#include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "socketengine.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/handshaketimer.h" /* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */ /** Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod) : InspSocket(SI, host, port, listening, maxtime), Utils(Util), Hook(HookMod) { myhost = host; this->LinkState = LISTENER; if (listening && Hook) InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); } TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod) : InspSocket(SI, host, port, listening, maxtime, bindto), Utils(Util), Hook(HookMod) { myhost = ServerName; this->LinkState = CONNECTING; if (Hook) InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); } /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod) : InspSocket(SI, newfd, ip), Utils(Util), Hook(HookMod) { this->LinkState = WAIT_AUTH_1; /* If we have a transport module hooked to the parent, hook the same module to this * socket, and set a timer waiting for handshake before we send CAPAB etc. */ if (Hook) { InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils)); } else { /* Otherwise, theres no lower layer transport in plain TCP/IP, * so just send the capabilities right now. */ this->SendCapabilities(); } } ServerState TreeSocket::GetLinkState() { return this->LinkState; } Module* TreeSocket::GetHook() { return this->Hook; } TreeSocket::~TreeSocket() { if (Hook) InspSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send(); } /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ bool TreeSocket::OnConnected() { if (this->LinkState == CONNECTING) { /* we do not need to change state here. */ for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if (x->Name == this->myhost) { this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] started."); if (Hook) { InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] using transport \2"+x->Hook+"\2"); } else this->SendCapabilities(); /* found who we're supposed to be connecting to, send the neccessary gubbins. */ if (Hook) Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(*x), this->Utils)); else this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+x->SendPass+" 0 :"+this->Instance->Config->ServerDesc); return true; } } } /* There is a (remote) chance that between the /CONNECT and the connection * being accepted, some muppet has removed the block and rehashed. * If that happens the connection hangs here until it's closed. Unlikely * and rather harmless. */ this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2 lost link tag(!)"); return true; } void TreeSocket::OnError(InspSocketError e) { /* We don't handle this method, because all our * dirty work is done in OnClose() (see below) * which is still called on error conditions too. */ if (e == I_ERR_CONNECT) { this->Instance->SNO->WriteToSnoMask('l',"Connection failed: Connection to \002"+myhost+"\002 refused"); Link* MyLink = Utils->FindLink(myhost); if (MyLink) Utils->DoFailOver(MyLink); } } int TreeSocket::OnDisconnect() { /* For the same reason as above, we don't * handle OnDisconnect() */ return true; } /** Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. The hopcounts given * by this function are relative, this doesn't matter so long as * they are all >1, as all the remote servers re-calculate them * to be relative too, with themselves as hop 0. */ void TreeSocket::SendServers(TreeServer* Current, TreeServer* s, int hops) { char command[1024]; for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); if (recursive_server != s) { snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str()); this->WriteLine(command); this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion()); /* down to next level */ this->SendServers(recursive_server, s, hops+1); } } } std::string TreeSocket::MyCapabilities() { std::vector modlist; std::string capabilities = ""; for (int i = 0; i <= this->Instance->GetModuleCount(); i++) { if (this->Instance->modules[i]->GetVersion().Flags & VF_COMMON) modlist.push_back(this->Instance->Config->module_names[i]); } sort(modlist.begin(),modlist.end()); for (unsigned int i = 0; i < modlist.size(); i++) { if (i) capabilities = capabilities + ","; capabilities = capabilities + modlist[i]; } return capabilities; } void TreeSocket::SendCapabilities() { irc::commasepstream modulelist(MyCapabilities()); this->WriteLine("CAPAB START"); /* Send module names, split at 509 length */ std::string item = "*"; std::string line = "CAPAB MODULES "; while ((item = modulelist.GetToken()) != "") { if (line.length() + item.length() + 1 > 509) { this->WriteLine(line); line = "CAPAB MODULES "; } if (line != "CAPAB MODULES ") line.append(","); line.append(item); } if (line != "CAPAB MODULES ") this->WriteLine(line); int ip6 = 0; int ip6support = 0; #ifdef IPV6 ip6 = 1; #endif #ifdef SUPPORT_IP6LINKS ip6support = 1; #endif this->WriteLine("CAPAB CAPABILITIES :NICKMAX="+ConvToStr(NICKMAX)+" HALFOP="+ConvToStr(this->Instance->Config->AllowHalfop)+" CHANMAX="+ConvToStr(CHANMAX)+" MAXMODES="+ConvToStr(MAXMODES)+" IDENTMAX="+ConvToStr(IDENTMAX)+" MAXQUIT="+ConvToStr(MAXQUIT)+" MAXTOPIC="+ConvToStr(MAXTOPIC)+" MAXKICK="+ConvToStr(MAXKICK)+" MAXGECOS="+ConvToStr(MAXGECOS)+" MAXAWAY="+ConvToStr(MAXAWAY)+" IP6NATIVE="+ConvToStr(ip6)+" IP6SUPPORT="+ConvToStr(ip6support)+" PROTOCOL="+ConvToStr(ProtocolVersion)); this->WriteLine("CAPAB