->SendCapabilities(1); } } void TreeSocket::OnError(BufferedSocketError e) { ServerInstance->SNO->WriteGlobalSno('l', "Connection to \002%s\002 failed with error: %s", linkID.c_str(), getError().c_str()); LinkState = DYING; } void TreeSocket::SendError(const std::string &errormessage) { WriteLine("ERROR :"+errormessage); DoWrite(); LinkState = DYING; SetError(errormessage); } /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void TreeSocket::SquitServer(std::string &from, TreeServer* Current, int& num_lost_servers, int& num_lost_users) { ServerInstance->Logs->Log("m_spanningtree",DEBUG,"SquitServer for %s from %s", Current->GetName().c_str(), from.c_str()); /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); this->SquitServer(from,recursive_server, num_lost_servers, num_lost_users); } /* Now we've whacked the kids, whack self */ num_lost_servers++; num_lost_users += Current->QuitUsers(from); } /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void TreeSocket::Squit(TreeServer* Current, const std::string &reason) { bool LocalSquit = false; if ((Current) && (Current != Utils->TreeRoot)) { DelServerEvent(Utils->Creator, Current->GetName()); parameterlist params; params.push_back(Current->GetName()); params.push_back(":"+reason); Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName()); if (Current->GetParent() == Utils->TreeRoot) { ServerInstance->SNO->WriteGlobalSno('l', "Server \002"+Current->GetName()+"\002 split: "+reason); LocalSquit = true; } else { ServerInstance->SNO->WriteGlobalSno('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } int num_lost_servers = 0; int num_lost_users = 0; std::string from = Current->GetParent()->GetName()+" "+Current->GetName(); SquitServer(from, Current, num_lost_servers, num_lost_users); ServerInstance->SNO->WriteToSnoMask(LocalSquit ? 'l' : 'L', "Netsplit complete, lost \002%d\002 user%s on \002%d\002 server%s.", num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : ""); Current->Tidy(); Current->GetParent()->DelChild(Current); Current->cull(); delete Current; if (Current == MyRoot) { MyRoot = NULL; Close(); } } else ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server"); } /** This function is called when we receive data from a remote * server. */ void TreeSocket::OnDataReady() { Utils->Creator->loopCall = true; std::string line; while (GetNextLine(line)) { std::string::size_type rline = line.find('\r'); if (rline != std::string::npos) line = line.substr(0,rline); if (line.find('\0') != std::string::npos) { SendError("Read null character from socket"); break; } ProcessLine(line); if (!getError().empty()) break; } if (LinkState != CONNECTED && recvq.length() > 4096) SendError("RecvQ overrun (line too long)"); Utils->Creator->loopCall = false; }