#ifndef __TREESERVER_H__ #define __TREESERVER_H__ /** Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type i* TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer : public classbase { InspIRCd* ServerInstance; /* Creator */ TreeServer* Parent; /* Parent entry */ TreeServer* Route; /* Route entry */ std::vector Children; /* List of child objects */ irc::string ServerName; /* Server's name */ std::string ServerDesc; /* Server's description */ std::string VersionString; /* Version string or empty string */ int UserCount; /* Not used in this version */ int OperCount; /* Not used in this version */ TreeSocket* Socket; /* For directly connected servers this points at the socket object */ time_t NextPing; /* After this time, the server should be PINGed*/ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ SpanningTreeUtilities* Utils; /* Utility class */ public: /** We don't use this constructor. Its a dummy, and won't cause any insertion * of the TreeServer into the hash_map. See below for the two we DO use. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance); /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc); /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock); int QuitUsers(const std::string &reason); /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void AddHashEntry(); /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void DelHashEntry(); /** These accessors etc should be pretty self- * explanitory. */ TreeServer* GetRoute(); std::string GetName(); std::string GetDesc(); std::string GetVersion(); void SetNextPingTime(time_t t); time_t NextPingTime(); bool AnsweredLastPing(); void SetPingFlag(); int GetUserCount(); void AddUserCount(); void DelUserCount(); int GetOperCount(); TreeSocket* GetSocket(); TreeServer* GetParent(); void SetVersion(const std::string &Version); unsigned int ChildCount(); TreeServer* GetChild(unsigned int n); void AddChild(TreeServer* Child); bool DelChild(TreeServer* Child); /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool Tidy(); ~TreeServer(); }; #endif