END"); } /* Check a comma seperated list for an item */ bool TreeSocket::HasItem(const std::string &list, const std::string &item) { irc::commasepstream seplist(list); std::string item2 = "*"; while ((item2 = seplist.GetToken()) != "") { if (item2 == item) return true; } return false; } /* Isolate and return the elements that are different between two comma seperated lists */ std::string TreeSocket::ListDifference(const std::string &one, const std::string &two) { irc::commasepstream list_one(one); std::string item = "*"; std::string result = ""; while ((item = list_one.GetToken()) != "") { if (!HasItem(two, item)) { result.append(" "); result.append(item); } } return result; } bool TreeSocket::Capab(const std::deque ¶ms) { if (params.size() < 1) { this->WriteLine("ERROR :Invalid number of parameters for CAPAB - Mismatched version"); return false; } if (params[0] == "START") { this->ModuleList = ""; this->CapKeys.clear(); } else if (params[0] == "END") { std::string reason = ""; int ip6support = 0; #ifdef SUPPORT_IP6LINKS ip6support = 1; #endif /* Compare ModuleList and check CapKeys... * Maybe this could be tidier? -- Brain */ if ((this->ModuleList != this->MyCapabilities()) && (this->ModuleList.length())) { std::string diff = ListDifference(this->ModuleList, this->MyCapabilities()); if (!diff.length()) { diff = "your server:" + ListDifference(this->MyCapabilities(), this->ModuleList); } else { diff = "this server:" + diff; } if (diff.length() == 12) reason = "Module list in CAPAB is not alphabetically ordered, cannot compare lists."; else reason = "Modules loaded on these servers are not correctly matched, these modules are not loaded on " + diff; } if (((this->CapKeys.find("IP6SUPPORT") == this->CapKeys.end()) && (ip6support)) || ((this->CapKeys.find("IP6SUPPORT") != this->CapKeys.end()) && (this->CapKeys.find("IP6SUPPORT")->second != ConvToStr(ip6support)))) reason = "We don't both support linking to IPV6 servers"; if (((this->CapKeys.find("IP6NATIVE") != this->CapKeys.end()) && (this->CapKeys.find("IP6NATIVE")->second == "1")) && (!ip6support)) reason = "The remote server is IPV6 native, and we don't support linking to IPV6 servers"; if (((this->CapKeys.find("NICKMAX") == this->CapKeys.end()) || ((this->CapKeys.find("NICKMAX") != this->CapKeys.end()) && (this->CapKeys.find("NICKMAX")->second != ConvToStr(NICKMAX))))) reason = "Maximum nickname lengths differ or remote nickname length not specified"; if (((this->CapKeys.find("PROTOCOL") == this->CapKeys.end()) || ((this->CapKeys.find("PROTOCOL") != this->CapKeys.end()) && (this->CapKeys.find("PROTOCOL")->second != ConvToStr(ProtocolVersion))))) { if (this->CapKeys.find("PROTOCOL") != this->CapKeys.end()) { reason = "Mismatched protocol versions "+this->CapKeys.find("PROTOCOL")->second+" and "+ConvToStr(ProtocolVersion); } else { reason = "Protocol version not specified"; } } if (((this->CapKeys.find("HALFOP") == this->CapKeys.end()) && (Instance->Config->AllowHalfop)) || ((this->CapKeys.find("HALFOP") != this->CapKeys.end()) && (this->CapKeys.find("HALFOP")->second != ConvToStr(Instance->Config->AllowHalfop)))) reason = "We don't both have halfop support enabled/disabled identically"; if (((this->CapKeys.find("IDENTMAX") == this->CapKeys.end()) || ((this->CapKeys.find("IDENTMAX") != this->CapKeys.end()) && (this->CapKeys.find("IDENTMAX")->second != ConvToStr(IDENTMAX))))) reason = "Maximum ident lengths differ or remote ident length not specified"; if (((this->CapKeys.find("CHANMAX") == this->CapKeys.end()) || ((this->CapKeys.find("CHANMAX") != this->CapKeys.end()) && (this->CapKeys.find("CHANMAX")->second != ConvToStr(CHANMAX))))) reason = "Maximum channel lengths differ or remote channel length not specified"; if (((this->CapKeys.find("MAXMODES") == this->CapKeys.end()) || ((this->CapKeys.find("MAXMODES") != this->CapKeys.end()) && (this->CapKeys.find("MAXMODES")->second != ConvToStr(MAXMODES))))) reason = "Maximum modes per line differ or remote modes per line not specified"; if (((this->CapKeys.find("MAXQUIT") == this->CapKeys.end()) || ((this->CapKeys.find("MAXQUIT") != this->CapKeys.end()) && (this->CapKeys.find("MAXQUIT")->second != ConvToStr(MAXQUIT))))) reason = "Maximum quit lengths differ or remote quit length not specified"; if (((this->CapKeys.find("MAXTOPIC") == this->CapKeys.end()) || ((this->CapKeys.find("MAXTOPIC") != this->CapKeys.end()) && (this->CapKeys.find("MAXTOPIC")->second != ConvToStr(MAXTOPIC))))) reason = "Maximum topic lengths differ or remote topic length not specified"; if (((this->CapKeys.find("MAXKICK") == this->CapKeys.end()) || ((this->CapKeys.find("MAXKICK") != this->CapKeys.end()) && (this->CapKeys.find("MAXKICK")->second != ConvToStr(MAXKICK))))) reason = "Maximum kick lengths differ or remote kick length not specified"; if (((this->CapKeys.find("MAXGECOS") == this->CapKeys.end()) || ((this->CapKeys.find("MAXGECOS") != this->CapKeys.end()) && (this->CapKeys.find("MAXGECOS")->second != ConvToStr(MAXGECOS))))) reason = "Maximum GECOS (fullname) lengths differ or remote GECOS length not specified"; if (((this->CapKeys.find("MAXAWAY") == this->CapKeys.end()) || ((this->CapKeys.find("MAXAWAY") != this->CapKeys.end()) && (this->CapKeys.find("MAXAWAY")->second != ConvToStr(MAXAWAY))))) reason = "Maximum awaymessage lengths differ or remote awaymessage length not specified"; if (reason.length()) { this->WriteLine("ERROR :CAPAB negotiation failed: "+reason); return false; } } else if ((params[0] == "MODULES") && (params.size() == 2)) { if (!this->ModuleList.length()) { this->ModuleList.append(params[1]); } else { this->ModuleList.append(","); this->ModuleList.append(params[1]); } } else if ((params[0] == "CAPABILITIES") && (params.size() == 2)) { irc::tokenstream capabs(params[1]); std::string item = "*"; while ((item = capabs.GetToken()) != "") { /* Process each key/value pair */ std::string::size_type equals = item.rfind('='); if (equals != std::string::npos) { std::string var = item.substr(0, equals); std::string value = item.substr(equals+1, item.length()); CapKeys[var] = value; } } } return true; } /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void TreeSocket::SquitServer(std::string &from, TreeServer* Current) { /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); this->SquitServer(from,recursive_server); } /* Now we've whacked the kids, whack self */ num_lost_servers++; num_lost_users += Current->QuitUsers(from); } /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void TreeSocket::Squit(TreeServer* Current, const std::string &reason) { if ((Current) && (Current != Utils->TreeRoot)) { Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server"); rmode.Send(Instance); std::deque params; params.push_back(Current->GetName()); params.push_back(":"+reason); Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName()); if (Current->GetParent() == Utils->TreeRoot) { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split: "+reason); } else { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } num_lost_servers = 0; num_lost_users = 0; std::string from = Current->GetParent()->GetName()+" "+Current->GetName(); SquitServer(from, Current); Current->Tidy(); Current->GetParent()->DelChild(Current); DELETE(Current); this->Instance->WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers); } else { Instance->Log(DEFAULT,"Squit from unknown server"); } } /** FMODE command - server mode with timestamp checks */ bool TreeSocket::ForceMode(const std::string &source, std::deque ¶ms) { /* Chances are this is a 1.0 FMODE without TS */ if (params.size() < 3) { /* No modes were in the command, probably a channel with no modes set on it */ return true; } bool smode = false; std::string sourceserv; /* Are we dealing with an FMODE from a user, or from a server? */ userrec* who = this->Instance->FindNick(source); if (who) { /* FMODE from a user, set sourceserv to the users server name */ sourceserv = who->server; } else { /* FMODE from a server, create a fake user to receive mode feedback */ who = new userrec(this->Instance); who->SetFd(FD_MAGIC_NUMBER); smode = true; /* Setting this flag tells us we should free the userrec later */ sourceserv = source; /* Set sourceserv to the actual source string */ } const char* modelist[64]; time_t TS = 0; int n = 0; memset(&modelist,0,sizeof(modelist)); for (unsigned int q = 0; (q < params.size()) && (q < 64); q++) { if (q == 1) { /* The timestamp is in this position. * We don't want to pass that up to the * server->client protocol! */ TS = atoi(params[q].c_str()); } else { /* Everything else is fine to append to the modelist */ modelist[n++] = params[q].c_str(); } } /* Extract the TS value of the object, either userrec or chanrec */ userrec* dst = this->Instance->FindNick(params[0]); chanrec* chan = NULL; time_t ourTS = 0; if (dst) { ourTS = dst->age; } else { chan = this->Instance->FindChan(params[0]); if (chan) { ourTS = chan->age; } else /* Oops, channel doesnt exist! */ return true; } /* TS is equal: Merge the mode changes, use voooodoooooo on modes * with parameters. */ if (TS == ourTS) { ModeHandler* mh = NULL; unsigned long paramptr = 3; std::string to_bounce = ""; std::string to_keep = ""; std::vector params_to_keep; std::string params_to_bounce = ""; bool adding = true; char cur_change = 1; char old_change = 0; char old_bounce_change = 0; /* Merge modes, basically do special stuff to mode with params */ for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { switch (*x) { case '-': adding = false; break; case '+': adding = true; break; default: if (adding) { /* We only care about whats being set, * not whats being unset */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if ((mh) && (mh->GetNumParams(adding) > 0) && (!mh->IsListMode())) { /* We only want to do special things to * modes with parameters, we are going to rewrite * those parameters */ ModePair ret; adding ? cur_change = '+' : cur_change = '-'; ret = mh->ModeSet(smode ? NULL : who, dst, chan, params[paramptr]); /* The mode is set here, check which we should keep */ if (ret.first) { bool which_to_keep = mh->CheckTimeStamp(TS, ourTS, params[paramptr], ret.second, chan); if (which_to_keep == true) { /* Keep ours, bounce theirs: * Send back ours to them and * drop their mode changs */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_bounce_change) to_bounce += cur_change; to_bounce += *x; old_bounce_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_bounce.append(" ").append(ret.second); } else { /* Keep theirs: Accept their mode change, * do nothing else */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } } else { /* Mode isnt set here, we want it */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } paramptr++; } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { adding ? cur_change = '+' : cur_change = '-'; /* Just keep this, safe to merge with no checks * it has no parameters */ if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) { params_to_keep.push_back(params[paramptr++]); } } } } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { /* Taking a mode away */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr++]); } } break; } } if (to_bounce.length()) { std::deque newparams; newparams.push_back(params[0]); newparams.push_back(ConvToStr(ourTS)); newparams.push_back(to_bounce+params_to_bounce); Utils->DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); } if (to_keep.length()) { unsigned int n = 2; unsigned int q = 0; modelist[0] = params[0].c_str(); modelist[1] = to_keep.c_str(); if (params_to_keep.size() > 0) { for (q = 0; (q < params_to_keep.size()) && (q < 64); q++) { modelist[n++] = params_to_keep[q].c_str(); } } if (smode) { this->Instance->SendMode(modelist, n, who); } else { this->Instance->CallCommandHandler("MODE", modelist, n, who); } /* HOT POTATO! PASS IT ON! */ Utils->DoOneToAllButSender(source,"FMODE",params,sourceserv); } } else /* U-lined servers always win regardless of their TS */ if (TS > ourTS) { /* Bounce the mode back to its sender.* We use our lower TS, so the other end * SHOULD accept it, if its clock is right. * * NOTE: We should check that we arent bouncing anything thats already set at this end. * If we are, bounce +ourmode to 'reinforce' it. This prevents desyncs. * e.g. They send +l 50, we have +l 10 set. rather than bounce -l 50, we bounce +l 10. * * Thanks to jilles for pointing out this one-hell-of-an-issue before i even finished * writing the code. It took me a while to come up with this solution. * * XXX: BE SURE YOU UNDERSTAND THIS CODE FULLY BEFORE YOU MESS WITH IT. */ std::deque newparams; /* New parameter list we send back */ newparams.push_back(params[0]); /* Target, user or channel */ newparams.push_back(ConvToStr(ourTS)); /* Timestamp value of the target */ newparams.push_back(""); /* This contains the mode string. For now * it's empty, we fill it below. */ /* Intelligent mode bouncing. Don't just invert, reinforce any modes which are already * set to avoid a desync here. */ std::string modebounce = ""; bool adding = true; unsigned int t = 3; ModeHandler* mh = NULL; char cur_change = 1; char old_change = 0; for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { /* Iterate over all mode chars in the sent set */ switch (*x) { /* Adding or subtracting modes? */ case '-': adding = false; break; case '+': adding = true; break; default: /* Find the mode handler for this mode */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); /* Got a mode handler? * This also prevents us bouncing modes we have no handler for. */ if (mh) { ModePair ret; std::string p = ""; /* Does the mode require a parameter right now? * If it does, fetch it if we can */ if ((mh->GetNumParams(adding) > 0) && (t < params.size())) p = params[t++]; /* Call the ModeSet method to determine if its set with the * given parameter here or not. */ ret = mh->ModeSet(smode ? NULL : who, dst, chan, p); /* XXX: Really. Dont ask. * Determine from if its set combined with what the current * 'state' is (adding or not) as to wether we should 'invert' * or 'reinforce' the mode change */ (!ret.first ? (adding ? cur_change = '-' : cur_change = '+') : (!adding ? cur_change = '-' : cur_change = '+')); /* Quickly determine if we have 'flipped' from + to -, * or - to +, to prevent unneccessary +/- chars in the * output string that waste bandwidth */ if (cur_change != old_change) modebounce += cur_change; old_change = cur_change; /* Add the mode character to the output string */ modebounce += mh->GetModeChar(); /* We got a parameter back from ModeHandler::ModeSet, * are we supposed to be sending one out right now? */ if (ret.second.length()) { if (mh->GetNumParams(cur_change == '+') > 0) /* Yes we're supposed to be sending out * the parameter. Make sure it goes */ newparams.push_back(ret.second); } } break; } } /* Update the parameters for FMODE with the new 'bounced' string */ newparams[2] = modebounce; /* Only send it back the way it came, no need to send it anywhere else */ Utils->DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); } else { /* Allow the mode, route it to either server or user command handling */ if (smode) this->Instance->SendMode(modelist,n,who); else this->Instance->CallCommandHandler("MODE", modelist, n, who); /* HOT POTATO! PASS IT ON! */ Utils->DoOneToAllButSender(source,"FMODE",params,sourceserv); } /* Are we supposed to free the userrec? */ if (smode) DELETE(who); return true; } /** FTOPIC command */ bool TreeSocket::ForceTopic(const std::string &source, std::deque ¶ms) { if (params.size() != 4) return true; time_t ts = atoi(params[1].c_str()); std::string nsource = source; chanrec* c = this->Instance->FindChan(params[0]); if (c) { if ((ts >= c->topicset) || (!