/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2008 Robin Burchell * Copyright (C) 2007 Dennis Friis * Copyright (C) 2007 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "treesocket.h" #include "pingtimer.h" /** Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type i* TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer : public Server { TreeServer* Parent; /* Parent entry */ TreeServer* Route; /* Route entry */ std::vector Children; /* List of child objects */ std::string VersionString; /* Version string or empty string */ /** Full version string including patch version and other info */ std::string fullversion; std::string rawversion; TreeSocket* Socket; /* Socket used to communicate with this server */ std::string sid; /* Server ID */ /** Counter counting how many servers are bursting in front of this server, including * this server. Set to parents' value on construction then it is increased if the * server itself starts bursting. Decreased when a server on the path to this server * finishes burst. */ unsigned int behind_bursting; /** True if this server has been lost in a split and is awaiting destruction */ bool isdead; /** Timer handling PINGing the server and killing it on timeout */ PingTimer pingtimer; /** This method is used to add this TreeServer to the * hash maps. It is only called by the constructors. */ void AddHashEntry(); /** Used by SQuit logic to recursively remove servers */ void SQuitInternal(unsigned int& num_lost_servers); /** Remove the reference to this server from the hash maps */ void RemoveHash(); public: typedef std::vector ChildServers; FakeUser* const ServerUser; /* User representing this server */ const time_t age; unsigned int UserCount; /* How many users are on this server? [note: doesn't care about +i] */ unsigned int OperCount; /* How many opers are on this server? */ /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(); /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide); /** SQuit a server connected to this server, removing the given server and all servers behind it * @param server Server to squit, must be directly below this server * @param reason Reason for quitting the server, sent to opers and other servers */ void SQuitChild(TreeServer* server, const std::string& reason); /** SQuit this server, removing this server and all servers behind it * @param reason Reason for quitting the server, sent to opers and other servers */ void SQuit(const std::string& reason) { GetParent()->SQuitChild(this, reason); } static unsigned int QuitUsers(const std::string& reason); /** Get route. * The 'route' is defined as the locally- * connected server which can be used to reach this server. */ TreeServer* GetRoute() const { return Route; } /** Returns true if this server is the tree root (i.e.: us) */ bool IsRoot() const { return (this->Parent == NULL); } /** Returns true if this server is locally connected */ bool IsLocal() const { return (this->Route == this); } /** Returns true if the server is awaiting destruction * @return True if the server is waiting to be culled and deleted, false otherwise */ bool IsDead() const { return isdead; } /** Get server version string */ const std::string& GetVersion() const { return VersionString; } /** Get the full version string of this server * @return The full version string of this server, including patch version and other info */ const std::string& GetFullVersion() const { return fullversion; } /** Get the raw version string of this server */ const std::string& GetRawVersion() const { return rawversion; } /** Round trip time of last ping */ unsigned long rtt; /** When we received BURST from this server, used to calculate total burst time at ENDBURST. */ uint64_t StartBurst; /** True if this server is hidden */ bool Hidden; /** Get the TreeSocket pointer for local servers. * For remote servers, this returns NULL. */ TreeSocket* GetSocket() const { return Socket; } /** Get the parent server. * For the root node, this returns NULL. */ TreeServer* GetParent() const { return Parent; } /** Set the server version string */ void SetVersion(const std::string& verstr) { VersionString = verstr; } /** Set the full version string * @param verstr The version string to set */ void SetFullVersion(const std::string& verstr) { fullversion = verstr; } /** Set the raw version string */ void SetRawVersion(const std::string& verstr) { rawversion = verstr; } /** Sets the description of this server. Called when the description of a remote server changes * and we are notified about it. * @param descstr The description to set */ void SetDesc(const std::string& descstr) { description = descstr; } /** Return all child servers */ const ChildServers& GetChildren() const { return Children; } /** Get server ID */ const std::string& GetID() const { return sid; } /** Marks a server as having finished bursting and performs appropriate actions. */ void FinishBurst(); /** Recursive call for child servers */ void FinishBurstInternal(); /** (Re)check the uline state of this server */ void CheckULine(); /** Get the bursting state of this server * @return True if this server is bursting, false if it isn't */ bool IsBursting() const { return (StartBurst != 0); } /** Check whether this server is behind a bursting server or is itself bursting. * This can tell whether a user is on a part of the network that is still bursting. * @return True if this server is bursting or is behind a server that is bursting, false if it isn't */ bool IsBehindBursting() const { return (behind_bursting != 0); } /** Set the bursting state of the server * @param startms Time the server started bursting, if 0 or omitted, use current time */ void BeginBurst(uint64_t startms = 0); /** Register a PONG from the server */ void OnPong() { pingtimer.OnPong(); } CullResult cull() CXX11_OVERRIDE; /** Destructor, deletes ServerUser unless IsRoot() */ ~TreeServer(); /** Returns the TreeServer the given user is connected to * @param user The user whose server to return * @return The TreeServer this user is connected to. */ static TreeServer* Get(User* user) { return static_cast(user->server); } };