/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2007-2008 Craig Edwards * Copyright (C) 2008 Robin Burchell * Copyright (C) 2007 Dennis Friis * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "xline.h" #include "main.h" #include "modules/spanningtree.h" #include "utils.h" #include "treeserver.h" /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer::TreeServer() : Server(ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc) , Parent(NULL), Route(NULL) , VersionString(ServerInstance->GetVersionString()) , fullversion(ServerInstance->GetVersionString(true)) , Socket(NULL), sid(ServerInstance->Config->GetSID()), ServerUser(ServerInstance->FakeClient) , age(ServerInstance->Time()), Warned(false), bursting(false), UserCount(ServerInstance->Users->local_users.size()) , OperCount(0), rtt(0), StartBurst(0), Hidden(false) { AddHashEntry(); } /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide) : Server(Name, Desc) , Parent(Above), Socket(Sock), sid(id), ServerUser(new FakeUser(id, this)) , age(ServerInstance->Time()), Warned(false), bursting(true), UserCount(0), OperCount(0), rtt(0), Hidden(Hide) { CheckULine(); SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); this->StartBurst = ts; ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %lu", sid.c_str(), ts); /* find the 'route' for this server (e.g. the one directly connected * to the local server, which we can use to reach it) * * In the following example, consider we have just added a TreeServer * class for server G on our network, of which we are server A. * To route traffic to G (marked with a *) we must send the data to * B (marked with a +) so this algorithm initializes the 'Route' * value to point at whichever server traffic must be routed through * to get here. If we were to try this algorithm with server B, * the Route pointer would point at its own object ('this'). * * A * / \ * + B C * / \ \ * D E F * / \ * * G H * * We only run this algorithm when a server is created, as * the routes remain constant while ever the server exists, and * do not need to be re-calculated. */ Route = Above; if (Route == Utils->TreeRoot) { Route = this; } else { while (this->Route->GetParent() != Utils->TreeRoot) { this->Route = Route->GetParent(); } } /* Because recursive code is slow and takes a lot of resources, * we store two representations of the server tree. The first * is a recursive structure where each server references its * children and its parent, which is used for netbursts and * netsplits to dump the whole dataset to the other server, * and the second is used for very fast lookups when routing * messages and is instead a hash_map, where each item can * be referenced by its server name. The AddHashEntry() * call below automatically inserts each TreeServer class * into the hash_map as it is created. There is a similar * maintainance call in the destructor to tidy up deleted * servers. */ this->AddHashEntry(); } const std::string& TreeServer::GetID() { return sid; } void TreeServer::FinishBurstInternal() { this->bursting = false; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i) { TreeServer* child = *i; child->FinishBurstInternal(); } } void TreeServer::FinishBurst() { FinishBurstInternal(); ServerInstance->XLines->ApplyLines(); long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); unsigned long bursttime = ts - this->StartBurst; ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)", GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs")); AddServerEvent(Utils->Creator, GetName()); } int TreeServer::QuitUsers(const std::string &reason) { std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason; const user_hash& users = ServerInstance->Users->GetUsers(); unsigned int original_size = users.size(); for (user_hash::const_iterator i = users.begin(); i != users.end(); ) { User* user = i->second; // Increment the iterator now because QuitUser() removes the user from the container ++i; if (user->server == this) ServerInstance->Users->QuitUser(user, publicreason, &reason); } return original_size - users.size(); } void TreeServer::CheckULine() { uline = silentuline = false; ConfigTagList tags = ServerInstance->Config->ConfTags("uline"); for (ConfigIter i = tags.first; i != tags.second; ++i) { ConfigTag* tag = i->second; std::string server = tag->getString("server"); if (!strcasecmp(server.c_str(), GetName().c_str())) { if (this->IsRoot()) { ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Servers should not uline themselves (at " + tag->getTagLocation() + ")"); return; } uline = true; silentuline = tag->getBool("silent"); break; } } } /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void TreeServer::AddHashEntry() { Utils->serverlist[GetName()] = this; Utils->sidlist[sid] = this; } /** These accessors etc should be pretty self- * explanitory. */ TreeServer* TreeServer::GetRoute() { return Route; } const std::string& TreeServer::GetVersion() { return VersionString; } void TreeServer::SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t TreeServer::NextPingTime() { return NextPing; } bool TreeServer::AnsweredLastPing() { return LastPingWasGood; } void TreeServer::SetPingFlag() { LastPingWasGood = true; } TreeSocket* TreeServer::GetSocket() { return Socket; } TreeServer* TreeServer::GetParent() { return Parent; } void TreeServer::SetVersion(const std::string &Version) { VersionString = Version; } void TreeServer::AddChild(TreeServer* Child) { Children.push_back(Child); } bool TreeServer::DelChild(TreeServer* Child) { std::vector::iterator it = std::find(Children.begin(), Children.end(), Child); if (it != Children.end()) { Children.erase(it); return true; } return false; } /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ void TreeServer::Tidy() { while (1) { std::vector::iterator a = Children.begin(); if (a == Children.end()) return; TreeServer* s = *a; s->Tidy(); s->cull(); Children.erase(a); delete s; } } CullResult TreeServer::cull() { if (!IsRoot()) ServerUser->cull(); return classbase::cull(); } TreeServer::~TreeServer() { /* We'd better tidy up after ourselves, eh? */ if (!IsRoot()) delete ServerUser; Utils->sidlist.erase(sid); Utils->serverlist.erase(GetName()); }