*c->topic)) { std::string oldtopic = c->topic; strlcpy(c->topic,params[3].c_str(),MAXTOPIC); strlcpy(c->setby,params[2].c_str(),127); c->topicset = ts; /* if the topic text is the same as the current topic, * dont bother to send the TOPIC command out, just silently * update the set time and set nick. */ if (oldtopic != params[3]) { userrec* user = this->Instance->FindNick(source); if (!user) { c->WriteChannelWithServ(source.c_str(), "TOPIC %s :%s", c->name, c->topic); } else { c->WriteChannel(user, "TOPIC %s :%s", c->name, c->topic); nsource = user->server; } /* all done, send it on its way */ params[3] = ":" + params[3]; Utils->DoOneToAllButSender(source,"FTOPIC",params,nsource); } } } return true; } /** FJOIN, similar to TS6 SJOIN, but not quite. */ bool TreeSocket::ForceJoin(const std::string &source, std::deque ¶ms) { /* 1.1 FJOIN works as follows: * * Each FJOIN is sent along with a timestamp, and the side with the lowest * timestamp 'wins'. From this point on we will refer to this side as the * winner. The side with the higher timestamp loses, from this point on we * will call this side the loser or losing side. This should be familiar to * anyone who's dealt with dreamforge or TS6 before. * * When two sides of a split heal and this occurs, the following things * will happen: * * If the timestamps are exactly equal, both sides merge their privilages * and users, as in InspIRCd 1.0 and ircd2.8. The channels have not been * re-created during a split, this is safe to do. * * * If the timestamps are NOT equal, the losing side removes all privilage * modes from all of its users that currently exist in the channel, before * introducing new users into the channel which are listed in the FJOIN * command's parameters. This means, all modes +ohv, and privilages added * by modules, such as +qa. The losing side then LOWERS its timestamp value * of the channel to match that of the winning side, and the modes of the * users of the winning side are merged in with the losing side. The loser * then sends out a set of FMODE commands which 'confirm' that it just * removed all privilage modes from its existing users, which allows for * services packages to still work correctly without needing to know the * timestamping rules which InspIRCd follows. In TS6 servers this is always * a problem, and services packages must contain code which explicitly * behaves as TS6 does, removing ops from the losing side of a split where * neccessary within its internal records, as this state information is * not explicitly echoed out in that protocol. * * The winning side on the other hand will ignore all user modes from the * losing side, so only its own modes get applied. Life is simple for those * who succeed at internets. :-) * * NOTE: Unlike TS6 and dreamforge and other protocols which have SJOIN, * FJOIN does not contain the simple-modes such as +iklmnsp. Why not, * you ask? Well, quite simply because we don't need to. They'll be sent * after the FJOIN by FMODE, and FMODE is timestamped, so in the event * the losing side sends any modes for the channel which shouldnt win, * they wont as their timestamp will be too high :-) */ if (params.size() < 3) return true; char first[MAXBUF]; /* The first parameter of the mode command */ char modestring[MAXBUF]; /* The mode sequence (2nd parameter) of the mode command */ char* mode_users[127]; /* The values used by the mode command */ memset(&mode_users,0,sizeof(mode_users)); /* Initialize mode parameters */ mode_users[0] = first; /* Set this up to be our on-stack value */ mode_users[1] = modestring; /* Same here as above */ strcpy(modestring,"+"); /* Initialize the mode sequence to just '+' */ unsigned int modectr = 2; /* Pointer to the third mode parameter (e.g. the one after the +-sequence) */ userrec* who = NULL; /* User we are currently checking */ std::string channel = params[0]; /* Channel name, as a string */ time_t TS = atoi(params[1].c_str()); /* Timestamp given to us for remote side */ bool created = false; /* Try and find the channel */ chanrec* chan = this->Instance->FindChan(channel); /* Initialize channel name in the mode parameters */ strlcpy(mode_users[0],channel.c_str(),MAXBUF); /* default TS is a high value, which if we dont have this * channel will let the other side apply their modes. */ time_t ourTS = Instance->Time(true)+600; /* Does this channel exist? if it does, get its REAL timestamp */ if (chan) ourTS = chan->age; else created = true; /* don't perform deops, and set TS to correct time after processing. */ /* In 1.1, if they have the newer channel, we immediately clear * all status modes from our users. We then accept their modes. * If WE have the newer channel its the other side's job to do this. * Note that this causes the losing server to send out confirming * FMODE lines. */ if (ourTS > TS) { std::deque param_list; /* Lower the TS here */ if (Utils->AnnounceTSChange && chan) chan->WriteChannelWithServ(Instance->Config->ServerName, "NOTICE %s :TS for %s changed from %lu to %lu", chan->name, chan->name, ourTS, TS); ourTS = TS; /* Zap all the privilage modes on our side, if the channel exists here */ if (!created) { param_list.push_back(channel); /* Do this first! */ chan->age = TS; this->RemoveStatus(Instance->Config->ServerName, param_list); } } /* Put the final parameter of the FJOIN into a tokenstream ready to split it */ irc::tokenstream users(params[2]); std::string item = "*"; /* do this first, so our mode reversals are correctly received by other servers * if there is a TS collision. */ params[2] = ":" + params[2]; Utils->DoOneToAllButSender(source,"FJOIN",params,source); /* Now, process every 'prefixes,nick' pair */ while (item != "") { /* Find next user */ item = users.GetToken(); const char* usr = item.c_str(); /* Safety check just to make sure someones not sent us an FJOIN full of spaces * (is this even possible?) */ if (usr && *usr) { const char* permissions = usr; int ntimes = 0; char* nm = new char[MAXBUF]; char* tnm = nm; /* Iterate through all the prefix values, convert them from prefixes * to mode letters, and append them to the mode sequence */ while ((*permissions) && (*permissions != ',') && (ntimes < MAXBUF)) { ModeHandler* mh = Instance->Modes->FindPrefix(*permissions); if (mh) { /* This is a valid prefix */ ntimes++; *tnm++ = mh->GetModeChar(); } else { /* Not a valid prefix... * danger bill bobbertson! (that's will robinsons older brother ;-) ...) */ this->Instance->WriteOpers("ERROR: We received a user with an unknown prefix '%c'. Closed connection to avoid a desync.",*permissions); this->WriteLine(std::string("ERROR :Invalid prefix '")+(*permissions)+"' in FJOIN"); return false; } usr++; permissions++; } /* Null terminate modes */ *tnm = 0; /* Advance past the comma, to the nick */ usr++; /* Check the user actually exists */ who = this->Instance->FindNick(usr); if (who) { /* Check that the user's 'direction' is correct * based on the server sending the FJOIN. We must * check each nickname in turn, because the origin of * the FJOIN may be different to the origin of the nicks * in the command itself. */ TreeServer* route_back_again = Utils->BestRouteTo(who->server); if ((!route_back_again) || (route_back_again->GetSocket() != this)) { /* Oh dear oh dear. */ delete[] nm; continue; } /* NOTE: Moved this below the fake direction check, so that modes * arent put into the mode list for users that were collided, and * may reconnect from the other side or our side before the split * is completed! */ /* Did they get any modes? How many times? */ strlcat(modestring, nm, MAXBUF); for (int k = 0; k < ntimes; k++) mode_users[modectr++] = strdup(usr); /* Free temporary buffer used for mode sequence */ delete[] nm; /* Finally, we can actually place the user into the channel. * We're sure its right. Final answer, phone a friend. */ chanrec::JoinUser(this->Instance, who, channel.c_str(), true, ""); /* Have we already queued up MAXMODES modes with parameters * (+qaohv) ready to be sent to the server? */ if (modectr >= (MAXMODES-1)) { /* Only actually give the users any status if we lost * the FJOIN or drew (equal timestamps). * It isn't actually possible for ourTS to be > TS here, * only possible to actually have ourTS == TS, or * ourTS < TS, because if we lost, we already lowered * our TS above before we entered this loop. We only * check >= as a safety measure, in case someone stuffed * up. If someone DID stuff up, it was most likely me. * Note: I do not like baseball bats in the face... */ if (ourTS >= TS) { this->Instance->SendMode((const char**)mode_users,modectr,who); /* Something stuffed up, and for some reason, the timestamp is * NOT lowered right now and should be. Lower it. Usually this * code won't be executed, doubtless someone will remove it some * day soon. */ if (ourTS > TS) { Instance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",chan->name,ourTS,TS); chan->age = TS; ourTS = TS; } } /* Reset all this back to defaults, and * free any ram we have left allocated. */ strcpy(mode_users[1],"+"); for (unsigned int f = 2; f < modectr; f++) free(mode_users[f]); modectr = 2; } } else { /* Remember to free this */ delete[] nm; /* If we got here, there's a nick in FJOIN which doesnt exist on this server. * We don't try to process the nickname here (that WOULD cause a segfault because * we'd be playing with null pointers) however, we DO pass the nickname on, just * in case somehow we're desynched, so that other users which might be able to see * the nickname get their fair chance to process it. */ Instance->Log(SPARSE,"Warning! Invalid user %s in FJOIN to channel %s IGNORED", usr, channel.c_str()); continue; } } } /* there werent enough modes built up to flush it during FJOIN, * or, there are a number left over. flush them out. */ if ((modectr > 2) && (who) && (chan)) { if (ourTS >= TS) { /* Our channel is newer than theirs. Evil deeds must be afoot. */ this->Instance->SendMode((const char**)mode_users,modectr,who); /* Yet again, we can't actually get a true value here, if everything else * is working as it should. */ if (ourTS > TS) { Instance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",chan->name,ourTS,TS); chan->age = TS; ourTS = TS; } } /* Free anything we have left to free */ for (unsigned int f = 2; f < modectr; f++) free(mode_users[f]); } /* if we newly created the channel, set it's TS properly. */ if (created) { /* find created channel .. */ chan = this->Instance->FindChan(channel); if (chan) /* w00t said this shouldnt be needed but it is. * This isnt strictly true, as chan can be NULL * if a nick collision has occured and therefore * the channel was never created. */ chan->age = TS; } /* All done. That wasnt so bad was it, you can wipe * the sweat from your forehead now. :-) */ return true; } /** NICK command */ bool TreeSocket::IntroduceClient(const std::string &source, std::deque ¶ms) { if (params.size() < 8) return true; if (params.size() > 8) { this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+params[1]+" :Invalid client introduction ("+params[1]+"?)"); return true; } // NICK age nick host dhost ident +modes ip :gecos // 0 1 2 3 4 5 6 7 time_t age = atoi(params[0].c_str()); const char* tempnick = params[1].c_str(); Instance->Log(DEBUG,"New remote client %s",tempnick); user_hash::iterator iter = this->Instance->clientlist->find(tempnick); if (iter != this->Instance->clientlist->end()) { // nick collision this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+tempnick+" :Nickname collision"); userrec::QuitUser(this->Instance, iter->second, "Nickname collision"); return true; } userrec* _new = new userrec(this->Instance); (*(this->Instance->clientlist))[tempnick] = _new; _new->SetFd(FD_MAGIC_NUMBER); strlcpy(_new->nick, tempnick,NICKMAX-1); strlcpy(_new->host, params[2].c_str(),63); strlcpy(_new->dhost, params[3].c_str(),63); _new->server = this->Instance->FindServerNamePtr(source.c_str()); strlcpy(_new->ident, params[4].c_str(),IDENTMAX); strlcpy(_new->fullname, params[7].c_str(),MAXGECOS); _new->registered = REG_ALL; _new->signon = age; /* * we need to remove the + from the modestring, so we can do our stuff */ std::string::size_type pos_after_plus = params[5].find_first_not_of('+'); if (pos_after_plus != std::string::npos) params[5] = params[5].substr(pos_after_plus); for (std::string::iterator v = params[5].begin(); v != params[5].end(); v++) { _new->modes[(*v)-65] = 1; /* For each mode thats set, increase counter */ ModeHandler* mh = Instance->Modes->FindMode(*v, MODETYPE_USER); if (mh) mh->ChangeCount(1); } /* now we've done with modes processing, put the + back for remote servers */ params[5] = "+" + params[5]; #ifdef SUPPORT_IP6LINKS if (params[6].find_first_of(":") != std::string::npos) _new->SetSockAddr(AF_INET6, params[6].c_str(), 0); else #endif _new->SetSockAddr(AF_INET, params[6].c_str(), 0); Instance->AddGlobalClone(_new); this->Instance->SNO->WriteToSnoMask('C',"Client connecting at %s: %s!%s@%s [%s]",_new->server,_new->nick,_new->ident,_new->host, _new->GetIPString()); params[7] = ":" + params[7]; Utils->DoOneToAllButSender(source,"NICK", params, source); // Increment the Source Servers User Count.. TreeServer* SourceServer = Utils->FindServer(source); if (SourceServer) { SourceServer->AddUserCount(); } FOREACH_MOD_I(Instance,I_OnPostConnect,OnPostConnect(_new)); return true; } /** Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ void TreeSocket::SendFJoins(TreeServer* Current, chanrec* c) { std::string buffer; char list[MAXBUF]; std::string individual_halfops = std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age); size_t dlen, curlen; dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); int numusers = 0; char* ptr = list + dlen; CUList *ulist = c->GetUsers(); std::string modes = ""; std::string params = ""; for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { // The first parameter gets a : before it size_t ptrlen = snprintf(ptr, MAXBUF, " %s%s,%s", !numusers ? ":" : "", c->GetAllPrefixChars(i->second), i->second->nick); curlen += ptrlen; ptr += ptrlen; numusers++; if (curlen > (480-NICKMAX)) { buffer.append(list).append("\r\n"); dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); ptr = list + dlen; ptrlen = 0; numusers = 0; } } if (numusers) buffer.append(list).append("\r\n"); /* Sorry for the hax. Because newly created channels assume +nt, * if this channel doesnt have +nt, explicitly send -n and -t for the missing modes. */ bool inverted = false; if (!c->IsModeSet('n')) { modes.append("-n"); inverted = true; } if (!c->IsModeSet('t')) { modes.append("-t"); inverted = true; } if (inverted) { modes.append("+"); } buffer.append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(c->ChanModes(true)).append("\r\n"); int linesize = 1; for (BanList::iterator b = c->bans.begin(); b != c->bans.end(); b++) { int size = strlen(b->data) + 2; int currsize = linesize + size; if (currsize <= 350) { modes.append("b"); params.append(" ").append(b->data); linesize += size; } if ((params.length() >= MAXMODES) || (currsize > 350)) { /* Wrap at MAXMODES */ buffer.append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(modes).append(params).append("\r\n"); modes = ""; params = ""; linesize = 1; } } /* Only send these if there are any */ if (!modes.empty()) buffer.append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(modes).append(params); this->WriteLine(buffer); } /** Send G, Q, Z and E lines */ void TreeSocket::SendXLines(TreeServer* Current) { char data[MAXBUF]; std::string buffer; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); /* Yes, these arent too nice looking, but they get the job done */ for (std::vector::iterator i = Instance->XLines->zlines.begin(); i != Instance->XLines->zlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s\r\n",sn,(*i)->ipaddr,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->qlines.begin(); i != Instance->XLines->qlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s\r\n",sn,(*i)->nick,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->glines.begin(); i != Instance->XLines->glines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE G %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->elines.begin(); i != Instance->XLines->elines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE E %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pzlines.begin(); i != Instance->XLines->pzlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s\r\n",sn,(*i)->ipaddr,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pqlines.begin(); i != Instance->XLines->pqlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s\r\n",sn,(*i)->nick,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pglines.begin(); i != Instance->XLines->pglines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE G %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pelines.begin(); i != Instance->XLines->pelines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE E %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } if (!buffer.empty()) this->WriteLine(buffer); } /** Send channel modes and topics */ void TreeSocket::SendChannelModes(TreeServer* Current) { char data[MAXBUF]; std::deque list; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); for (chan_hash::iterator c = this->Instance->chanlist->begin(); c != this->Instance->chanlist->end(); c++) { SendFJoins(Current, c->second); if (*c->second->topic) { snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",sn,c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic); this->WriteLine(data); } FOREACH_MOD_I(this->Instance,I_OnSyncChannel,OnSyncChannel(c->second,(Module*)Utils->Creator,(void*)this)); list.clear(); c->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncChannelMetaData,OnSyncChannelMetaData(c->second,(Module*)Utils->Creator,(void*)this,list[j])); } } } /** send all users and their oper state/modes */ void TreeSocket::SendUsers(TreeServer* Current) { char data[MAXBUF]; std::deque list; std::string dataline; for (user_hash::iterator u = this->Instance->clientlist->begin(); u != this->Instance->clientlist->end(); u++) { if (u->second->registered == REG_ALL) { snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->FormatModes(),u->second->GetIPString(),u->second->fullname); this->WriteLine(data); if (*u->second->oper) { snprintf(data,MAXBUF,":%s OPERTYPE %s", u->second->nick, u->second->oper); this->WriteLine(data); } if (*u->second->awaymsg) { snprintf(data,MAXBUF,":%s AWAY :%s", u->second->nick, u->second->awaymsg); this->WriteLine(data); } FOREACH_MOD_I(this->Instance,I_OnSyncUser,OnSyncUser(u->second,(Module*)Utils->Creator,(void*)this)); list.clear(); u->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncUserMetaData,OnSyncUserMetaData(u->second,(Module*)Utils->Creator,(void*)this,list[j])); } } } } /** This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void TreeSocket::DoBurst(TreeServer* s) { std::string burst = "BURST "+ConvToStr(Instance->Time(true)); std::string endburst = "ENDBURST"; // Because by the end of the netburst, it could be gone! std::string name = s->GetName(); this->Instance->SNO->WriteToSnoMask('l',"Bursting to \2"+name+"\2."); this->WriteLine(burst); /* send our version string */ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" VERSION :"+this->Instance->GetVersionString()); /* Send server tree */ this->SendServers(Utils->TreeRoot,s,1); /* Send users and their oper status */ this->SendUsers(s); /* Send everything else (channel modes, xlines etc) */ this->SendChannelModes(s); this->SendXLines(s); FOREACH_MOD_I(this->Instance,I_OnSyncOtherMetaData,OnSyncOtherMetaData((Module*)Utils->Creator,(void*)this)); this->WriteLine(endburst); this->Instance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+name+"\2."); } /** This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. * * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES * THE SOCKET OBJECT FOR US. */ bool TreeSocket::OnDataReady() { char* data = this->Read(); /* Check that the data read is a valid pointer and it has some content */ if (data && *data) { this->in_buffer.append(data); /* While there is at least one new line in the buffer, * do something useful (we hope!) with it. */ while (in_buffer.find("\n") != std::string::npos) { std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1); in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n")); /* Use rfind here not find, as theres more * chance of the \r being near the end of the * string, not the start. */ if (ret.find("\r") != std::string::npos) ret = in_buffer.substr(0,in_buffer.find("\r")-1); /* Process this one, abort if it * didnt return true. */ if (!this->ProcessLine(ret)) { return false; } } return true; } /* EAGAIN returns an empty but non-NULL string, so this * evaluates to TRUE for EAGAIN but to FALSE for EOF. */ return (data && !*data); }